Silver on Steam - User reviews, Price & Information

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Silver, a corrupt and sinister sorcerer, rules the land of Jarrah with an iron fist. He and his henchmen have abducted the village women as part of a pact with the almighty god, Apocalypse. Now, only one man can put a stop to Silver and his minions. That man is you, David, a promising young knight whose wife is among the captured.

Silver is a rpg, action and classic game developed by Infogrames, Spiral House and THQ Nordic and published by THQ Nordic.
Released on June 02nd 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 819 reviews of which 758 were positive and 61 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 5.99€ on Steam, but you can find it for 1.69€ on Instant Gaming.


The Steam community has classified Silver into these genres:

Media & Screenshots

Get an in-depth look at Silver through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista Windows 7, Windows 8, Windows 10 (32 or 64 bit)
  • Processor: CPU 1GHz
  • Memory: 256 MB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 4 GB available space
MacOS
  • OS: OSX: 10.7 Lion
  • Processor: CPU 1GHz
  • Memory: 256 MB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu and SteamOS
  • Processor: Intel 1.4 GHz
  • Memory: 256 MB RAM
  • Graphics: OpenGL 2.0 compatible gpu
  • Storage: 4 GB available space
  • Additional Notes: Requires: 32 bit architecture, SDL 2.0 32 bit, GLEW 1.13 32 bit

