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ReCore: Definitive Edition on Steam

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From creator Keiji Inafune and the makers of Metroid Prime comes the ReCore: Definitive Edition, an action-adventure crafted for a new generation. As one of the last humans, forge friendships with robotic companions and lead them on an epic adventure through a dynamic world.

ReCore: Definitive Edition is a adventure, action and female protagonist game developed by Armature Studio, LLC and Comcept and published by Xbox Game Studios.
Released on September 14th 2018 is available on Windows, Steam Deck and Steam Machine.

It has received 1,537 reviews of which 962 were positive and 575 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 16.79€ on Steam, but you can find it for 3.11€ on Instant Gaming.


The Steam community has classified ReCore: Definitive Edition into these genres:

Media & Screenshots

Get an in-depth look at ReCore: Definitive Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 Version 14393.98 or higher required
  • Processor: Intel Core i5 3550 @ 3.3 GHz or AMD FX-6300
  • Memory: 8 MB RAM
  • Graphics: AMD Radeon R7 370 or NVIDIA GeForce GTX 660/570
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Sept. 2026
Dungeons & Robots Key features [*]Simple combat with QTE, [*]Amazing challenge areas, https://steamcommunity.com/sharedfiles/filedetails/?id=3806343666 So much sand... Generally, I liked ReCore. Very simple, engaging combat where you need to change/match attacking modes (colours) and sometimes play a mini game - ripping out a robot's core. Personally found its story meh (getting to a robot who is a threat to terra-morphing and mankind), but its dungeons were a completely different level. Replayed them with pleasure (and two specific chambers with anger). https://steamcommunity.com/sharedfiles/filedetails/?id=3804299611 Change them! One of the best moments in ReCore is that you can move your companions between different frames. There are 5 in total: a dog like, massive brawler, flying drone, octopus and a sand tank. Each has a unique ability, which you use for the story missions and solving exploration riddles/obstacle. You can only have two at the same time with you, which in turn means, you'll be forced to return to previous areas to either smash rocks, or fly up, or dig up smth and so on. Plus, different frame means different attack pattern! Experiment with that! https://steamcommunity.com/sharedfiles/filedetails/?id=3804691525 Core Dungeons As I mentioned, I liked the dungeons a lot. They are timed, they have combat, precise platforming, a bit of shooting hunt (cheeky coloured orbs hide in various corners!). But it's so awesome to chain a dash, jump, attach, jump, dodge spiked balls and repeat more moves just to reach a power gate or exit in time. Who build those trials, when or why? Dunno! But the completion is rewarding. Very nice game, played with KB/M with zero issues (noticed lots of people complained about its controls, but these were absolutely fine). Side activities are more fun to play, besides final mission locks you out if you don't explore enough.
42 hours played
Aug. 2026
This could be a 9/10, 15–20-hour indie game, but unfortunately, it's a 30–40-hour, playtime-padded AAA grind that finds new ways to annoy you every time you start having some genuine fun, and, depending on how much fun you have with the fun bits and how annoyed you get with the annoying bits, is a 7/10 at best but could also be as low as a 5/10. At its heart, it's another attempt at creating a hybrid of a Metroidvania platformer and a shooting-focused third-person action-adventure, and the result is the usual: something that leaves fans of either genre irritated, frustrated, and disappointed, at least occasionally. There are lots of things that are unique and interesting about this game: The corebots are a fantastic concept, and their implementation is fantastic, too. The combat, once it clicks (if it clicks at all), is unique, fast, flowing, and engaging, but never devolves into a sweaty git-gud grind. Mixing classic third-person shooting and dodging with the tug-of-war mechanic of core extraction gives the combat of this game a truly unique and memorable flavor, and I would like to see other game designers iterate on the tug-of-war bit in their games. The story could be interesting, but unfortunately, it's all tell and no show, and players who do not engage with the audio log collectible hunt will outright miss most of it. My personal motivation for starting and finishing this game was a long-term project to catch up on all those big original-Xbox-One-era Xbox Game Studios productions (on PC, where they aren't crippled by sub-1080p, 30-FPS-only presentation), and it's been the last title of that project and, almost certainly, the most flawed. However, it wasn't just a boring and dry gaming history lesson, as my playtime and achievements probably show; hence this thumbs-up review.
19 hours played
July 2026
Recore is a solid 3D platformer and collectathon. Controls and movement are tight and exploration is fun. Main heroine Joule and her robot companions are cute. Mixed rating is too harsh. Sure, the pacing could've been better, and in 20 hrs playthrough I had one crash and one minor visual bug, but other than that it's a good game.
28 hours played
July 2026
I wish this game got more attention. I love customizing my companions and would really like to see more of the world as the terraforming process progressed.
16 hours played
May 2026
ReCore: Definitive Edition honestly felt like one of those underrated games that had way more charm than I expected going into it. It’s not perfect, but there’s something about the mix of exploration, platforming, combat, and robot companions that kept me enjoying the adventure the whole way through. What hooked me the most was the world and atmosphere. The desert setting feels lonely but interesting, and exploring old facilities, ruins, and hidden areas constantly gave me that feeling of uncovering remnants of a failed future. The environments aren’t always massively varied, but the game still does a good job making the world feel mysterious. The robot companions are easily one of my favorite parts. Watching your little robotic crew grow stronger over time and helping you in combat or exploration adds a lot of personality to the game. Each companion has different abilities, and I ended up getting weirdly attached to them — especially after they saved me from getting destroyed by giant robots for the tenth time. The combat surprised me too. It starts off fairly simple, but once you begin juggling enemy shield colors, weapon types, dodging, and extracting cores during fights, combat becomes much more engaging. Some battles can get chaotic in a fun way, especially when multiple enemy types start jumping around the arena trying to ruin your survival plans. I also really enjoyed the platforming and exploration. A lot of areas encourage you to come back later with new abilities, which made progression feel rewarding. There were plenty of moments where I spotted something unreachable and immediately knew I’d eventually return just to satisfy my curiosity. The Definitive Edition definitely helped improve the experience too. Load times, performance, and extra content made the game feel much smoother and more complete compared to what I heard about the original release. That said, the game definitely has some rough edges. Backtracking can become repetitive, some dungeons feel longer than they need to be, and the combat occasionally gets a bit too messy when the camera and enemy spam decide to work together against you. But honestly, the game’s charm carried a lot of that for me. There’s something genuinely enjoyable about traveling through this ruined world with your robot companions while slowly becoming stronger and uncovering more of the mystery behind everything. For me, ReCore feels like one of those AA games that may not be flawless, but has enough heart, creativity, and fun gameplay ideas that I ended up enjoying it far more than I expected.

