Ratopia on Steam - User reviews, Price & Information

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Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.

Ratopia is a building, colony sim and base-building game developed and published by Cassel Games.
Released on April 30th 2025 is available on Windows and MacOS in 13 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese and Thai.

It has received 3,795 reviews of which 3,324 were positive and 471 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.50€ on Steam.


The Steam community has classified Ratopia into these genres:

Media & Screenshots

Get an in-depth look at Ratopia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7, 8, 10 (64-bits)
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram.
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I did a completionist run of the game, I tried most mechanics so I think I can give a fair and complete review. Extra Short review Cute colony sim with unique currency balance mechanics that will quench your thirst for trading and colony building, it will give you a taste of something different from nearly everything else in the market. It is a great game that is yet to reach its full potential. You should play on Hard first if you're good at colony sims, to better enjoy learning the game's mechanics. A more in-depth look at the main mechanic Some people have compared this game to Oxygen Not Included because of the side view, but replace "law of conservation of matter" with "law of conservation of money". In this game, your rats are very productive, but they demand pay in Pia (your nation's currency), and you can't create money out of thin air; you'll need to mint it, export or trade to acquire it (and you'll also have to deal with foreign currency, it's great). This fact about the game alone is extremely important and makes this game feel different from every other colony sim where resources are communally owned. To balance your budget you're given a big Law Stone where you can pass laws that apply to specific groups of your society, like taxes, price fixing, welfare, and schedule laws. The larger your city, the more laws you can pass, and you'll need them because your currency reserves will quickly be spread among your population. Your money will be in your ratizens' pockets instead of your coffers, so how are you going to pay them now? Taxes allow you to cycle your society's money by charging them and then paying them with that same money, until you can procure more. There are so many ways in which this simple mechanic makes the game so much deeper. Your ratizens have needs for food, hygiene, fun and everyday comforts, and they will pay you and each other for them, but likewise everytime they produce something and deposit it into the city storage, you pay them for it instead. Hunting for precious metals to mint coins is a minigame into itself, and so is looking for trade routes to let you export your surplus products before you run out of currency. You also have to keep everyone moderately happy (lest they commit crimes or rebel), fed, and clean, to prevent diseases from spreading. The game has a tech tree, different buildings, professions, and it doesn't lag when simulating 100 rats doing things, which is great. Absolutely recommended! The currency balance mechanic alone gave me days of fun. So good. Even more review discussing the cons of the game and all the other mechanics I tried At the beginning of the game you'll need every trick to improve your money supply (minting money, exporting to neighboring nations, trading with merchants), taxing your citizens to stabilize it (keep it going in circles), and then later on you'll start using that money to win the game (you'll start importing things instead). It's really impressive how much this game orbits around the movement of currency back and forth between your rats and your coffers, it is fun and a fantastic mechanic, but! Of course there's a problem... ...the problem is that the other mechanics aren't as deep, I'll go one by one explaining why. Storage: small chests can hold 20 different items, and big chests 40 items. All food lasts forever, no product expires, and chest stacks can go into the thousands. This is a problem because... Food: ratizens are very productive, so even though Winter has severely limited food options, food scarcity is a mechanic you can ignore simply by overproducing during the other 3 seasons. Fun: there are some buildings that require nothing to operate (the arena, the circus and the music stage), and those buildings alone can keep your whole colony entertained, making everything else optional. Hygiene: no complaints Necessities: (items that ratizens buy and consume to get buffs and happiness) they are great, very varied, very interesting, no complaints here, except for ONE complaint... by the time you're able to access the most advanced necessities, you're already winning the game; they're basically for the 'One True Utopia' achievement. Invasions: they keep the game interesting and force you to have a military until you learn how they work. This is fine because it takes a while to learn how this works, but reduces replayability after about 100 hours. Fair though, you still get to enjoy the fun. Other Nations: you can invade them, but they can't invade you, really a missed opportunity