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Pinball Spire on Steam - User reviews, Price & Information

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Action adventure meets pinball in this one-of-a-kind pinballvania adventure. When a mysterious spire appears from thin air, it's up to an intrepid pinball to bump, spin, shoot, and flip its way to the top and solve the tower’s mysteries!

Pinball Spire is a pinball, exploration and metroidvania game developed by Apparition Games and published by indie.io.
Released on October 02nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 321 reviews of which 275 were positive and 46 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 13.99€ on Steam, but you can find it for 0.98€ on Eneba.


The Steam community has classified Pinball Spire into these genres:

Media & Screenshots

Get an in-depth look at Pinball Spire through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher (64-bit)
  • Processor: 2.8 GHz Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: NVidia GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
July 2026
Pinball Spire promises a pinball take on a metroidvania. With hope in my heart I dived right in but didn't quite find what I initially hoped for. What I did find was charm, atmosphere and a good amount of fun - a game that was worth it's price of entry (just over £6 for me thanks to the summer sale). The first thing you need to know First thing's first: For you to properly enjoy this game for what it is, you need to know what it ISN'T. This isn't a pinball metroidvania. Don't expect it to be. There's a handful of powers you collect throughout the game, only two of which are used to access new areas or routes and the game is constructed in a very linear fashion. You won't be exploring new tables to find hidden passages. You won't have epic boss battles until the very end of the game. The only backtracking you need to do is forced on you, rather than something you would do by choice. This is not 'Pinball FX meets Symphony of the Night' but, in fairness to the developers, it has the beginnings of the elements that it would need to become such a thing. Why this doesn't matter at all What is here is well worth the time of any casual pin-head looking for something a bit different. The graphics are clear and pleasing, with distinct differences in the rooms denoting areas of the spire that you are rising (or falling) through. The physics work well. The music for the game is atmospheric without getting in the way or making a nuisance of itself. Controls are easy to operate. Some of the rooms are incredibly well designed despite demanding the player make some rather tricky shots in places. The game provides an excellent player aid that pauses the game, allowing you to highlight features in the room and see what they are or get hints on what to do with them (a fantastic feature for less familiar players or those with accessibility needs). The zoom in - zoom out camera is superb, allowing you to close exactly how much of the playfield you want to see. The UI stays out of your way, allowing you to just PLAY...… there's just so much to like here and so many smart decisions. Difficulty and length Pinball Spire has a gentle difficulty curve with the complexity of shots and boards ramping up steadily over the run-time of the game. It's easy and charming to start with, demanding and more precise towards the end. Very few sections of this game feel unfair but there are a few rooms that frustrate. Length for this game is short – 2 – 4 hours is what to expect here. While many reviews criticise this, I found this to be the perfect length for the amount of ideas the game is working with. If the game was any longer, there would be a boredom risk for the shots it demands and the environments you are in. What I got felt right for the price and for the complexity on offer. So, what is this if it isn't pinballvania? Pinball Spire is more akin to games like 'Adventure Pinball - Forgotten Island', Devil Crash, Sonic Spinball, Alien Crush, Momonga pinball adventure or even Demon's Tilt as they all feature multiple continuous playfields, collect-x-to-continue mechanics, and have you doing something other than raw score-chasing. Pinball Spire is a more interesting take on Momonga, Sonic Spinball taking the foundation of what those titles gave us and improving upon them. This is adventureball in a small package. Room for improvement While I appreciate Pinball Spire for what it is, there are some criticisms I must share: Room frustration Some rooms are excessively frustrating. For example: The orrery room with the orbiting planets around the sun is one such room, requiring positioning of planets then the chaining of two powers to escape effectively but lacks easy ways to recover mana for such attempts. Save rooms Save rooms are all the same and are made too easy to hit but are bypassable - why? If you need players to hit a simple skill shot to save, vary it between rooms. If you don't want players to miss the save rooms, just AUTO SAVE. These rooms are here just to make it feel like a metroidvania, and they add no value at all to the proceedings. Forced backtrack A reasonable portion of the second half is backtracking through rooms you've cleared after visiting the Catacombs. This should have been where the devs added the paths you couldn't get to previously because of powers you were missing or switches you hadn't hit yet. Truly a missed opportunity. The big bad boss The boss at the end of the game is fun but overstays its welcome, regenerating defences again and again as you battle. It takes a fun and clever challenge and turns it into a bit of a slog. Using multiple boss phases would have been more appropriate here. Telling me to do the thing again after I've demonstrated two or three times I can make these shots is not how adventure pinball should work. Look at Demon's Tilt or Metroid Prime Pinball for examples of good pinball boss battles. [BOOST for victory!] The boost ability, once collected, makes a mockery of some of the more challenging room escapes and makes some of the utility of the fireball power redundant. Once you have boost, and learn how to pair it effectively with bumping the ball, very little will stop you. Wot no minibosses? The only boss is the end boss. No minibosses, no guardians, no sub bosses. You will feel their absence once you have beaten the game. These could have increased the content and playtime by introducing boss challenges that required clever use of the power picked up most recently. Sadly, it wasn't to be this time. Is Pinball Spire worth my time then? Yes. This is a charming little game that won't waste your time. It has excellent graphics, a clean UI, some clever ideas and effective execution. It won't overstay it's welcome (certainly if Mr Eyeball takes a boost or two to the face) and, while you might be left wishing it was a much more expansive game, it won't leave you unfulfilled. What it does, it does well. Buy it on sale and have a whale of a time for a few hours. I sincerely hope the devs make another one to follow on from the implied promise of the ending. Hint hint, Apparition Games. Please can we have some more? ;-) What to try next? While you wait for the devs to make more Pinball Spire, might I suggest you may enjoy: * Rollers of the Realm - a much fuller experience with plenty of ball-swapping shenanigans and puzzle rooms to pinball through. It's weaker in visual style than Pinball Spire in my opinion, thanks to it's loo-low angled camera and sometimes busy play fields. A great game though, and a hearty adventure. * Demon's Tilt - if you ever wanted a new Devils Crush, this is it. Looks great, sounds mad, plenty of challenges to do but a lot less of an exploring adventure thanks to it having only three tiers of table plus the 4 additional side table rooms for challenges. When you fancy something gothy and more focused on score, reach for this one. * Epic Quest (Pinball FX) - ZEN studios take on pinball is closer to real pinball. Their Epic Quest table takes the idea of adventuring challenges, XP gain and so on and compresses it into a single playfield. Pinball FX has many tables to get, but this will scratch the challenge itch while playing around in the adventuring theme. * Xenotilt - This is to Alien Crush what Demon's Tilt is to Devil Crush. A better design of table with more interesting challenges, but visually and thematically less appealing for me. Pick your poison. * Runix - What if Pinball FX was a roguelike deckbuilder. Focuses heavily on beating up monsters, has a clean design, but is not as exploration focused as Pinball Spire, focusing instead on singular playfields. I hope this review is of value to you and that you give Pinball Spire, or some of the suggestions above, a whirl. See you on the tables, pin-heads.
