Shadow Legend VR on Steam - User reviews, Price & Information

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Shadow Legend is an exploration-RPG exclusively designed for VR where you play as the Grand Master of the Knights Templar in a story-driven medieval crusade. Freely explore densely filled worlds and use your sword, bow, and magic skills to save your kingdom from the destruction of Lord Adaroth.

Shadow Legend VR is a adventure, rpg and action game developed and published by VitruviusVR.
Released on March 07th 2019 is available in English only on Windows.

It has received 536 reviews of which 418 were positive and 118 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Shadow Legend VR into these genres:

Media & Screenshots

Get an in-depth look at Shadow Legend VR through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD equivalent or greater
  • DirectX: Version 11
  • Storage: 18 GB available space
  • VR Support: SteamVR or Oculus PC. Standing or Room Scale
  • Additional Notes: VR Headset required, 2x USB 3.0 ports

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
May 2026
How am I still finding good games seven years after their launch? I like this. Graphics and effects are great. Other comments mention bad fighting, but I found that this fighting is the only ai that have successfully blocked my arrows and sword attacks! They are quick with dodging too! Yes, you do spend more time finding loot than fighting, but in this game the atmosphere and environment make looking for loot quite adventurous. I have more coins than I can possibly need, but I still enjoy looking for them.
5 hours played
April 2026
Got this game on sale and loved it. There's not a lot of content though, I thoroughly explored every area and got most objectives and runes and it took me less than 5 hours. Absolutely worth it on sale but I don't feel like there's enough content to justify full price. There are a lot of cool potential mechanics like crafting and weapon repair that you never actually need to use after the intro. I wish the Dev would add a mode where you could actually make use of everything. There's even the ability to grow crops but it has no use that I can find.
5 hours played
March 2026
Before starting this review , I need to clear up a few things. Buying this game was actually a bit of a difficult decision for me. I hesitated several times because I saw a lot of people praising it, but also many saying it was disappointing or not what it looked like in the trailers. In the end, I decided to grab it during a good sale so I could judge it for myself. First, it is important to explain what this game is not. This game is not an RPG and it is not an open world game. Do not expect to explore huge biomes, discover large dungeons, craft equipment, or anything like that. About 90% of what you see in the trailers and screenshots is technically possible in the game, but most of those things are not part of the main gameplay loop. In many cases you will only do them once, maybe twice during the entire game. Because of that, the game feels closer to a VR tech demo showing what is possible in VR rather than a full RPG experience. Even so, for the price I paid, it ended up being a really good experience. With that said, let's get into the review. Played using Meta Quest 3 & Virtual Desktop [100% completed] Final Score: 8/10 Graphics & Performance This is clearly an indie game, so do not expect ultra realistic graphics. That said, the visuals are still pretty decent in my opinion. They are not amazing, but they are far from bad. Performance is actually very good. Since the game uses small areas instead of a big open world, it runs quite smoothly. I believe most PCs should be able to handle it without issues. There was only one moment near the second to last level where I had a noticeable FPS drop when looking in a specific direction of the map. Restarting the game fixed it immediately. Aside from that moment, I played the entire game with stable 100+ FPS. Gameplay & VR Controls As mentioned earlier, this is not an open world game. Instead, the game is divided into several small stages that you can explore with some limitations. You can climb certain surfaces, hang from ledges, and interact with objects around the environment. Exploration mostly revolves around collecting items and runes. In many ways the game feels like a small collectathon with a few light RPG elements. You can collect coins, jewels, and goblets which can be sold to a merchant for money. That money can then be used to buy weapons like swords, bows, and magical staffs from the same NPC. You can also collect the souls of defeated enemies to upgrade a few stats such as physical damage, ranged damage, and maximum health. However, money and valuables are extremely common in the maps. There is honestly no real need to collect everything since there is no special reward or achievement tied to it. Runes are a different story. They are fewer in number and hidden around the maps. Collecting them is important if you want to complete the game 100%. The good news is that after finishing the game you can return to previous levels to pick up any runes you missed. Each stage also introduces a different mechanic or mini activity. These mechanics usually appear once or maybe twice during the entire game. Examples include forging or repairing metal, feeding animals, doing tricks with a dog, climbing sections, solving riddles, searching for hidden objects, brewing healing potions, and more. This variety actually keeps the game from feeling repetitive. Each new area introduces something different, which makes exploring every corner of the map more interesting. It is a bit of a shame that these mechanics are not explored more deeply. There is a lot of potential here. For example, it would have been great if you could use mined ore to craft metal bars and then use those bars to forge your own weapons instead of just selling the materials. Combat exists but it is fairly limited. You can probably count the total number of enemies in the game on your fingers. That is not necessarily a bad thing though, because the combat system itself is not very polished. There is a parry system where you block enemy attacks with your sword. The idea is cool, but it can feel buggy at times and does not always work reliably. Luckily, as you don't have many enemies in the game, this is something you can handle I also saw some people complaining about the bow accuracy. Personally, after playing several other VR games with bows, I found it quite accurate and much easier to use than the magical staffs or the throwable axe. The VR controls work well overall, but the game could definitely use more polish. For example, there is no real haptic feedback while climbing, and during combat it can sometimes be hard to tell if your hit actually connected or if the enemy blocked it. Still, aside from those issues, the controls work fine most of the time. Edit: There's a speech system in the game, but I haven't tested at all, so I can't tell if it is any good or what can you do with it. Story & Characters This is easily one of the weakest aspects of the game. The game is very short and can be finished in just a few hours. There is no deep story, no major twists, and the NPCs do not have much presence. Interaction with them is quite limited. That said, the voice acting is actually pretty decent in my opinion. Finishing the Game & Achievements I completed 100% of the game, including all achievements, in just under five and a half hours. Yes, the game is definitely short. Personally, I would rather finish a game wanting more instead of feeling like it dragged on too long. For a VR experience, I think the game actually ends at the right moment. You can also return to any stage after finishing the game if you want to revisit mechanics or show them to friends. Because of that, the game also works really well as a VR demo for people who have never tried VR before. Most achievements are very straightforward. They involve completing all side quests in each area, collecting all runes, and doing a few other simple tasks. The only achievement that felt somewhat challenging was the ballista one. Aside from that, everything else can easily be completed during your first playthrough. If you miss something, you can replay any stage after finishing the game and complete what you skipped. Final Thoughts Even though it is short, Shadow Legend is still a very fun VR experience. Playing around with the different mechanics and mini games is genuinely satisfying and makes the game enjoyable from start to finish. That said, the lack of polish in some areas is noticeable. At full price, the game might feel a bit expensive considering the total playtime. If that is a concern for you, waiting for a sale is probably the best option. Overall, it is still a great experience for anyone who enjoys collectathon style gameplay, exploring small environments, and experimenting with different VR mechanics. Final Score: 8/10
6 hours played
Jan. 2026
I came back to play this game for the first time after playing Arken Age. It blew me away. This studio understands VR more than any other studio in the medium. I want the level of care and detail to be in all VR games. It does feel like a game that would have come out during the release year but that's to be expected. One aspect of the controls aren't the best in terms of climbing up onto ledges but it has been addressed in their latest body of work. It's still a beautiful showcase of what would come later when they release their Masterpiece Arken Age. Vitruvius has easily become my favorite VR studio and I will be checking out their next project once it is released.
5 hours played
July 2025
Played on Quest 3, and everything worked perfectly through Virtual Desktop. I only checked out Shadow Legend because it’s from the same dev as Arken Age, and it kinda feels like a predecessor to that game. It’s pretty short, clocking in at about five hours to 100% it without rushing, but I still highly recommend it. It’s short, but sweet! And if you end up liking it, Arken Age is the natural next step. Same vibe, just better in pretty much every way. A few cons: The combat wasn’t so great for me, and it honestly felt kind of tacked on, like something they added late in development just to have that checkmark. It works, it’s just not a selling point for me. The game’s also pretty linear, and once you move on, you can't go back to earlier areas (though there is a level select after you've finished the game). It doesn’t really feel like a full RPG, but more like a bunch of ideas the devs wanted to try out before they really found their groove with Arken Age. That said, I still had a good time just wandering around, finding hidden stuff, and doing the light platforming and puzzles. The exploration side of things is definitely where the game shines for me, and it’s what kept me engaged the whole way through. Score: A solid 7 out of 10.

