Pixel Game Maker MV on Steam - User reviews, Price & Information

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Use Pixel Game Maker MV to make your own 2D action games! The latest Maker title provides a simple, fun way to make games with zero coding! PGMMV: Powerful enough for pro developers, simple enough for beginners.

Pixel Game Maker MV is a action, casual and game development game developed by Gotcha Gotcha Games and KADOKAWA and published by Gotcha Gotcha Games.
Released on September 19th 2019 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 575 reviews of which 399 were positive and 176 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 82.99€ on Steam.


The Steam community has classified Pixel Game Maker MV into these genres:

Media & Screenshots

Get an in-depth look at Pixel Game Maker MV through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8/8.1/10 (64bit)
  • Processor: Intel Core2 Duo and 2.0GHz or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Pixel Game Maker MV, developed by Gotcha Gotcha Games in collaboration with KADOKAWA and published by Gotcha Gotcha Games, is a dedicated 2D game development engine designed to make action game creation accessible without requiring traditional programming knowledge. Unlike full-scale professional engines that demand familiarity with coding languages and complex workflows, Pixel Game Maker MV focuses on a visual, object-based system that allows creators to build side-scrolling and top-down action games through structured tools and logic editors. It occupies a unique space in the development ecosystem, bridging the gap between beginner-friendly software and more advanced development platforms. At its core, Pixel Game Maker MV is built around the concept of visual logic construction. Instead of writing code, users assemble behaviors and interactions through an event-based system. Objects—such as player characters, enemies, platforms, and interactive elements—can be assigned properties and actions using parameter settings and conditional logic blocks. This allows creators to define movement patterns, collision responses, damage systems, and other gameplay mechanics in a structured but accessible way. While the interface may initially appear technical, it gradually reveals itself as a modular toolkit that emphasizes experimentation and iteration over syntax memorization. One of the engine’s strongest features is its specialization in 2D action gameplay. It includes built-in support for gravity, collision detection, physics-based movement, and real-time object interaction. This makes it particularly well-suited for platformers, run-and-gun shooters, top-down adventure games, and arcade-style experiences. Rather than adapting a general-purpose engine to fit 2D mechanics, Pixel Game Maker MV is purpose-built for this style of game design. The result is a workflow that aligns closely with classic retro-inspired development, where tight movement and responsive controls are central. The engine supports both side-scrolling and top-down perspectives, giving developers flexibility in how they structure their projects. Level creation is handled through tile-based mapping systems, where users can import custom sprites or utilize included assets to design environments. Animation editors allow frame-by-frame sprite animation, and scene management tools help connect levels into a cohesive experience. These systems collectively enable a full development pipeline—from concept to playable build—within a contained environment. Accessibility is one of Pixel Game Maker MV’s primary appeals. Beginners can construct functional prototypes without prior programming experience, making it a valuable educational tool. Tutorials and sample projects help illustrate how mechanics are structured, and the engine encourages learning through hands-on experimentation. At the same time, it does not entirely limit advanced users. For those seeking greater control, JavaScript scripting can be integrated to extend functionality beyond the visual editor’s default capabilities. This layered approach ensures that the engine can grow with its user rather than becoming restrictive after initial experimentation. However, the software is not without its challenges. The interface prioritizes functionality over visual polish, and new users may require time to fully understand how object relationships and event chains operate. Compared to larger engines like Unity or Unreal, the community and ecosystem surrounding Pixel Game Maker MV are more modest. This means fewer third-party plugins, tutorials, and marketplace assets are available. Documentation, while present, may not match the depth or breadth of more established platforms. For developers accustomed to highly streamlined workflows or expansive asset stores, this can feel limiting. Despite these constraints, Pixel Game Maker MV excels within its intended scope. It is not designed to compete directly with professional cross-platform engines that support 3D development, console publishing pipelines, or complex networking systems. Instead, it serves as a focused environment for crafting polished 2D pixel-based action games. For indie creators interested in retro aesthetics and mechanical design rather than large-scale production, this focus can be a strength rather than a weakness. The pixel-centric identity of the engine reflects a broader indie trend celebrating classic visual styles. The included assets provide a starting point, but developers are encouraged to import custom artwork to establish their own visual identity. Animation tools and particle systems further enhance expressive potential, allowing creators to fine-tune how their games feel moment to moment. In this way, the engine supports both artistic experimentation and mechanical precision. Ultimately, Pixel Game Maker MV stands as a specialized and approachable development tool that lowers the barrier to entry for 2D action game creation. It offers a structured yet flexible system for designing mechanics, building levels, and experimenting with gameplay logic without requiring coding expertise. While it may not offer the expansive ecosystem or high-end capabilities of industry-leading engines, it succeeds in its mission to empower aspiring developers to turn ideas into playable experiences. For hobbyists, students, and indie creators drawn to pixel-based action design, it provides a capable and thoughtfully constructed platform for bringing creative visions to life. Rating: 6/10
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Nov. 2025
Recently i've been using the engine and it's been incredibly stable, haven't had a crash in days. I even loaded up a 5K image and animated the sprites inside, and while it slowed down it didn't crash. So i'm willing to turn this review around. Hopefully it continues to work well for me. I love this thing, but at the moment its almost unusable, ever since i started using it it just keeps crashing randomly, every time between 10 and 20 minutes it crashes, so after every single action i'm saving my project. I have tried uninstalling, installing it in different storage, i tried verifying the files. nothing seems to fix it. I have no idea what is going on and it's absolutely maddening.
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June 2025
This program is near perfect for new gamedevs. It's got a decent selection of tutorials, simple UI, and basic (yet flexible) visual scripting. The biggest flaw in my opinion, is the lack of export options (PC only) But if you're a new developer and are choosing between PGMMV and its sequel (Action game maker), then I'd tell you to try PGMMV instead, (preferably on sale of course).
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March 2025
Pixel Game Maker MV is an interesting alternative engine that allows to quickly build prototypes and is powerful enough to envision larger games. I suggest starting with really small projects instead of going straight to a Megaman or a Metroidvania especially for those who are not familiar with gamedev. Like all engines there is a learning curve, but I think that the visual scripting-like approach for managing animation states is rather unique and allows simplicity with the potential of doing more complex stuff. There is a lot of built-in features like database and movement management and camera settings that care spare a headache to newcomers. However there are also some limitations that can be bypassed with creative solutions or the possibility to code. The Switch export possibility is very interesting and might be worth considering as it is included in a decent price (if you get it on sale).
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March 2025
Still getting to grips with this system, but it seems like a sturdy little engine. It looks like it does everything I need to make some nice top-down Zelda-like games, fun platformers and cool scrolling beat-em-ups, amongst other things. It might take a while to get to know all the functions, but once it's clear what does what it should be a great retro game development engine to use.
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Frequently Asked Questions

