R-Type Final 2 on Steam - User reviews, Price & Information

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R-Type has returned! The legendary side-scroller is back and better than ever with beautifully rendered 3D graphics, exhilarating shoot-'em-up gameplay, and a multitude of stages, ships, and weapons that will allow you to conduct a symphony of destruction upon your foes.

R-Type Final 2 is a action, shoot 'em up and side scroller game developed by Granzella Inc. and published by NIS America and Inc..
Released on April 30th 2021 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 782 reviews of which 586 were positive and 196 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 27.16€ on Instant Gaming.


The Steam community has classified R-Type Final 2 into these genres:

Media & Screenshots

Get an in-depth look at R-Type Final 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit or later
  • Processor: Dual core AMD or Intel processor @ 3.0 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: GTX 950, AMD R9 280 or newer
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
A tough one to rate - this is going to be a positive review since I did have a ton of fun with this game and it's even still getting updated, but read on for details. First of all - yes, this is very much the R-Type it has always been. Base game includes 13 normal stages and 2 extra long challenge stages (think Wherever from the original Final); 22 more homage stages are available as DLC - they're generally remakes of stages from previous R-Type titles with some creative liberties taken, usually for the better, but then you also have references to Tactics 2 and a coupe of other Irem properties. That makes it 37 stages total with DLC with more possibly coming, so if you're willing to grab the full package, you'll be getting a plenty of content. Base game campaign is solid overall - it takes until stage 5 to really get going; it's apparent that developers kept getting more comfortable with the engine as development went on, but the second half of the game has some genuinely great levels. Compared to Final, stages tend to be shorter and with less fancy 3D rotations, but more action packed and, dare I say, fun to play. DLC stages are also mostly great (although a few are ridiculously hard). Ship selection is everything there was in Final 1 AND THEN SOME MORE (and still growing with updates), making it absolutely massive; a bunch of extra weaponry also got added, like the powerful Balmung missile. Unfortunately, ship DLCs are definitely overpriced for what they are - if OFX-X Mariko is at least a nice conclusion to the OF series and comes with unique bits, the B-99 only looks a little interesting and that's about it. On the graphical side, this game is neither terrible nor exactly amazing - wave cannon effects and lighting look great, ships are somewhat stylized and clean compared to previous games (I personally do like this look, but some evidently don't), stages vary from genuinely badass to occasional PS1-quality models and textures (fog from stage 3.0 says hi). PC adaptation is... not great at times. Text input dialog somehow exclusively supports mouse input, no joystick or keyboard - seriously, how do you mess that up so bad? Well, at least it's rarely needed. You also should disable texture streaming (look up steam guides) if you have over 4GB VRAM to have full resolution textures for everything - otherwise, even on Ultra settings there will be occasional low res textures. All in all, nothing unfixable, but ugh. On the positive side of things, though, high refresh rates are well supported, so if you have a compatible monitor, enjoy the smoothness. Resource DLCs... you can do just fine without them, although IMO base game is a bit too grindy and Final 1's unlocking system generally worked better while also encouraging use of every ship (which sometimes sucked, but sure spiced things up). Not fond of this aspect of the game, but it's not egregiously bad. And at last, elephant in the room - R-Type Final 3 Evlolved exists and is PS5 exclusive. For those who don't know, it's an updated re-release with somewhat enhanced graphics (UE4 to UE5 update) and a 7-level campaign exclusive to it. Is it ever coming to PC? Will owners of Final 2 get any discount if that happens? Nobody knows, the official response remains "thank you, we will consider it". There's also now talk about the possibility of Final 4, including even more levels, but even less in known about what platforms it will be on... So, do I love this game? Absolutely, it might as well be my favorite R-Type and STG overall. Is it flawless? Far from it. Should you get it? Maybe on sale if it looks like your cup of tea, but I'd suggest waiting for further Final 3/4 news at this point to avoid paying more than once for the same content.
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Dec. 2024
I own this game on three different platforms lol so ive spent some money trying to support this game and this franchise because i love it so much. This is a very difficult game as all R-Type games are so if you are some one who doesnt like to loose then your going to have a very bad day. As this is a trial of tribulation and fire. Unlike many other side scrolling shooters that move fast. You will be playing a game that is more based on being patient, slower more methodical and very precise movements/placements. Try not to loose your power-ups cause this game has check points and some of them are not fun to try and restart from, as is tradition lol. TIPS: Buy some tickets in the in game shop with in game currency that allow you to keep your power-ups if you die. i would suggest you do this the first time you are trying to beat the game. Stick to one bath the first time you are trying to beat this game. A grey ship will apear and drop drifferent colored orbs depending on which one you pick up, will be your chosen destination so always pick up the same color so that way you can learn the path and not get a totally different surprise every time you try. the Game doesnt tell you this at all so just trying to help. the grey ship apears on levels 3/4/5 i believe to the best of my knowledge. Chill, dont throw your controller this is going to be a battle, just try yelling its most likely not the controllers fault. Have fun R-Typers
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Nov. 2024
One of the most visually beautiful shmup games. Great soundtrack too. Not without flaws however. The Switch version's loading screen for a full playthrough takes up to a minute; after playing that port for dozens of hours I purchased the PC version hoping for even better graphics and faster loading times. I can attest that with a good enough graphics card, loading times are quite satisfactory! Unfortunately the screen jitters more than I'd hope for a game running on a PC with an RTX 2080 GPU. I typically receive lag upon loading a stage I haven't loaded in the current session. Seems like both Switch and PC versions could be further optimized. Level design is a mixed bag. Ranges from good to awful with a lot in between. Stage 6.1 resembles a pinball arena with destructible spinning triangles. It's unique and visually interesting, with a reasonable learning curve. Stage 6.2 on the other hand employs repetitive mecha assaults and debris attacks and the infamously ridiculous stream of POW Armors containing dozens of crystals but no bits nor missiles. It seems boringly easy until the difficult boss fight. To top it off, the spawn point if you die at the boss is very far from the boss, and the background is just one effect infinitely scrolling. Overall a recommend anyhow. Between starting and completing Final 2, I played the original R-Type I and II. If you are unfamiliar with the R-Type games and want to play one of them, I'd suggest also playing the original. It'll undoubtedly reward you when you play R-Type Final 2.
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Oct. 2024
