Ships At Sea on Steam - User reviews, Price & Information

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Experience the thrill of navigating a wide range of ships. In single- and multiplayer modes, immerse yourself in tasks such as service, cargo transport, and commercial fishing as you explore the breathtaking open world of Norway´s Islands and its stunning scenery. The ocean is within your reach!

Ships At Sea is a early access, exploration and time management game developed and published by Misc Games.
Released on May 23rd 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Norwegian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 1,911 reviews of which 1,274 were positive and 637 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Ships At Sea into these genres:

Media & Screenshots

Get an in-depth look at Ships At Sea through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 3 1300X / Intel Core i5 9400
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1070 / Radeon RX 5500 XT 6GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: These system requirements can´t cover all possible system configurations so issues could occur that influence the functionality in some cases.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
IT'S EARLY. A lot of y'all are a bit too harsh on such a new game. The roadmap looks very promising and so far the update frequency shows a very active dev team. So here are my thoughts. 1. My biggest issue is the waves/physics. They certainly are not bad, however, the ships all seem way too light as if they did not have much mass to them. Even smaller waves rock them back and forth much more than they should. Even with the biggest ships in the game. They should pitch roll and yaw a bit slower and manage the water better. So far, there are not any splashing visuals for when a ship rolls over a breaking wave and crashes back into the water either. Instead, a strange looking void opens up in the water and it passes around the ship smoothly. If they can get rid of that and make some nice, large detailed splashes, and have water spray all over the boat and rush across the decks, it would be amazing. Also, in certain harbors like Rost, the waves should be minimal in there considering how isolated it is from the main sea. So localized wave quantities and strength should also be addressed. Lastly, the wake behind your boat, especially larger ones, needs to last for way longer, like several hundred feet behind the ship. Wakes should also have detrimental affects to docked ships when a jerk wants to go full speed through Rost Harbor and crunch everyone else's hulls alongside the dock walls lol. 2. Still related to the waves a lot, is the sound. When I go through a storm, and large waves, I want to hear immensely loud, violent slamming sounds of metal hulls crashing back into water and splashing out sprays of water all over the front of the ship and onto the windows. Inside the ship in first person should be some creaking and stretching of wood and metal, maybe items being shifted around the interior as the boats are tossed around, etc. Sound is everything. Things like the thunder already sound great. But the ocean is terrifyingly loud in a storm. The water doesn't feel scary when it lacks it's horrifying noises. 3. Lighting. Even on max graphics, spotlights and nav lights, work lights etc do not illuminate the water. I imagine this is already being fixed, but until then, its very hard to see anything at night around you. Interior lights look oddly dull when you look at them while they are on. They light up the cabin well but don't really look like they are turned on. Lighting is probably the biggest and most overlooked aspect of what people consider "amazing graphics", and so, if the devs can hit the nail on the head with the lighting, it will be incredible. They need to be much brighter and more rich in color. The navigation lights should have a nice red and green glow along the water at night and be very visible from far away. (If weather allows of course) 4. The map is not perfectly 1:1 with the actual world. There are some areas of land or shallow water, reefs, etc not marked visually on the map that you will run into on occasion when doing things like using autopilot. So the map simply needs an accurizing update. Speaking of auto pilot, being able to save routs would be GREAT. Set it and forget it and you can switch between routs for whatever you need, like port to port trips, restocking fish farms, etc. 5. Water hoses are wayyyy way way too under powered. On actual rescue/fire boats, they can spray solid jets of water literally hundreds of feet while moving several knots. Spraying while moving in the game really hurts your range and it's already not that great to begin with. These sprayers IRL are extremely powerful. they blast them from sea level on top of oil rigs when needed. So it needs a strength boost of a good 10-12x. 6. Flames. The fires need big thick towers of smoke and much louder burning sounds. The boats in distress should occasionally be accompanied by oil spills around the boat and even water soaked with gas and oil thats on fire around the boat. The smoke is not only a visual necessity but a great visual cue to where the distressed boat is if you are navigating lots of sand bars and islands and can't spend a bunch of time looking at the map while you weave around hazards to reach the boats. Those are my biggest concerns. The gameplay itself in regards to progression and what not is a different topic and probably a bit more subjective so I am not gonna get into that. I'm sure there is plenty of work going towards that area already to begin with. Some smaller things I personally would like to see are as follows: 1. More detailed cockpits when applicable. I like buttons, lights, screens, controls, things to fiddle with and get more of a realistic full fidelity control experience with each ship. It already is pretty good. But I'm picky. As many buttons, switches and things to tinker with as possible is great. Even light switches in each room, actual engine rooms with valves and control panels, kind of like some of the stuff you see built in the game Stormworks (Very different game, but still can be learned from). 2. Some of the ships from Deadliest Catch, whether they are replicas or ships inspired by the real ones. Crab/ Lobster fishing with pots in general would be SO COOL. And getting to toss out a hook and rope in each pot from the buoy than dumping all the crabs out onto the table, etc. I've seen a lot of people really wanting crab and lobster fishing added, and I know there is a crab boat in the roadmap. But getting to use some of the boats from Deadliest Catch would be really fun. 3. Ropes for towing boats, tethering to your buddies ships things like that, great feature that could be used for a lot of mission stuff and expand into towing barges of supplies, oil rigs, etc. Similarly would be tug boats to push and pull larger ships to assist them in docking or in rescues. 4. Give windshield wipers a little squeaky noise when the seas are relatively calm and quiet but its raining. 5. FOV adjustment. In first person the ships feel a tiny bit too in your face. Interiors feel a little claustrophobic as well. Could also be that the human characters are ever so slightly big too, and maybe need a slight hitbox adjustment. 6. BIG SHIPS. I know plenty more ships are coming and many much larger, so I just want to add emphasis. A great fleet of dozens of very diverse ships will be amazing and allow for so many different things to do in the game and especially multiplayer. 7. Missions based off of/inspired by real events. A good example would be an oil rig emergency mission based off of the Deepwater Horizon disaster. 8. Potentially submarines 9. Coast Guards ships. 10. Emergency transport helicopters. (potentially a slippery slope that might take too much attention away from the boats and the ocean, so it should not be a priority for a good long while but it would be cool). 11. Maybe some heelies for my character or a skateboard. Takes too long to walk to the fishery at Rost lol. 12. Detailed unloading of caught fish/crabs at the docks. 13. I have not yet played multiplayer, but if it does not have proximity chat, I'm gonna need that added asap. Prox chat makes so many games exponentially better and hilarious. 14. Diverse horn sounds for different ships. 15. Increase the range at which you can start hauling buoys out of the water by a few yards just for some better usability and rougher water conditions. 16. Ice forming on the ships rails and edges in cold and windy conditions just like IRL. Accompanied by sledgehammers to remove it. 17. Brief and simple but enjoyable animation for climbing up and down ladders or boarding onto boats for a bit more realism and immersion. Same goes for NPC's. 18. Fully interactable environments on ships and at docks. For example, any chairs/benches should have an option to sit on them, lie down in beds, etc. 19. Maybe a manual docking feature where you can tie the ropes yourself. (Potentially a feature in settings for the players who prefer the current automatic docking mechanism)
