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Preserve on Steam

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Preserve is a relaxing puzzle nature-building game in which you flourish a vibrant ecosystem by cleverly placing plants and animals to create a perfect symbiosis to your liking.

Preserve is a puzzle, turn-based strategy and nature game developed by Bitmap Galaxy and published by Grindstone.
Released on May 15th 2025 is available on Windows, MacOS and Linux.

It has received 514 reviews of which 479 were positive and 35 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 6.24€ on Steam with a 50% discount, but you can find it for 3.14€ on K4G.


The Steam community has classified Preserve into these genres:

Media & Screenshots

Get an in-depth look at Preserve through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2 GHz Dual Core (Intel / AMD)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 750 / AMD Radeon HD 7770
  • Storage: 1 GB available space
MacOS
  • OS: MacOS 11 or later
  • Processor: Apple Silicon (M1 and newer) or Intel Core M
  • Memory: 8 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: Most recent version of Ubuntu LTS
  • Processor: 2.0 GHz Intel
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 5000 (AMD or NVIDIA equivalent)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
Aug. 2026
I played it on Steam Deck. So the first thing worth pointing out is that the controls are quite specific. I used the analog sticks for control. The left stick moves the cursor, while the right one controls the camera, except that depending on which trigger you press, you can use it to change the camera zoom, while the other trigger changes its tilt. After some time you can get used to these controls, and I wouldn't say they are a major downside. This is the first game where moving the cursor with analog sticks wasn't a complete disaster. The gameplay itself mainly focuses on optimizing the points you earn while playing. You earn points by using cards on specific tiles, and after reaching certain point thresholds, you get more and more cards available to you. And I think this is one of the game's biggest strengths. The game balances between your heuristics for making plays that should lead to the best possible result, while at the same time you have to focus on what you currently have in your hand and how to use it right now. And this creates a certain organic quality in the ecosystem you are building. The heuristics we use to optimize our boards aren't particularly impressive in terms of complexity. You have to create ecosystems of the appropriate size, choose the right animals that fit them, and use certain features that give you bonuses for being adjacent to other blocks. And this is where one of the downsides I noticed appears. I constantly had to count tiles to plan whether I would have enough space to fit my areas into the designated place. My second complaint is about rivers. They usually give us adjacency bonuses. These are fairly important bonuses, and of course rivers have to flow from higher levels to lower ones. I wouldn't say the game communicates the elevation of these levels very well. Of course, I could change the camera perspective to make sure about the elevation of the tiles, but I played the game from a bird's-eye view the entire time, and such camera movements felt unnatural. As for the biomes themselves, they change the gameplay to some extent, but there is always a consistent core to them. I think there was an opportunity to add more variety if the biomes actually changed the gameplay to a greater extent than they currently do. Right now, the differences are quite subtle. When it comes to difficulty, in the boards with expanding terrain, I think I completed almost all of the largest variants on my first attempt, except for the first biome, where perhaps I didn't understand the rules well enough yet. So once you know how to approach these boards, they are fairly easy to solve, but they still require some engagement and planning. This is especially true for the largest board of the second biome, where these unusual-shaped monuments appear that you have to somehow fit in and maximize the points from. These are things you have to keep in mind from the very beginning. And I think this is the only case where the monuments dominated the gameplay to such an extent. I should also point out that I had to repeatedly check their shape in the compendium, because there was no shortcut for it in-game until the midgame. I think I spent the most time in the puzzle section, where each biome has 20 puzzles requiring you to optimize the points from a pre-built terrain and a given set of cards. These boards can be divided into two categories: the ones you solve on your first attempt because they seem fairly obvious and straightforward, and the second category, where I would come back to the puzzle dozens of times and it required a lot of trial and error. The base game contains some minor visual bugs, such as board highlights not updating correctly, with the red and green indicators when changing cards. But there weren't any major bugs in the base game. I can't say the same about the DLC, which, I have the impression, was made in a hurry. To sum it up, I was quite engaged with the game and actually looked forward to coming back to it after work. So, for whatever that's worth, in my opinion it was money well spent. The game aims for a casual and relaxing gameplay experience, and it succeeds at that.
2 hours played
Aug. 2026
PROS - Relaxing and satisfying puzzle gameplay. - Beautiful low-poly art style. - Peaceful atmosphere with a soothing soundtrack. - Encourages creativity and strategic planning. - Great game for short, stress-free sessions. CONS - Gameplay can become repetitive over longer play sessions. - Limited mechanical variety as the game progresses. VERDICT Preserve is exactly the kind of game I like to play when I want to slow down and relax. There's something incredibly satisfying about watching a small collection of tiles gradually turn into a beautiful, thriving ecosystem. While it doesn't have enough variety to keep me playing for hours on end, I don't think that's what it's trying to be. It's a cozy, thoughtfully designed puzzle game that I found myself coming back to whenever I wanted a peaceful break. 4/5
9 hours played
July 2026
Wow, I really love this! A fresh take on Dorfromantik-style gameplay with more puzzle elements and in-depth functions. I like that the elements work differently in each biome--it keeps gameplay feeling fresh. The puzzle aspects are challenging without being TOO difficult (you might not unlock all wonders on your first go around, but it's not impossible to get there). Graphics are beautiful and it runs very smoothly. Spent 6.5 hours playing this on my first session lol. I do always wish that creative mode for this kind of game came with a "random tile dispersion" mode. I don't want to run out of space to put tiles, but I also don't want to make ALL the decisions.
23 hours played
May 2026
Preserve starts out simple and calming, but becomes surprisingly deep once you try to master the levels to reach the golden achievements. I really like that it can be peaceful without becoming boring, and challenging without feeling overwhelming. The nature restoration theme is lovely, visuals are beautiful, the different biomes feel distinct, and the music fits the atmosphere so well. A charming and satisfying puzzle game that I definitely recommend.
27 hours played
May 2026
I heartily recommend this game to those who enjoy strategy and puzzle games - the music is excellent, the art style is pleasant, and adapting to the differing mechanics of each map type has been a fun challenge. I enjoy both strategy games and puzzles, and this has been a fine example of both. One very minor gripe is that the Natural Wonders for the Ice Age maps - a set of glacial lakes - felt a little underwhelming, visually. That being said, I have some issues with the Jurassic segment of the game. Of the animals featured, one of them belongs to the Triassic period, two of the regular animals belong to the Cretaceous, both late-game high-scoring animals are Cretaceous, and four of the five Natural Wonders animals are Cretaceous. The in-game model of the animal labeled as Archaeopteryx - a bird - is a pterosaur, more similar to Dimorphodon. The animal labeled as Hadrosaurus is Lambeosaurus; Hadrosaurus lacked the head crest that is a defining feature of Lambeosaurine hadrosaurs. I wish that the attention to detail and care in selecting animals that live in communities with each other in the modern day maps had been applied to the Mesozoic map type - basing it specifically on, for example, the Hell Creek Formation would have allowed an assemblage of no less diversity than what is present in-game. Again, this does not mean I do not recommend the game to others. While these details bug me as a palaeontology enthusiast, they do not outweigh my enjoyment, not only of working out solutions that allow me to maximize the score and create vibrant habitats, but of watching the results of my handiwork. I especially enjoyed the Natural Wonders of the Marine map type!