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
May 2026
Silver is a charming late ’90s RPG that surprised me, but doesn’t fully hold up in the long run. First off, I was pleasantly surprised it runs smoothly on a modern PC, which is half the battle with games from this era. There’s a strong Final Fantasy-like vibe here, mixed with some light MetroidVania-style exploration, giving it a distinct identity that’s easy to get into. I also love the pre-rendered backgrounds - they’re gorgeous in that classic way and honestly make me yearn for that seemingly lost art style in modern games. Combat is where things get complicated. At first it’s confusing, then it clicks and feels clever - but once you’re dealing with larger groups, it quickly falls apart and becomes frustrating. The semi-autonomous party system adds some personality, but not having full control can be annoying when things go sideways. The story starts strong and pulls you in early, but as the game goes on, it loses some of that grip and becomes harder to stay invested. Still, there’s something undeniably appealing about Silver. It’s a product of its time, full of ambition and style. Not perfect, but definitely a worthwhile and interesting revisit.
16 hours played
Feb. 2026
Silver (1999) Let me preface this by saying that I had never played this game before, never even heard of it. I found it randomly in an obscure collection of old fantasy video games. Which means that nostalgia plays no part in this review . With that said, I can’t understand how this game is mostly forgotten and never mentioned in conversations about fantasy games. Silver is a fantastic game. This isn’t the fancy restaurant where they serve you A5 wagyu that melts on your tongue, with candlelight, chandeliers and impeccable service. This is that one deadly delicious burger you randomly ate at some shabby burger joint once, that you still remember to this day. This game has something a lot of other games lack, and that is soul . This game is unique and charming, which for me outweights all the things mentioned below. Silver is a flawed game, no doubt about it. The game is old, and it shows. There are no in-game key binding options. Which not only means you can’t change some of the weirdly chosen keys for actions, but you also don’t actually have a full grasp of all the actions you can take. I looked up all the key bindings after finishing the game and, lo and behold, half the keys were unknown to me while playing. The quality of the voice acting fluctuates a lot, and since the main character has one of the worst performances, you really notice it. Some game design choices will make you go, “Why did they do that?”, and it definitely feels like one of those things that hasn’t aged well. Combat can be clunky at times too, but the worst part is your team’s AI. They aren’t really optimized, and a lot of the time they aren’t even worth micro-managing. It wasn’t until the last two “chapters” that I actually had to manage them to actually win fights. The soundtrack is alright, nothing mind-blowing. I wish there was more to say but it really is just some background music while you are playing (not terrible, mind you). Additionally, the characters can be hard to connect to since we don’t really get to know them. Its like they have personalities, but are only explored as a few lines scattered through the game. To top it off, the game is liable to fully crash under seemingly random circumstances, or just stop working propely and demand a full reboot of the game to continue. This is especially bitter since there is no auto-saving, and saving is limited. Finally the boss fights (although cool conceptually) are often mostly tedious and gimmicky instead of challenging and grandiose as one would like. Yet, I ended up loving the game. For me, the thing that originally pulled me in was the art style. As far as the games I have played or seen, no other game has used this kind of art direction. They use screenshot-like images as backgrounds for each scene, and they are stunning. A lot of them could be hung up on a wall without me questioning it. The characters and items are 3D models on top of them, and if you use the “pixel perfect” option chosen, the pixelated characters blend very well with the backgrounds. The story is nothing mind-blowing, and quite simple, but it’s one of those “classic” fantasy tales that I really respect. There is something about a simple good vs evil story. There is also a surprisingly vast repertoire of schools of magic, weapons, potions, and magic items to collect and use as well, which keeps things exciting. This helps a lot considering the game is mostly fighting and exploring aside from the main story. Combat, although at times clunky, is pretty unique. Some call it "gesture-based combat". It’s not just point and click, you can do different attacks based on your mouse movement (melee). The system is not complex and quite easy to pick up. I found it fun throughout the whole game. Although there is a leveling system, there isn’t any option to put points into specific attributes. You just get a general boost for the characters, which might sound off, but the progression still works very well in my opinion. The important part is that you actually feel your characters go from zero to hero from start to finish. As previously mentioned the characters themselves aren’t explored deeply, but you’ll still meet a lot of different people in this game with humor-filled dialogue and interesting personalities. The different settings for the areas are also a welcome addition. I mean, you can tell that this game is made by people who have played and understand the fantasy genre of video games. If you can forgive the faults of an older game, this is one of the few games which really encompasses the term hidden gem .
9 hours played
Jan. 2026
This was really nostalgic for me to come back to this game, one of the first ones I ever played. It definitely has rough edges, very dated controls, and the AI of enemies and allies is very basic. Funnily enough it still has somewhat of an "innovative" combat style, having to move your mouse cursor up, down, left or right to perform different kind of melee swings. Overall, I found it very enjoyable to play through it once more. One does have to try around with the different spells though, because the balance of them is... questionable. Level 2 and 3 spells are so mana costly and inefficient, if you want to have a character as a permanent caster, you are forced to stick to level 1 spells until the endgame at which point you can use level 2 spells. Furthermore, the balance between level 3 AOE spells is laughable. It's like as if the developers themselves ran out of mana during their tests, only making it up to level 2 spells for testing. Anyway, it was fun and the story is good enough. Everything is voice acted and especially the German voice actors are great, David (the main character) in particular.
13 hours played
Dec. 2025
