Quasimorph on Steam - User reviews, Price & Information

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Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 4,304 reviews of which 3,544 were positive and 760 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
- recommended with caveats - TL;DR it's hard AF and a bit unbalanced in early access (the balance is greatly improved in the last patch) but the core gameplay is good - Updated review for 0.9.5. Re-updated review for 0.9.8. I have beaten XCOM and XCOM 2 multiple times on the highest difficulty with ironman mode. I play underrail on dominating for fun and still whoop the final boss in 2 turns. I like hard games, and Quasimorph is hard AF. Obscenely so at times. This game will abuse and frustrate you. I have a love hate relationship with it. I've uninstalled it more than once, but I also have more than 230 hours in at this point. (As of 0.9.8 it's definitely more love than hate at this point.) You have to play very carefully, a single misstep (I mean that literally, like you accidentally took a single step when you ought not to have done that) is enough to get you killed and cost you your best operator and gear. The 0.9.8 release adds a ton of quality of life updates, and UI improvements. the game feels more balanced and more polished. They also changed it so that if the civvie you're protecting on an escort mission decides to try to block some bullets with their face, you don't suffer insta-death and lose all your gear, you can still evac your operator. By default the game is punishingly hard, but it does offer some ways to adjust this - in addition to difficulty presets (e.g. Easy & Normal) you can also customize the difficulty, adjusting enemy resists, damage, action points, mission rewards, etc. There is a fair degree of granularity and, though I haven't tried them, there are also workshop mods that allow more difficulty tweaks. Just make sure you keep and eye on the stock market and pick on whichever corps are the most powerful - try to keep their power level in the low thousands. If their power level gets to be over 9000 you'll be going up against huge numbers of very well equipped enemies every mission. They're not unbeatable at that point, but speaking from experience, going up against a power level 90,000 corp you're going to have to blast your way through several hundred power armored badasses every single mission. Better not to let it get to that point.
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Nov. 2025
This game man - this is so close to perfection. I've had it sat in my library for a long while assuming it to be another top down roguelike like so many others, but nah this is special. It's a roguelike which feels like escape from tarkov meets space station 13 meets doom. You are essentially a mercenary taking jobs from the various factions in some form of anarchocapitalistic future where everyone is sabotaging each other to take over planets. You fly your mercenary ship filled with clones to go and take on these missions on planets - often with objectives like destroying something or killing x number of inhabitants. Each planet you land on has several floors and your goal then is to find where your objective is whilst picking up valuables to take back to upgrade aspects like your ship/weapons/armour and to better outfit your clone for next time. It is this aspect of scavenging with the difficulty involved (like Tarkov and similar extraction shooters) which makes the game very addictive - every mission is a gamble of whether to go in well equipped to take on threats or go in light to hope you can bring back more stuff for future missions. As you complete missions and travel time passes in the universe and as time passes the factions get stronger, with a ranking system meaning that if you neglect some factions they may get weaker and may be destroyed altogether. As factions get stronger they get better weapons/armour when encountered in missions - and if you complete missions for specific factions you can then also trade with them to get these items for yourself. The gameplay is played in a turn based fashion making it *chefs kiss* perfect for second monitor play, it can be brutally difficult but also largely forgiving. It can pretty much be solely played with a mouse as you navigate by clicking and can attack and loot in the same way. Weapons you find vary in damage types and enemies you fight can be targeted in a variety of ways, with a body damage system and aspects such as poisoning and sickness present with a range of cures for specific injuries - again with clear inspiration from Tarkov. A unique twist is that for many planets/missions there is a 'Quasimorphisis' scale which grows as more people die on the map, at a certain point demons then begin spawning in and taking over the bodies of those you kill recently - with these demons getting progressively more dangerous the bigger the quasimorphosis scale grows, adding to a time/threat pressure for missions. Like many things in this game this too can also be managed with certain foods/items reducing the quasimorphosis scaling. The art and sound is also fantastic, there are tonnes of items and weapons in this game and plenty to see - with 140hrs playtime so far I feel I probably still have about 30% of the items yet to be seen given the scaling and longterm play design. Weaknesses for the game include missions sometimes feeling samey / not worth the risk (escort missions especially), enemies sometimes acting quite 'dumb' (some missions are best solved standing in one place with a shotgun) and the sort of monopoly feeling outcome where if you are losing in the later stages of the game it can become a spiral of repeated failing without managing to get many items in return. That said, this game is still fantastic and the developer is constantly adding new features whilst in early access - a 9/10 for me and amongst my favourite games I've played this year
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June 2025
this game f**king rips. i didn't buy it for a while because a review claimed that trading is merely a roulette wheel. this is not the case. you get faction rep above 25 and you can trade normally. you also loot and craft a lot, so you don't have to trade at first. another review complained about the restricted inventory space. but people cry about this in every single game with an inventory system ever made. period. it is restricted, and you have to make decisions, and that's too much for some people. another review complained that you open a door and immediately die from getting shot. the solution is to open the door with your first ap, not your last. so dumb. so don't let the crybabies with the negative reviews dissuade you from getting this face f**king game. like i said. it rips. the combat is brutal. it's "fast" paced. anything can happen to you, but you can do anything to anybody else. it's just fun. you cause mayhem and blow everything up. or you sneak around and shank people. or you turn into an horror-alien-murder thing. you can murder and eat human flesh, or you can go on a vegan, synthetic potato chip diet. lol one last thing. the trailers are super intense. but the game's vibe and music is not nearly that crazy. it's actually kind of chill most of the time, which i like, because max intensity all the time would just give me a headache.
