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Rail Route on Steam

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In Rail Route, you will design, construct, upgrade, and automate your railway network in one of the many maps based on real-life cities worldwide. Dispatch the trains to make the traffic flow and the network grow!

Rail Route is a time management, trains and immersive sim game developed and published by Bitrich.info.
Released on February 22nd 2024 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, German, Russian, French, Spanish - Spain, Czech, Hungarian, Polish, Simplified Chinese, Dutch, Japanese, Korean and Traditional Chinese.

It has received 2,413 reviews of which 2,123 were positive and 290 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 10.49€ on Eneba.


The Steam community has classified Rail Route into these genres:


Here is the detailed breakdown of supported languages for Rail Route:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Dutch
Hungarian
Czech

Media & Screenshots

Get an in-depth look at Rail Route through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64bit
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: On board
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS 10
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: On board
  • Storage: 2 GB available space
Linux
  • OS: Linux 64bit
  • Processor: 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: On board
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Oct. 2026
Yes, but stick to ea_18 or ea_17. Not sure what the developers were thinking by swapping out the clean vector graphics for pixel ones just to appeal to the console crowd. I'm playing this on PC. Don't buy the DLC Expect Delays since that will only run on the pixel version (latest game version). Why is it such a big issue? Vector graphics don't tax your GPU, Pixel graphics do. There is absolutely NO reason for this game to use pixel graphics. It lags on big maps too. Devs: Be sure to tell your customer base if you're planning to do the same with Port Control. Then we are warned, and have an option to not buy it.
8 hours played
July 2026
I love playing around with trains in Factorio so I thought I would enjoy this. It's fun for a while, but once you start trying to automate things, it's a massive headache. Even doing very basic automation requires multiple signals, sensors and configuring each one individually. I don't know if that's realistic or not, but I do know that it becomes a bit of a chore. I would say it's still worth to try because it's a very unique game.
163 hours played
July 2026
Not a bad thing necessarily, but don't expect that Rail Route is an indepth/realistic simulation of real world signal operations. It's a very basic train dispatcher program which does what it says on the tin. Basically route a train while using very basic pathing and signalling. Without purchasing extra DLC things are always perfect, there's no trains or equipment breaking down, no random events - everything is predictable. Other things of note - - You can only use 3 track types that have their own locked speeds (40, 80, 200km/hr) . You can't set your own track speed. - There's no advanced signal types or signal indications. Indications are only stop or go. - Bridges don't exist for track laying. You can only use tunnels. - There's no option to reverse trains without using departure sensors/automatic signals - Trains can't start spawned into a scenario that has already begin - Run numbers/Train names can't be changed when trains turn around/routed to new destinations. - The Contract editor to make your own maps/timetables turns into a nightmare when dealing with a lot of contracts. The menu and interface in general is just messy and unforgiving. Personally I feel the developers started well with a good working basic core product and for me I would have loved to have seen them go in a different direction to their current DLC direction with a DLC focusing more on the advanced realism - Introduce more advanced signalling, bridges, different types of track, custom speed limits, a more friendly editor etc. Good time waster anyhoo, 6/10
12 hours played
April 2026
Great train network management game. There's a cool intro to get the gist of the system with The Story of Jozic (which also works as a free demo), and from there it's quite easy to understand how the rest works. The automation adds another interesting twist, and the few game modes make for more gameplay variety. Contrary to some reviews, I find the UI quite clear and easy to use.
720 hours played
March 2026
If there were more review options, this game would get a neutral one. I'm really in two minds about this game. It has fun elements, and I can make it fun for myself, but it is not at all fun by default, and it has many issues, both gameplay-wise and on the technical side. Despite all that, this is still the best game of its kind currently available, and I do recommend playing it if you jive with it. I have to start with the performance issues. As other reviewers mentioned, this game is a RAM and performance hog. Open the timetable editor 15 times on a populated map, and your game is eating 12 gigabytes of RAM, while running at 20fps on a very-high-end workstation. If anyone tells you that this is normal, they're lying. Add to that the "route calculation" on some of the bigger maps taking 20+ minutes, and you got yourself a performance hog only some AAA titles can match. There's obvious performance issues here that go unfixed, whatever the reasons are for that. But that does not make the issues go away, and I have to restart the game every hour or so to mitigate this. Add to that the UI/UX clunkiness and occasional glitches, and you got yourself a not-so-pleasant game experience. Sometimes right-click closes a window, sometimes it doesn't. Even games designed for a controller have a more logical button layout for things. I have to say that the UI is much better than it was in Early Access, but it's still pretty inconsistent, and it is still not really a good UI. Now onto the gameplay . I played many train routing games in my time. Think something like PC-Rail or SimRail. A well-designed Timetable scenario can replicate that feeling pretty well. It's less flexible with its signaling, and it's missing some of the intricacies of real-world train control systems, but it's a fun experience regardless. I can wholeheartedly recommend playing the big maps like Amsterdam or Dresden. Endless mode is nothing like that. I expected a game mode where I have some demands put in front of me, and I have to design a timetable or a railway system to handle that. Instead, what Endless mode is (in its current state) is a thinly veiled automation challenge. Once you have your station automation set up, there's nothing, really, that stops you from scaling to a ridiculous level. And because you're relying so heavily on automation, the routing element that was fun in Timetable mode is completely absent. Fun in its own right, but it isn't really a good fit for this game I think. This Endless mode gameplay loop has a big ol' pile of gameplay issues . As other reviewers noted, under the current system, the single most efficient way to play the game is: pick two stations, and run a train between them, every minute. Do not care about all the warnings about train spacings or whatever, it doesn't matter. Do this with 5 pairs of stations, and you have infinite money with all the stars achieved, and every research unlocked. This sucks. This needs fixing. Happy Passengers kind of tries to fix that, but it only adds point-to-point demands, and does not add any throughput demands. A good start, but not enough. The fact that this kind of essential gameplay incentive is locked behind DLC is criminal and would be worthy of a "Not recommended" on its own. The uni-directional trains are very limiting. I remember the times before we had Coach Yard automation, where you had to automate a wye by hand. The current system only replaced the wye with a siding. They're not good gameplay in their current state. Add to that that (at least in UK and western EU) everyone and their railways are using either EMU or push-pull passenger trains, and you got yourself some pretty arbitrary limits that do not feel good to play. My very first mod for the game was called "EMU Simulator" which made every train bidirectional. This should really be the default, or at least a checkbox. And, as an added bonus, with the Scheduler Office, you can skip the challenge of uni-directional trains entirely, by just making every train dual-ended, at no extra cost besides like a 20% paycut. The Scheduler office in its current state invalidates the entire contract system, at the cost of having to design every contract yourself (so the only downside is wasted time). The only reason there's any fun in Endless mode at all, for me at least, is because I'm giving myself artificial restrictions. Make perfect transfers, have a 15-minute feeder service into a main station, keep a certain line at 80kph, take every incoming freight contract, so on. I should not have to find out how to make a game fun for myself. The game should just present incentives that are fun and challenging by default. Despite all that, Endless mode is still the best "Timetable simulator" that's currently on the market, and when you get your own restrictions right, it's pretty satisfying. For Timetable mode, if you're looking for a more arcade-y version of PC-Rail, you're in the right place for that. Rush hour mode is the optimal playstyle of Endless mode taken to its logical extreme. I can see the fun in it, but it's just irritating to play for me. I did not spend much time on it. I don't see the point of the story element. While it's probably nicely made, it's not meant to be part of this type of game. Never touched it, but it can add some flavor to the game for the right person. So overall there's a good base for a game in here, and some aspects (esp. Timetable mode) are pretty good. That is enough to deserve the title of the best train routing game on the market. But there's a Lot to improve. Weak recommend. Oh, and if you're of the sort who boycotts AI, the newest project "in development" on the dev's website is a word-salad LLM wrapper. Do what you will with this information.

