Ratopia on Steam - User reviews, Price & Information

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Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.

Ratopia is a building, colony sim and base-building game developed and published by Cassel Games.
Released on April 30th 2025 is available on Windows and MacOS in 13 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese and Thai.

It has received 3,795 reviews of which 3,324 were positive and 471 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.50€ on Steam.


The Steam community has classified Ratopia into these genres:

Media & Screenshots

Get an in-depth look at Ratopia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7, 8, 10 (64-bits)
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram.
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
This game is cute. It's a lot deeper than it actually looks on the surface. Each time i play, i learn something new. I admit, i'm not that smart. So i always learn a lot. Each time i play, i love the game a little more. I think for management and builder gamers, there is something to love. But there is also something for cozy gamers too because you can turn off the invasions if so wish. Having it be purely build, explore and management. I've played a lot since i did this review. I would like to add that there are a wide variety of settings you can change to make the game easier or harder to cater for yourself. Can even change seasonal settings so if wanting to play spring summer spring summer. Totally can do that rather than spring summer autumn winter for example. The difficulty is totally able to be catered to personal tastes. There are different leader traits to have to customise both how the leader looks and how the leader skills are. It took me about 50 hours before i figured out the leader had actual skill points upon levelling up! Goodies to use that help the play through. There are lots of little tricks to learn to build to make life easier, like not having to pick up water constantly from rain, by building little bucket like boxes in floors in areas, for example. It does take a lot of trial and error but i never really find myself getting frustrated by it. Always learning, and always enjoying. Have fun and i hope you Enjoy!
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April 2025
This. game. It scratches rimworld/ONI itches, with more focus on managing your ratizens (yes that is what they are called. enough to warrant a purchase one might say) through policies, proper base layout and managing quite a huge catalogue of ressources. I have played on hard only from the beginning, since i enjoy restarting and optimizing further. If you also enjoy that, play on hard. And learn by dying. If not, this game is probably one of the more relaxed, and also incredibly cute, colony sims on peaceful or easier difficulties. The updates for this game until now came very frequently and always added enough to make you question, wheter or not the devs get enough sleep. Get it and see for yourself. It's worth it, even without any discount.
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April 2025
So much fun! Well paced. I didn't like Oxygen not Included, but this city builder/survival game has just the right amount of complexity.
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March 2025
This game deceived me. It looks like a cute little almost cottage-core colony simulator. I don't like cute, I don't like cottage core, nothing here appealed to me but something called out to me. Some weird neuron fired in my brain and told me its different, I think it was the economcy sim aspects which triggered it. Either way, I bought it and I was right. It's not a cute cottage core sim where you build your rat nest and give out flowers and coins to your adoring fans. It's a fleshy hell pit of disease, starvation and class struggle. It has expansive mechanics and is shockingly hard. I am a colony simulator veteran, I've been playing Rimworld & Dwarf Fortress for over a decade, on various levels of difficulties and even venturing to borderline sadistic modpacks that massively increase difficulty. I still, failed many times. My people have starved, I´ve gotten into a debt spiral, I´ve had an invasion cause so many deaths it was physically impossible to bury the bodies and a rebellion burn the entire city down. I've reached peaks of efficiency and prosperity and depths of deranged lunacy trying to keep the city safe. I´ve restarted many, many times. Fixing my previous mismanagement and news ones arriving. Oversight after oversight causing a collapse as dominos start to fall. I didn't do the tutorial, which could've saved me a few runs. This games has many, many good things about it. The economy is interesting, the supply chains are unique and interwoven, the controls are easy and intuitive and there's a ton of content from boss fights to seasonal events. Even diplomacy and expansion. It takes inspiration from dwarf fortress, oxygen not included, rimworld and various other titles and merges them into a truly unique experience. Now - for the bad. There are serious quality of life issues. Namely bodies, if you have a scenario where 10 or more people die you are screwed. You will need to physically dig a little hole and manually plump every little rat corpose in there and then cover it up. There's 4 ways to dispose of bodies, of which only 1 is automatic. You can build a graveyard and hire a digger, but it has only 10 slots. This is no where near adequate, the other methods of using a grave or bunring them requires a lot of space and a lot of manual work. This is awful and annoying. This single thing can cause a spiral as people notice bodies and moods lower, disease spreads and you have other, more important things to be doing than spending genuinely 10 minutes hiding all the bodies. My