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March 2025
Overall the game is fun but there are some really bad issues (like irredeemable if not fixed) 1. Power is really stupid. One of the enemies I made was Realware, I did 20-30 missions against them and their power kept going up to the 60000 range. This meant that when I entered a mission against them they would have roughly 6000-12000 power. That is equivilent to ~40+ enemies per floor. When there are this many enemies the only way to clear a level is by using Plenum to cause infighting and binge drinking until the quasimorphosis meter goes back down. (you can clear a level the normal way but just from firing my minigun it takes me 1 stack of food, 1 stack of stabilizing material, ~1000 bullets and 1 weapon repair kit every floor) 2. inventory is too small you need almost 1 and a half rows just for survival items, how is this a looter game if you cant have space to loot? if you still want the inventory to still be tight, make any item dropped near the elevator or ship automatically enter the stash after completing a mission 3. trading and upgrading sucks there is no control to get components that you want either in mission or by trading. The parts you need are dropped by pure RNG. if you trade, you need to look for a station that wants to buy the items you have, fly there, find another station owned by the same faction that has the items you want to trade, fly there and hope that the station doesnt trade hands every time you travel (which happens often) and reset the trade. If you want ~20 unique items for progression make obtaining the items you want more likely than items you dont want (like raiding a pharmaceutical company gets you higher probability to get health related progression items and chips) 4. Endgame There is no end game, you dont have much progression, endgame for quasimorph is having enough bullets, health and inventory to full auto at enemies outside your vision range without worrying about running out of resources. You still have the same weaknesses as early game and no ways to mitigate them _________________________________________________________________________________ Summary: wait for 1.0 if the game doesnt solve these issues then its not worth buying, you have far too little control in how you progress and even if you do progress it doesnt add new challenges because your enemies also progress at roughly the same rate. (and you dont get new tools, only stronger versions of the same tools vs stronger enemies that makes those stronger tools feel like the weaker tools vs weaker enemies) Overall fun for 10 hours then turns to tedium and frustration
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Feb. 2025
So yeah, we're having this conversation again. Is difficulty good? Because of the nature of videogame discussion, we can't just let people decide for themselves. We enter the discussion with loaded opinions and sweeping statements, and any attempt to have a discussion strands. One side will argue that the game was perfect because it was hard, even though there's a good chance they didn't find it all that hard. The other side will say that they found the game too hard and it sucked. Not to be biased or anything, but I think that second group is correct and the first is in the wrong. If a product doesn't meet your expectations as a consumer, if you didn't have fun, complaining is the right thing to do! So let's talk about Quasimorph. I'd summarize the game like this: do you want to carry food? Or do you want to carry an extra clip of ammo, so you can shoot more people and eat their dismembered limbs instead? Quasimorph is one of those games known primarily for being difficult, Nintendo Hard. But the difficulty quickly becomes manageable with proper planning and understanding of the mechanics. I seriously question whether the people applauding the game for being hard really had a hard time, or whether they're applauding the game for giving them a sense of accomplishment. That's not the same thing. The game is also a roguelike. Like Rogue, it's a turn based dungeon diving game where any item you find has the potential to save your life and win your mission, and anything you carried with you when you died is lost forever. Quasimorph is a game that rewards calculated gambling, whereas small oversights or bad rolls will potentially catch players in an death spiral. There's a dozen or more status effects, most of them will kill you if left untreated, and there's usually no treatment available for anything more exotic than a fracture or a laceration. Is that fun? Well, you have to learn which risks are associated with which enemies, environments and weapons. Mars is different from Earth is different from Venus, etc. Plan accordingly. The missions are also marathons, with multiple floors, seemingly endless hordes of enemies and enough supplies to maybe deal with half of that. The other half you have to scavenge. It makes a big difference whether you're going to be in a mission for 300 turns or 1000 turns, or even 2000 turns, and the game gives little indication which one to prepare for. Sometimes you just get lucky with an elevator spawn. I'm ambivalent on this. On one hand I think calculated gambling requires the player have information to calculate. On the other hand, I've had several long missions where I escaped with barely 10 turns left to live. Running out of supplies isn't fun, but expending all you have left to clutch the win is fun. One mission, I was able to climb into the elevator with a fatal wound. The mission after that, after securing the objective, I had to sprint away from an unstoppable death tide of enemies, desperately blasting my shotgun in all directions as I fled. These were the most memorable moments of the game for me. While the game can often boil down to a diceroll, I think the gameplay, graphics, sound design and UI do an admirable job creating an atmosphere to contextualize that diceroll and make it interesting. With that in mind, I give Quasimorph a cautious recommendation.
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Frequently Asked Questions

Quasimorph is currently priced at 19.99€ on Steam.

Quasimorph is currently not on sale. You can purchase it for 19.99€ on Steam.

Quasimorph received 3,544 positive votes out of a total of 4,304 achieving a rating of 7.97.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Quasimorph is playable and fully supported on Windows.

Quasimorph is not playable on MacOS.

Quasimorph is not playable on Linux.

Quasimorph is a single-player game.

There is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

Quasimorph does not support Steam Remote Play.

Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 03:29
SteamSpy data 22 January 2026 22:05
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:53

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
Rating
8.0
3,544
760
Game modes
Features
Online players
251
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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