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Food Processing Simulator on Steam

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Build and manage your own food processing factory. Automate production with machines, work together with skilled employees to keep operations running smoothly, expand your facility, and keep inventory under control as you grow from a small workshop into a large scale production facility.

Food Processing Simulator is a automation, simulation and life sim game developed and published by Bewolba Studios.
Released on May 14th 2026 is available on Windows, Steam Deck and Steam Machine in 20 languages: English, French, Italian, German, Spanish - Spain, Dutch, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Spanish - Latin America and Thai.

It has received 305 reviews of which 265 were positive and 40 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 9.59€ on Steam with a 25% discount.


The Steam community has classified Food Processing Simulator into these genres:


Here is the detailed breakdown of supported languages for Food Processing Simulator:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Polish
Dutch
Hungarian
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America
Indonesian

Media & Screenshots

Get an in-depth look at Food Processing Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: AMD Ryzen 5 1600 / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
June 2026
Honestly... I really DON'T want to recommend this game, like, at all. lol. Because the thing is... I'm weird. And I really don't think most people will like this game. I ended up spending so much time on this because I turned the games poor performance into a game within itself, but also against myself, it was weird. But oddly satisfying. For whatever reason, I got really into Food Processing Simulator, and I don't even really know why. I've ended up going through and doing absolutely everything you can, with 100% achievements as well. I have no idea why I did that lol. If you've combed through the negative reviews, everything they have to say is right lol. Every single recipe is basically the same. You do finally get more complex salad recipes but those basically just mean run three of those exact same production lines and combine them all. You unlock the different types of "end game" foods, and again, it's the exact same production line set ups. they just use different looking machines. There is no depth to literally anything, like AT ALL. The in game economy/money is absolutely just slapped together. You can be like me, and spend over 50 hours grinding to level 55+ and it doesn't matter AT ALL how you do it. With the exception of one or two items, the end game food items you produce sell for basically the same amounts as the ones you first start the game with. But even still it doesn't matter because the money system is mostly forgiving. You're telling me a box of plain, all lettuce, salads sell for 35 bucks but a box of complex multi-ingredient salads costs 36? Like Imagine going to KFC and they're like... "Well we can peel a head of lettuce for you and throw it in a box for 5 bucks, or you can try this fresh romaine chicken salad for 5.15" Like.. what? lol It doesn't make logical sense at all, and this also makes progression boring. I didn't even bother with many of the end game fruit based items because I was already grinding for the ultra rare salad achievements anyways, and with how bad the game runs you can't go hog wild and that ironically ended up being part of why I enjoyed the game.... Because... The game runs like crap, and you'll realize quickly this is all due to the boxes. The more boxes you have in game, the crappier the game will run. I don't care how amazing your rig is, there is no way you could use every square inch of factory space, every square inch of cold storage, running 8 food trucks, and be able to get over 10 frames. As I said, this is ironically also what ended up being one of the reasons I spent so much time playing. Unlike satisfactory where you completely start over multiple times because the rules start to change, and the needs keep growing, I ended up starting over multiple times, completely changing and deleting huge chunks of my production lines so I can change what I'm offering, and find ways to minimize my total on screen box counts so performance remained at a fair spot. So I created a game with myself, how well could I optimize my outputs, still get rich, and still keep the performance at least half way decent. So I went BANANAS with that, min maxing walk times for employees so boxes are quickly dispensed into machines and improve the frame rates drastically. This included building a "menu" where I can make as many finished products as possible using as few ingredients and supplies as humanly possible. Again, all towards the goal of limiting the amount of on screen boxes as low as humanly possible while still running high enough production numbers to get rich and get all the achievements. Honestly if the game didn't start running so poorly, it probably wouldn't have been any fun for me at all. hahaha I was able to design direct transfer lines so boxes could almost immediately feed into machines from their spawn points and drastically lower my storage needs. By the end of the game here I'm grinding out the last four rare Salad achievements and I've maximized my builds so much that there are probably never more then 40-50 boxes on screen at any given time, which has also bought me 60 FPS for a good while now too. It's just... an odd thing...to enjoy and recommend a game when I've enjoyed it based solely on how bad it is lol. And that's why this recommend is a soft one. There isn't much depth here and it's only going to appeal to someone that finds a way to make their own fun. If you can't do that, you aren't going to enjoy this. ESPECIALLY for most hardcore fans of Satisfactory and the like. If you want automation depth and complexity, you won't get that here.
102 hours played
April 2026
1. Please fix the frame drops.... (The memory issue is critical. One of my save files takes up 24GB of RAM...) A problem caused by materials accumulating inside the machine. 2. It would be great if bundle purchasing and installation were available. It’s such a hassle every time I change the line. If I ever have to replace an entire set of equipment... oh my god. 3. The conveyor belt... its placement is inconvenient, and using things like mergers causes the speed to lag. It falls far short of being called a factory game. I also played the Automated Ranch Simulator demo, and I get the feeling that they don't understand the fundamental issues. (Of course, the indicator showing connections was a very, very good idea.) In factory-style games, organization and logistics are extremely, extremely important aspects. In Food Processing Simulator, there is only one conveyor belt for logistics. However, you have to use one line for each ingredient to avoid blockages. (Even though three types of beans have been added as ingredients!) However, installing multiple lines from the inserter to the packaging machine inevitably leads to areas where excessive input occurs. (This is related to employee movement patterns. Since one employee is assigned to each inserter and visits occur more frequently the closer the machine is, under the current logic, placing multiple identical inserters naturally results in more material piling up at the front.) In fact, it is this situation of excessive input that causes logistics problems. Yet, if we try to distribute the materials using a single inserter, the speed slows down, causing production output to drop by half. (If we even use added a raw material distributor, it drops to one-fourth!) If logistics cannot be resolved, the next factory-style game will likely have many shortcomings. This is an area that needs to be improved before moving on. 4. Once you've built a process, there's really nowhere to spend the money. It feels like the meaning of why you're saving it disappears. Lastly, I think the game itself is very fun. It has improved a lot since I first bought it, and I really enjoyed it. If the game becomes a bit more polished, I think I'll play it again from the beginning. I also think the sequel, Automated Ranch Simulator, will be very fun.
6 hours played
March 2026
a fairly fun game, abit lacking in places, but they'll probably future DLC that'll fix that problem, the one annoying thing that gets me is, you can get trays to help carry boxes to the cold storage, but having to put the tray down and place the boxes on it one by one is really slow, its actually faster to carry the boxes one at a time to the storage, so if there was a way in future to hold the tray and just click on the boxes to load and unload the tray would be fantastic.
413 hours played
March 2026
I have really fallen in this game. It is one of those games that i can sit down with the intent to play for a little while and end up playing for hours. I love setting up the machines, organizing the production lines and trying to figure out and plan the best way for everything to run smoothly. There is some so oddly satisfying about watching the whole operation come together. When ever i find an issue or something that could be improve the devs seems to fix the issues before hand
3 hours played
Feb. 2026
Nice game, needs a lot of work though. The foundation is there, and it's already a pretty good little game, but there is no failure state; It's next to impossible to lose. Sure, had a member of staff leave because I couldn't pay her at the end of the day, but the next day she's just as available (and willing), so not really a hurdle...or even a little bump... It's realistic enough for the shipment going to have to have been signed for, but buying resources in bulk (3 types of boxes, small, medium and large) doesn't provide a financial benefit; price is just base price * quantity, no discount on bulk imports. Maybe had 1 other issue with the game, and that's the fact you can't have more than 2 orders pending at any given time, which means the 2 docks you have are concidered occupied even though the orders they are linked to may not be collected for another 3 days or so. That's dockspace lost for 3 whole days...Now, I'm a truck driver irl...so...ya...no business in the world would use their docks in this way lest they not be a business for very long. 🤪

