RONIN: Two Souls CHAPTER 1 on Steam - User reviews, Price & Information

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Create your own adventure with Kenji who wants to be a samurai and is trained for it. But beware, you might go out on your own way in this path, it is entirely up to your choices. Can someone else’s desire of revenge lead your purpose and choices? Or, does he decide that?

RONIN: Two Souls CHAPTER 1 is a open world, rpg and atmospheric game developed and published by M11 Studio.
Released on May 27th 2021 is available only on Windows in 4 languages: English, Turkish, Simplified Chinese and German.

It has received 301 reviews of which 238 were positive and 63 were negative resulting in a rating of 7.4 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified RONIN: Two Souls CHAPTER 1 into these genres:

Media & Screenshots

Get an in-depth look at RONIN: Two Souls CHAPTER 1 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit | Windows 8.1 64-bit | Windows 10 64-bit
  • Processor: i3-3110M 2.40GHz | AMD A8-3550MX
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 710M | AMD R7 M260
  • DirectX: Version 11
  • Storage: 8+ GB available space
  • Sound Card: DirectX 11 Compatible
  • Additional Notes: Video Preset: Lowest (720p) | 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2023
It has rpg elements, cool atmophere and nice easter eggs but thats about it, combat is shallow for now and writing is pretty meh. I am still hopeful for its future.
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June 2021
Reminds me of Way of the Samurai 3 a little bit. Not a bad short game if you in to medieval Japan and Samurai and real Ninjas. on the movie kind.
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April 2021
Very beautiful and slow-moving game, set in a pseudo ancient Japan. The combat baffled me the first few times, but then I figured it out and it turned out to be very simple. Inventory management is challenging, since you start out with just a handful of slots, but the biggest challenge (for me) is the English translations of dialog. NPCs often say things awkwardly, and sometimes they simply don't make any sense. But exploring the island is addictive, and I found it hard to put down.
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March 2021
Played through the whole first Chapter. Positives: - The combat and equipment system in this game is very good. - I really liked exploring the island and having random encounters where I have to make decisions. - The graphics are great, there are some things to be fixed yet, but this is an early access game! - The story is good and has you wanting to explore more and get to know the whole story. What can be done better: - The walking feels a bit chunky, especially with the carts. Issues I had: - The voice acting was in Turkish which broke my immersion, but since this game is in Early Access, hoping either English or Japanese voice acting will come at full release! - The face of Kenji is almost not animated which ruins cutscenes. - 'Easter eggs' like Among us references, just break the whole immersion. Accessibility: - Can be played with a Keyboard+Mouse or Controller. - V-Sync can be enabled. - No colorblind option. Check my other reviews over at [url=https://store.steampowered.com/curator/38844457-Bottled-Tastes/] BottledTastes Curator Page
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March 2021
Spent about 3 hours in this game and finished the part that game offers. I've got some notes through the game. First of all, devs of this game really put an effort there. I am trusting them that they are going to consider all the comments about the game and try to make best of it. I am an rpg player, I like wandering around, going to everything I see interesting. Most importantly, I. NEVER. MISS. A. CHEST. I am saying this because I like this genre. And this game is about to achieve it. I'll not categorize my thoughts as pros and cons. I'll just talk about the game. They actually worked for the cinematics. This is an upvote from the start. Turkish dub is great. It has soul, character. Not all the dialogs have narration but this is something we see in lots of the rpg games. World looks nice, I liked running around and discovering. For a moment my eyes looked for animals around the world but it didn't bother me much. We need to find some colorful feathers for expanding our backpack in the game. Maybe we can go hunting to gather them, if they put animals. But this might get the game out of it's purpose. This is not a survival game after all. Just saying this because, we might need more things to get busy with around the world other than the quests. Also, I think we need a compass in the hud. I find myself looking at the map too many times to see where I am headed. I know they are gonna work on the characters so I am not gonna talk negative about them for now. Fighting system needs some improvements. I never cared for my equipment or the enemies' health or level. Almost never used blocking. I just choose the stance that I use everytime and hit while enemy is aproaching. Win every time. I think they can add some other parameters to fights. Enemy changes their stances maybe and we make our move according to that? I don't know, it's not my business but I expect an improved fighting system. I like how you can decide to act against an npc. I saw a pirate guy, I had my chance to attack him but instead, I wanted to talk to him and things went different with a side quest. Also game has some easter eggs and jokes around the world. They were entertaining. I played end of the game twice with different dialog options with Kai. One of them has another joke about todays world. Some other things from my notes: -I think we need an option to eat foods without taking them in our bag. Bag management is a thing in this game and I wouldn't want to drop something, take the food, eat it, take the item you dropped back. -I played it with my controller. When I open loot menu, it drops the first item in the bag. Opening loot and dropping item use same button. Game continues to keep that button active after opening the inventory menu, so it drops it. I had to use my keyboard when I needed to go for looting. -Another controller problem: When I wanted to walk and push my left stick a little, character moves with the same running animaton but slowly like an old man. Kind of funny, but it takes you away from the atmosphere. -Active quest indicators are not visible if you are not looking at the right direction. I think at least we should see them as little dots or only the distance number when we look away from the quest directory. So we don't have to turn around and look for the quest mark everytime I get another quest. -Game stays in fps mode after a dialog. -Last one, inventory needs a compare system when we are looking for the equipment's stats. Especially on the loot menu. I have to go back to my inventory and see my equipments stats and go back to loot to compare them. Now, About some negative comments that I saw. I want to talk about them to make things clear for those who read their comments. What were you expecting really when you play beginning of a early access game when you say "it's just about helping people in the village."? Seriously, I am sure these guys never went for to the end of the game. What do you want? An epic and strong character at the beginning in an rpg game? Name one rpg game that you are like a boss and kill everyone and do epic quest at the start of your game. Have you guys forgotten that you delivered some shitty vegetables and stuff to High Hrotgar, 7000 steps above in Skyrim? Helped a cat to run away from Fort Joy in Original Sin 2? Dealed with Dandelion's messes in Witcher games? This is a beginning of a story, I don't know if it is going to be good or bad. It has to start somewhere. And it actually did at the end of the early access. Anyways, liked the game and enjoyed it. Price is good. Needs some more work and I want to trust that devs are gonna improve it.
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Frequently Asked Questions

