Rise of the Tomb Raider™ on Steam - User reviews, Price & Information

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Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.

Rise of the Tomb Raider™ is a adventure, action and female protagonist game developed by Crystal Dynamics, Eidos-Montréal, Feral Interactive (Linux) and Nixxes and published by Crystal Dynamics, Feral interactive (Mac) and Feral Interactive (Linux).
Released on February 09th 2016 is available on Windows, MacOS and Linux in 14 languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Arabic.

It has received 136,180 reviews of which 128,080 were positive and 8,100 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 4.49€ on Steam with a 85% discount.


The Steam community has classified Rise of the Tomb Raider™ into these genres:

Media & Screenshots

Get an in-depth look at Rise of the Tomb Raider™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64bit
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB
  • DirectX: Version 11
  • Storage: 25 GB available space
  • VR Support: SteamVR
MacOS
  • OS: Mac OS X 10.13.4
  • Processor: 2.3GHz Intel Core i5 or better
  • Memory: 8 GB RAM
  • Graphics: 2GB Nvidia 680MX, 2GB AMD R9 M290, 1.5GB Intel Iris Graphics 540 or better (see notes for more details)
  • Storage: 27 GB available space
  • Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
    • * All 13" MacBook Pros released since 2016
    • * All 15" MacBook Pros released since Late 2013 with a 2.3GHz processor or better
    • * All 21.5" iMacs released since 2017
    • * All 27" iMacs released since Late 2013 (models with an Nvidia GT 755M graphics card are not officially supported) (1)
    • * All Mac Pros released since Late 2013
    • 1. Late 2012 models with a 2GB Nvidia 680MX graphics cards are also supported.
    ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support.
    • * All 15" MacBook Pros released since Late 2013
    • * All 21.5" iMacs released since Late 2013 with a 2.3GHz processor or better (models with an Nvidia 750M graphics card are not supported)
    ——— Please note for your computer to meet the minimum requirements it must match or better all elements of the listed system requirements. For more detailed specifications check the Feral website.
Linux
  • OS: Ubuntu 17.10 
  • Processor: Intel Core i3-4130T or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
  • Storage: 28 GB available space
  • Additional Notes:
    • * Requires Vulkan
    • * Nvidia graphics cards require driver version 396.24 or later. If you need to update your drivers, we recommend using the Proprietary GPU Drivers PPA.
    • * AMD graphics cards require Mesa 17.3.5 or later. If you need to update your drivers, we recommend using the Padoka Stable PPA.
    • * Vega graphics cards require Mesa 18.0 or later.
    • * AMD GCN 1st and 2nd generation graphics cards are not supported.
    • * Intel graphics cards are not supported.
    • * Requires an SSE2 capable processor.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Expand the review
Sept. 2025
Writing a review in 2025 for a game that was released in 2016 and that I have played and completed at least 5+ times feels quite strange. Nevertheless, I don't want to pass by without saying a few words about this game. Instead of writing a typical review, I'm gonna share my thoughts as someone who has almost completely finished, even exhausted, the game's content. In the journey that began with the renewed Lara, I believe Rise of the Tomb Raider is the only game that successfully accomplished its mission. Unlike the absurdity of the first game's promised "birth of a survivor" story in the trilogy, this time Rise of the Tomb Raider is a game that successfully hits its target. I used these expressions cuz Lara turns into almost a terminator just a few hours into the first game, nvm though I still consider that game successful for its time but the 2016 Tomb Raider rly shows us the Lara the developers aimed to portray. Yes, regardless of which difficulty setting u play on, we're still facing a game that doesn't challenge us too much but at least this time, we can clearly see that Lara has shed her naivetythrough her dialogues, reactions to events and inner thoughts. Lara is now more pragmatic (compared to the previous game) and more resilient against challenges. Based on this analysis, I'd say that the most beautiful and character fitting Lara Croft modeling in the new trilogy is also in this game. However, I must mention a deficiency I noticed without giving a negative mark here. Lara, who feels more lively in response to the commands we give in the third game, appears more pale in this game. I think this might be due to the release year difference between the two games. While my sentences comparing the games among themselves r still fresh, let me immediately say that compared to the boring environmental design of the previous game, this game is really much more successful. Not because of the graphic and texture differences between them, but in terms of designing maps, locations and environments, this game is significantly superior. And even raising my claim a notch higher, I must say that I think it's even better than the 3rd game in the series. The Soviet sections in this game often reminded me of the maps with rusty metal war camps in the first game, and I have to admit that sometimes I found these sections a bit tedious but apart from this, especially in the geothermal valley region and the remaining other areas, I really enjoyed playing every time. However, I can't say the same praise about the AI of the enemies in the game. Especially on the hardest settings, I saw that the enemy AI went quite off track. Right here, I also want to point out another mechanic I disliked: the mechanism of a special bow we gained after playing the game's DLC and the poisonous arrow that we could use specifically for it is also another thing that looks nice on paper but fails in implementation. Speaking of DLC, it came to my mind that we can only reach a collectible item on the DLC map with an apparatus we gained near the end of the game. In addition to these, another negative point I want to mention is the sound errors, especially when we start sliding from one place to another on wires, u can notice that the same sound goes into a loop. If u're someone who pays attention to details like me, this can get a bit annoying. I must also say that there r audio sync issues in some metal platform areas. Apart from this, another issue is that normally many games implement a mechanic known as Coyote Time, which slightly forgives late inputs to create a smoother experience for the player. The same mechanics r certainly available in this game as well but on the contrary, in the surfaces where Lara climbs with her axe, I witnessed many situations where the character dies or cannot complete the movement even in correctly performed actions. This was quite frustrating at times. Another system that I believe needs to be developed a bit better is the features we unlock from the skill tree with experience points. Since I've completed the game many times, acknowledging that I might be tolerating some of these with my own play style, I must also add the following: to unlock some skills, u need to have another skill that is conditioned as a prerequisite. And these things r so unrelated and non complementary to each other that when finally gain that skill, it's no longer useful to use it cuz u've already progresed in different ways. Another weak point in the game would be that the game is overly generous with ammo n resources, even on the hardest