RIDE on Steam - User reviews, Price & Information

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Bikes from the world's most beloved motorcycle manufacturers, breathtaking races, and a round-the-world trip taking in 15 different locations, all this and more in the new videogame: RIDE.

RIDE is a racing, simulation and automobile sim game developed and published by Milestone S.r.l..
Released on March 27th 2015 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish and Traditional Chinese.

It has received 2,386 reviews of which 1,898 were positive and 488 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 1.99€ on Steam with a 90% discount.


The Steam community has classified RIDE into these genres:

Media & Screenshots

Get an in-depth look at RIDE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2 / Windows 7 SP1 / Windows 8 / Windows 8.1
  • Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 @ 1GB / ATI Radeon HD 6790 @ 1GB*
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: *Laptop versions of graphics cards may work but are not officially supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Ride's one of my fav bike games ever. The bike models are great and the detailing on them is well made. It has great graphics for the time. The sound design of the bikes and environments are so good. The game feels so much fun after buying the bikes in sports bikes category. But the physics could've gotten some work.
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Oct. 2025
RIDE, developed and published by Milestone S.r.l., represents the studio’s first major step into creating an original motorcycle racing franchise outside of its licensed MotoGP and SBK series. Released in 2015, it was envisioned as the two-wheeled equivalent of Forza Motorsport—a racing game that combined realism and accessibility in equal measure. Rather than focusing on a single class or racing discipline, RIDE offers a wide variety of motorcycles, from nimble naked bikes to powerful superbikes and muscular street machines, inviting players into an expansive and customizable world of motorcycling. It sought to capture both the technical thrill of racing simulation and the approachable fun of a more casual racing experience, making it an ambitious but uneven entry in Milestone’s long history of motorsport games. At its core, RIDE succeeds in delivering a satisfying sense of variety. The game boasts a large selection of motorcycles from major manufacturers such as Yamaha, Ducati, Honda, Kawasaki, and Triumph, spanning multiple eras and styles. Each bike feels distinct in performance, handling, and sound, giving players a tangible reason to experiment across classes. The customization system is equally robust, allowing for detailed tuning of parts, braking systems, tires, gear ratios, and suspension setups. Cosmetic personalization is also extensive, offering color schemes, decals, and rider gear to match individual preferences. This layer of freedom helps create a personal connection to the vehicles, making each progression in the career mode feel rewarding. The more time you spend with a bike, the more it becomes an extension of your racing identity, enhanced further by the ability to tweak performance characteristics to suit your riding style. The handling and physics system in RIDE occupies a deliberate middle ground between full simulation and arcade racing. It offers enough realism to satisfy players who appreciate technical racing but remains approachable enough for those unfamiliar with advanced riding dynamics. The sensation of leaning into corners, managing throttle input, and controlling weight transfer feels authentic, and mastering the balance between braking precision and acceleration is deeply satisfying. However, the game stops short of becoming punishing. Mistakes are recoverable, and the traction model is forgiving enough to prevent constant frustration. Yet, this balance comes with its own drawbacks—purists may find the physics simplified compared to more specialized motorcycle simulators, while casual players may still struggle with the learning curve, especially when handling the more powerful superbikes. The difference between each motorcycle’s behavior adds realism, but it also exposes inconsistencies, as some models handle far better than others, creating moments where the physics feel uneven or unrefined. Visually, RIDE manages to impress in key areas but also shows its limitations. The bike models are intricately detailed, with accurate reflections, textures, and branding that highlight Milestone’s technical expertise. The animation of suspension movement, tire flex, and rider posture is well-executed, adding to the immersion. However, the tracks and surrounding environments are less remarkable. While locations are diverse—ranging from urban circuits to countryside roads and professional racing tracks—textures and environmental assets occasionally appear dated, and background details lack the polish expected of top-tier racing games from the same era. Lighting and weather effects fare better, particularly during dusk or rain conditions, where reflections and subtle atmospheric shading contribute to the game’s mood. Performance is generally stable, but long loading times between races and menus interrupt the pacing and can test player patience over extended sessions. RIDE’s career mode is