Secret World Legends on Steam - User reviews, Price & Information

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Secret World Legends is a story-driven, shared-world action RPG that plunges players into a shadowy war against the supernatural, where ancient myths and legends cross over into the modern day.

Secret World Legends is a mmorpg, massively multiplayer and lovecraftian game developed and published by Funcom.
Released on July 31st 2017 is available only on Windows in 3 languages: English, French and German.

It has received 9,060 reviews of which 6,104 were positive and 2,956 were negative resulting in a rating of 6.6 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Secret World Legends into these genres:

Media & Screenshots

Get an in-depth look at Secret World Legends through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 / Windows XP (SP 1) / Vista (SP 1) / Windows 7 (SP 1)
  • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
  • Memory: At least 2GB RAM for Windows XP / 3GB Ram for Windows Vista and Windows 7
  • Hard Disk Space: 6.4GB Download (13.7 on Disk)
  • Video Card: nVidia 8800 series 512 VRAM or better/Radeon HD3850 512MB or better
  • DirectX®: 9.0c
  • Sound: DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
The original game was epic. I loved this game, but I came in late, right before the swap-over to "Legends". Before, it was a buy to play, with boosted elements w/ monthly sub. They had a "permanent subscription" plan, which I purchased just weeks before they discontinued it (because they swapped to Legends and the f2p garbage that now exists). I didn't know they were working on "Legends" and that they were going to kill the original. Only a fraction of my stuff transferred over (thanks for wiping my cash investment) to the new game and that's the minimal issue. The original had a skill wheel, you could think of it as a talent tree, where you could pick so many skills from the wheel at any one time. By mixing and matching skills you became a different class. This made it somewhat of a steep learning curve, but it was a FUN learning curve, and made each character unique. This was my favorite feature of the game (beside story, which I'll get to). After the swap to "Legends" they cut it to a skill path, where you could only pick individual weapons and then had to pay to swap to other weapons or reset talents, etc. I'm writing from memory, as I haven't played in quite a while. Regardless, the combat system and UI interface and control setup all changed for the new version, and it wasn't a good change. They tried to make it like a fps game, but w/ mmo style buttons. It wasn't a good change. It's not complete trash, it just isn't as good as it was. Update: So, I've played again since writing this review, spending some time on both The Secret World and Secret World Legends. I've noticed some of the major changes to skills and classes (such as blood magic not being able to spend health to cast when out of resources). The Skills: The wheel of the old let you pick and purchase skills on the wheel as you choose and as you spent enough points you could move up to "level 2" of the wheel and pick from those skills. The path, however, requires more of a buy this skill then this then this and so on. You still get somewhat of a skill choice, and you can still ultimately use skills and passives (I'm mixing up the technical terms here) as you wish, once you've unlocked them. The Combat: The original is more of an MMO style combat with the ability to swap to fps style of combat with auto targeting. Legends swapped it so that the fps format is the primary by default and mmo style combat doesn't really work the same as it used to. But I'm not actually against this as much as I was with the initial change (I don't like change q.q). This does work, and it's somewhat clunky, but it's a little better for control. They changed the resources for combat (mana, vs energy, etc.) and added stuff like shotgun shells that reload and heat resources for elemental, and corruption for blood magic and so on. The resources change is actually pretty slick, because it requires more finesse when fighting. The Graphics: We were told Legends would have updated graphics. It does. But it doesn't. The models are still the same models, just smoothly rendered. I think this was my biggest grief with Legends, (well beside them not passing over all my costumes I paid for), because the character models are still just as glitchy. If making a new game, why not fix the glitches??! *cough* Ark *cough*. Buuuut they are a touch better-looking at least. I guess. The Pay-to-Win garbage: I lied, this is the absolute worst aspect of this game. Want more Ability Points? spend money! Want more Skill Points? Spend money! Want to run faster? Spend money! and on and on and on. Loot chests in dungeons? Require fkn keys! If you pay to sub, you get 1 key per day (not unlimited, cheapskates). You can buy 25 keys for like 15 bux. wtf. Everything is overpriced. EVERYTHING. This, I think, is what absolutely killed this game. Killed dead. I hate it. Whatever jerk wad thought this was a good idea should've been fired, or downgraded to janitor, or something horrible, because their greed killed this game. The story is what brings me back every now and then. It's like X-Files meets Zombies meets Aliens meets Stargate. It's dark, it's horror, it's gruesome, it's amazing. You can still download the original and play as well at least, which I do sometimes (usually), since I have all my stuff over there (I think). The story line for the original is amazing. I loved it. Starts with some zombie infestations and moves into supernatural stuff, and it's just a ton of fun, even if it looks goofy af. The quests were story driven, with some mystery/investigation type quests that have no guidance, just a little bit of info and a need for lore understanding to sniff it out (google also exists if you need help, naturally). But if you wanted to do the research yourself, you could do it, and it was brilliant. There's some creepy story in there, stuff that gives the creepypasta feels with hints of backroom (before backrooms) and bizarreness. The story has changed in places, cutting some and adding others, so there's some plot holes now as a result. I will still recommend the game, because I think it's worth a play through, and the last time I played, there were still a number of people actually playing (I don't think the original still shows up in steam stats). What I would love to see, now that they've got an income again from the Dune series, is a remake of THE ORIGINAL (maybe even Legends), with new graphics interface and better character models, etc. I think it would fly if they actually put some love into it. There's good money hidden here, they're just letting it rot, and that's gd heartbreaking. Hell, I'd love to see them just resume work on the game, kill the p2w elements and bring the stupid price jacking down to nickle and diming (especially in this economy jfc). Even a small team doing little fixes and updating, I think they could breathe life back into it and bring back the fun of The Secret World.
Expand the review
May 2025
I preferred classic, but there's something awesome about either version of this game. Kind of a D20 Modern third-person mmo variant of Planescape Torment. Highly recommended as something to play on the side when you need a change of pace and have the time and patience to challenge yourself, explore, listen closely, watch even more closely, read and occasionally shop. If you rush your way through it, I guarantee you'll be disappointed. Otherwise I believe you'll at least find it rewarding if not outright thoroughly enjoyable, like I have.
Expand the review
March 2025
This is far and away one of the best games I've ever played, even with the Legends version. Legends has some extra content and rebalances most of the game for single player, though it is also missing content, is absolutely predatory in its monetization, and removes some of the more interesting mechanics which set the game apart from other mmos of the era. However, I still recommend it to anyone who enjoys a good secret society story. The world and quests are this game's strongest points, as all of the sidequests given by npcs have accompanying fully voiced cutscenes, and many npcs have additional voiced dialogue in a simple tree system. The world is also vibrant with many varieties of mythos and conspiracy represented. There is also a good amount of variety to the missions, including vehicle sections, gimmick fights which replace all your skills, stealth sections, wave defense, heists, puzzles, and of course the ARG elements. Many complain about the ARG stuff, but that first quest most people complain about is a little more obtuse than most of the investigation quests in the game. If I had to list a major complaint other than the monetization, it's that the endgame content is not really worth it. Finding a group is difficult due to the low playerbase and there are only two raids. You also need to optimize your build in ways that the story never requires of you, so you could be quite unlucky and end up having to re-upgrade from scratch a whole new weapon category which is quite expensive. It's also quite depressing that the final piece of content ends on a bit of a cliffhanger. There's not much to the social aspect either; I quested with a random maybe twice in my playtime. There's just no reason to interact with most players via other means than the auction house till endgame. All of that being said, the presentation and story make the experience more than worth it by themselves, and I strongly recommend the game to anyone remotely interested in the concept. Even though I consider Legends the inferior version, it's still absolutely worth playing and you will never find anything else like it.
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Aug. 2024
I've been playing this game for years and years, back before it even changed to Secret World Legends. It's the most involved story of any MMO I've ever played, the most creative and engaging narrative and storylines for quests. The gameplay is nothing exciting, early 10's MMO fare, with quite a bit of customization options in terms of breadth but not depth. The microtransactions can be killer, but it's far from pay-to-win, more of pay-to-rush. I thoroughly recommend playing it, and supporting the game by becoming a patron for a month or two - play through the main story, enjoy the plot and the writing, and dream about what might have been.
Expand the review
July 2024
Played this before steam too during the launch and then also during the pivot to the FTP model. I will say that the lore, world building and story is amazing. It's a super single player game. But the MMO aspect sucks. This would've been better as a Mass Effect/Bioware type of instanced rpg. But it's ait I guess, since you can play it for free now and experience the story.
Expand the review

