Gloomwood on Steam - User reviews, Price & Information

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Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

Gloomwood is a early access, immersive sim and stealth game developed by Dillon Rogers, David Szymanski, Nate Berens and Thomas Porta and published by New Blood Interactive .
Released on September 05th 2022 is available in English only on Windows.

It has received 6,539 reviews of which 6,231 were positive and 308 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.49€ on Steam, but you can find it for 2.88€ on Gamivo.


The Steam community has classified Gloomwood into these genres:

Media & Screenshots

Get an in-depth look at Gloomwood through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 Or Later
  • Processor: 2.4 GHz Dual Core Processor Or Higher
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960 Or Equivalent
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: A gloomy one
  • Additional Notes: Why'd ya spill yer beans?

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Just realized i have never actually reviewed this game, despite it being one of my favorite games of all time AND that ridiculous playtime. Thief/Dishonored meets Resident Evil 4 is the elevator pitch for this game which while it does give you a good idea of what you're in for isn't even barely scratching the surface of the game's design. The amount of choices, options and hard decisions you will have to make that not only affect your current situation but will affect you with unexpected consequences in the future to which you will have to adapt is incredibly compelling. I never expected the Survival Horror elements to mesh so well with the Immersive Sim stuff, but here we are. We somehow have a game that showers you with options in how you progress through an area like how you use your tools and how you kill (or not) your enemies, yet still isn't afraid to show its Survival Horror teeth by making you uncomfortable and dreading what's next, praying an enemy isn't close because you just used your last bullet, and lastly hearing horrific noises in complete darkness as you're forced to push forward through the level which leads you to the gentle song of the phonograph (save points). Speaking of levels, let's talk about the game's level design. Gloomwood learns all the good lessons to be learned from Dark Souls' level design and fills it's world with hidden side content that is entirely optional and missable while still having side objectives that lead into other side objectives that flow into each other like Dishonored and many other great ImSims. Again a great balance of both ideals to make some levels that i have learned like the back of my hand yet still replay with joy. And to finish, the aesthetics of this game are incredible. The blend of Victorian and Gothic architecture along with the soundtrack's gloomy (heh) and opressing vibe is genuinely addicting, despite its low-poly artstyle you can tell A LOT of effort went into making Gloomwood as artistically sound of a game as they could. Which is enhanced so well by the game's great choice of having its UI be completely Diegetic. Inventory ? You have an attaché case à la Resident Evil 4. Visibility meter ? A light ring who's light will grow in strength the more visible you are. Ammo counter ? Hold R to check your weapons ammo manually. Status menu ? Turn the pages in your journal to check health, maps, keys, files, etc. The only non-diegetic piece of UI being the crosshair which is made subtle on purpose. Overall all these elements make you truly feel immersed in the role of The Doctor, and make Gloomwood for me an unforgettable experience. An experience that i will be following with great interest because of my conviction that it is a classic in the making. Forced 7 of my friends to play it, My Wood is Gloomed / 10
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Nov. 2025
I'm not normally one to review games but I want to review this one in particular because it really caught my eye. I'm about 19 hours into the game now and progressing at a slow but steady pace with the understanding that the game isn't done yet. I never have high expectations when I play an early access game out of respect for the dev. This game has shattered my every expectation. Before I continue though, I do want to disclose some inherent bias I have towards this game. I was raised very poor, and the first game I ever played was the old Thief trilogy with my mother on an emulator, who introduced me to gaming whenever she would come home from work. Her habit of playing these stealth games got me into gaming indirectly, and to this day I'm a huge fan of the genre. As such I absolutely have a bias towards this kind of game. Anyways, this game is really good. It's obviously being polished and worked on, but everything about it is extraordinary otherwise. The story is atmospheric in nature and greatly reminds me of the simple "show don't tell" style of storytelling. The graphics are beautiful for the theme of the game, I say that not because it's a polished triple A game, but because the graphics convey the overarching themes of the game perfectly. It's intentionally reminiscent of the older 2000's stealth games. In simple terms. "Simple graphics good. Style fit good for theme of game." As for the gameplay, this is where I want to make sure anyone who buys this game knows what they're getting into. This is a stealth based horror. Not jump scare horror, but disturbing horror. The atmosphere is going to make you uncomfortable. The beautiful sound design is going to make you uncomfortable. The excellent lighting is going to make you uncomfortable. It's that kind of horror, y'know? Anyway, if you're okay with a stealth game that limits your resources to what you can feasibly find, and occasionally make in a lab, keep on reading. As for difficulty, I'm playing on bloodmoon (hardest difficulty as far as I know) and having a blast. If you don't enjoy a difficult stealth game, lower the difficulty that's totally okay. Enemy AI is very similar to these same older stealth games like Thief 1 - 3. Clumsy, short of sight (depending on the enemy), but threatening and far from incapably stupid. If you make noise, they will hear it. If you keep getting glanced at, they will start investigating. If you fire a weapon, everyone in a large radius is going to come to deal with you. Yes you can cheese enemies occasionally, yes there's a particularly difficult enemy that serves as quite an obstacle you can cheese in a corner with one hand (which I did but loaded afterwards because it felt so bad lol), but for an early access game the enemies are dangerous enough to be scary, lethal enough to be avoided, and often times trouble enough to avoid attacking. Your resources are limited. Every time I fire my shotgun in an emergency "oh ♥♥♥♥ I just got caught and I don't want to die" moment, I just wasted shells I might need if something even worse comes up. These intense moments of conservation vs the need the progress and survive are what drive this game personally for me. Even an experienced stealth enjoyer like me who will gladly wait an hour to track every enemy's movement to bypass them without wasting resources will occasionally get caught against a corner with no way out except my firearm or other non-permanent