RIDE 5 on Steam - User reviews, Price & Information

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Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you're truly racing at break-neck speed.

RIDE 5 is a racing, simulation and motorbike game developed and published by Milestone S.r.l..
Released on August 24th 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Indonesian.

It has received 2,293 reviews of which 1,826 were positive and 467 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified RIDE 5 into these genres:

Media & Screenshots

Get an in-depth look at RIDE 5 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit or later
  • Processor: Intel i3-10100 / AMD FX-8350 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 / Radeon RX 570 or equivalent
  • DirectX: Version 11
  • Storage: 50 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This is sooo different from both car racing games and real life bike riding that the learning curve gets VERY steep . Nevertheless, the game is pretty good . I would say it does has some room for improvement as well as a couple very frustrating things that need to be fixed to make it perfect: Room for improvement 1 ) Physics feel very exagerated sometimes, and even wrong . For example, if you take a corner very sharp and dare to lightly grace another rider taking the corner a bit wider that you are, you are sent flying off your bike, even though it should be the other way around, the one on the outside of the apex should be the one to fall since they don't have any support. 2 ) Kinda connected to the previous point, AI riders are inmovable objects . They can ram you off corners with incredible ease. It feels like they are coded to never lose a push against you, like they weight 10 times more than they should. If they bump into you, you fall; if you bump into them, you fall even harder. They also don't suffer any kind of time penalties when going off the track, so coming in contact with them is a lose-lose situation. 3 ) Bikes should be less prone to lose grip and fall over, and more responsive to direction changes in tight corners. If you try to counter-bend from one side to the other with either a bit of throttle input or braking engaged, you WILL lose control of the bike and fall, which feels ridiculous when compared to how some AI riders take the same corners at full speed like a missile... 4 ) Tracks don't have clear dark braking markings on the pavement as they do in real life (and other racing games), where riders and drivers burn some rubber as they apply a huge presure on the brakes before entering a corner. This makes it extremely hard to play without the arrow guide, since you should know every circuit and variation by heart and commit every turn to memory. At that point, why even play the game anymore? So you go with the arrow guide, which breaks immersion a lot and may be hard to see in sunny weather (and sometimes it is wrong too, making you brake way before or too late). MotoGP added labled memory points to the tracks to fix this problem, which I believe to be an excelent solution. 5 ) There is no free roam . It would be an excelent adition to the game, to just chill with other riders, make a quick roadtrip without having a clock ticking on your ass or having to cross a finish line before someone else. Devs could even add an access to each race or tournament from free roam, similar to The Crew 2, where you can access races directly from the menu or drive to the starting location on the world map while interacting with other players and completing free roam challenges, if you like to do so. 6 ) No test-drive before purchasing new bikes. Some bikes have higher stats, making you believe they are objectively better than others in the same category, when they are not, or they ride in a way that doesn't suit your racing style. Because of this, you will very often make the mistake of purchasing the wrong bike, only to spend your money upgrading and customizing it for a race, and realizing you don't like it so you end up selling it for half the price and lose all money spent on upgrades, leaving you no choice but to grind again to afford a different bike in that category. 7 ) Time penalties suck and are super exagerated . I understand it is important to have a system like this in place, especially when it comes to PVP, but penalties will apply not only if you cut a corner, but also if you overshoot a turn. If you misscalculated the braking distance before turning and you hit the grass or sand on the outside of the corner, you will not only be slowed down a lot (as you should be) and even possibly fall off your bike, but you will also very likely recieve a penalty, as if that error gave you an advantage when it clearly did not. This time penalty system should be revised and improved a lot. Conclusion Overall, the game is good but it could be improved . Since half the content (purchasable bikes and some tracks) comes in DLCs, I recommend getting both the game and the DLCs you want on discount , as I don't believe it is all worth near $100 (and I'm from Argentina, so it's probably a lot more expensive for the majority of players).
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June 2025
i was riding my BMW and ran over another biker. i fled the scene and went home to play this game
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June 2025
it's arcade, it's fun but not realistic at all. bike response to throttle input while cornering is far away from real life and it does have a humongous corner radius independent of suspension settings. also the track scale doesn't correspond to the bike overall performance. you can miss every apex and still be able to go below 1:38 in Interlagos on a 600cc which is absurd
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Dec. 2024
An open world feature should be introduced as soon as possible. In this way, the number of online players can also increase. If you agree with me, please interact. And Can you give communit reward? I can give you the same reward.
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Nov. 2024
Physics and presentation are A+. The progression in the game feels OK, but it feels quite linear. I wish there was a motorcycle game with this these physics, but had open world exploration and vehicle upgrades like Forza Horizon. The Crew doesn't really cut it. This does the job. I just wish you could upgrade your bikes and customize them more.
Expand the review

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Frequently Asked Questions

RIDE 5 is currently priced at 59.99€ on Steam.

RIDE 5 is currently not on sale. You can purchase it for 59.99€ on Steam.

RIDE 5 received 1,826 positive votes out of a total of 2,293 achieving a rating of 7.67.
😊

RIDE 5 was developed and published by Milestone S.r.l..

RIDE 5 is playable and fully supported on Windows.

RIDE 5 is not playable on MacOS.

RIDE 5 is not playable on Linux.

RIDE 5 offers both single-player and multi-player modes.

RIDE 5 offers both Co-op and PvP modes.

There are 17 DLCs available for RIDE 5. Explore additional content available for RIDE 5 on Steam.

RIDE 5 does not support mods via Steam Workshop.

RIDE 5 does not support Steam Remote Play.

RIDE 5 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIDE 5.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2025 06:03
SteamSpy data 11 September 2025 03:47
Steam price 14 September 2025 12:49
Steam reviews 13 September 2025 07:52

If you'd like to dive deeper into the details about RIDE 5, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIDE 5
  • SteamCharts - Analysis of RIDE 5 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIDE 5 compatibility
RIDE 5 PEGI 3
Rating
7.7
1,826
467
Game modes
Multiplayer
Features
Online players
196
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 24 Aug 2023
Platforms
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