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Frequently Asked Questions

Rail Route is currently priced at 24.99€ on Steam.

No, Rail Route is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Rail Route received 2,123 positive votes out of a total of 2,413 achieving a rating of 8.43.
😎

Rail Route was developed and published by Bitrich.info.

Yes, Rail Route is playable and fully supported on Windows.

Yes, Rail Route is playable and fully supported on MacOS.

Yes, Rail Route is playable and fully supported on Linux.

Yes, Rail Route is playable and fully supported on Steam Deck.

Yes, Rail Route is playable and fully supported on Steam Machine.

No, Rail Route does not support VR.

Rail Route offers both single-player and multi-player modes.

Rail Route includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for Rail Route. Explore additional content available for Rail Route on Steam.

Yes, Rail Route is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Rail Route does not support Steam Remote Play.

Yes, Rail Route is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rail Route.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 10:54 UTC
SteamSpy data 21 October 2026 06:07 UTC
Steam price 27 October 2026 15:10 UTC
Steam reviews 18 October 2026 06:09 UTC

If you'd like to dive deeper into the details about Rail Route, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rail Route
  • SteamCharts - Analysis of Rail Route concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rail Route compatibility
Rail Route
Rating
8.4
2,123
290
Game modes
Multiplayer
Features
Online players
48
Developer
Bitrich.info
Publisher
Bitrich.info
Release 22 Feb 2024
Platforms
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