Project: Gorgon on Steam - User reviews, Price & Information

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Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.

Project: Gorgon is a massively multiplayer, rpg and indie game developed and published by Elder Game and LLC.
Released on March 12th 2018 is available in English on Windows, MacOS and Linux.

It has received 2,456 reviews of which 2,110 were positive and 346 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Project: Gorgon into these genres:

Media & Screenshots

Get an in-depth look at Project: Gorgon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
MacOS
  • OS: 10.13 (High Sierra) or newer
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I just started playing the game a few weeks ago. And let me tell you I'm hooked. This is a love letter to the MMO that remembers what MMOs used to be I've been grinding through virtual worlds since MUDs were a thing. Cut my teeth on EQ corpse runs at 3am, built my first virtual empire in UO, and watched SWG's cantinas buzz with actual community life. Project Gorgon? This is what we've been missing. The struggle is real here. Mobs will absolutely demolish you until you figure out their patterns, their weaknesses, the dance of staying alive. It's got that old EQ brutality where death meant something... but without the soul-crushing corpse recovery that made you question your life choices. You even get XP for dying, which is weirdly encouraging when a random deer decides you're today's main course. It's grindy enough to be meaningful, but not so grindy we're entering Lineage II levels of mob slaying - and if all else fails, you can always farm enough money and buy someone who got luckier with the RNGods (plus with transmutation you can eventually get the stats on the gear you're looking for). The skill system? Pure genius. Don't like being a sword-swinging warrior? Switch to fire magic. Bored with that? Try necromancy. Or become a cow. Seriously. Cow is a playable race/class, and somehow it makes perfect sense in this beautifully weird world. The crafting runs deep. Like, SWG-level deep. Player economy that actually matters. And yes, there's drinking and dancing and all those little social touches that modern MMOs forgot existed. Granted I've only started playing a few weeks ago and I'm completely hooked (104 hours in 2 weeks). The community feels like those early days when everyone knew each other, when helping a random stranger wasn't some calculated social media move. Small dev team that actually talks to players... imagine that. And end game - there's so much to do and level it's going to be at least a good couple of months before I'm tapped out. Is it finished? Maybe 90% there. But here's the thing... there're already years of content waiting. While other studios chase the next quarterly report, these developers are building something that lasts. Sure there's no super overarching master quest line you're hunting through (YET) but this has the bones to be something even greater than it already is. If you're tired of theme park rides disguised as MMOs, try the demo. If you find yourself nodding along, support these devs. If you're on the fence, grab the demo, seriously, what do you have to loose (locks you to the tutorial island), and see if it scratches that itch. Or follow my stream and see what the gameplay hype is all about. They're making the game we all thought was extinct. Come for the grind. Stay for the cows. And seriously... if you're not already playing, why not?
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July 2025
Well. Hard to describe. The game looks like ass. It's janky as hell. But still, i haven't had so much fun in an MMO in a long time. It's social, the mechanics and skills are interesting besides its jank. The community is one of the best iv'e ever witnessed. I just wish the game wasn't so darn ugly, janky and had a better name. i mean. common. project gorgon isn't really that catchy, is it? the graphics quality itself isn't even the problem for me. i think it's more the design. It's just not immersive or a convincing world at all. It's still absolutely worth it. just play for 4 hours to get used to the visuals and jank and it opens up to you. a quest and skill design without handholding, funny dialogue and interesting mechanics.
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June 2025
Recently decided to put my toe back in the MMO world after years, went through alllllllllllllll the AAA titles, each one was just shallow arcade trash or just a complete life replacement simulator... threw my hands in the air and walked away! But at that moment I remembered Project Gorgon getting talked about on reddit, didn't care at that point.. checked the steam page... Demo??? Why not. I'm only about 10 hours in, but this game is an absolute throw back. Something like Asheron's Call and Ultima online having a indie, tongue and cheek mmo. I wish it was an Everquest and Ultima baby, but I can't be too picky at this point! If you are sick of modern mmorpgs, or don't want to dive back into the hyper tight knit unwelcoming communities of the old school ones still online... just try that demo, that's all that I ask.
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Feb. 2025
I'm about 20 hours in and absolutely addicted to this game. If you are looking for an oldschool EQ/AC like experience with modern QOL and an absolutely amazing community, I highly encourage you to check this out. Mind boggling number of skills to try, fun combat, a sense of discovery I don't get very often from modern MMOs these days, and charming old school graphics truly have me hooked on this game for many many hours to come.
Expand the review
Jan. 2025
When you ask an MMO player -- particularly one who is constantly pining after the 'old days' of RuneScape, WoW Classic, or Everquest -- what makes an MMO good, one of the main things they'll tout is the 'social elements'. Without modern conveniences and QOL features like WoW's dungeon finder, they say, you're forced to interact with your fellow humans to group up, share information, and trade goods. I agree with those people. Mostly. But I don't think they're what really make for a TRULY good social experience in an MMO. I think that will always come down to a game's community -- and Project Gorgon has the best community I've seen in a long, long time. And that's what this review is going to focus on. If you want to learn more about the game's mechanics or systems, please feel free to ignore the rest of this review and keep scrolling -- others go into far more detail in this areas. Sure, I could tell you about the game's ridiculous number of eccentric, silly, fun, and deep skills. I could tell you about how player werewolves are locked into werewolf form for 3 real-life days every month to coincide with the full moon. I could tell you how rewarding it feels to craft your own equipment and engage in the player economy. I could tell you about the mind-boggling number of creatures you can turn into, or how the NPCs react to each of these transformations organically, and in surprising ways. But I'm not going to do that. I want to focus on the game's true strength, and that has to be its community. On my second day in Project Gorgon, I was wandering through Serbule Hills, feeling a little lost and confused, when I stumbled upon another player, running around and punching critters to death. He was a little high, he told me, and needed a second to hit his blunt. Amused, I ran around with this unarmed brawler for a while, 'fisting rats' and generally taking care of a few quest mobs we needed to deal with, before he said he needed to peace out for a while... But not before leaving me with the information that I could become an ACTUAL werewolf in game (which I later did), and leaving me with some hints as to how I might do that. The next day, this player reached out to me again (something I almost never experience in MMOs) to see how I'd got on with becoming a werewolf. When I explained that his explanation from the day before hadn't made much sense, he gave me some clearer directions and apologized, figuring that being high probably hadn't helped his ability to concisely explain game mechanics to a new player. I hadn't minded at all -- it was a great interaction anyway. My banter with this player was light and brief, but it was fun and left me with a great first impression of the game. On my third day in Project Gorgon, I met a high-level player in the wilds. He asked if I had any Pork Loins he could buy -- I did, so I traded them over. He then asked if I wanted to become a NECROMANCER. Uh... Yeah, random guy, I do. What happened after is the most insane chain of events I've ever experienced in an online game -- in full RP, this guy guides me through a crypt full of undead, encouraging me to do the bulk of the fighting myself (I assume to prove my 'worth') as we headed on our way to kill his 'apprentice'; a lich lord. I almost died a couple times, but my new friend had my back. He taught me a couple niche mechanics in the game, such as single-pulling enemies to force them to follow me into advantageous positions, and even gave me a stack of 100 bacon slices for me to use as food moving forward (I still have 40 of those left!). By the end of our adventure together, I had the Necromancer skill, and I'd made a new friend. I was satisfied. But, like my rat-fisting friend from the day prior, my new necromancer coach had some parting info for me. You see, apparently, there would be a player-run poetry competition happening in the town of Serbule. Would I be attending, he wondered? Uh... YEAH, I would. Are you kidding? And so I did... albeit toward the tail end. I didn't submit any poetry myself, but I nearly died of laughter reading (and rating -- which gave me 'Poetry Appreciation' skill xp) what everyone else had come up with. People were dancing, getting drunk (more than a few players with low-level alcohol drinking skills died of alcohol poisoning), playing instruments, and setting off crazy gadgets and spells that caused everyone to leap high into the air. An excellent start to my day's adventures. On my fourth day in Project Gorgon, I met a werewolf friend who was seeking to teach low-level werewolves some of the basics. I was interested, so I joined up -- and he selflessly spent the next 4 hours of real time guiding me through hazardous frozen wastes, dark, goblin-infested dungeons, and rolling countrysides in the effort to teach me the basics of being a werewolf: how to get my once-a-month full moon buff, where to learn the 'travel mode' (mount-equivalent speed for animal forms) for lycanthropes, and how to get to the casino, where I can complete dailies and mingle with other players. These are mere summaries of much lengthier stories, and they don't do any of these experiences justice. They don't encapsulate the sheer selflessness or kindness that this game's playerbase exhibits, or the collectively-ridiculous, eccentric sense of humor it has. They also don't properly convey the smaller moments where the community shines: asking for help in Global chat (and actually getting it, rather than being forced to sift through 500 memey responses), or hanging around in Serbule every day and actually getting to know the familiar faces that show up every day -- by name. If you're willing to engage with the community in Project Gorgon, it will engage back. Ask for help, and you will get it. Joke around and try to make friends, and you won't regret it. 50 hours in, I really can't recommend this game enough if what you want from your old school MMO is a real sense of community, and lasting bonds with your fellow players.
Expand the review