Pixel Game Maker MV is currently priced at 82.99€ on Steam.

Pixel Game Maker MV is currently not on sale. You can purchase it for 82.99€ on Steam.

Pixel Game Maker MV received 399 positive votes out of a total of 575 achieving a rating of 6.65.
😐

Pixel Game Maker MV was developed by Gotcha Gotcha Games and KADOKAWA and published by Gotcha Gotcha Games.

Pixel Game Maker MV is playable and fully supported on Windows.

Pixel Game Maker MV is not playable on MacOS.

Pixel Game Maker MV is not playable on Linux.

There are 45 DLCs available for Pixel Game Maker MV. Explore additional content available for Pixel Game Maker MV on Steam.

Pixel Game Maker MV does not support mods via Steam Workshop.

Pixel Game Maker MV supports Remote Play Together. Discover more about Steam Remote Play.

Pixel Game Maker MV does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pixel Game Maker MV.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 March 2026 08:18
SteamSpy data 11 March 2026 17:37
Steam price 15 March 2026 12:48
Steam reviews 14 March 2026 17:52

If you'd like to dive deeper into the details about Pixel Game Maker MV, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pixel Game Maker MV
  • SteamCharts - Analysis of Pixel Game Maker MV concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pixel Game Maker MV compatibility
Pixel Game Maker MV
Rating
6.7
399
176
Online players
29
Developer
Gotcha Gotcha Games, KADOKAWA
Publisher
Gotcha Gotcha Games
Release 19 Sep 2019
Platforms
Remote Play