Ships At Sea on Steam - User reviews, Price & Information

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Experience the thrill of navigating a wide range of ships. In single- and multiplayer modes, immerse yourself in tasks such as service, cargo transport, and commercial fishing as you explore the breathtaking open world of Norway´s Islands and its stunning scenery. The ocean is within your reach!

Ships At Sea is a early access, exploration and time management game developed and published by Misc Games.
Released on May 23rd 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Norwegian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 1,911 reviews of which 1,274 were positive and 637 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for 7.23€ on Gamivo.


The Steam community has classified Ships At Sea into these genres:

Media & Screenshots

Get an in-depth look at Ships At Sea through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: AMD Ryzen 3 1300X / Intel Core i5 9400
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1070 / Radeon RX 5500 XT 6GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Additional Notes: These system requirements can´t cover all possible system configurations so issues could occur that influence the functionality in some cases.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
May 2026
Update: 05/01/26 There is a roadmap for the game that looks good, and as of late is being delivered on BUT there many many underlying QOL and content issues that are lagging well behind where they should be after this long in development. I would still recommend cautiously .
44 hours played
March 2026
I have such mixed feelings about Steam's early access program, because on the one hand, it's a fantastic way for developers to be able to fund the development of their game while also working closely with the community to build what people want. On the other hand, Steam users see some shiny game footage, buy the game without thinking, and then get upset when the game is in EARLY ACCESS. So many of the reviews here fail to take into account the fact that this game is clearly still in development and more importantly has been moving in the right direction with fairly regular updates for years. The update schedule may not be the fastest, but so far they have been steadily delivering on eveything they said they would. Each update makes the game decidedly better, and in my opinion the devs have proven they have the ability and desire to finish this game to the expectations they set. If you are considering buying this game now, keep in mind, it's in EARLY ACCESS. It is not finished, it is not polished, it is not optimized. But contained within already is a solid base of content and features, a good taste of the final product. Buy it now if you want to support development and be a part of the development process. If you're looking for a finished game, wait a year and check back in.
11 hours played
March 2026
TLDR: People have been mean, but this is an EARLY ACCESS game with a good gameplay loop and promising framework, at least in my opinion, so don't let the mixed reception stop you from the purchase. I've played on the open beta test, so I've had access to more content, but not all stable content. Right now, there's a very basic gameplay loop and not tons of variety with contracts or industries to go down. Fishing is the 'main' industry easily the most valuable, making the mid and late game slow if you don't pick it. I mean, the game is already slow to begin with, but in a good way. The pacing is fairly realistic for a boat simulator, so that means fairly long trips with most of the gameplay comprising of travel. If traveling to some chill music for half an hour between ports is a dealbreaker, this game isn't for you. The active moments and rewards obtained from them is dotted into the game enough for me to enjoy it, though even the downtime can be satisfying since this game is actually really pretty on higher settings and the feeling of travel is pretty nice as well. The setup for what this game could be in the future is what really got me to purchase this game. There is a good framework for player-driven supply, and even potential economy. Fuel is the biggest current example of this. Small ports with fuel stations can run out of fuel and need to be refilled by player ships rigged to transport fuel from large ports. Also, cleaning garbage actually does remove it from being an eyesore and obstacle, and I see many directions this could go. For example, fish could optionally be turned into bait of its respective kind, cargo contracts could temporarily improve the stock of the port its delivered to, or players could service other players' vehicles by putting fires out, towing, repairing, etc. Lastly, I wanted to talk about the early access issues associated with the game, because it isn't all positive. Yes, there are bugs, limited content, and some performance issues (though surprisingly few of the last compared to most early access games), but this game is being work on consistently and actually does listen to feedback. In my mind, that is the cherry on top for why I recommend this game. It's just decent now, but the devs are doing everything they should for an early access game to make it great in the future. I also feel that a lot of people give this game a negative review, but not all of them seem to understand what the purpose of early access is. It 1) gains funding for further development, 2) provides data from players and testers for the devs to use, and 3) allows us gamers to give our thoughts on the game WHILE it's being developed so that they can change things quickly (and bugs are expected, not excepted, as focusing on patching the small stuff just to break it again with the next change is stupid). If you want to wait until full release, totally fine, but I'm a little tired of seeing so many reviews of people playing it and saying it's a bad game because it's buggy. Note: skip the rowboat, wait to do fishing until you can afford a better start with it, and start with cargo but don't sell the ship when you're ready to change to fishing. Do short cargo trips as the long ones usually aren't worth it, and max the propeller at the dry dock and install it ASAP. You'll thank me later.
11 hours played
Oct. 2025