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Frequently Asked Questions

Secret World Legends is free to play on Steam.

Secret World Legends is not on sale because is already free to play on Steam.

Secret World Legends received 6,104 positive votes out of a total of 9,060 achieving a rating of 6.63.
😐

Secret World Legends was developed and published by Funcom.

Secret World Legends is playable and fully supported on Windows.

Secret World Legends is not playable on MacOS.

Secret World Legends is not playable on Linux.

Secret World Legends is a multi-player game.

Secret World Legends features PvP mode where you can test your skills against other players.

There are 3 DLCs available for Secret World Legends. Explore additional content available for Secret World Legends on Steam.

Secret World Legends does not support mods via Steam Workshop.

Secret World Legends does not support Steam Remote Play.

Secret World Legends does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Secret World Legends.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2025 07:28
SteamSpy data 21 July 2025 17:55
Steam price 26 July 2025 07:28
Steam reviews 29 July 2025 00:08

If you'd like to dive deeper into the details about Secret World Legends, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Secret World Legends
  • SteamCharts - Analysis of Secret World Legends concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Secret World Legends compatibility
Secret World Legends
6.6
6,104
2,956
Game modes
Multiplayer
Online players
48
Developer
Funcom
Publisher
Funcom
Release 31 Jul 2017
Platforms