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Project: Gorgon on Steam

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Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.

Project: Gorgon is a massively multiplayer, rpg and indie game developed and published by Elder Game and LLC.
Released on January 28th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 4,707 reviews of which 3,813 were positive and 894 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Project: Gorgon into these genres:


Here is the detailed breakdown of supported languages for Project: Gorgon:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Project: Gorgon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
MacOS
  • OS: 10.13 (High Sierra) or newer
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

453 hours played
March 2026
There is a specific kind of joy that can be lost. not dramatically, not all at once. gradually, through years of games designed to ‘respect your time’ rather than consume your imagination. Project Gorgon, however, has found this joy and is kind enough to give it back to you. impossible to talk about what makes Gorgon perfect without also talking about what most modern MMOs have abandoned. the genre’s characteristic compulsion loops and dopamine-engineered progression pervades nearly every competitor, but you already know this. Gorgon trades the frictionless experience for something way more ‘constrained,’ in the best possible sense. a world that assumes various traits about you, beyond just ‘you can be addicted to the grind.’ instead, to Gorgon, you are curious, you want to truly socialize in a game again, you actually want to read everything, you want to follow various threads simply to see where they go instead of because they will provide max lvl / meta gear. I am leveling Goblinese. I am learning mycology. Nobody forced training these skills onto me, but I am compelled by where/what kind of quests or skills or NPCs they will lead me to. Gorgon simply provides the environment. It doesn’t necessarily explain anything aggressively or influence you down any specific path. Instead, Gorgon assumes that you, the player, are still curious about the world, even if the world (in this case) is virtual. Gorgon knows you will wander around inexplicable interconnected systems, finding often unexpected connections in the endless drift. my undead stand between me and a comically large on fire spider. I am shooting arrows. one of my skeletons yells at the burning spider that it has made him (the skeleton swordsman) angry. we are never explicitly made aware we are still playing a Game Designed To Retain You. Gorgon retains us in a graceful way, a way that assumes we are still innocent and adventurous, as we were in the 2000s. the invisible hand of engagement metrics is not in Gorgon, but you feel compelled. Here it never feels one is playing any ‘specific’ intended experience. no, the developers of Gorgon have designed a video game based entirely on a uniquely positive assumption, on the general condition of discovery, which anyone picking it up can find themselves within, somewhere, at some time. jank is still present and the UI remains an acquired taste, yes. the favors/quests will not hold your hand, of course. still, something about the refusal to smooth everything down…one uniquely alien yet familiar world, one genuine curiosity that had been forgotten for quite some time…opens one up to exactly the kind of associative thinking which makes playing Gorgon feel like walking through somewhere in vivo: a virtual world in the process of becoming, making it immediately familiar. at the same time, a foreign world with a completely developed and original history which occurred long before you entered it, making you immediately alien. and for these reasons, i think everyone who has ever liked an MMO, or even anyone who enjoys video games for the sake of video games and the curiosity which they inherently create, should try Project Gorgon. it is 10/10, kino, etc. makes me yearn for when the late afternoon was still that one specific shade of deep orange/red, after getting off the school bus just to rush inside to logon to whatever mmo i was addicted to that month.
30 hours played
Feb. 2026
Recommended — With Caveats I spent roughly 15 hours with Project Gorgon — about 8–9 hours on stream and another 5–6 hours off stream — which feels like enough time to get a real sense of what this game is trying to do, where it succeeds, and where it still struggles. Short version up front: I had fun, and I’d recommend at least checking it out — especially if you enjoy old-school MMORPGs with deep systems and a lot of personality. That said, this game absolutely isn’t for everyone. What Project Gorgon Is Project Gorgon is an old-school, skill-based, classless MMORPG developed by Elder Game, a small indie studio led by developers who previously worked on Asheron’s Call . That lineage is very obvious in both the design philosophy and the moment-to-moment gameplay. The game recently hit its 1.0 release , which brought in a noticeable wave of new players. There’s a free demo that lets you play up to skill level 15 , and if you decide to buy the full game (currently $24.99 ), your progress carries over. There’s also an optional VIP subscription that adds extra character and storage slots, but importantly, there’s no pay-to-win here. That alone makes it pretty easy to recommend trying the demo first. What I Think Needs Work Server Performance The most immediate problem I ran into was server stability . At various points, especially as more players logged in, I experienced: [*]Lag [*]Rubber-banding [*]Delayed responses [*]General desync To be fair, I don’t think the developers expected the spike in players they got after the 1.0 launch. Concurrency climbed into the 3,000+ range , which is significant for a niche indie MMO. The team did respond by adding additional Fresh Start servers , which helped. Still, server performance is a big deal. If players can’t stay connected or feel in control of their character, that’s always going to be a serious barrier — especially for new players. Complexity and Learning Curve This is a very complex game with a lot of interconnected systems. There is a tutorial island, and it does help, but it doesn’t fully prepare you for how deep the game actually is. On our first stream, I’m honestly not sure we would have progressed as smoothly as we did without help from players who already knew the game. I don’t think Project Gorgon needs heavy hand-holding — that would actually hurt what makes it special — but clearer explanations of some core systems early on would go a long way toward helping new players stick with it. Gear Drops vs Early Skill Levels Gear in Project Gorgon is very important , almost in an ARPG sense. Items don’t just add stats — they directly affect specific skills like: [*]Unarmed [*]Swords [*]Archery [*]Psychology [*]Bard skills The issue I noticed early on is that many gear drops had skill requirements well above my current levels . I was getting items that required skill level 15 in multiple skills while my skills were still around 8 or 9. So while it was nice to see gear dropping, a lot of it wasn’t usable for quite a while. Early on, that creates some friction: [*]You don’t feel as powerful as you might expect [*]Inventory fills up quickly [*]You’re constantly deciding what to keep or sell There’s a large crafting system that likely smooths this out later, but in the early game, it’s noticeable. Graphics (Honorable Mention) Yes — the game looks old-school. Very EverQuest / EverQuest II in terms of visuals. Personally, graphics don’t matter much to me if the gameplay is good. So while this might be a deal-breaker for some players, I wouldn’t list it as one of the game’s major problems. If the systems hook you, the visuals become much less important. What Project Gorgon Does Well Skill-Based Progression (No Character Levels) This is easily my favorite part of the game. There are no character levels . Everything is skill-based. Combat, crafting, exploration — even dying is a skill. If you die enough (and in certain ways), you gain experience in the Death skill, which then provides benefits related to things like health and necromancy. Even eating food is a skill (the Gourmand skill), which eventually provides real, mechanical benefits. This system feels far more organic than traditional level-gating, and I wish more MMORPGs were willing to experiment with ideas like this. Completely Classless Design You don’t pick a class when you start. Anyone can learn anything. That said, realistically, mastering every skill would take an enormous amount of time , and most players will naturally specialize long before that becomes an issue. I’ve always liked this design philosophy. If I want to learn something new, I should be able to seek it out — even if it’s difficult or time-consuming. It makes characters feel personal instead of locked into predefined boxes. Weirdness, Humor, and Personality Project Gorgon has a lot of charm. There’s subtle humor throughout the game — including NPCs that intentionally mess with you. On the tutorial island, there’s an NPC who repeatedly calls you by the wrong name. At first, I genuinely thought I made a mistake during character creation. It also has some truly strange mechanics: [*]You can be cursed and turned into animals like cows, spiders, vampires, or werewolves [*]Each form has its own skill lines [*]Yes, cows can be milked [*]Yes, other players can milk you It’s weird, but it’s weird in a way that gives the game a real identity. Community Experience One thing that stood out immediately was the community . People were helpful, friendly, and patient — which matters a lot in a game this complex. Being able to ask questions without getting mocked makes a huge difference for new players. Final Thoughts Project Gorgon is: [*]Old-school [*]Deep [*]Complex [*]Weird [*]Flawed [*]And genuinely fun It absolutely has areas that need improvement — especially server stability and early-game clarity — but it also offers something that many modern MMORPGs don’t: freedom, experimentation, and personality . There’s a free demo, progress carries over, and at the current price point, I think most MMO fans will know pretty quickly whether this game is for them. If you enjoy classic MMORPGs, deep systems, and games that aren’t afraid to be a little strange, Project Gorgon is worth checking out .
181 hours played
Feb. 2026
This game is proof of "worse graphics > more addictive" This is OSRS for 2026, in 3D, and 100+ skills to learn (literally anything you do in game is a skill), This is what the global MMO community missed and needed for the last 25 years, they had to expand servers due to popularity on 1.0 launch stop what you are doing; PLAY THIS unbelievable callback to what made MMO's what they are.
294 hours played
Feb. 2026
Lasted longer than Ashes of Creation, kept alive by a handful of dedicated players, and now is becoming more successful than ever.
126 hours played
Feb. 2026
This is a game that will be incredibly divisive. It unapologetically harkens back to the golden age of MMORPGs in all of the best and worst ways possible. There is no dungeon LFG. There is no market board (at least not in the traditional sense). There is no handholding. Expect to write notes to solve puzzles. This is EverQuest. This is FFXI. This is Ultima Online. If you genuinely miss the early 2000s era of MMOs, this game was built for you.