here. The military system in the game is pretty interesting but they made the odd decision to have it be optional in the end game, since if you beat the lizards (the last enemy) you have the option of completely removing them from the map. The problem with this is that then you don't need a military, and when your soldiers become citizens you'll get an explosion of productivity when you were already productive enough to support that military in the first place; so if you're already winning, now you're winning even harder. There are several other problems with the game. You will notice after playing enough that certain professions get rich very fast, and those happen to be the ones who need nothing and produce something (hunters, fishermen, entertainers), and the ones who produce a final product with an imbalanced price (looking at you, tailors). Another problem is that gold ore is just too good, minting money from imported gold is an absolute hack and I basically had to forbid myself from using that after I got the wealth achievements because it's just too good and trivializes currency, one of the most fun parts of the game. These price imbalances could be easily fixed with a mod. Other mechanics Engineering and Religion. You can win the game without even touching either of both. Religion in particular feels like a complete detour of the colony sim, and I only did it to get the achievements. It had interesting mechanics, but they require rethinking your entire colony, and believers are constantly being converted and deconverted (unless you put them to work on a religious building), so it gives a lot of whiplash. Engineering on the other hand played better with the other mechanics of the game, though the options to manage power are pretty limited; you have to manually turn things on and off to manage your electricity; this is definitely not Oxygen Not Included, it shows. Last but not least, compared to other games like, again, Oxygen Not Included, this game is much easier. I think this is a GOOD thing, because I hate games that require so much effort to get all achievements that you'd rather get a real life achievement instead. But I do think the game could use either support for mods or more options for challenge modes to keep the game interesting after you're done with the basics, because as it is, you don't even need to engage with all the mechanics to get all the achievements (case in point: I never built a Den of Joy in my entire playthrough). Wrapping up I have much more to say about the game but I think that about covers it for a review. I hope that was useful, feel free to ask questions as well!
Expand the review
June 2025
This game is cute. It's a lot deeper than it actually looks on the surface. Each time i play, i learn something new. I admit, i'm not that smart. So i always learn a lot. Each time i play, i love the game a little more. I think for management and builder gamers, there is something to love. But there is also something for cozy gamers too because you can turn off the invasions if so wish. Having it be purely build, explore and management. I've played a lot since i did this review. I would like to add that there are a wide variety of settings you can change to make the game easier or harder to cater for yourself. Can even change seasonal settings so if wanting to play spring summer spring summer. Totally can do that rather than spring summer autumn winter for example. The difficulty is totally able to be catered to personal tastes. There are different leader traits to have to customise both how the leader looks and how the leader skills are. It took me about 50 hours before i figured out the leader had actual skill points upon levelling up! Goodies to use that help the play through. There are lots of little tricks to learn to build to make life easier, like not having to pick up water constantly from rain, by building little bucket like boxes in floors in areas, for example. It does take a lot of trial and error but i never really find myself getting frustrated by it. Always learning, and always enjoying. Have fun and i hope you Enjoy!
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April 2025
This. game. It scratches rimworld/ONI itches, with more focus on managing your ratizens (yes that is what they are called. enough to warrant a purchase one might say) through policies, proper base layout and managing quite a huge catalogue of ressources. I have played on hard only from the beginning, since i enjoy restarting and optimizing further. If you also enjoy that, play on hard. And learn by dying. If not, this game is probably one of the more relaxed, and also incredibly cute, colony sims on peaceful or easier difficulties. The updates for this game until now came very frequently and always added enough to make you question, wheter or not the devs get enough sleep. Get it and see for yourself. It's worth it, even without any discount.
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April 2025
So much fun! Well paced. I didn't like Oxygen not Included, but this city builder/survival game has just the right amount of complexity.
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March 2025
