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Project Silverfish on Steam

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Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.

Project Silverfish is a early access, fps and immersive sim game developed and published by Siris Pendrake.
Released on June 25th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 3,354 reviews of which 3,123 were positive and 231 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 15.94€ on Steam with a 45% discount.


The Steam community has classified Project Silverfish into these genres:

Media & Screenshots

Get an in-depth look at Project Silverfish through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10
  • Processor: 3.4 GHz (or faster) 6-Core CPU
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, with at least 6gb v-ram
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: Not required
  • VR Support: NA
  • Additional Notes: Requires a 64-bit processor and operating system

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Sept. 2026
the only true issue right now is the AI. sheeeeesh they see you from 100km and clap your cheeks with 360 no-scope headshot. other than that this game is straight fire. its a solo dev so dont expect constant updates. 4/5
69 hours played
July 2026
I've been to a number of roadside picnics. This is definitely one of the best.
810 hours played
June 2026
This truly is a game of endless mystery and adventure. Even after hundreds of hours of playing an unfinished game, i still come back for more! The randomness in every play-through keeps the experience feeling fresh, yet familiar. I highly recommend this game to anyone looking for that S.T.A.L.K.E.R magic that so many games have failed to replicate. <3 ps. lizarg :3
100 hours played
June 2026
This game ♥♥♥♥♥♥♥ rocks. It's obviously inspired by STALKER - Exploring the unknown, being immersed in a large, living world, and exploring scary underground laboratories. The interesting thing about its quest system is that you really have to actually read the instructions and be able to figure out directions, almost like Morrowind - There are no quest markers and even the map is just that, a big picture of the world map without a "you are here" icon or anything. The game trusts you to figure it out, and while you might be a little lost at first, the way that the quests are structured means that you'll get familiar with the starter area and then slowly start to branch out, and before you know it you're pretty familiar with the general layout of the map and have no problem navigating. My favorite part of the game is actually that you can find/buy a camera and take pictures with it - Those pictures then go into your journal and you can write little notes attached to them. The game doesn't have a codex or anything where you can read descriptions of the many, many weird and interesting anomalies, so what I ended up doing was cataloguing all the anomalies and mutants that I found. It really helped me get immersed and I ended up writing the journal entries from the voice of the character I was playing, which was really fun. Another aspect of the anomalies in this game which I think is ♥♥♥♥♥♥♥ genius - The game, for the most part, has a very simple, low-poly artstyle with very simple textures. This means that when you start seeing some of the weirder anomalies, many of which utilize some fairly advanced lighting and particle effects systems in their graphics, it really gives them an even more "otherworldly" feeling - Like these things are really not meant to exist in this game's world, that reality is being altered in all sorts of strange ways. I can't wait for more updates, although even as I write this review at 44 hours in, I still haven't actually traveled to the northern area of the map where the really freaky things are supposed to be.
111 hours played
Dec. 2025
Furry S.T.A.L.K.E.R. Anomaly-ish Currently light in content (shoutouts to a quest letting me know I can't finish the game proper yet), but shows tons promise in it's ambience, design choices and mechanics Pros: · smoothmevement, reminiscent of Source but not quite, enhanced by artifacts even further · gunplay · a very neat, tidy UI with color customization · fun artifact hunting · NPC / Patrols AI · Factions, Faction Warfare and scuffed combat with factions and anomalous enemies. · awesome dungeon Level Design (honorable mention to Perdition, West Lab, and my personal favorite Cistern) · great integration of difficulty options that don't sour the experience; the game's hard and you can't do much about it · the borderline esotericism of quests and puzzles tickles the Morrowind brain, better write down that password, that little hint at a location, that fart of information you saw 1 hour ago because it goes somewhere, specially regarding the "main scenario" questlines. · a sandbox where all aforementioned elements fall together neatly to great absurdity, chaos, nonstop shenanigans and a colorful bouquet of things to give you a healthy dose of stress; the zone gives and the zone takes. Cons: · Obviously unfinished, many areas feel purposeless beside minor endgame contracts, many questlines end in placeholders, the factions aren't completely fleshed out, etc. · The nonstop factions chaos can get obnoxious, I've read accounts of shotouts lasting up to 30 minutes because of multiple squads and anomalies colliding. This isn't necessarily a con, but it does get to you when all you want is to drop loot at someone's place. · Having implemented radiation poisoning, hunger and illness, I personally wish the dev went more in-depth in dynamic stats like that and gave us more intricate ways to play around them aside from chugging whiskey and sleeping off asbestosis over a healthy dose of opium. This game has depth, more depth would make it even greater. · Loot containers and loot karma is hella lame for generic containers minus very specific lockers (if you know, you know), and the better containers don't even interact with loot karma at all. Since the game already has a lot of meme weapons and bizarre ammo types, maybe trashy and unreliable guns with terrible trade value and melee could be much more common, with ammo being the sparce thing? 10/10 I like it a lot please keep it up I've burned almost 100 hours on it in a single week and I need help

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Frequently Asked Questions

Project Silverfish is currently priced at 15.94€ on Steam.

Yes, Project Silverfish is currently available at a 45% discount. You can purchase it for 15.94€ on Steam.

Yes, Project Silverfish received 3,123 positive votes out of a total of 3,354 achieving a rating of 8.94.
😎

Project Silverfish was developed and published by Siris Pendrake.

Yes, Project Silverfish is playable and fully supported on Windows.

No, Project Silverfish is not playable on MacOS.

No, Project Silverfish is not playable on Linux.

Yes, Project Silverfish is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Project Silverfish is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Project Silverfish does not support VR.

Project Silverfish is a single-player game.

No, Project Silverfish does not currently offer any DLC.

No, Project Silverfish does not support mods via Steam Workshop.

No, Project Silverfish does not support Steam Remote Play.

Yes, Project Silverfish is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Project Silverfish.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 20:18 UTC
SteamSpy data 17 October 2026 12:41 UTC
Steam price 27 October 2026 04:12 UTC
Steam reviews 19 October 2026 09:46 UTC

If you'd like to dive deeper into the details about Project Silverfish, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project Silverfish
  • SteamCharts - Analysis of Project Silverfish concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project Silverfish compatibility
Project Silverfish
Rating
8.9
3,123
231
Game modes
Features
Online players
231
Developer
Siris Pendrake
Publisher
Siris Pendrake
Release 25 Jun 2025
Platforms