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REDCON on Steam

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Command your own fortress in FTL-like real-time battles! Crush the enemy fortress with unrelenting bombardment or seize it with carefully executed invasion.

REDCON is a strategy, indie and simulation game developed and published by Hexage.
Released on April 22nd 2016 is available only on Windows in 9 languages: English, German, Portuguese - Brazil, Spanish - Spain, Russian, Italian, Czech, French and Spanish - Latin America.

It has received 801 reviews of which 681 were positive and 120 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified REDCON into these genres:


Here is the detailed breakdown of supported languages for REDCON:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian
Czech
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at REDCON through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: DirectX 11.1
  • DirectX: Version 11
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Sept. 2026
REDCON takes a focused approach to real-time strategy by replacing traditional armies, sprawling battlefields, and base construction with enormous fortified positions locked in brutal artillery duels. Developed and published by Hexage, the game places the player in command of a military fortress where victory depends on far more than simply possessing the biggest guns. Weapons, ammunition, electrical power, personnel, defensive systems, and structural damage all demand attention, creating battles that feel like carefully controlled tactical emergencies. Its relatively simple side-view presentation makes the concept immediately understandable, but the underlying strategy becomes considerably more demanding as the campaign progresses. The story unfolds in a grim alternate future where the First World War never truly ended and generations have grown accustomed to permanent conflict. As a Strike Commander serving the Empire State, the player is sent against the forces of the rebellious General Kranz. The narrative deliberately embraces authoritarian military imagery, propaganda, industrial machinery, and the bleak absurdity of endless warfare. Rather than treating the setting as decoration, the game uses it to establish a convincing atmosphere in which gigantic artillery fortresses have become the defining instruments of war. The campaign provides enough context and personality to make individual engagements feel connected to a larger conflict without overwhelming the strategic gameplay. Combat occurs in real time, but the Active Pause feature is one of REDCON's most important mechanics. At any moment, the action can be stopped so that orders can be issued before the bombardment continues. This turns encounters into a mixture of real-time pressure and deliberate tactical planning. Players must decide which enemy rooms should be destroyed first, which weapons deserve ammunition, where crew members are most urgently needed, and whether damaged equipment should be repaired immediately. Focusing exclusively on offensive firepower can easily backfire when fires spread, important systems break down, or casualties leave critical equipment without operators. Target selection is particularly satisfying because enemy fortresses are composed of individually important installations. Destroying a dangerous artillery piece may dramatically reduce incoming damage, while attacking supporting infrastructure can disrupt the opponent's ability to maintain its offensive capabilities. Different weapons also encourage different approaches instead of functioning as simple upgrades to the same basic cannon. Coordinating several systems and timing their attacks effectively becomes increasingly important against better-defended positions. Battles therefore resemble tactical puzzles in which the player gradually dismantles an interconnected enemy war machine. Crew management adds substantial depth. Soldiers move between rooms to operate equipment, perform repairs, extinguish fires, and respond to emergencies. Because manpower is limited, every reassignment has consequences. Sending several soldiers to repair a damaged installation may restore it quickly, but doing so can leave another weapon understaffed. Heavy bombardment can produce several problems simultaneously, forcing the player to determine what can be temporarily ignored and what requires immediate intervention. These moments are where REDCON is at its strongest, as a previously successful battle plan can collapse rapidly after a few well-placed enemy shells. Fortress customization expands the strategic possibilities between battles. Different layouts provide varying numbers and arrangements of installation slots, allowing players to construct configurations centered on heavy artillery, balanced offense and defense, or more specialized tactics. Weapons compete with utility installations for valuable space, so there is rarely a perfect setup capable of handling every opponent. Progression introduces additional equipment, fortress options, medals, and perks that gradually broaden the player's tactical choices. The ability to rethink a configuration after an unsuccessful engagement makes experimentation an important part of the experience. The game also provides alternatives to straightforward destruction. Depending on equipment and circumstances, players can pursue different methods of defeating enemy positions, including overwhelming bombardment and more specialized approaches involving enemy personnel or fortress systems. This flexibility helps compensate for the fact that nearly the entire game revolves around static fortress battles. The basic battlefield format rarely changes dramatically, but the combinations of weapons, layouts, enemy defenses, and tactical objectives keep individual encounters from becoming completely interchangeable. Visually, REDCON uses a detailed 2D industrial