IT'S EARLY. A lot of y'all are a bit too harsh on such a new game. The roadmap looks very promising and so far the update frequency shows a very active dev team. So here are my thoughts. 1. My biggest issue is the waves/physics. They certainly are not bad, however, the ships all seem way too light as if they did not have much mass to them. Even smaller waves rock them back and forth much more than they should. Even with the biggest ships in the game. They should pitch roll and yaw a bit slower and manage the water better. So far, there are not any splashing visuals for when a ship rolls over a breaking wave and crashes back into the water either. Instead, a strange looking void opens up in the water and it passes around the ship smoothly. If they can get rid of that and make some nice, large detailed splashes, and have water spray all over the boat and rush across the decks, it would be amazing. Also, in certain harbors like Rost, the waves should be minimal in there considering how isolated it is from the main sea. So localized wave quantities and strength should also be addressed. Lastly, the wake behind your boat, especially larger ones, needs to last for way longer, like several hundred feet behind the ship. Wakes should also have detrimental affects to docked ships when a jerk wants to go full speed through Rost Harbor and crunch everyone else's hulls alongside the dock walls lol. 2. Still related to the waves a lot, is the sound. When I go through a storm, and large waves, I want to hear immensely loud, violent slamming sounds of metal hulls crashing back into water and splashing out sprays of water all over the front of the ship and onto the windows. Inside the ship in first person should be some creaking and stretching of wood and metal, maybe items being shifted around the interior as the boats are tossed around, etc. Sound is everything. Things like the thunder already sound great. But the ocean is terrifyingly loud in a storm. The water doesn't feel scary when it lacks it's horrifying noises. 3. Lighting. Even on max graphics, spotlights and nav lights, work lights etc do not illuminate the water. I imagine this is already being fixed, but until then, its very hard to see anything at night around you. Interior lights look oddly dull when you look at them while they are on. They light up the cabin well but don't really look like they are turned on. Lighting is probably the biggest and most overlooked aspect of what people consider "amazing graphics", and so, if the devs can hit the nail on the head with the lighting, it will be incredible. They need to be much brighter and more rich in color. The navigation lights should have a nice red and green glow along the water at night and be very visible from far away. (If weather allows of course) 4. The map is not perfectly 1:1 with the actual world. There are some areas of land or shallow water, reefs, etc not marked visually on the map that you will run into on occasion when doing things like using autopilot. So the map simply needs an accurizing update. Speaking of auto pilot, being able to save routs would be GREAT. Set it and forget it and you can switch between routs for whatever you need, like port to port trips, restocking fish farms, etc. 5. Water hoses are wayyyy way way too under powered. On actual rescue/fire boats, they can spray solid jets of water literally hundreds of feet while moving several knots. Spraying while moving in the game really hurts your range and it's already not that great to begin with. These sprayers IRL are extremely powerful. they blast them from sea level on top of oil rigs when needed. So it needs a strength boost of a good 10-12x. 6. Flames. The fires need big thick towers of smoke and much louder burning sounds. The boats in distress should occasionally be accompanied by oil spills around the boat and even water soaked with gas and oil thats on fire around the boat. The smoke is not only a visual necessity but a great visual cue to where the distressed boat is if you are navigating lots of sand bars and islands and can't spend a bunch of time looking at the map while you weave around hazards to reach the boats. Those are my biggest concerns. The gameplay itself in regards to progression and what not is a different topic and probably a bit more subjective so I am not gonna get into that. I'm sure there is plenty of work going towards that area already to begin with. Some smaller things I personally would like to see are as follows: 1. More detailed cockpits when applicable. I like buttons, lights, screens, controls, things to fiddle with and get more of a realistic full fidelity control experience with each ship. It already is pretty good. But I'm picky. As many buttons, switches and things to tinker with as possible is great. Even light switches in each room, actual engine rooms with valves and control panels, kind of like some of the stuff you see built in the game Stormworks (Very different game, but still can be learned from). 2. Some of the ships from Deadliest Catch, whether they are replicas or ships inspired by the real ones. Crab/ Lobster fishing with pots in general would be SO COOL. And getting to toss out a hook and rope in each pot from the buoy than dumping all the crabs out onto the table, etc. I've seen a lot of people really wanting crab and lobster fishing added, and I know there is a crab boat in the roadmap. But getting to use some of the boats from Deadliest Catch would be really fun. 3. Ropes for towing boats, tethering to your buddies ships things like that, great feature that could be used for a lot of mission stuff and expand into towing barges of supplies, oil rigs, etc. Similarly would be tug boats to push and pull larger ships to assist them in docking or in rescues. 4. Give windshield wipers a little squeaky noise when the seas are relatively calm and quiet but its raining. 5. FOV adjustment. In first person the ships feel a tiny bit too in your face. Interiors feel a little claustrophobic as well. Could also be that the human characters are ever so slightly big too, and maybe need a slight hitbox adjustment. 6. BIG SHIPS. I know plenty more ships are coming and many much larger, so I just want to add emphasis. A great fleet of dozens of very diverse ships will be amazing and allow for so many different things to do in the game and especially multiplayer. 7. Missions based off of/inspired by real events. A good example would be an oil rig emergency mission based off of the Deepwater Horizon disaster. 8. Potentially submarines 9. Coast Guards ships. 10. Emergency transport helicopters. (potentially a slippery slope that might take too much attention away from the boats and the ocean, so it should not be a priority for a good long while but it would be cool). 11. Maybe some heelies for my character or a skateboard. Takes too long to walk to the fishery at Rost lol. 12. Detailed unloading of caught fish/crabs at the docks. 13. I have not yet played multiplayer, but if it does not have proximity chat, I'm gonna need that added asap. Prox chat makes so many games exponentially better and hilarious. 14. Diverse horn sounds for different ships. 15. Increase the range at which you can start hauling buoys out of the water by a few yards just for some better usability and rougher water conditions. 16. Ice forming on the ships rails and edges in cold and windy conditions just like IRL. Accompanied by sledgehammers to remove it. 17. Brief and simple but enjoyable animation for climbing up and down ladders or boarding onto boats for a bit more realism and immersion. Same goes for NPC's. 18. Fully interactable environments on ships and at docks. For example, any chairs/benches should have an option to sit on them, lie down in beds, etc. 19. Maybe a manual docking feature where you can tie the ropes yourself. (Potentially a feature in settings for the players who prefer the current automatic docking mechanism)
16 hours played
July 2025
This game is extremely immersive. The devs have been doing actually meaningful updates to the game. They have been consistently improving and adding new features as they follow their roadmap. The co-op is fun and they are working to improve it more. The graphics are very good along with the physics and interaction. Keep up the good work! it's been a pleasure so far!