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Frequently Asked Questions

Project: Gorgon is currently priced at 24.50€ on Steam.

Project: Gorgon is currently not on sale. You can purchase it for 24.50€ on Steam.

Project: Gorgon received 2,110 positive votes out of a total of 2,456 achieving a rating of 8.25.
😎

Project: Gorgon was developed and published by Elder Game and LLC.

Project: Gorgon is playable and fully supported on Windows.

Project: Gorgon is playable and fully supported on MacOS.

Project: Gorgon is playable and fully supported on Linux.

Project: Gorgon is a multi-player game.

Project: Gorgon features PvP mode where you can test your skills against other players.

There are 2 DLCs available for Project: Gorgon. Explore additional content available for Project: Gorgon on Steam.

Project: Gorgon does not support mods via Steam Workshop.

Project: Gorgon does not support Steam Remote Play.

Project: Gorgon does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project: Gorgon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 11:32
SteamSpy data 21 October 2025 19:58
Steam price 01 November 2025 04:47
Steam reviews 31 October 2025 04:03

If you'd like to dive deeper into the details about Project: Gorgon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project: Gorgon
  • SteamCharts - Analysis of Project: Gorgon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project: Gorgon compatibility
Project: Gorgon
Rating
8.3
2,110
346
Game modes
Features
Online players
221
Developer
Elder Game, LLC
Publisher
Elder Game, LLC
Release 12 Mar 2018
Platforms