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July 2025
This game is extremely immersive. The devs have been doing actually meaningful updates to the game. They have been consistently improving and adding new features as they follow their roadmap. The co-op is fun and they are working to improve it more. The graphics are very good along with the physics and interaction. Keep up the good work! it's been a pleasure so far!
Expand the review
June 2025
This is a strange one. I'll recommend it but early buyers need to know what they're getting. Scenery is MUCH improved, and I love that I can walk around and do things. You CAN save, but not by clicking the Save. You need to autosave, and load from the autosave instead of the Continue. This is one of those odd things which makes one wonder how it got past testing. Ship upgrades are listed as disabled pending early access. Even though it IS early access? Again, how did this get past testing? Physics have improved compared to (almost non-existent water physics in) Fishing North Atlantic and Barents, but there are very strange things going on which I think are unlike real-world physics, need tweaking. So for example, the screen is indicating a 6 knot wind, which is Beaufort 2 and should be flat water with wavelets but I'm fighting Beaufort 7 gale sized waves. Another example, those gale force waves are happening even in wind-protected harbors. And bouncing off the wharf with such force that it makes approaching the wharf difficult to impossible. The effect is as if, even in safe harbor, the massive waves are coming from every direction, which is only possible in very few places on earth (e.g. where South Atlantic meets Antarctic oceans). I think the physics need to be tweaked so that when waves bounce off walls, they diminish in energy. Also, modify the physics so safe harbors always have less wave action than what is encountered at sea in a gale, due to wind shelter effect. The strangest thing, for me, is this seems to be a complete build from scratch, rather than taking existing mechanics and UI which worked in Fishing North Atlantic and Barents and porting them over. So there is no fast travel, for example, despite the VAST distances. The UI on the Fishing series was at least a bit more polished, why not borrow that? And why can't I just anchor and fast forward the time (which would have been handy in waiting out gale force winds before approaching harbor). But despite this, I do enjoy the game and hope the devs continue to build it up. Don't give up. This is a good one, has a lot of promise and potential, which you know when something is really fun even in current state.
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May 2025
Really fun game, its in early access so definitely give the devs some time to work some stufff out.. Money Making: In my opinion its super easy to make money. I started playing again just a couple days ago, in the 12-14 ish hours that ive played since starting again I made enough money to buy all the tier 3 boats with max upgrades... The fish farm is super op and gave me 60+mil over 3-4 in game days, and i believe if you milk their weight more you can make even more money. Trough those two fish farms and 2-3 hours of longline fishing for Halibut i made enough money for all tier 3 ships. I feel as if fish farm profit needs to be turned down a little, after that theres not much else that i really want to do except just play around with the tier 3 boats for a couple hours.. Cargo: Cargo jobs are not profitable. To do the long haul jobs it can take anywhere frrom 1-2 hours in real life to get to a location. For example at the time of writing this i am doing a tier 3 job from Rost to Skom whcih will take me almost an hour to do. Give or take.... Which i only took one job, there were multiple that i could take but i wanted to test it out, and that job gave me 70k. Which in my opinion is not the best option for the time. With the time it takes to do long haul missions, i dont feel as if the amount of time to do a long haul is the best for profit.. Fishing: Fishing is fun, going to a spot where you want to fish and setting out longlines. With 5 2500 hook longlines i could make 4 million fairly easy with just about an hour of time depending on where your fishing spot is. Grinding this out while you have fish farms running in my opinion is the best way to make money. I cant comment on the service boats since i haven't really played around with them a lot. Boats: Boats look good, sound good, but good god their buoyancy is so far off its not even close to realistic. The tier one fishing boat will fly like it has wings out of the water 10+ feet at one time and looks like its going to flip over. The smaller boats dont do well on any waves as the buoyancy is just completely wrong. I have spent a good amount of time on boats in real life so i know what it feels like to ride rough waves on a smaller boat. In this game, not even close. Even for a video game it just feels so wrong and makes me not want to use the smaller boats at all and figure a way out so i can just start with tier 3 boats so i dont have to go through that. Other wise the boats are great. As i said they look and sound good. Its fun in my opinion to walk around the boat while traveling and look at the water. As far as the waves go that the boats make they could take a bit of tweaking. The tier 3 cargo boat that i am in now makes about the same wake as the tier 2 fishing boat. Even though its about 60 feet longer i believe... I dont exactly remember but that sounds correct. I have seen a decent amount of comments about how hard it is to turn a boat at low speed, well guess what, thats fairly accurate to real life. You cant turn a boat on a dime, it doesnt have wheels, it has a rudder and a prop lol. Once you get used to it you can go anywhere with no problem but if you havent ever driven a boat its definitely a big learning curve especially going backwards.. Since the controls are reversed and make absolutely no sense on how it turns how it does. But that's the same for real life as well.. Overall Score: I would give it a solid 6/10. I really do enjoy the game but those things that i have mentioned definitely need to get some tweaking but overall i would definitely recommend it if you like boats and this type of stuff. I believe they fixed it to where you can now leave in the middle of a journey and your cargo will still be on the boat thankfully. So if you see any comments about that, might have been fixed im not for sure though. definitely worth your time and if you dont like it uninstall it and keep it in your steam and wait for some updates to come out. They have a roadmap so definitely check that out. Hope you have fun! AND REMEMBER!!!! This game is early access so its no where near to being complete. Keep that in mind if you decide to play it and leave a review...
Expand the review
Feb. 2025
Great early access game,very playable and not many bugs or glitches,however i will say for anyone who gets this game to please have patience with the devs,its important to remember that they are only a 3 man team who work very hard to give us good quality updates with minimum issues
Expand the review