Silver is a distinctive action role-playing game that occupies a unique place in the late-1990s PC landscape, remembered less for technical perfection and more for its bold ideas and strong sense of atmosphere. Originally developed by Spiral House and published by Infogrames, and later re-released on Steam by THQ Nordic, Silver represents a moment when RPG designers were actively experimenting with how real-time combat, narrative, and party mechanics could coexist. Even decades later, it stands out as a game that dared to be different, blending traditional fantasy storytelling with unusually tactile combat systems. The story follows David, an ordinary man drawn into an extraordinary conflict after his wife is abducted by the tyrannical ruler Silver, a dark sorcerer who governs through fear and arcane power. What begins as a personal rescue mission gradually expands into a broader quest involving ancient orbs, forgotten civilizations, and a world suffering under oppression. While the narrative structure itself is relatively straightforward, it gains strength from its tone and pacing. The journey feels purposeful, driven by emotional motivation rather than abstract heroism, and the steady expansion of the world gives the sense of uncovering a larger truth hidden behind Silver’s cruelty. Gameplay is where Silver most clearly separates itself from its contemporaries. Combat unfolds in real time and relies heavily on mouse gestures to control melee attacks, allowing players to swing swords, block, and perform special maneuvers based on directional input rather than fixed animations. This system gives combat a physical, almost expressive quality that feels closer to direct action than menu-driven RPG mechanics. While the approach can feel unusual at first, especially for players accustomed to keyboard-centric controls, it becomes intuitive with practice and rewards precision and timing over raw statistics. Party management adds another layer of strategy to the experience. Over the course of the game, David is joined by several companions, each with distinct abilities and combat styles. Players can switch control between characters during encounters, choosing the most effective tool for the situation at hand. This flexibility encourages tactical thinking, particularly during tougher fights, even if the companion AI occasionally struggles to react optimally on its own. The sense of adventuring as a group, rather than as a solitary hero, gives Silver a broader tactical scope than many action RPGs of its era. Visually, Silver uses a combination of 3D character models and pre-rendered backgrounds, a technique common at the time but applied here with a strong artistic eye. The environments are varied and evocative, ranging from icy wastelands and ancient ruins to dark fortresses and mystical landscapes. While the technology is undeniably dated by modern standards, the art direction still conveys mood and scale effectively. The fixed camera angles emphasize composition and atmosphere, though they can occasionally make navigation or combat positioning awkward. Sound design and music play a crucial role in reinforcing the game’s tone. The soundtrack leans into orchestral and ambient themes that underscore the epic and somber nature of the journey, while sound effects give weight to combat and exploration. Voice acting is limited but serviceable, contributing to the narrative without dominating it. Together, these elements help Silver maintain a sense of immersion that compensates for its aging visuals and interface. Silver is not without its rough edges. The learning curve of the combat system, occasional camera frustrations, and older save and interface conventions can feel cumbersome to players raised on modern quality-of-life standards. Yet these imperfections are also part of its identity as a product of its time. Rather than smoothing every edge, the game retains a sense of personality and experimentation that many more polished titles lack. Ultimately, Silver endures because of its willingness to challenge conventions. It offers a hands-on combat system, a focused emotional narrative, and a richly atmospheric world that rewards patience and curiosity. For players interested in retro RPGs or the evolutionary history of action-oriented role-playing games, Silver remains a compelling experience—one that may show its age, but also demonstrates how ambition and creativity can leave a lasting impression long after technology moves on. Rating: 9/10
14 hours played
Oct. 2025
Simply named game Silver is worth of its name in both good and bad. It's shiny , solid and high value RPG and classy enough to be played even today - it is almost surprising how well it has lasted! Silver is lighthearted RPG with decent good vs. bad storyline which remains interesting marvelously lasting the game's lifetime. The real time action is yet quite simple, but does offer some nice responsiveness by providing various strikes depending your mouse moves. However, overall isometric combat is rather arcade than tactful and its selection of items also doesn't much improve the gameplay variation either. It leans to its own strengths faithfully, but does have its weak moments too. Silver is very interesting and even some sort of unique game taking something from FF, Baldur's Gate and Diablo and mash them up together to create something that should have earned more than it ever did. Silver is beautiful, but next to the gold titles like mentioned previously it fades away swift. I do feel a bit sad that this has happened for Silver is all the way good game, but history has repeat itself many times after that.. for example have you ever heard games like Sudeki, Aquaria, Binary Domain or Kingdom of Amalur? - all having similar fate maybe being in a wrong place at the wrong time - decaying in to the corners of Steam store until someone after even decades later discovers them, blowing the dust away and enjoys their ever unforgotten beauty. I do recommend this extinguished star that has been outshined by its brighter counterpart classics!

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Frequently Asked Questions

Silver is currently priced at 5.99€ on Steam.

No, Silver is currently not on sale. You can purchase it for 5.99€ on Steam.

Yes, Silver received 758 positive votes out of a total of 819 achieving a rating of 8.69.
😎

Silver was developed by Infogrames, Spiral House and THQ Nordic and published by THQ Nordic.

Yes, Silver is playable and fully supported on Windows.

Yes, Silver is playable and fully supported on MacOS.

Yes, Silver is playable and fully supported on Linux.

Silver is a single-player game.

No, Silver does not currently offer any DLC.

No, Silver does not support mods via Steam Workshop.

No, Silver does not support Steam Remote Play.

Yes, Silver is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Silver.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2026 00:03
SteamSpy data 10 June 2026 04:33
Steam price 13 June 2026 20:47
Steam reviews 11 June 2026 20:06

If you'd like to dive deeper into the details about Silver, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Silver
  • SteamCharts - Analysis of Silver concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Silver compatibility
Silver
Rating
8.7
758
61
Game modes
Features
Online players
2
Developer
Infogrames, Spiral House, THQ Nordic
Publisher
THQ Nordic
Release 02 Jun 2017
Platforms
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