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SANABI on Steam - User reviews, Price & Information

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SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.

SANABI is a pixel graphics, story rich and action game developed by WONDER POTION and published by NEOWIZ.
Released on November 08th 2023 is available only on Windows in 11 languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain and Spanish - Latin America.

It has received 35,954 reviews of which 35,011 were positive and 943 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 12.49€ on Steam, but you can find it for 4.07€ on Gamivo.


The Steam community has classified SANABI into these genres:

Media & Screenshots

Get an in-depth look at SANABI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
July 2026
SANABI – One More Leap I've never been much of a fan of 2D or pixel art games, especially on a large screen. After getting a Steam Deck, though, I thought, "This might be the perfect device for games like these." The very first game I tried was SANABI, purely because a friend recommended it. I went in completely blind no gameplay videos, no reviews and I'm so glad I did. The gameplay is fantastic. It's smooth, responsive, and incredibly satisfying to master. Every level feels thoughtfully designed, whether you're simply trying to reach the end or chasing faster times. I had an absolute blast learning its movement mechanics and eventually clearing Legend Difficulty. As great as the gameplay is, what stayed with me the most was the story. It's been a long time since I was this invested in a game's narrative. Unexpected twists, emotional character arcs, mystery, and excellent pacing kept me hooked from beginning to end. The biggest surprise, however, was how much SANABI changed my perspective. I've never been particularly interested in cyberpunk settings or pixel art, yet this game completely won me over. Its vibrant art direction, expressive animations, and atmosphere work together so well that I couldn't imagine the game looking any other way. It genuinely made me appreciate an art style I had overlooked for years. On the Steam Deck OLED, SANABI runs flawlessly right out of the box with no tweaks required. The only thing I'd recommend is capping the refresh rate to 60Hz to get a little more battery life. Other than that, it's pretty much the perfect handheld experience. This feels like one of those rare games where a studio drops an absolute masterpiece, earns a devoted fanbase and then disappears into the shadows, much like Katana ZERO. Amazing game. Much love. <3
14 hours played
June 2026
Not gonna lie I bought this game with intention of writing something like >mom can we have katana zero dlc >we have katana zero dlc at home >katana zero dlc at home And look at me now - after I swallowed the whole game in one go, and now sitting here crying like a little girl. What a pleasant surprise. TL;DR Game is good, despite everything would still recommend. Visuals, Narrative - 10/10, Gameplay 6-7/10 If you set emotions aside, the gameplay is probably the game’s weakest aspect. Not much to say about the stunning visuals and amazing story - it's peak, so I'll focus on the gameplay. I beat the game on “Veteran” without any major issues, but even toward the end, I still had trouble controlling my character the way I wanted to. The concept of building the entire game around the hook is a cool idea, but unfortunately, in this case, the execution was kinda clunky. First of all, I think it was a big mistake to limit the maximum speed. Usually, in movement-based games that feature a hook, you really want to play as fast as possible. You’re supposed to be eager to testing just how fast you can go, and when you, as a player, improve your skills and figure out how to do chain dashes and the like, that fast, fluid gameplay becomes your reward. But here, it’s all a bit of a letdown—there are supposedly large rooms you can fly through, but the game basically takes you by the hand and says, “No, no, that’s not how we do things here, bro.” Second, the aiming. As I understand it, this was done to make the game playable on a gamepad, but man, it’s such a nuisance. Your hooks constantly fly off to the wrong place, which makes everything less consistent, decision making degrades in favor of spamming. Third, the additional movement skills are meh. Throughout the whole game, I had the feeling as if a lot of the jump puzzles weren’t designed with these skills in mind. Very often you get stuck somewhere, accidentally launch yourself into traps in places where you thought you’d be able to slip past them using one of the skills because you were off by 1mm, and so on. To sum it up, the movement lacks a certain fluidity, I guess. The enemies in the game aren’t particularly impressive either; in the first half of the game, they feel completely out of place because they pose no threat at all - they die in a single hit and hardly ever play a role in the jump puzzles. The latter issue was more or less fixed only toward the very end of the game, where you rush through the screens quickly and the enemies are more like an extra jump. The bosses are better on one hand, but then there's Major Song. This is