IT'S EARLY. A lot of y'all are a bit too harsh on such a new game. The roadmap looks very promising and so far the update frequency shows a very active dev team. So here are my thoughts. 1. My biggest issue is the waves/physics. They certainly are not bad, however, the ships all seem way too light as if they did not have much mass to them. Even smaller waves rock them back and forth much more than they should. Even with the biggest ships in the game. They should pitch roll and yaw a bit slower and manage the water better. So far, there are not any splashing visuals for when a ship rolls over a breaking wave and crashes back into the water either. Instead, a strange looking void opens up in the water and it passes around the ship smoothly. If they can get rid of that and make some nice, large detailed splashes, and have water spray all over the boat and rush across the decks, it would be amazing. Also, in certain harbors like Rost, the waves should be minimal in there considering how isolated it is from the main sea. So localized wave quantities and strength should also be addressed. Lastly, the wake behind your boat, especially larger ones, needs to last for way longer, like several hundred feet behind the ship. Wakes should also have detrimental affects to docked ships when a jerk wants to go full speed through Rost Harbor and crunch everyone else's hulls alongside the dock walls lol. 2. Still related to the waves a lot, is the sound. When I go through a storm, and large waves, I want to hear immensely loud, violent slamming sounds of metal hulls crashing back into water and splashing out sprays of water all over the front of the ship and onto the windows. Inside the ship in first person should be some creaking and stretching of wood and metal, maybe items being shifted around the interior as the boats are tossed around, etc. Sound is everything. Things like the thunder already sound great. But the ocean is terrifyingly loud in a storm. The water doesn't feel scary when it lacks it's horrifying noises. 3. Lighting. Even on max graphics, spotlights and nav lights, work lights etc do not illuminate the water. I imagine this is already being fixed, but until then, its very hard to see anything at night around you. Interior lights look oddly dull when you look at them while they are on. They light up the cabin well but don't really look like they are turned on. Lighting is probably the biggest and most overlooked aspect of what people consider "amazing graphics", and so, if the devs can hit the nail on the head with the lighting, it will be incredible. They need to be much brighter and more rich in color. The navigation lights should have a nice red and green glow along the water at night and be very visible from far away. (If weather allows of course) 4. The map is not perfectly 1:1 with the actual world. There are some areas of land or shallow water, reefs, etc not marked visually on the map that you will run into on occasion when doing things like using autopilot. So the map simply needs an accurizing update. Speaking of auto pilot, being able to save routs would be GREAT. Set it and forget it and you can switch between routs for whatever you need, like port to port trips, restocking fish farms, etc. 5. Water hoses are wayyyy way way too under powered. On actual rescue/fire boats, they can spray solid jets of water literally hundreds of feet while moving several knots. Spraying while moving in the game really hurts your range and it's already not that great to begin with. These sprayers IRL are extremely powerful. they blast them from sea level on top of oil rigs when needed. So it needs a strength boost of a good 10-12x. 6. Flames. The fires need big thick towers of smoke and much louder burning sounds. The boats in distress should occasionally be accompanied by oil spills around the boat and even water soaked with gas and oil thats on fire around the boat. The smoke is not only a visual necessity but a great visual cue to where the distressed boat is if you are navigating lots of sand bars and islands and can't spend a bunch of time looking at the map while you weave around hazards to reach the boats. Those are my biggest concerns. The gameplay itself in regards to progression and what not is a different topic and probably a bit more subjective so I am not gonna get into that. I'm sure there is plenty of work going towards that area already to begin with. Some smaller things I personally would like to see are as follows: 1. More detailed cockpits when applicable. I like buttons, lights, screens, controls, things to fiddle with and get more of a realistic full fidelity control experience with each ship. It already is pretty good. But I'm picky. As many buttons, switches and things to tinker with as possible is great. Even light switches in each room, actual engine rooms with valves and control panels, kind of like some of the stuff you see built in the game Stormworks (Very different game, but still can be learned from). 2. Some of the ships from Deadliest Catch, whether they are replicas or ships inspired by the real ones. Crab/ Lobster fishing with pots in general would be SO COOL. And getting to toss out a hook and rope in each pot from the buoy than dumping all the crabs out onto the table, etc. I've seen a lot of people really wanting crab and lobster fishing added, and I know there is a crab boat in the roadmap. But getting to use some of the boats from Deadliest Catch would be really fun. 3. Ropes for towing boats, tethering to your buddies ships things like that, great feature that could be used for a lot of mission stuff and expand into towing barges of supplies, oil rigs, etc. Similarly would be tug boats to push and pull larger ships to assist them in docking or in rescues. 4. Give windshield wipers a little squeaky noise when the seas are relatively calm and quiet but its raining. 5. FOV adjustment. In first person the ships feel a tiny bit too in your face. Interiors feel a little claustrophobic as well. Could also be that the human characters are ever so slightly big too, and maybe need a slight hitbox adjustment. 6. BIG SHIPS. I know plenty more ships are coming and many much larger, so I just want to add emphasis. A great fleet of dozens of very diverse ships will be amazing and allow for so many different things to do in the game and especially multiplayer. 7. Missions based off of/inspired by real events. A good example would be an oil rig emergency mission based off of the Deepwater Horizon disaster. 8. Potentially submarines 9. Coast Guards ships. 10. Emergency transport helicopters. (potentially a slippery slope that might take too much attention away from the boats and the ocean, so it should not be a priority for a good long while but it would be cool). 11. Maybe some heelies for my character or a skateboard. Takes too long to walk to the fishery at Rost lol. 12. Detailed unloading of caught fish/crabs at the docks. 13. I have not yet played multiplayer, but if it does not have proximity chat, I'm gonna need that added asap. Prox chat makes so many games exponentially better and hilarious. 14. Diverse horn sounds for different ships. 15. Increase the range at which you can start hauling buoys out of the water by a few yards just for some better usability and rougher water conditions. 16. Ice forming on the ships rails and edges in cold and windy conditions just like IRL. Accompanied by sledgehammers to remove it. 17. Brief and simple but enjoyable animation for climbing up and down ladders or boarding onto boats for a bit more realism and immersion. Same goes for NPC's. 18. Fully interactable environments on ships and at docks. For example, any chairs/benches should have an option to sit on them, lie down in beds, etc. 19. Maybe a manual docking feature where you can tie the ropes yourself. (Potentially a feature in settings for the players who prefer the current automatic docking mechanism)
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