3 hours played
May 2026
Verticality. Some simple trick shots. More verticality. A scouting option that allows you to overview the tables and see what you should try to go for. Easy and accessible to anyone. That in a nutshell what this is. Got very little bad to say about the game once it becomes clear what you are trying to do. Short game all in all. Some 3 hours plus to complete a run. New Game+ option exists. Not bad for this price. Full or discounted.
5 hours played
March 2026
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl's-Game-Treasury/]my curator for more reviews like this) Pinballvania is a bit of a misnomer. This game could have avoided a lot of the negative reviews by not marketing itself as something it isn't. It's a decent puzzle platformer styled as a pinball game, but it's not a metroidvania by any definition. You play as a little pinball ascending a spire to its peak. To get there, you have to overcome several puzzle rooms, each with unique challenges. On the way, you'll pick up new abilities like a bullet time style slowdown that lets you aim better, a fire ability that can light lamps and smash through enemies without stopping, and a speed boost that lets you smash through certain obstacles and/or make long jumps you could otherwise not. You also level up by killing enemies (just bounce into them), which increases your maximum mana. Mana is required to use abilities. Other than that, leveling up does nothing. You don't have health and can't take damage. The only risk you'll ever face is falling back down to the last level and having to crawl back up! Since this game calls itself a "pinballvania", I have to talk about its structure. Metroidvanias are all about interconnected open (or at least semi-open) worlds with ability-gated obstacles to overcome, secret areas to find, and plenty of backtracking. This game has none of that. Its structure is entirely linear: you ascend the tower room by room in a straight line. Once you've solved one puzzle room, you ascend to the next. There is never a situation where you travel between several rooms at the same time to solve one overarching puzzle, there is no significant backtracking, and no real optional side areas. There are a few secrets, but they're usually pretty obvious and on the same screens as the critical path forward. I only found one instance in the entire game where I had to return to a previously cleared area to get my hands on a secret I needed a newly unlocked skill for. Other than that, everything in a given room can be cleared with the skills you currently have. Beyond that one incidence (which happens very early in the game), there is never a reason to return to previous screens and try out your new abilities to see if they open anything you missed before. While there are several side areas, pretty much all of them are mandatory as you find your skill upgrades there. And once you return from these side areas, the path ahead just goes up again, a straight line from start to finish. If you expected metroidvania-style exploration, or a world in which you keep going back and forth to try new abilities in old areas, you will be disappointed here. This is a puzzle platformer with a strictly linear structure. It's not a "pinballvania" and describing it as such is only going to disappoint people who buy this expecting something structured like a metroidvania. As a puzzle platformer with pinball mechanics, it is a pretty solid game. There's a good variety of different puzzles and all the abilities you get are useful. It does take some luck to hit things correctly sometimes, but I didn't find the controls too bad. When you use the slowdown ability near a flipper, an arrow appears to show where your ball will go when you hit it. This makes it pretty easy to aim exactly where you need to go. You can also nudge your ball into different directions with WASD, and the booster skill gives your ball a big boost into the current direction it's going, so you do have enough tools for precision movement when you need them. That said, I somewhat agree with the negative reviews claiming that it's difficult to land many of the hits required. Some bouncers and holes you have to hit are quite deviously placed and require many tries and a bit of luck to hit. I didn't mind, because whenever I play a pinball game, there's a lot of luck involved anyway, ha. But if you expect really good pinball physics, there's better games for that. The puzzles themselves are fun to solve and some actually require a bit of thought instead of just mindlessly shooting whatever looks like the flashiest target. At 5 hours it's not a particularly long game, but there's enough here to entertain you for a couple of sessions. Just don't go in with the wrong expectations - this is no "vania" of any kind but a linear sequence of puzzle rooms. Also, wait for a sale, because the full price of 13,99€ is a little much for what you get here. I got it on a sale for about 7-8 bucks, which feels about right for a game like this. I would advise the dev to remove the term "piballvania adventure" from the description, because it's very misleading and is only going to disappoint people who expected something different from this. I know I expected something very different when I went in, but luckily it turned out to be good for what it is. It's just not what it claims to be.
4 hours played
Jan. 2026
The main thing to keep in mind with Pinball Spire is that it is not a classic pinball game, but rather a puzzle platformer with pinball mechanics. There are no scoring or leaderboards, you simply advance from screen to screen in a fairly linear way until the end, which, without seeking achievements or extras, takes nearly 4 hours to complete. After that, it's clear that the game is of excellent quality, with detailed pixel art, a series of abilities that must be mastered in order to advance, a fitting soundtrack, and a very smooth gameplay experience. The only thing I could possibly miss is the addition of a conventional table with what's already there, but still, it's pretty good. Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page to discover more little interesting games.
3 hours played
Sept. 2025
As with all the other reviews the game is very short running in at around 3 hours. It's still worth buying imo, but I also bought it at 30% off. Plays great on Steam Deck especially after changing the flippers from the bumpers to triggers, but maybe that's just me. The game looks and feels great. Graphics and music are good it just left me wanting more. If the devs came out with a sequel or some dlc and went a bit further with it I would buy 100%