probably one of their worst boss battles I've seen in recent memory, in terms of dev-to-player communication. The boss's moveset is okay; some attacks are annoying, but overall, nothing too extreme. But how does the game communicate to the player what to do with the boss? At first, you just jump, dodge, and try to learn her attacks, but then you realize you can't attack; you simply cannot target her like the previous enemies. You jump around more and suddenly notice a second of opportunity to press an attack, and the boss is highlighted during this time (like some bosses' weak spots from before). What's the first thing that comes to the player's mind? Well, they probably want me to hit this tight attack window; she's probably the last boss, after all. So, you hit the timing aaaand... get slammed into the ground. Because of the animation, it's not even clear who hit whom at first. You don't expect a catch there because this has never happened before, but then you start hitting the right timing again and again, and the boss slams you into the ground again and again. It might seem like nothing special, but the thing is, these counterattacks can't kill the player, unlike other attacks. So, the next thing that comes to mind is: since I'm not dying from this attack, that must be the dev's intention, and maybe I just need to hit the right timing more? What a cool concept: the game leaves you at 1hp and you have to hit very difficult timings multiple times without taking a single hit from the boss's random attacks. Wow! Except it turns out that's not true at all, and the boss can be killed with one hand, eyes closed, using a dash in the air, which I'd already forgotten about. I probably spent 40 minutes on this boss trying to brute-force her like that, it's was not a very fun time I'd tell you that. This is a perfect example of how not to communicate with a player within a game. . Another complaint I have is the rather tedious platforming sections near the end, between the flashbacks sections that seemed unnecessary long and just took me out of the mood . I couldn’t find a better place to mention this, so I’ll put it here lol. After reading all of the above, you might think I didn’t like the game, but no—quite the opposite, in fact. Even with all its flaws, I still thoroughly enjoyed playing through it, I even wrote a review, like first in years wtf? I focused on the cons just because I think this kind of feedback will be more useful to the developer, and I also don’t want to spoil the good parts for other people.
11 hours played
March 2026
I went into this game not expecting much on the story front, and playing through the beggining of it I still didn't feel like it was going anywhere crazy, maybe just a cool reveal, but in the end I got the most emotional a game has ever made me, full on ugly crying, just for that I have to post this review The story is exceedingly good for what I would ever have expected from a platformer like this, I cannot recommend it enough, play it
10 hours played
Dec. 2025
This game needs to be made into a movie. The story is unreal. it has ups and downs, sad parts, beautiful moments, crazy plot twists. I cannot recommend this game enough!
16 hours played
Dec. 2025
My friend recommended me this game and so I was like "Oh alright! it seems pretty fun I'll check it out" and honestly I'm a sucker for game with grappling hook mechanics so it was definitely a steal for me. What I didn't expect is that for a game as simple as this, that I would be emotionally invested and eventually bawls my eyes out. In my 20 years of life I have barely cried over pieces of media, maybe like 2-3 times. And frankly this is the hardest I've cried at any sort of media, thank you for making this masterpiece Invader 303, it might not be a crazy game but for how it made me feel it definitely is my top 1 this year easily.

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Frequently Asked Questions

SANABI is currently priced at 12.49€ on Steam.

No, SANABI is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, SANABI received 35,011 positive votes out of a total of 35,954 achieving an impressive rating of 9.54.
😍

SANABI was developed by WONDER POTION and published by NEOWIZ.

Yes, SANABI is playable and fully supported on Windows.

No, SANABI is not playable on MacOS.

No, SANABI is not playable on Linux.

SANABI is a single-player game.

Yes, there are 2 DLCs available for SANABI. Explore additional content available for SANABI on Steam.

No, SANABI does not support mods via Steam Workshop.

No, SANABI does not support Steam Remote Play.

Yes, SANABI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SANABI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 14:13 UTC
SteamSpy data 24 July 2026 04:26 UTC
Steam price 28 July 2026 18:33 UTC
Steam reviews 27 July 2026 09:49 UTC

If you'd like to dive deeper into the details about SANABI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SANABI
  • SteamCharts - Analysis of SANABI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SANABI compatibility
SANABI
Rating
9.5
35,011
943
Game modes
Features
Online players
33
Developer
WONDER POTION
Publisher
NEOWIZ
Release 08 Nov 2023
Platforms
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