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Frequently Asked Questions

Project: Gorgon is currently priced at 24.50€ on Steam.

No, Project: Gorgon is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Project: Gorgon received 3,813 positive votes out of a total of 4,707 achieving a rating of 7.86.
😊

Project: Gorgon was developed and published by Elder Game and LLC.

Yes, Project: Gorgon is playable and fully supported on Windows.

Yes, Project: Gorgon is playable and fully supported on MacOS.

Yes, Project: Gorgon is playable and fully supported on Linux.

Yes, Project: Gorgon is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Project: Gorgon is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Project: Gorgon does not support VR.

Project: Gorgon offers both single-player and multi-player modes.

Project: Gorgon offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Project: Gorgon. Explore additional content available for Project: Gorgon on Steam.

No, Project: Gorgon does not support mods via Steam Workshop.

No, Project: Gorgon does not support Steam Remote Play.

No, Project: Gorgon does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project: Gorgon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 04:28 UTC
SteamSpy data 20 October 2026 07:13 UTC
Steam price 27 October 2026 15:07 UTC
Steam reviews 22 October 2026 10:09 UTC

If you'd like to dive deeper into the details about Project: Gorgon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project: Gorgon
  • SteamCharts - Analysis of Project: Gorgon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project: Gorgon compatibility
Project: Gorgon
Rating
7.9
3,813
894
Game modes
Features
Online players
388
Developer
Elder Game, LLC
Publisher
Elder Game, LLC
Release 28 Jan 2026
Platforms