This game deceived me. It looks like a cute little almost cottage-core colony simulator. I don't like cute, I don't like cottage core, nothing here appealed to me but something called out to me. Some weird neuron fired in my brain and told me its different, I think it was the economcy sim aspects which triggered it. Either way, I bought it and I was right. It's not a cute cottage core sim where you build your rat nest and give out flowers and coins to your adoring fans. It's a fleshy hell pit of disease, starvation and class struggle. It has expansive mechanics and is shockingly hard. I am a colony simulator veteran, I've been playing Rimworld & Dwarf Fortress for over a decade, on various levels of difficulties and even venturing to borderline sadistic modpacks that massively increase difficulty. I still, failed many times. My people have starved, I´ve gotten into a debt spiral, I´ve had an invasion cause so many deaths it was physically impossible to bury the bodies and a rebellion burn the entire city down. I've reached peaks of efficiency and prosperity and depths of deranged lunacy trying to keep the city safe. I´ve restarted many, many times. Fixing my previous mismanagement and news ones arriving. Oversight after oversight causing a collapse as dominos start to fall. I didn't do the tutorial, which could've saved me a few runs. This games has many, many good things about it. The economy is interesting, the supply chains are unique and interwoven, the controls are easy and intuitive and there's a ton of content from boss fights to seasonal events. Even diplomacy and expansion. It takes inspiration from dwarf fortress, oxygen not included, rimworld and various other titles and merges them into a truly unique experience. Now - for the bad. There are serious quality of life issues. Namely bodies, if you have a scenario where 10 or more people die you are screwed. You will need to physically dig a little hole and manually plump every little rat corpose in there and then cover it up. There's 4 ways to dispose of bodies, of which only 1 is automatic. You can build a graveyard and hire a digger, but it has only 10 slots. This is no where near adequate, the other methods of using a grave or bunring them requires a lot of space and a lot of manual work. This is awful and annoying. This single thing can cause a spiral as people notice bodies and moods lower, disease spreads and you have other, more important things to be doing than spending genuinely 10 minutes hiding all the bodies. My advice? Build a cemetary and dig a big hole under it. When the digger finishes burying 10 bodies, demolish the cementery and the bodies will fall down into the hole, reseal the hole, rinse and repeat. It's the only way. I wish the economy had a bit more oomph to it. Don't get me wrong, as far as most games with some sort of economy sim it's alright but I really wish for more. I which prices were dynamic and based on supply and demand within your colony, currently there's a set default price for everything, which only you can adjust. Service workers tend to be middle class always but why aren´t farmers getting filthy rich during a famine, why isn't the only tanner in town making a killing, etc. I understand that this could destroy a supply chain, as grinders now need to buy the expensive grain and likely go bankrupt but hey!! It's one additional thing to add to the pile that can ruin your run. I also wish labour was more of a resource. Every building only employes 1 person -why is that? Why can't these business owners expand and hire more rats, what if i - the goverment need to compete with the wages that the extremely wealthy circus rat can pay. Again, this could drain workers from critical industries like farming which you'd need to manage, but again. One more thing that can screw you over. I never needed to intervene much in the free market, even though the tools to do so are extensive, from settings fees, changing prices, creating incentives and robust ways to implement your own tax system. I just had a wealth and income tax alongside a handout to the poorest and that was all I really needed. Overall 10 bodies out of 10
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Frequently Asked Questions

Ratopia is currently priced at 21.50€ on Steam.

Ratopia is currently not on sale. You can purchase it for 21.50€ on Steam.

Ratopia received 3,324 positive votes out of a total of 3,795 achieving a rating of 8.44.
😎

Ratopia was developed and published by Cassel Games.

Ratopia is playable and fully supported on Windows.

Ratopia is playable and fully supported on MacOS.

Ratopia is not playable on Linux.

Ratopia is a single-player game.

There is a DLC available for Ratopia. Explore additional content available for Ratopia on Steam.

Ratopia is fully integrated with Steam Workshop. Visit Steam Workshop.

Ratopia does not support Steam Remote Play.

Ratopia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ratopia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 March 2026 02:26
SteamSpy data 07 March 2026 10:13
Steam price 15 March 2026 04:48
Steam reviews 14 March 2026 17:58

If you'd like to dive deeper into the details about Ratopia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ratopia
  • SteamCharts - Analysis of Ratopia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ratopia compatibility
Ratopia
Rating
8.4
3,324
471
Game modes
Features
Online players
151
Developer
Cassel Games
Publisher
Cassel Games
Release 30 Apr 2025
Platforms