style that fits its alternate-history setting exceptionally well. Fortresses resemble enormous mechanical complexes filled with artillery pieces, machinery, corridors, and personnel. Damage is communicated clearly, making it possible to understand the condition of important systems without sacrificing the game's oppressive atmosphere. Watching shells travel between fortresses before smashing into targeted compartments gives attacks satisfying weight. The soundscape similarly emphasizes machinery, explosions, gunfire, and the relentless nature of artillery warfare. One potential drawback is repetition. Players looking for conventional strategy mechanics such as maneuvering armies across large maps, gathering resources from terrain, or constructing settlements will not find them here. REDCON deliberately concentrates on fortress warfare, and that specialization can eventually make encounters feel structurally familiar. Difficulty can also rise sharply, particularly when an enemy configuration exposes weaknesses in a previously successful fortress design. However, the ability to modify equipment and reconsider tactical priorities means that failure often encourages experimentation rather than simple grinding. On Steam Deck, REDCON does not have an official Valve Steam Deck compatibility rating listed on its Steam store page, so it should be regarded as officially unverified rather than confidently labeled Verified or Playable. The game does support Windows, macOS, and Linux on Steam, but the absence of an official Deck rating means handheld users should not assume that every aspect of controls, interface readability, or compatibility has been formally validated for Steam Deck. Overall, REDCON is an inventive strategy game that extracts an impressive amount of depth from a deliberately narrow concept. Its combination of artillery targeting, fortress construction, crew deployment, resource management, Active Pause, and equipment customization produces battles that reward preparation as much as quick adaptation. The campaign can become repetitive because of its specialized structure, but players attracted to methodical tactical warfare and optimization will find plenty to master. Its oppressive alternate-history atmosphere also gives the experience a memorable personality beyond its mechanics. Rating: 8/10
26 hours played
July 2026
My artillery shells will blot out the sun of their laser cannons. All hail the mega-cannon, and remember that people are the most powerful ammunition of all.
34 hours played
July 2026
Simple game, but hella fun and surprisingly addictive. There is so much joy I got from customising my fortress and slugging it out with my opponent. I love how many options there are. Not only can we tweak fortress specialisations (offense vs defense vs utility) and weapons (of course), but there's also PERKS!! Campaign wise, its nothing too special. Think of it like Street Fighter or Mortal Kombat. Its there to bring u from 1 battle to the next. End of story. Not bad per se, but nothing too special :) Really the gameplay carries this whole thing, and its really good and had me engaged for the entire, and surprisingly lengthy campaign. Really I think the only thing missing from Redcon is a multiplayer mode so we can see who can lob more shells, missiles and other ordnance at each other the most XD
8 hours played
July 2026
Levels start with vibrant colors and become a wasteland of burning metal. Pretty older hidden Gem id like my friends to try with a charmingly grimdark storyline and unforgiving AI. This game was inspired by a Japanese anime film called Memories Ep 3 CANNON FODDER, watch that if you want an idea of what this game feels like because it captures it near perfectly. Hexage though refuses to ever make sequels <3
43 hours played
April 2026
I just finished the game, got all the perks, all upgrades, finished the campaign, the works. And I would suggest this game to others, but to also look up a few guides while you do, as it is very easy to fall into the trap of playing the game and somehow locking yourself out of weapons, upgrades, perks, and even the medals, with a none-zero chance that you would also miss the Keyboard shortcuts. If you want to go in blind and finish it blind, then be ready for trial and error when you fail some runs, persumably on normal mode, to figuring out the game before you actually play it. Overall, the game is old, amazing, and its unfortunate its not getting any updates anymore, worth your time if you like this type of stuff.

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Frequently Asked Questions

REDCON is currently priced at 14.79€ on Steam.

No, REDCON is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, REDCON received 681 positive votes out of a total of 801 achieving a rating of 8.03.
😎

REDCON was developed and published by Hexage.

Yes, REDCON is playable and fully supported on Windows.

No, REDCON is not playable on MacOS.

No, REDCON is not playable on Linux.

This information about REDCON is not available yet.

This information about REDCON is not available yet.

No, REDCON does not support VR.

REDCON is a single-player game.

No, REDCON does not currently offer any DLC.

No, REDCON does not support mods via Steam Workshop.

No, REDCON does not support Steam Remote Play.

Yes, REDCON is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for REDCON.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 05:40 UTC
SteamSpy data 15 October 2026 04:44 UTC
Steam price 26 October 2026 20:05 UTC
Steam reviews 22 October 2026 15:49 UTC

If you'd like to dive deeper into the details about REDCON, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about REDCON
  • SteamCharts - Analysis of REDCON concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck REDCON compatibility
REDCON
Rating
8.0
681
120
Game modes
Features
Online players
1
Developer
Hexage
Publisher
Hexage
Release 22 Apr 2016
Platforms