difficulty. So I never once felt pressured by resource management. And the items we can purchase from the merchant with ancient coins are somewhat attractive but the rewards from NPC missions are not. Always earning the same type of (bow) reward loses its appeal after a point. And I must also say that most of these missions are content padding. My main motivation for completing them was the related Steam achievement, not the rewards. Overall, these side missions feel reminiscent of the overly forced and unnecessary content often found in Ubisoft titles. As for the characters beyond Lara, I must say that the side characters and especially Jonah were written very superficially. Especially the characters in the position of the game's main villains r processed in such a clichéd way... Also, considering the weight of the story, the dialogues of friendly NPCs remain so empty and meaningless that they are disappointing in themselves, although they're not as nauseating as the dice losing NPC child incident in the next game in the series. When it comes to graphics, considering the year it was released and the available technology at that time, nothing negative comes to my mind. Although distant renders look a bit bland and pale, when graphics r considered as a whole this is rly one of the things this game is successful at. On the other hand, I'd have liked to hear more memorable music in such a game but unfortunately I think the soundtracks quite ordinary in this regard. But there is one track I absolutely adore: I Shall Rise, composed n performed by Karen O. for this game. Its rly among my favorites in game music. Well, I don't want to drag on at length about a game that most of the community already has a good or bad opinion about. I feel I’ve already said quite a lot about it. In the new generation Tomb Raider trilogy, this is definitely the most successful game in my opinion. So if u’ve read this far thank u for your time.
Expand the review
June 2025
Honestly didn’t think I’d get this hooked. Compared to the 2013 reboot, this one feels like it found its rhythm—less “survival horror,” more “Indiana Jones with a bow and a backpack.” Exploration is super rewarding. The tombs? Finally feel like actual tombs—clever puzzles, atmospheric design, and just the right amount of challenge. Combat’s fun, stealth is viable, and the gear upgrades make sense without feeling too grindy (unless you’re going for 100%). Story’s decent—not mind-blowing, but enough to keep me invested in Lara’s journey. Visually, it still looks amazing, even years after release. If you're into adventure games with a mix of puzzles, action, and exploration, this is a solid pick. Better than I expected—and one of the stronger entries in the series.
Expand the review
April 2025
Okay so first thing first... I'm totally biased towards the game, the "Tomb Raider" series has to be my favourite game series of all time. So we will talk about the pros first and of course there are few cons too, just one or two. PROS: This game's atmosphere is stunning you know things are serious when everything is dark and serious kind of tone. The world building is amazing, when the game starts we are in Syria exploring a tomb which was perfect and then the snowy mountains where it became even better, the swimming into shallow waters and drowning the enemy was perfect. The gun-play became more better and the tomb puzzles became even tougher and the puzzles were very well curated, this time the dev's gave us more freedom with the weapons customization, the weapon upgrade system and the crafting was well detailed. The combat was engaging and the side characters were fascinating, the voice acting was fabulous and the cinematic cut-scenes were amazing because the graphics was better in this game compared to the last one. The story is also very well written and the progression feels smoother and not rushed. The villain in this game had a better story and background and felt stronger compared to the last one who was just a "cultist". Overall the game was fantastic and so enjoyable you would love every moment in the game because the world is so gorgeous it's worth exploring. And the dlc "Baba Yaga" was a chef's kiss, perfect dlc. CONS: Last game "Tomb Raider 2013" you would have instantly felt an attachment toward Lara and would enjoy the emotions the character brings forward but in this game, I've played more than 40 hrs and still didn't feel the same attachment towards the character as I felt instantly in the previous game.. now that maybe subjective, but while everything around Lara changed and became more better and compelling she on the other hand remained same,, there was no character growth overall. What actually happened was that she lost more of her emotions, like in first game Lara cried, showed frustration which made her character show more depth but in this game it's very shallow, maybe because she became more strong with time, with the losses she overcame but seeing Lara all serious and show so little emotions just didn't feel right. Now this is all subjective and maybe it's all in my head but yeah that was all. Great game 10/10.
Expand the review
Feb. 2025
I can’t believe this game is almost a decade old. It’s absolutely stunning — visually and mechanically — as if it was released this year. I jumped into Rise of the Tomb Raider right after finishing the previous game, and the transition felt seamless. The gear remained mostly the same, with some upgrades. Here, Lara Croft is already an experienced adventurer, so most equipment is available from the start. With the updated graphics, it really felt like a better, stronger version of 2013’s TR Lara. However, rushing into this game immediately after finishing the previous one was a bit of a mistake. Don’t get me wrong, I really liked it. It’s visually beautiful, the story is decent, all the parkour/combat/puzzles present and accounted for. But the gameplay stayed essentially the same. I’d highly recommend taking a break between TR games to avoid falling into the “eh, more of the same” mindset. This game is about twice as big as its predecessor. More locations, more activities, more tombs, more enemies — literally more of everything. If you’re a completionist, it can get overwhelming fast when trying to explore every nook and cranny. Completionist Complain Corner For me personally, there’s way too much additional content. You’ve got the main story, main story “chapter” replays, co-op levels, solo and co-op challenges, one story DLC, and a few DLC modes (which are kinda separate replayable “dungeon maps”). While this certainly adds replayability, most of it felt uninteresting or grindy to me. In my opinion, the main story, "Baba Yaga", and "Blood Ties" offer the best experience and are more than enough. I also wasn’t a fan of the updated weapon upgrade system. Instead of just one gun or one bow, you now have 3–6 options for each. If you fully upgrade one rifle, you can’t just switch to another without starting the upgrade process from scratch. To be fair, on normal difficulty, you can ignore upgrades entirely and use any weapon at any time. The map is packed with activities, giving me strong Assassin’s Creed vibes, with tons of collectibles that can keep you playing for dozens of hours. Conclusion Rise of the Tomb Raider is a fantastic game. The fact that you can get it for as little as $5 is almost ridiculous. Definitely grab it if you see it on sale and save it for when you’re in the mood for an adventure! But give yourself some time after playing the previous TR game — you’ll appreciate the sequel much more without the risk of burnout.
Expand the review

