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Pinball Spire on Steam

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Action adventure meets pinball in this one-of-a-kind pinballvania adventure. When a mysterious spire appears from thin air, it's up to an intrepid pinball to bump, spin, shoot, and flip its way to the top and solve the tower’s mysteries!

Pinball Spire is a pinball, exploration and metroidvania game developed by Apparition Games and published by indie.io.
Released on October 02nd 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 321 reviews of which 275 were positive and 46 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 13.99€ on Steam, but you can find it for 0.75€ on Eneba.


The Steam community has classified Pinball Spire into these genres:

Media & Screenshots

Get an in-depth look at Pinball Spire through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher (64-bit)
  • Processor: 2.8 GHz Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: NVidia GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Oct. 2026
Perfect'd the game in 4 hours and 2 playthroughs. Inmensely enjoyable and my only regret is that there isn't more of it. I do wish there was a bit more non-linearity, with some kind of rewards for exploring the non-main climb. Lean more into the Metroidvania, cause at the moment it is a fairly linear climb with 1 forced backtrack, and 'side branches' you get acces to and gate progress simultaniously.
8 hours played
Aug. 2026
After completing Pinball Spire, I attempted to make a ranked list of Pinball Quest style games, and though the list wasn't long, this particular game had lodged itself firmly at the #1 position in that list. Why? Because Pinball Spire gets to the point, and that point is, drumroll please... Pinball! Most Pinball Quest style games bury you in dialogue for a story that is paper-thin, and pretty much irrelevant. On the other hand, we have Pinball Spire, with nothing but a small intro and ending. (Yet despite this hands-off approach to its storytelling, the ending itself still proves to be perfectly memorable.) Aside from that, you'll only find a series of interconnected pinball tables with a handful of puzzles, reasonably challenging trick shots and interesting table gimmicks. It features solid physics, great table layouts, unique gameplay twists... If I could complain about one thing, it'd be that the game constantly interrupts the action to inform you that you've leveled up the mana bar (which powers your ability to nudge the table, boost the ball, or set the pinball on fire (to plow through enemies or certain objects without altering the ball's trajectory). You'll level up often, so it gets annoying to have the action paused right in the heat of the moment for such a trivial thing. That's the single thorn on this beautiful rose of a game. Clearly, whoever made this loves pinball. And if you love pinball, I think you should give it a shot.
4 hours played
Aug. 2026
It's a good game, not without it's problems and being incredibly frustrating at times, not in a fun way, but overall it's pretty fun and worth its money
3 hours played
July 2026
Pinball Spire promises a pinball take on a metroidvania. With hope in my heart I dived right in but didn't quite find what I initially hoped for. What I did find was charm, atmosphere and a good amount of fun - a game that was worth it's price of entry (just over £6 for me thanks to the summer sale). The first thing you need to know First thing's first: For you to properly enjoy this game for what it is, you need to know what it ISN'T. This isn't a pinball metroidvania. Don't expect it to be. There's a handful of powers you collect throughout the game, only two of which are used to access new areas or routes and the game is constructed in a very linear fashion. You won't be exploring new tables to find hidden passages. You won't have epic boss battles until the very end of the game. The only backtracking you need to do is forced on you, rather than something you would do by choice. This is not 'Pinball FX meets Symphony of the Night' but, in fairness to the developers, it has the beginnings of the elements that it would need to become such a thing. Why this doesn't matter at all What is here is well worth the time of any casual pin-head looking for something a bit different. The graphics are clear and pleasing, with distinct differences in the rooms denoting areas of the spire that you are rising (or falling) through. The physics work well. The music for the game is atmospheric without getting in the way or making a nuisance of itself. Controls are easy to operate. Some of the rooms are incredibly well designed despite demanding the player make some rather tricky shots in places. The game provides an excellent player aid that pauses the game, allowing you to highlight features in the room and see what they are or get hints on what to do with them (a fantastic feature for less familiar players or those with accessibility needs). The zoom in - zoom out camera is superb, allowing you to close exactly how much of the playfield you want to see. The UI stays out of your way, allowing you to just PLAY...… there's just so much to like here and so many smart decisions. Difficulty and length Pinball Spire has a gentle difficulty curve with the complexity of shots and boards ramping up steadily over the run-time of the game. It's easy and charming to start with, demanding and more precise towards the end. Very few sections of this game feel unfair but there are a few rooms that frustrate. Length for this game is short – 2 – 4 hours is what to expect here. While many reviews criticise this, I found this to be the perfect length for the amount of ideas the game is working with. If the game was any longer, there would be a boredom risk for the shots it demands and the environments you are in. What I got felt right for the price and for the complexity on offer. So, what is this if it isn't pinballvania? Pinball Spire is more akin to games like 'Adventure Pinball - Forgotten Island', Devil Crash, Sonic Spinball, Alien Crush, Momonga pinball adventure or even Demon's Tilt as they all feature multiple continuous playfields, collect-x-to-continue mechanics, and have you doing something other than raw score-chasing. Pinball Spire is a more interesting take on Momonga, Sonic Spinball taking the foundation of what those titles gave us and improving upon them. This is adventureball in a small package. Room for improvement While I appreciate Pinball Spire for what it is, there are some criticisms I must share: Room frustration Some rooms are excessively frustrating. For example: The orrery room with the orbiting planets around the sun is one such room, requiring positioning of planets then the chaining of two powers to escape effectively but lacks easy ways to recover mana for such attempts. Save rooms Save rooms are all the same and are made too easy to hit but are bypassable - why? If you need players to hit a simple skill shot to save, vary it between rooms. If you don't want players to miss the save rooms, just AUTO SAVE. These rooms are here just to make it feel like a metroidvania, and they add no value at all to the proceedings. Forced backtrack A reasonable portion of the second half is backtracking through rooms you've cleared after visiting the Catacombs. This should have been where the devs added the paths you couldn't get to previously because of powers you were missing or switches you hadn't hit yet. Truly a missed opportunity. The big bad boss The boss at the end of the game is fun but overstays its welcome, regenerating defences again and again as you battle. It takes a fun and clever challenge and turns it into a bit of a slog. Using multiple boss phases would have been more appropriate here. Telling me to do the thing again after I've demonstrated two or three times I can make these shots is not how adventure pinball should work. Look at Demon's Tilt or Metroid Prime Pinball for examples of good pinball boss battles. [BOOST for victory!] The boost ability, once collected, makes a mockery of some of the more challenging room escapes and makes some of the utility of the fireball power redundant. Once you have boost, and learn how to pair it effectively with bumping the ball, very little will stop you. Wot no minibosses? The only boss is the end boss. No minibosses, no guardians, no sub bosses. You will feel their absence once you have beaten the game. These could have increased the content and playtime by introducing boss challenges that required clever use of the power picked up most recently. Sadly, it wasn't to be this time. Is Pinball Spire worth my time then? Yes. This is a charming little game that won't waste your time. It has excellent graphics, a clean UI, some clever ideas and effective execution. It won't overstay it's welcome (certainly if Mr Eyeball takes a boost or two to the face) and, while you might be left wishing it was a much more expansive game, it won't leave you unfulfilled. What it does, it does well. Buy it on sale and have a whale of a time for a few hours. I sincerely hope the devs make another one to follow on from the implied promise of the ending. Hint hint, Apparition Games. Please can we have some more? ;-) What to try next? While you wait for the devs to make more Pinball Spire, might I suggest you may enjoy: * Rollers of the Realm - a much fuller experience with plenty of ball-swapping shenanigans and puzzle rooms to pinball through. It's weaker in visual style than Pinball Spire in my opinion, thanks to it's loo-low angled camera and sometimes busy play fields. A great game though, and a hearty adventure. * Demon's Tilt - if you ever wanted a new Devils Crush, this is it. Looks great, sounds mad, plenty of challenges to do but a lot less of an exploring adventure thanks to it having only three tiers of table plus the 4 additional side table rooms for challenges. When you fancy something gothy and more focused on score, reach for this one. * Epic Quest (Pinball FX) - ZEN studios take on pinball is closer to real pinball. Their Epic Quest table takes the idea of adventuring challenges, XP gain and so on and compresses it into a single playfield. Pinball FX has many tables to get, but this will scratch the challenge itch while playing around in the adventuring theme. * Xenotilt - This is to Alien Crush what Demon's Tilt is to Devil Crush. A better design of table with more interesting challenges, but visually and thematically less appealing for me. Pick your poison. * Runix - What if Pinball FX was a roguelike deckbuilder. Focuses heavily on beating up monsters, has a clean design, but is not as exploration focused as Pinball Spire, focusing instead on singular playfields. I hope this review is of value to you and that you give Pinball Spire, or some of the suggestions above, a whirl. See you on the tables, pin-heads.
1 hours played
June 2026
This is an excellent pinball game! It looks great, the music is good, and it's a lot of fun to play! I really recommend it to pinball lovers like me!

