Project: Gorgon on Steam - User reviews, Price & Information

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Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.

Project: Gorgon is a massively multiplayer, rpg and indie game developed and published by Elder Game and LLC.
Released on March 12th 2018 is available in English on Windows, MacOS and Linux.

It has received 2,456 reviews of which 2,110 were positive and 346 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Project: Gorgon into these genres:

Media & Screenshots

Get an in-depth look at Project: Gorgon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
MacOS
  • OS: 10.13 (High Sierra) or newer
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Well. Hard to describe. The game looks like ass. It's janky as hell. But still, i haven't had so much fun in an MMO in a long time. It's social, the mechanics and skills are interesting besides its jank. The community is one of the best iv'e ever witnessed. I just wish the game wasn't so darn ugly, janky and had a better name. i mean. common. project gorgon isn't really that catchy, is it? the graphics quality itself isn't even the problem for me. i think it's more the design. It's just not immersive or a convincing world at all. It's still absolutely worth it. just play for 4 hours to get used to the visuals and jank and it opens up to you. a quest and skill design without handholding, funny dialogue and interesting mechanics.
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June 2025
Recently decided to put my toe back in the MMO world after years, went through alllllllllllllll the AAA titles, each one was just shallow arcade trash or just a complete life replacement simulator... threw my hands in the air and walked away! But at that moment I remembered Project Gorgon getting talked about on reddit, didn't care at that point.. checked the steam page... Demo??? Why not. I'm only about 10 hours in, but this game is an absolute throw back. Something like Asheron's Call and Ultima online having a indie, tongue and cheek mmo. I wish it was an Everquest and Ultima baby, but I can't be too picky at this point! If you are sick of modern mmorpgs, or don't want to dive back into the hyper tight knit unwelcoming communities of the old school ones still online... just try that demo, that's all that I ask.
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May 2025
Project: Gorgon is a fun little romp through a world that seems the lovechild of a couple popular MMOs. The non-instanced dungeons always feel full of adventurers. The community is super helpful. The game is also highly solo-able. There are vast wildernesses full of collectible goods and almost everything is tied to a skill that rewards you as you increase it. The one thing I enjoy with Project: Gorgon is the build viability. There are many distinct combat styles and the game sort of urges you to pick 2 at a time and stick with them to create a hybrid class type. You can tame pets and have them follow you as one of your combat abilities while being a "fire mage" character at the same time. It is also very important to mention that this game allows you to be any number of different animal types. Pig, wolf, spider, etc. Recently there was a full moon event in game (that is also tied to real life) where all of the people who were playing Wolves gathered around the city square and howled together for hours. Apparently there were some collectible/skills to work on while doing that. So it seems that Project: Gorgon has something for just about everyone. The Fairy race is available to play locked behind an in-game quest and there are more races coming. I do not doubt that there are even more skills to be coming in the future as well. Another very important thing to mention along the same vein as hybrid classing is the gear choice. There are so many different ways to build your character using gear. You can try to glass cannonize your fire mage or make a monk that does an incredible amount of self healing. My most recent character was a Swordsman that also used Psychology. Yes, Psychology is a skill. My Sword/Psych character was essentially unkillable in a 1v1 PvE environment and could even take on hordes of enemies on occasion. Dying is also prevalent in this game and even takes the form of a skill. Though it is not as fleshed out as other skills and feels more a "Flavor" skill type, it's hilarious to get a bunch of XP for dying and "level up in Dying." And dying isn't much of a detriment. There is another skill type that I find really interesting and that's Words of Power. You can take some crabs, some salt and some water and mix them together in a crafting recipe to make a Word of Power. It shows up once on your screen and then it's up to the player to write it down or memorize it in some way (the game contains an in-game notebook you can copy/paste things into). These Words are useable ONCE by ANYONE and are quite extraordinarily useful. Teleporting to distant places, health buffs, combat buffs, some debuffs as well. So you could rely on other players deeply to help you figure things out. And the community is great and definitely going to do that for you. But on the other hand, you can solo this one all day to your hearts content and no one would be the wiser. Travel is somewhat a chore. There is a quest to obtain a horse and a Horseriding skill to work on and for my first character it took me several days to get around to doing that. Once I managed it, it made life easier. But the game zones are quite large and not having a horse start to feels very tiresome after awhile. If you pick this one up, be sure to save about 6000 coins as soon as you can to purchase the skill+horse outright or you may experience a bit of frustration like I did. The inventory game is definitely there. Everything you do from talking to NPCs to clicking on things seems to put something in your inventory. Inventory slots are quite limited if you aren't subscribed (I paid for a 3month sub in addition to the game) and your bags fill up very quickly when grinding in the crypts. So much so that people are regularly dropping items on the ground. So that can be a good thing! If someone else has everything they need, they'll probably be dropping really great gear at their feet that you could potentially use. IF you have the same skills as they do. That's another thing to mention: The gear that drops is tied to the combat classes you play. So while gear can be shared amongst anyone free of any limits, it may have a combat skill tagged on that you are not proficient in and haven't even gathered the skill for yet. Leaving you with even fuller bags and wanting to dump valuable objects to keep grinding. When you combine Inventory management + expensive travel (time OR consumables), I started to feel like I couldn't decide between throwing all the crap away, searching for the right vendor to sell things to, or storing it all and figuring it out later. So I routinely became frustrated with how much there is to manage in terms of items. You are also encouraged to talk to every NPC and figure them all out. Every NPC has some useful skill or favor to perform and many of them are highly rewarding. But there are NO QUEST MARKERS. You really gotta just "figure it out" yourself. That hearkens back to the point of requiring you to read and pay attention because it is extremely easy to miss important details. Then again, many many many of the quest objects required could also be dropped/sold by other players. There is an in-game market where NPCs stand around and sell gear/items found by players and you can even talk to a Golem and search for the exact item you want. On my 1st character I was able to complete many quests/earn enough money to keep buying the associated items from these market/bazaar style NPCs that it was almost more inefficient to go out and do the actual quest. And there are so many NPCs, it is quite daunting. Some of them are in hard to reach places. I think P:G has something for everyone. If you are okay with the cutesy graphics, having to read and pay attention and manage a seriously distraught inventory and lack of space to keep all of your crap, then you might find some great value in this game. I managed to clock 30 hours in my first week