"R-Type has returned!" says the store page, and that's about all there is to this game. Final 2 is so oddly named because it's a direct sequel to one of the very best PS2 games, R-Type Final, and most of its ideas come straight from that source, for better or worse. Expect a difficult struggle as you fly through stages old and new, advancing through a tech tree of spaceships. R-Type goes back to 1987, a time of many spaceship shoot-em-ups (or shmups). In it, the screen scrolls to the right, and you wobble around a side view of the action and shoot down the enemy ships. Two primary features made R-Type notable: a charge shot known as the "Wave Cannon", and the powerup system tied intrinsically to the "Force". Like many shmups, there are powerups corresponding to different weapons, but here, they're not for you . Instead, they summon and upgrade a ball of energy called a "Force", and the Force opens up a lot of interesting strategies. First, it deals contact damage and absorbs enemy bullets, which is handy in a game where you die in one hit. Second, it can attach to either the front or rear of your ship, and fire lasers corresponding to the color of the weapon powerup you've got (yellow lasers shoot vertically, blue diagonally, and red horizontally). When the Force is attached to the left, its weapons fire to the left. Third, it can be tossed off the ship at the press of a button, left to float around the screen and fire sort of independently of your actions. These elements add forethought and strategy to a twitchy genre. Do you keep the Force close and use it as a shield, or fling it away to attack from new angles? Do you rapid-fire, or charge up your Wave Cannon for huge burst damage? R-Type is a slow-paced shmup, but that slow pace is there to give you time to plan. By the time of R-Type Final, those core gameplay elements have been refined. Where you once only had one ship to choose from, now there are over 100, bringing new Wave Cannons and Forces with them. For example, the "Cerberus" introduced in R-Type Delta boasts a Lightning Wave Cannon that homes in on enemies and arcs through multiple targets, and an Anchor Force made to be thrown and stuck to large enemies. The Cerberus is here too! It's a lot of fun to iterate through the R Museum, to unlock new ships and try them out, to notice parts of stages where a certain Force or Wave Cannon makes it much easier (or harder...) to get through. You get old faces like the Cerberus, cameo appearances from other Irem games like Mr. Heli, and some buckwild ideas like the Platonic Love. At the very end, you gain fully customizable ships that can use any Force and Wave Cannon you want. This encourages wide knowledge of the game and rewards that with the ability to cook up some busted combos. As nicely as R-Type Final 2 scratches that itch for a less twitchy and more tactical shmup, it doesn't do much that Final 1 didn't. There are a few new ships, but most of the 100-plus craft are direct holdovers from the previous game. Whereas Final 1 mostly gave you new ships after certain amounts of play time (in general or with specific ships), Final 2 has a crafting system, where beating stages rewards you with four different currencies, three of which are spent to unlock new ships...but it still comes down to playing the same game over and over. Branching paths offer different configurations of the back half of the game, and lead to one of three endings. Many of the new stages of Final 2 follow similar progressions and themes to Final 1's, and all the DLC stages are actually throwbacks to past Irem games--including Final 1. Longtime R-Typers won't see very many new things here, but new players can see a wide swath of R-Type history represented in one easily accessible place. Well, I say "accessible", but this game can be harsh. R-Type games have sometimes been called "memory shmups" because it's less about reacting and more about knowing what comes next. The past stages in the DLC are the biggest offenders--sometimes they even appear to offer a branching path between high and low, but taking the high path just gets you crushed against a wall every time. Enemies can appear onscreen from any angle without warning, so sometimes moving near an edge of the screen gets you into a sudden crash. The new stages of R-Type Final 2's main game rely less on these cheap shots and checkmates, but they're still there. You die in one hit, and are sent back to a checkpoint with all your powerups gone (which sometimes sets you up very poorly for the next attempt), so these traps are very punishing. Worse, some special effects can make it difficult to even see incoming enemy attacks. Destroyed enemy ships and some of your ships' weapons have the same color scheme as the enemy bullets, while spherical blasts like Balmung missiles and the Shock Wave Cannon can entirely occlude the action. Between tricky spots you have to memorize, and the possibility that you literally won't see them coming, it's easy to feel like you're being punished for a mistake that you had no way of knowing you were making. I didn't mention the tickets in my first iteration of this review, but I've realized, these things matter a lot. When choosing your difficulty, you can open a submenu for additional options. Four special options correspond to the tickets you can buy with real or in-game money, and the only one I use regularly is Arms Warranty. With it, you don't lose your powerups on death. It feels like Final 2 was balanced around using that one. Each ticket only lasts for one run, but higher difficulties give so much currency, one ticket pays for itself. With Arms Warranty, the game is still hard, but no longer punishing--especially once you unlock infinite continues. Beating a stage unlocks it in Score Attack, so you can play just that one or add it to an "original course" of seven stages in the order of your choice. And you can use Arms Warranty there too! This all combines to turn the grueling vibes on their head. Speaking of vibes, one thing R-Type Final 2 is missing is atmosphere. Over time, the R-Types have leaned more into horror, incorporated themes like "man is the real monster". Delta has a sort of Pyrrhic victory vibe all the way through (especially for the Cerberus), and Final starts every stage with a little blurb from the pilot as they gradually lose their mind in the face of a war with an unbeatable enemy. Notes in the R Museum (almost all copy-pasted from Final 1) go into detail about how the Force attached to your ship is actually a Bydo alien embryo trapped in a torture device, and some of the ships are torture devices for the pilots. Stages went from abstract space stations and tropey hives to facilities and even cityscapes that underscore that this is, in fact, war. I'm making it sound more heavy-handed than it actually is, but I think it's neat that the series evolved its excuse plot into such melancholy. Final 2 feels very gamey; it doesn't interact with the series lore, and when it does, it's not doing anything Final 1 didn't already do (better, imo). Even the visuals are...the lighting engine and overall style can make everything look like toys. Maybe this isn't a huge deal for you, and you're just here for the gameplay, and that's fine, the gameplay is tight. But if you're a series vet looking for more of the lore or the horror of R-Type, this ain't it. R-Type Final 2 is simply more R-Type, as its name and its store description imply. Granzella hasn't iterated the R-Type formula in any meaningful way, but this is very much a case of "if it ain't broke, don't fix it". The core gameplay loop is incredibly good, challenging reflexes and tactics in equal measure, and offering lots of different playstyles in the form of new ships. If you're interested in R-Type as a series...I would still recommend Delta or Final 1 first, if you can acquire them somehow. But if you just want a shmup on Steam, this is one of the best.
Expand the review
Sept. 2024
Been an R-Type fan since the beginning, but I refused to buy this installment day 1 because of its terrible state at release. Stage 3 looked like it was ripped from a PlayStation 2 game at launch, and was in a shockingly bad state, but Granzella fixed it and have been releasing constant updates over the last couple of years. Buy R-Type Final 2 if you see it on 50% Steam sale, but I wouldn't pay full price for the game and all DLCs. Price is just too steep for what you get.
Expand the review