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Frequently Asked Questions

Preserve is currently priced at 6.24€ on Steam.

Yes, Preserve is currently available at a 50% discount. You can purchase it for 6.24€ on Steam.

Yes, Preserve received 479 positive votes out of a total of 514 achieving a rating of 8.66.
😎

Preserve was developed by Bitmap Galaxy and published by Grindstone.

Yes, Preserve is playable and fully supported on Windows.

Yes, Preserve is playable and fully supported on MacOS.

Yes, Preserve is playable and fully supported on Linux.

This information about Preserve is not available yet.

This information about Preserve is not available yet.

No, Preserve does not support VR.

Preserve is a single-player game.

Yes, there are 3 DLCs available for Preserve. Explore additional content available for Preserve on Steam.

No, Preserve does not support mods via Steam Workshop.

No, Preserve does not support Steam Remote Play.

Yes, Preserve is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Preserve.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 14:00 UTC
SteamSpy data 16 October 2026 04:01 UTC
Steam price 27 October 2026 03:45 UTC
Steam reviews 20 October 2026 15:58 UTC

If you'd like to dive deeper into the details about Preserve, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Preserve
  • SteamCharts - Analysis of Preserve concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Preserve compatibility
Preserve
Rating
8.7
479
35
Game modes
Features
Online players
11
Developer
Bitmap Galaxy
Publisher
Grindstone
Release 15 May 2025
Platforms
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