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Frequently Asked Questions

Shadow Legend VR is currently priced at 20.99€ on Steam.

No, Shadow Legend VR is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, Shadow Legend VR received 418 positive votes out of a total of 536 achieving a rating of 7.38.
😊

Shadow Legend VR was developed and published by VitruviusVR.

Yes, Shadow Legend VR is playable and fully supported on Windows.

No, Shadow Legend VR is not playable on MacOS.

No, Shadow Legend VR is not playable on Linux.

Shadow Legend VR is a single-player game.

No, Shadow Legend VR does not currently offer any DLC.

No, Shadow Legend VR does not support mods via Steam Workshop.

No, Shadow Legend VR does not support Steam Remote Play.

Yes, Shadow Legend VR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadow Legend VR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2026 03:13
SteamSpy data 11 June 2026 11:18
Steam price 14 June 2026 12:28
Steam reviews 13 June 2026 13:53

If you'd like to dive deeper into the details about Shadow Legend VR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadow Legend VR
  • SteamCharts - Analysis of Shadow Legend VR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadow Legend VR compatibility
Shadow Legend VR
Rating
7.4
418
118
Game modes
Features
Online players
0
Developer
VitruviusVR
Publisher
VitruviusVR
Release 07 Mar 2019
VR VR Only
Platforms