RONIN: Two Souls CHAPTER 1 is free to play on Steam.

RONIN: Two Souls CHAPTER 1 is not on sale because is already free to play on Steam.

RONIN: Two Souls CHAPTER 1 received 238 positive votes out of a total of 301 achieving a rating of 7.39.
😊

RONIN: Two Souls CHAPTER 1 was developed and published by M11 Studio.

RONIN: Two Souls CHAPTER 1 is playable and fully supported on Windows.

RONIN: Two Souls CHAPTER 1 is not playable on MacOS.

RONIN: Two Souls CHAPTER 1 is not playable on Linux.

RONIN: Two Souls CHAPTER 1 is a single-player game.

RONIN: Two Souls CHAPTER 1 does not currently offer any DLC.

RONIN: Two Souls CHAPTER 1 does not support mods via Steam Workshop.

RONIN: Two Souls CHAPTER 1 supports Remote Play Together. Discover more about Steam Remote Play.

RONIN: Two Souls CHAPTER 1 does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for RONIN: Two Souls CHAPTER 1.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 11:07
SteamSpy data 22 January 2026 16:23
Steam price 28 January 2026 11:07
Steam reviews 28 January 2026 14:03

If you'd like to dive deeper into the details about RONIN: Two Souls CHAPTER 1, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RONIN: Two Souls CHAPTER 1
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RONIN: Two Souls CHAPTER 1 compatibility
RONIN: Two Souls CHAPTER 1
Rating
7.4
238
63
Game modes
Online players
0
Developer
M11 Studio
Publisher
M11 Studio
Release 27 May 2021
Platforms
Remote Play