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Frequently Asked Questions

Ships At Sea is currently priced at 24.99€ on Steam.

Ships At Sea is currently not on sale. You can purchase it for 24.99€ on Steam.

Ships At Sea received 1,274 positive votes out of a total of 1,911 achieving a rating of 6.50.
😐

Ships At Sea was developed and published by Misc Games.

Ships At Sea is playable and fully supported on Windows.

Ships At Sea is not playable on MacOS.

Ships At Sea is not playable on Linux.

Ships At Sea offers both single-player and multi-player modes.

Ships At Sea includes Co-op mode where you can team up with friends.

There is a DLC available for Ships At Sea. Explore additional content available for Ships At Sea on Steam.

Ships At Sea does not support mods via Steam Workshop.

Ships At Sea does not support Steam Remote Play.

Ships At Sea is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ships At Sea.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 03:35
SteamSpy data 21 January 2026 07:42
Steam price 29 January 2026 12:51
Steam reviews 28 January 2026 09:54

If you'd like to dive deeper into the details about Ships At Sea, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ships At Sea
  • SteamCharts - Analysis of Ships At Sea concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ships At Sea compatibility
Ships At Sea PEGI 3
Rating
6.5
1,274
637
Game modes
Multiplayer
Features
Online players
21
Developer
Misc Games
Publisher
Misc Games
Release 23 May 2024
Platforms
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