ROBOBEAT on Steam - User reviews, Price & Information

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Keep your trigger finger on the pulse! In rhythm shooter ROBOBEAT, you'll play as Ace - a bounty hunter on a mission to capture robot-gone-rogue Frazzer in his ever-shifting lair. Wall run, slide, and shoot to your own beat using the in-game custom music editor, blasting through Frazzer's armies!

ROBOBEAT is a action roguelike, rhythm and fps game developed by Simon Fredholm and published by Kwalee.
Released on May 14th 2024 is available only on Windows in 16 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Portuguese - Brazil, Italian, Polish, Spanish - Latin America, Turkish and Filipino.

It has received 1,606 reviews of which 1,526 were positive and 80 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 10.71€ on Steam with a 45% discount.


The Steam community has classified ROBOBEAT into these genres:

Media & Screenshots

Get an in-depth look at ROBOBEAT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: Intel Core i3-4150 | AMD FX-4300
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 580 | AMD Radeon HD 7870
  • DirectX: Version 12
  • Storage: 3.5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
So far the best iteration I've played of the fairly new "rhythm game FPS" genre. With fantastic movement mechanics, satisfying weapons/items and cool music, this game really stood out in this genre for me. High recommend.
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Nov. 2024
A very well developed rhythm based game. Rhythm games are my favorite and i hold them dear to my heart for i have a deep passion of music. The fact that this game allows for you to import any song of your own preference is ever so captivating and made the experience WAY more enjoyable. You can set the BPM (Beats Per Minute) of your songs to sync them to the beats also allowing you to play at the speed of your liking to ride with the rhythm as you play. The mechanics of the game are pretty simple and easy to get used to. If you enjoy music while gaming then I highly recommend this game because you really get to experience the feeling of being immersed into the game.
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Aug. 2024
One of the best games I've played in a while. it's fast paced, there is lots of variety with the weapons, and not to mention the fact you can import your own music from YouTube, spotify ect. The Enemies are well balanced, the guns are great, and no room feels "too hard" or "too easy" (that's just my opinion though), ROBOBEAT has the same kind of vibes as the game "ULTRAKILL" but as a rhythm shooter. Be warned, this game is very addicting so play at your own risk (jk) 10/10 game, would recommend this game 100%
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July 2024
This game is an absolute gem, combining rythm based shooting to a style based frame work akin to Ultrakill. And with the addition to add your OWN music makes this almost infinitely replayable (if different music is enough to keep you coming back). While I do have some gripes with how not all weapons have as many options as some others to style with (heck the Revolver gets a unique 360 multiplier that makes it even better for getting points) I would still recommend this game in a heartbeat
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July 2024
it's fun i like the game overall positive: as someone who played BPM and has couple other rhythm games, I think the rhythmic elements were incorporated well, and the automatic beat placement thing for custom songs worked well enough most times. I adore the thing where you can change the song any time. somewhat negative: I have been having an overall good experience with the game, but design-wise practically every weapon doesn't reward parrying as much as the usual headshot revolver does. As someone who can parry consistently and hit headshots, I often don't see much reason to swap off such as weapon, as the others feel somewhat gimmicky (excluding the sword, it's fun to dodge around with that thing) . For context with the ability to parry, I P-ranked P-1 on Brutal in Ultrakill. (no dice on P-2 so far though lol) When you hit a parry and have the headshot revolver equipped, you can charge it twice and fire to deal a crap ton of damage to nearly every enemy in a considerable cone around your view. It's to the point that I was able to get by through just parrying barrels and the very easy eyeballs, then pressing three buttons to deal with more than half of the wave. Compared to that, every other weapon feels underwhelming; Oftentimes, I'll replace my revolver with something else, only to realize in the very next room that my parries had lost around 60% of their effectiveness. I understand that it is by nature a skill weapon, but why must every other weapon only have a single combo where parry is involved? Their parry combos often deal either middling damage in a larger group or large damage to 1-2 enemies; It feels weak. Maybe include more combos that involve charging before parrying?? Random gripes and suggestions: The dash doesn't seem to recharge often enough to be used on every other beat. ^ Tying into that, please make every cooldown based on beats instead of seconds. For the custom songs, please allow us to group cassettes into albums or something. The way it is, I've got Clustertruck music being mixed up with Crypt of the Necrodancer, which makes it annoying to find the song I'm looking for. ^ Also, put a place where we can describe the BPM, so I don't have to include it in the song title. Something that rewards you universally for having a beat streak. More weapons that offer a greater reward for getting a kill with them. Make the ricochet gun deal comparable damage to the headshot revolver. More interesting shop (perhaps you could purchase minor-ish stat buffs or something???) Guarantee against getting duplicate quick cooldown starting weapons (Two headshot revolvers, for example) Early-game difficult challenge rooms, like the ones in BPM where you pull a lever to summon enemies in exchange for more rewards. More transparency about what it is you're unlocking. While the movement is fine as-is, there are some mechanics that I wish were there: Slide-jumping. (._. please) More transparency on the amount of air-jumps and wall-jumps you have remaining. Some form of B-hopping, like crouch-jumping. Swinging grapple hook instead of just pulling you to a point. Shooting the ground to achieve a higher jump. More apparent stamina bar or removal of the mechanic entirely. If crouch-jumping were to be added, it would be nice if doing it out of a slam gave you a lot of horizontal velocity. Also, I like all the little beat indicators you can pick from. I like the difficulty of using no beat indicator (The Professional) , but it was fun to play around with them. yes im neurodivergent lol how could you tell
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Frequently Asked Questions

ROBOBEAT is currently priced at 10.71€ on Steam.

ROBOBEAT is currently available at a 45% discount. You can purchase it for 10.71€ on Steam.

ROBOBEAT received 1,526 positive votes out of a total of 1,606 achieving an impressive rating of 9.01.
😍

ROBOBEAT was developed by Simon Fredholm and published by Kwalee.

ROBOBEAT is playable and fully supported on Windows.

ROBOBEAT is not playable on MacOS.

ROBOBEAT is not playable on Linux.

ROBOBEAT is a single-player game.

There is a DLC available for ROBOBEAT. Explore additional content available for ROBOBEAT on Steam.

ROBOBEAT does not support mods via Steam Workshop.

ROBOBEAT does not support Steam Remote Play.

ROBOBEAT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ROBOBEAT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 04:05
SteamSpy data 12 June 2025 01:32
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:45

If you'd like to dive deeper into the details about ROBOBEAT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ROBOBEAT
  • SteamCharts - Analysis of ROBOBEAT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ROBOBEAT compatibility
ROBOBEAT
9.0
1,526
80
Game modes
Features
Online players
27
Developer
Simon Fredholm
Publisher
Kwalee
Release 14 May 2024
Platforms
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