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Frequently Asked Questions

Pinball Spire is currently priced at 13.99€ on Steam.

No, Pinball Spire is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, Pinball Spire received 275 positive votes out of a total of 321 achieving a rating of 7.94.
😊

Pinball Spire was developed by Apparition Games and published by indie.io.

Yes, Pinball Spire is playable and fully supported on Windows.

No, Pinball Spire is not playable on MacOS.

No, Pinball Spire is not playable on Linux.

This information about Pinball Spire is not available yet.

This information about Pinball Spire is not available yet.

No, Pinball Spire does not support VR.

Pinball Spire is a single-player game.

No, Pinball Spire does not currently offer any DLC.

No, Pinball Spire does not support mods via Steam Workshop.

No, Pinball Spire does not support Steam Remote Play.

Yes, Pinball Spire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pinball Spire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 September 2026 09:06 UTC
SteamSpy data 07 September 2026 10:36 UTC
Steam price 11 September 2026 18:15 UTC
Steam reviews 09 September 2026 05:52 UTC

If you'd like to dive deeper into the details about Pinball Spire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pinball Spire
  • SteamCharts - Analysis of Pinball Spire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pinball Spire compatibility
Pinball Spire
Rating
7.9
275
46
Game modes
Features
Online players
2
Developer
Apparition Games
Publisher
indie.io
Release 02 Oct 2024
Platforms
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