so I probably overdid it and that probably speaks to the amount of things to do in P:G. The absolutely huge number of classes plus the ability to hybridize yourself and recreate a different fighting style over and over means this game has a lot of replayability. But going back to the same Crypt at level 10 over and over and over may also get a little tiresome. It took me 3 days to start questing in the next zone and I felt as though that new zone was not built for efficiency and I wasn't a big fan of "The Goblin Dungeon." There isn't much going on in terms of story so you get names like that. And "The Goblin Dungeon" is a series of straight hallways with side rooms and it's just jam-packed with goblins and they all drop a lot of crap and no one in town wants to buy the crap so you gotta walk/teleport all the way back to the starting town. Even more finally - the vendors - Vendoring all the crap you buy is tied to NPCs and their Favor. They won't buy from you unless you've quested for them - so it behooves you to do every single quest. But again! NPCs won't purchase your items if they aren't set up to do so - You may have a bag full of valuable crap that you have to run from NPC to NPC over and over again to find someone who will buy your stuff. For me it always felt like a lot of wasted time and effort. And I did not want to just read the wiki over and over to maximize my efficiency. The game outright tells you to explore and have fun. But I was starting to feel like it was just another game of memorizing the best NPC selling pattern and sticking to it. But the combat is really fun and the classes and their skill pairings are quite deep. So for that - I recommend Project Gorgon to anyone who likes MMOs and has enough brain cells to read/pay attention.
Expand the review
Feb. 2025
I'm about 20 hours in and absolutely addicted to this game. If you are looking for an oldschool EQ/AC like experience with modern QOL and an absolutely amazing community, I highly encourage you to check this out. Mind boggling number of skills to try, fun combat, a sense of discovery I don't get very often from modern MMOs these days, and charming old school graphics truly have me hooked on this game for many many hours to come.
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Jan. 2025
When you ask an MMO player -- particularly one who is constantly pining after the 'old days' of RuneScape, WoW Classic, or Everquest -- what makes an MMO good, one of the main things they'll tout is the 'social elements'. Without modern conveniences and QOL features like WoW's dungeon finder, they say, you're forced to interact with your fellow humans to group up, share information, and trade goods. I agree with those people. Mostly. But I don't think they're what really make for a TRULY good social experience in an MMO. I think that will always come down to a game's community -- and Project Gorgon has the best community I've seen in a long, long time. And that's what this review is going to focus on. If you want to learn more about the game's mechanics or systems, please feel free to ignore the rest of this review and keep scrolling -- others go into far more detail in this areas. Sure, I could tell you about the game's ridiculous number of eccentric, silly, fun, and deep skills. I could tell you about how player werewolves are locked into werewolf form for 3 real-life days every month to coincide with the full moon. I could tell you how rewarding it feels to craft your own equipment and engage in the player economy. I could tell you about the mind-boggling number of creatures you can turn into, or how the NPCs react to each of these transformations organically, and in surprising ways. But I'm not going to do that. I want to focus on the game's true strength, and that has to be its community. On my second day in Project Gorgon, I was wandering through Serbule Hills, feeling a little lost and confused, when I stumbled upon another player, running around and punching critters to death. He was a little high, he told me, and needed a second to hit his blunt. Amused, I ran around with this unarmed brawler for a while, 'fisting rats' and generally taking care of a few quest mobs we needed to deal with, before he said he needed to peace out for a while... But not before leaving me with the information that I could become an ACTUAL werewolf in game (which I later did), and leaving me with some hints as to how I might do that. The next day, this player reached out to me again (something I almost never experience in MMOs) to see how I'd got on with becoming a werewolf. When I explained that his explanation from the day before hadn't made much sense, he gave me some clearer directions and apologized, figuring that being high probably hadn't helped his ability to concisely explain game mechanics to a new player. I hadn't minded at all -- it was a great interaction anyway. My banter with this player was light and brief, but it was fun and left me with a great first impression of the game. On my third day in Project Gorgon, I met a high-level player in the wilds. He asked if I had any Pork Loins he could buy -- I did, so I traded them over. He then asked if I wanted to become a NECROMANCER. Uh... Yeah, random guy, I do. What happened after is the most insane chain of events I've ever experienced in an online game -- in full RP, this guy guides me through a crypt full of undead, encouraging me to do the bulk of the fighting myself (I assume to prove my 'worth') as we headed on our way to kill his 'apprentice'; a lich lord. I almost died a couple times, but my new friend had my back. He taught me a couple niche mechanics in the game, such as single-pulling enemies to force them to follow me into advantageous positions, and even gave me a stack of 100 bacon slices for me to use as food moving forward (I still have 40 of those left!). By the end of our adventure together, I had the Necromancer skill, and I'd made a new friend. I was satisfied. But, like my rat-fisting friend from the day prior, my new necromancer coach had some parting info for me. You see, apparently, there would be a player-run poetry competition happening in the town of Serbule. Would I be attending, he wondered? Uh... YEAH, I would. Are you kidding? And so I did... albeit toward the tail end. I didn't submit any poetry myself, but I nearly died of laughter reading (and rating -- which gave me 'Poetry Appreciation' skill xp) what everyone else had come up with. People were dancing, getting drunk (more than a few players with low-level alcohol drinking skills died of alcohol poisoning), playing instruments, and setting off crazy gadgets and spells that caused everyone to leap high into the air. An excellent start to my day's adventures. On my fourth day in Project Gorgon, I met a werewolf friend who was seeking to teach low-level werewolves some of the basics. I was interested, so I joined up -- and he selflessly spent the next 4 hours of real time guiding me through hazardous frozen wastes, dark, goblin-infested dungeons, and rolling countrysides in the effort to teach me the basics of being a werewolf: how to get my once-a-month full moon buff, where to learn the 'travel mode' (mount-equivalent speed for animal forms) for lycanthropes, and how to get to the casino, where I can complete dailies and mingle with other players. These are mere summaries of much lengthier stories, and they don't do any of these experiences justice. They don't encapsulate the sheer selflessness or kindness that this game's playerbase exhibits, or the collectively-ridiculous, eccentric sense of humor it has. They also don't properly convey the smaller moments where the community shines: asking for help in Global chat (and actually getting it, rather than being forced to sift through 500 memey responses), or hanging around in Serbule every day and actually getting to know the familiar faces that show up every day -- by name. If you're willing to engage with the community in Project Gorgon, it will engage back. Ask for help, and you will get it. Joke around and try to make friends, and you won't regret it. 50 hours in, I really can't recommend this game enough if what you want from your old school MMO is a real sense of community, and lasting bonds with your fellow players.
Expand the review