structured around gradual progression through tiers of competition, with new events, tracks, and motorcycles unlocked as players advance. The variety of races—time trials, standard circuits, and manufacturer events—offers a respectable amount of content, but the structure becomes repetitive over time. Many events recycle similar formats with slight variations, and while the racing itself is engaging, the repetition of objectives diminishes long-term excitement. The AI opponents are another mixed element; while they can provide competitive challenges on higher difficulties, they occasionally fall into predictable patterns or fail to react dynamically to player behavior. As a result, the intensity of competition fluctuates, alternating between thrilling neck-and-neck races and moments where AI riders feel robotic or too easily outpaced. Sound design is an area where RIDE manages to excel. Each motorcycle has a distinct audio profile, from the throaty rumble of a Ducati twin to the high-pitched scream of a Yamaha inline-four. The audio fidelity contributes significantly to the sense of realism, and the hum of engines on long straights or the squeal of tires under heavy braking helps immerse players in the rhythm of racing. The soundtrack, however, is more forgettable—serviceable but generic, providing background noise rather than emotional drive. The focus clearly rests on the mechanical symphony of the bikes themselves, which is arguably the correct design choice for a game so centered on authenticity. Despite its accomplishments, RIDE is not without notable flaws. The pacing of the career mode and the lack of dynamic features—such as evolving weather, changing track conditions, or advanced AI behavior—limit the game’s depth. Technical issues, including long loading times and occasional frame stutters, detract from the overall experience. Moreover, the balance between arcade and simulation elements sometimes leaves the game feeling indecisive about its target audience. While it successfully caters to both ends of the spectrum in small doses, it never fully satisfies either. Players seeking pure realism may find the physics lacking, while those preferring fast-paced arcade excitement may find it too demanding. Yet, even with these shortcomings, there is an undeniable appeal in its craftsmanship. The variety of motorcycles, combined with Milestone’s clear reverence for the sport, gives RIDE an earnest charm that resonates with enthusiasts. As Milestone’s first attempt at building a dedicated motorcycle franchise, RIDE laid a solid foundation that later sequels would refine. It introduced a robust customization system, a strong focus on bike variety, and a balanced physics model that could evolve in future installments. While it lacks the polish and depth of later entries like RIDE 3 or RIDE 4, it remains an important milestone—pun intended—for its developer and a notable step in motorcycle racing game design. It captures the essence of motorcycling: the speed, the precision, and the personal connection between rider and machine. Though imperfect in execution, RIDE offers an enjoyable experience for anyone who appreciates the thrill of two wheels on asphalt. It is a passionate, if slightly unrefined, love letter to motorbike culture and a solid start to what would become one of Milestone’s defining racing franchises. Rating: 7/10
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May 2025
good old simple motorcycle game, i like the selection of different bikes
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April 2025
the game is good, especially for my potato laptop. too bad no bike hentai
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Dec. 2024
Ride is a good starting point for Milestone, an encouraging debut for a new IP, with a solid foundation from which (re)starting, but also other aspects to be improved in the future. https://steamcommunity.com/sharedfiles/filedetails/?id=3377030353
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Frequently Asked Questions

RIDE is currently priced at 1.99€ on Steam.

RIDE is currently available at a 90% discount. You can purchase it for 1.99€ on Steam.

RIDE received 1,898 positive votes out of a total of 2,386 achieving a rating of 7.67.
😊

RIDE was developed and published by Milestone S.r.l..

RIDE is playable and fully supported on Windows.

RIDE is not playable on MacOS.

RIDE is not playable on Linux.

RIDE offers both single-player and multi-player modes.

RIDE offers both Co-op and PvP modes.

There are 5 DLCs available for RIDE. Explore additional content available for RIDE on Steam.

RIDE does not support mods via Steam Workshop.

RIDE supports Remote Play Together. Discover more about Steam Remote Play.

RIDE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIDE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 18:25
SteamSpy data 21 October 2025 18:56
Steam price 29 October 2025 12:48
Steam reviews 28 October 2025 04:03

If you'd like to dive deeper into the details about RIDE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIDE
  • SteamCharts - Analysis of RIDE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIDE compatibility
RIDE
Rating
7.7
1,898
488
Game modes
Features
Online players
8
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 27 Mar 2015
Platforms
Remote Play
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