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Frequently Asked Questions

Pinball Spire is currently priced at 13.99€ on Steam.

No, Pinball Spire is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, Pinball Spire received 275 positive votes out of a total of 321 achieving a rating of 7.94.
😊

Pinball Spire was developed by Apparition Games and published by indie.io.

Yes, Pinball Spire is playable and fully supported on Windows.

No, Pinball Spire is not playable on MacOS.

No, Pinball Spire is not playable on Linux.

Yes, Pinball Spire is playable and fully supported on Steam Deck.

Yes, Pinball Spire is playable and fully supported on Steam Machine.

No, Pinball Spire does not support VR.

Pinball Spire is a single-player game.

No, Pinball Spire does not currently offer any DLC.

No, Pinball Spire does not support mods via Steam Workshop.

No, Pinball Spire does not support Steam Remote Play.

Yes, Pinball Spire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pinball Spire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 05:08 UTC
SteamSpy data 16 October 2026 12:35 UTC
Steam price 26 October 2026 19:16 UTC
Steam reviews 18 October 2026 15:53 UTC

If you'd like to dive deeper into the details about Pinball Spire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pinball Spire
  • SteamCharts - Analysis of Pinball Spire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pinball Spire compatibility
Pinball Spire
Rating
7.9
275
46
Game modes
Features
Online players
1
Developer
Apparition Games
Publisher
indie.io
Release 02 Oct 2024
Platforms
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