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Frequently Asked Questions

ReCore: Definitive Edition is currently priced at 16.79€ on Steam.

No, ReCore: Definitive Edition is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, ReCore: Definitive Edition received 962 positive votes out of a total of 1,537 achieving a rating of 6.12.
😐

ReCore: Definitive Edition was developed by Armature Studio, LLC and Comcept and published by Xbox Game Studios.

Yes, ReCore: Definitive Edition is playable and fully supported on Windows.

No, ReCore: Definitive Edition is not playable on MacOS.

No, ReCore: Definitive Edition is not playable on Linux.

Yes, ReCore: Definitive Edition is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, ReCore: Definitive Edition is playable and fully supported on Steam Machine.

No, ReCore: Definitive Edition does not support VR.

ReCore: Definitive Edition is a single-player game.

No, ReCore: Definitive Edition does not currently offer any DLC.

No, ReCore: Definitive Edition does not support mods via Steam Workshop.

No, ReCore: Definitive Edition does not support Steam Remote Play.

Yes, ReCore: Definitive Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ReCore: Definitive Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 13:08 UTC
SteamSpy data 26 October 2026 05:17 UTC
Steam price 27 October 2026 19:58 UTC
Steam reviews 20 October 2026 16:05 UTC

If you'd like to dive deeper into the details about ReCore: Definitive Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ReCore: Definitive Edition
  • SteamCharts - Analysis of ReCore: Definitive Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ReCore: Definitive Edition compatibility
ReCore: Definitive Edition PEGI 12
Rating
6.1
962
575
Game modes
Features
Online players
4
Developer
Armature Studio, LLC, Comcept
Publisher
Xbox Game Studios
Release 14 Sep 2018
Platforms
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