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Frequently Asked Questions

Food Processing Simulator is currently priced at 9.59€ on Steam.

Yes, Food Processing Simulator is currently available at a 25% discount. You can purchase it for 9.59€ on Steam.

Yes, Food Processing Simulator received 265 positive votes out of a total of 305 achieving a rating of 8.03.
😎

Food Processing Simulator was developed and published by Bewolba Studios.

Yes, Food Processing Simulator is playable and fully supported on Windows.

No, Food Processing Simulator is not playable on MacOS.

No, Food Processing Simulator is not playable on Linux.

Yes, Food Processing Simulator is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Food Processing Simulator is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Food Processing Simulator does not support VR.

Food Processing Simulator is a single-player game.

No, Food Processing Simulator does not currently offer any DLC.

No, Food Processing Simulator does not support mods via Steam Workshop.

No, Food Processing Simulator does not support Steam Remote Play.

Yes, Food Processing Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Food Processing Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 00:35 UTC
SteamSpy data 17 October 2026 09:36 UTC
Steam price 26 October 2026 15:37 UTC
Steam reviews 21 October 2026 15:46 UTC

If you'd like to dive deeper into the details about Food Processing Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Food Processing Simulator
  • SteamCharts - Analysis of Food Processing Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Food Processing Simulator compatibility
Food Processing Simulator
Rating
8.0
265
40
Game modes
Features
Online players
33
Developer
Bewolba Studios
Publisher
Bewolba Studios
Release 14 May 2026
Platforms