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Frequently Asked Questions

R-Type Final 2 is currently priced at 39.99€ on Steam.

R-Type Final 2 is currently not on sale. You can purchase it for 39.99€ on Steam.

R-Type Final 2 received 586 positive votes out of a total of 782 achieving a rating of 7.16.
😊

R-Type Final 2 was developed by Granzella Inc. and published by NIS America and Inc..

R-Type Final 2 is playable and fully supported on Windows.

R-Type Final 2 is not playable on MacOS.

R-Type Final 2 is not playable on Linux.

R-Type Final 2 is a single-player game.

There are 19 DLCs available for R-Type Final 2. Explore additional content available for R-Type Final 2 on Steam.

R-Type Final 2 does not support mods via Steam Workshop.

R-Type Final 2 does not support Steam Remote Play.

R-Type Final 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for R-Type Final 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 23:00
SteamSpy data 11 June 2025 06:00
Steam price 15 June 2025 04:37
Steam reviews 15 June 2025 06:01

If you'd like to dive deeper into the details about R-Type Final 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about R-Type Final 2
  • SteamCharts - Analysis of R-Type Final 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck R-Type Final 2 compatibility
R-Type Final 2
7.2
586
196
Game modes
Features
Online players
4
Developer
Granzella Inc.
Publisher
NIS America, Inc.
Release 30 Apr 2021
Platforms
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