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Frequently Asked Questions

Ships At Sea is currently priced at 24.99€ on Steam.

No, Ships At Sea is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Ships At Sea received 1,274 positive votes out of a total of 1,911 achieving a rating of 6.50.
😐

Ships At Sea was developed and published by Misc Games.

Yes, Ships At Sea is playable and fully supported on Windows.

No, Ships At Sea is not playable on MacOS.

No, Ships At Sea is not playable on Linux.

Ships At Sea offers both single-player and multi-player modes.

Ships At Sea includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Ships At Sea. Explore additional content available for Ships At Sea on Steam.

No, Ships At Sea does not support mods via Steam Workshop.

No, Ships At Sea does not support Steam Remote Play.

Yes, Ships At Sea is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ships At Sea.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 11:31
SteamSpy data 13 June 2026 04:37
Steam price 13 June 2026 20:53
Steam reviews 12 June 2026 21:55

If you'd like to dive deeper into the details about Ships At Sea, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ships At Sea
  • SteamCharts - Analysis of Ships At Sea concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ships At Sea compatibility
Ships At Sea PEGI 3
Rating
6.5
1,274
637
Game modes
Multiplayer
Features
Online players
48
Developer
Misc Games
Publisher
Misc Games
Release 23 May 2024
Platforms
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