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Frequently Asked Questions

Project: Gorgon is currently priced at 19.50€ on Steam.

Project: Gorgon is currently not on sale. You can purchase it for 19.50€ on Steam.

Project: Gorgon received 2,110 positive votes out of a total of 2,456 achieving a rating of 8.25.
😎

Project: Gorgon was developed and published by Elder Game and LLC.

Project: Gorgon is playable and fully supported on Windows.

Project: Gorgon is playable and fully supported on MacOS.

Project: Gorgon is playable and fully supported on Linux.

Project: Gorgon is a multi-player game.

Project: Gorgon features PvP mode where you can test your skills against other players.

There are 2 DLCs available for Project: Gorgon. Explore additional content available for Project: Gorgon on Steam.

Project: Gorgon does not support mods via Steam Workshop.

Project: Gorgon does not support Steam Remote Play.

Project: Gorgon does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project: Gorgon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2025 06:30
SteamSpy data 10 September 2025 21:44
Steam price 15 September 2025 12:48
Steam reviews 15 September 2025 13:57

If you'd like to dive deeper into the details about Project: Gorgon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project: Gorgon
  • SteamCharts - Analysis of Project: Gorgon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project: Gorgon compatibility
Project: Gorgon
Rating
8.3
2,110
346
Game modes
Features
Online players
194
Developer
Elder Game, LLC
Publisher
Elder Game, LLC
Release 12 Mar 2018
Platforms