advice? Build a cemetary and dig a big hole under it. When the digger finishes burying 10 bodies, demolish the cementery and the bodies will fall down into the hole, reseal the hole, rinse and repeat. It's the only way. I wish the economy had a bit more oomph to it. Don't get me wrong, as far as most games with some sort of economy sim it's alright but I really wish for more. I which prices were dynamic and based on supply and demand within your colony, currently there's a set default price for everything, which only you can adjust. Service workers tend to be middle class always but why aren´t farmers getting filthy rich during a famine, why isn't the only tanner in town making a killing, etc. I understand that this could destroy a supply chain, as grinders now need to buy the expensive grain and likely go bankrupt but hey!! It's one additional thing to add to the pile that can ruin your run. I also wish labour was more of a resource. Every building only employes 1 person -why is that? Why can't these business owners expand and hire more rats, what if i - the goverment need to compete with the wages that the extremely wealthy circus rat can pay. Again, this could drain workers from critical industries like farming which you'd need to manage, but again. One more thing that can screw you over. I never needed to intervene much in the free market, even though the tools to do so are extensive, from settings fees, changing prices, creating incentives and robust ways to implement your own tax system. I just had a wealth and income tax alongside a handout to the poorest and that was all I really needed. Overall 10 bodies out of 10
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Oct. 2024
This game is quite good, for a variety of reasons. At a base level, it's a base building / colony sim game, like Dwarf Fortress and everything inspired by it (Rimworld, etc). If you know how those games tend to function, you're already in a good starting point. What is particularly interesting about this game, is that you control a SINGLE unit, and you have presence in the world. This causes several interesting twists on the formula, but a key aspect that is quite nice is that when shit is fucked: you can go in and take care of it yourself. You can go fight off enemies, mine out paths, build things, gather supplies, transport items, and a whole slew of other actions. If you've ever played a standard colony sim, and had an absolute disaster that you were left to watch unfold, this can be a wonderful alternative. As a simple example: it's winter, you fucked up, grain is running low, your citizens are starving, so you get your royal behind out there and start hunting rabbits to keep your people alive through the winter. In many ways, it helps better tutorialize the game mechanics and provide a difficulty cushion, which makes it easier to introduce the game. Additionally, it just helps with emotional investment to have you have a functioning avatar in the world. Another big aspect of the game is the economy. In Dwarf Fortress, you have to get to end-game before those systems kick in. In Ratopia, you start off dealing with the economy from day 1. It's a neat set of mechanics, and provides more structure around something that is normally left 'implicit' in many colony sim games. You're always going to have low-value citizens and high-value citizens in your colony sim game, but Ratopia makes it a more formal part of the game design, and gives you goals and incentive structures around it. In general, the game is quite well-designed, which brings me to perhaps the most important part of the game: the developers know what they're doing. You can see this in the developer diary postings, where they talk about things they tried, things that sucked, what was wrong, how they tried to fix them, why that made it worse, what they learned, and how they eventually solved it. It's a clear indication of good design habits, where they don't trust their own vision, they instead trust results. Game design is hard, they've messed up some features, but they've fixed them, and they have the kind of attitudes you need to have to maintain and grow a game for the long term. So, I'd pick this up if like colony sims in general, and I'd especially pick it up if you wished you could have a more physical presence in your colony. I personally think of it as Dwarf Fortress / RimWorld meets Terraria / Starbound, where it's a mix of colony sim and a mix of avatar-based exploration, that scratches both itches in a nice happy medium point.
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Frequently Asked Questions

Ratopia is currently priced at 21.50€ on Steam.

Ratopia is currently not on sale. You can purchase it for 21.50€ on Steam.

Ratopia received 3,324 positive votes out of a total of 3,795 achieving a rating of 8.44.
😎

Ratopia was developed and published by Cassel Games.

Ratopia is playable and fully supported on Windows.

Ratopia is playable and fully supported on MacOS.

Ratopia is not playable on Linux.

Ratopia is a single-player game.

There is a DLC available for Ratopia. Explore additional content available for Ratopia on Steam.

Ratopia is fully integrated with Steam Workshop. Visit Steam Workshop.

Ratopia does not support Steam Remote Play.

Ratopia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ratopia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 10:26
SteamSpy data 27 July 2025 15:12
Steam price 30 July 2025 20:48
Steam reviews 29 July 2025 14:00

If you'd like to dive deeper into the details about Ratopia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ratopia
  • SteamCharts - Analysis of Ratopia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ratopia compatibility
Ratopia
8.4
3,324
471
Game modes
Features
Online players
197
Developer
Cassel Games
Publisher
Cassel Games
Release 30 Apr 2025
Platforms