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Frequently Asked Questions

Rise of the Tomb Raider™ is currently priced at 4.49€ on Steam.

Rise of the Tomb Raider™ is currently available at a 85% discount. You can purchase it for 4.49€ on Steam.

Rise of the Tomb Raider™ received 128,080 positive votes out of a total of 136,180 achieving an impressive rating of 9.28.
😍

Rise of the Tomb Raider™ was developed by Crystal Dynamics, Eidos-Montréal, Feral Interactive (Linux) and Nixxes and published by Crystal Dynamics, Feral interactive (Mac) and Feral Interactive (Linux).

Rise of the Tomb Raider™ is playable and fully supported on Windows.

Rise of the Tomb Raider™ is playable and fully supported on MacOS.

Rise of the Tomb Raider™ is playable and fully supported on Linux.

Rise of the Tomb Raider™ is a single-player game.

There are 13 DLCs available for Rise of the Tomb Raider™. Explore additional content available for Rise of the Tomb Raider™ on Steam.

Rise of the Tomb Raider™ does not support mods via Steam Workshop.

Rise of the Tomb Raider™ supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Rise of the Tomb Raider™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rise of the Tomb Raider™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 00:01
SteamSpy data 21 October 2025 07:45
Steam price 29 October 2025 20:47
Steam reviews 27 October 2025 23:59

If you'd like to dive deeper into the details about Rise of the Tomb Raider™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rise of the Tomb Raider™
  • SteamCharts - Analysis of Rise of the Tomb Raider™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rise of the Tomb Raider™ compatibility
Rise of the Tomb Raider™ PEGI 18
Rating
9.3
128,080
8,100
Game modes
Features
Online players
780
Developer
Crystal Dynamics, Eidos-Montréal, Feral Interactive (Linux), Nixxes
Publisher
Crystal Dynamics, Feral interactive (Mac), Feral Interactive (Linux)
Release 09 Feb 2016
VR VR Supported
Platforms
Remote Play