tool. Exploration and thinking outside the box is this games gameplay strengths. The world so far is well filled, well detailed, and like the older stealth games this game takes inspiration from, full of atmospheric story telling along with the rewards for exploration. Every area is designed with alternate routes and differing strategies in mind and I appreciate that. Yes, you can stack those barrels slowly and climb that ledge to avoid a crap ton of enemies. Yep, you can patiently wait for the perfect moment to walk between those 2 enemies and jump through a window right before they turn around. Yeah, pretty sure you can murder hobo everyone slowly and efficiently if you've got the patience (or excess ammo). What makes this game stand apart from other games of the stealth/stealth horror genre is how intense the sound and light design is. You can lean on doors and hear them breathing and coughing. You can hear them walking on the floor boards above you, creaking. The sound of your feet on the floor as you walk changes and makes more, or less noise based on the surface you're walking on. Sound is everything in a stealth game. Being aware of your surroundings is everything in a stealth game. This game not only understands that, but completely doubles down on it. Your firearm is impactful, but loud as ♥♥♥♥. If an enemy screams? Everyone is going to hear it. If you break a window to get the shiny without the key for the lock? You guessed it, everyone is going to come look around for you. Light is incredibly important to the stealth genre as well, but this game takes it to an even more potent level (at least in my opinion). The shadows not only are your saving grace, they become a source of comfort as the game gets more and more difficult and disturbing. Usually the shadows are something you avoid in a horror game, in this game the darkness is the only thing that can feasibly hide you from the baddies. Enemies can carry torches, light goes through the tiniest cracks in a home, roof, or basement floor. The rotational light of a lighthouse can briefly remove your cover of shadows, revealing you to the enemies and leading to one of the tricky "oh ♥♥♥♥" situations mentioned above. It's very well done to say the least. Now combined, the sound, lighting, and intuitive gameplay create a feeling I've only had as a kid when I first went into that old sewer level and heard the horrifying monsters in Thief 3. Alarm, the need to be careful, and a bit of anticipatory anxiety. I didn't think I could have those nostalgic feelings anymore. Another reason this review is biased, but worth sharing I believe. This is absolutely an early access game, but it's pretty damn good. It's got the potential to be the best stealth/stealth horror game of all time in my personal opinion, and I consider myself a bit of a snob of the genre. I'll update/post another review once I complete all the in game content of course, things can change for better or worse throughout a game. I'll also update/post another review if/when the game completes its development.
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Nov. 2025
I had to take a moment to gush about this game. I'm about 6 hours in and have been having a great time. I walked in mostly blind, I like Dishonored-y stealth games, and I like Victorian/Gothic horror stuff, so that was enough for me. The moment you realize WHAT THIS GAME ACTUALLY IS is a mindblowing experience: It is Dishonored/Thief in a Soulslike semi-open environment. The environments are big and interconnected and labyrinthine like Souls, but also honeycombed with explorable alcoves and "side quests" like Dishonored. But it is so much more than that: There is maybe the most insanely cool collection side quest I've ever seen in a game, one that completely recontextualizes your relationship with items, enemies, and the game world. I'm sure I am only just scratching the surface of this game, go wishlist this NOW.
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Oct. 2025
Strongly recommended, but with a major caveat. Yes, Gloomwood really scratches that old Thief itch and is likely my favorite stealth game since MGSV: The Phantom Pain, but that Early Access tag is likely not going anywhere anytime soon. Granted, this is a New Blood game, the same studio that published Ultrakill, which has been in early access for even longer. A common thread between these two games is that they are both excellent from practically every angle but are also both unfinished from a content perspective. This is not a knock at either development teams as they are both small and, from a technical standpoint, both games are beautifully optimized. However, with Gloomwood, its unfinished state stands out a little more. Updates have been slow, but that's likely because they're thoroughly tested as, again, it's very well optimized. To the developer's credit, they are honest on the store page about it likely being several years before the 1.0 version launches, and to be honest it does get a little repetitive having to restart after each major update, slow as they may arrive. But when the level design and mechanics are this polished, it's easy to see that the finished product will be more than worth the wait. I would pick it up now during Early Access as it will likely jump a bit in price once it launches officially and enjoy some good ol' fashioned 90's inspired stealth-'em-up goodness, then join the rest of us Doctors and eagerly await its full release.
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Sept. 2025
I was under the impression that this was more finished than it was, main path wise, which is my own fault. Already, though, this game hits the spot real good. Top tier immersive sim. Whatever areas do exist already exhibit fantastic level design. The bones are there. My only complaint right now is that I can't coma myself to 1.0
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Frequently Asked Questions

Gloomwood is currently priced at 19.49€ on Steam.

Gloomwood is currently not on sale. You can purchase it for 19.49€ on Steam.

Gloomwood received 6,231 positive votes out of a total of 6,539 achieving an impressive rating of 9.21.
😍

Gloomwood was developed by Dillon Rogers, David Szymanski, Nate Berens and Thomas Porta and published by New Blood Interactive .

Gloomwood is playable and fully supported on Windows.

Gloomwood is not playable on MacOS.

Gloomwood is not playable on Linux.

Gloomwood is a single-player game.

Gloomwood does not currently offer any DLC.

Gloomwood does not support mods via Steam Workshop.

Gloomwood does not support Steam Remote Play.

Gloomwood is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gloomwood.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 00:35
SteamSpy data 21 April 2026 18:25
Steam price 29 April 2026 04:26
Steam reviews 27 April 2026 20:04

If you'd like to dive deeper into the details about Gloomwood, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gloomwood
  • SteamCharts - Analysis of Gloomwood concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gloomwood compatibility
Gloomwood
Rating
9.2
6,231
308
Game modes
Features
Online players
63
Developer
Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta
Publisher
New Blood Interactive
Release 05 Sep 2022
Platforms
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