Sky Rogue on Steam - User reviews, Price & Information

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Sky Rogue is a fwooshy rogue-lite action flight simulator! Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands. Go toe-to-toe with enemy aces or assault giant flying aircraft carriers, but watch out for volleys of missiles; when you die, you're dead.

Sky Rogue is a flight, indie and jet game developed and published by Fractal Phase.
Released on August 24th 2017 is available on Windows, MacOS and Linux in 13 languages: English, French, Japanese, Simplified Chinese, Italian, German, Korean, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America and Traditional Chinese.

It has received 1,160 reviews of which 1,078 were positive and 82 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 9.99€ on Steam with a 50% discount.


The Steam community has classified Sky Rogue into these genres:

Media & Screenshots

Get an in-depth look at Sky Rogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2
  • Processor: Dual core or better
  • Memory: 512 MB RAM
  • Graphics: Integrated graphics card (Intel), generally anything from 2004 or later
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
MacOS
  • OS: OS X 10.8 or above
Linux
  • OS: Ubuntu 12.04 or above, or similar version of any other distro

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
This game is decently fun, but is definitely on the rougher side of what you will find on the market. When I first purchased this title, I had virtually no expectations for it, outside of the existence of the workshop, which was itself enough of a draw to get me to purchase the game. Really, I was hoping for a workshop and roguelike version of Project Wingman. What I got was a fun product, that I put on a Steam Deck to play offline in travel, which it excels at. Despite it's untested nature, the game is evidently functional on the platform. As the name implies, this game is a roguelike-title that sees you attempt to work your way through twelve standard levels and one dedicated boss stage, across three standard worlds (and one boss world). In terms of roguelike mechanics, you the player collect research points and money throughout a run, where money is used within runs for procurement of up to three levels of upgrades for all of your systems and planes (Which is to say four systems and the plane itself. For me, this typically looked like flare upgrades, cannon upgrades, rocket upgrades, AA missile upgrades, and Micromissile Upgrades, in addition to my plane). When you die, all of your money is expunged and the upgrades lost, so you are really incentivised to spend it. Research points, by contrast, are used for game-wide procurement, which allows you to procure new aircraft and subsystems to use in the game. This includes a pretty wide array of equipment, from the aforementioned subsystems to Air-Torpedoes, MIRV Air-to-Ground platforms, bombs, and even more futuristic items, such as railcannons and laser blasters. In terms of airframes, the selection is modest but capable, with planes divided into the roles of bombers (High payload, or ground selection capability, at the cost of avionics, or the air-to-air selection allowance, with high durability and low speed), interceptors (fast but weak aircraft, with an avionics focus over payload), or fighters (the jack-of-all-trades aircraft that boast middling speed, armor, payload, and avionics). Each aircraft also possesses a wide array of skins. Money and research points are acquired in-game through dealing with primarily optional targets in missions, where most missions only require you to destroy a few specific targets before you can progress, with a notable increase in difficulty between worlds. To that end, the game does a good job of providing an array of optional targets in positions that are often dangerous to pursue in gameplay. Really, though, this generosity showcases the biggest weakness of the title itself; the balance of the game. Based on several posts by the developers of this title, the intended way to play this game revolves around building up a fleet of capable aircraft that are well suited to several specific tasks and intentionally selecting aircraft for missions: if a mission involves shooting down a flight of AWACs craft, you ought to have an interceptor on standby, if a mission involves destroying a radar array, you ought to have a bomber, and so forth. In reality, this is not how I, nor anyone I know, plays this game. Typically, we just build into a strong, jack-of-all-trades fighter that can solve the game, which means we aren't spreading our upgrade points across numerous planes. If you eliminate all of the targets on early levels (and you should, since the increase in difficulty makes getting money in later levels substantially more inconvenient), you can have a fully maxed aircraft before the setting change, which completely throws off the balance of the title. Without a need to stick around and build capital, there is no reason not to just rush the myriad of decently well-crafted main objectives and bug out. In fact, doing so is the optimal way to play, given the increases in enemy armaments. Thus, there isn't really much progression after the very beginning, making the roguelike elements of the game quite stale. And yes, you can take on optional challenges to make the game more difficult from this point, but you are never really prompted or rewarded for doing so, with progression through game-wide upgrades being quite sluggish. This is worsened by the huge difficulty disparity across mission goals, which range from simple tasks like "blow up this big, glowing, immobile monolith" to "fight a flying battleship and several waves of hyper maneuverable fighter jets." Really, the lack of scaling makes levels more RNG than a difficult climb. That's not even to mention the awful final boss, whose presence is identical in every run on the final day. The final boss is incredibly bad; With the first phase being a clever attack on a floating platform against static defenses and a few squadrons of fighter jets, the fight starts off as an incredible test of your flexibility as you juggle ground and air management. Once done, the player can take out some support pylons to summon an hounest to god metal gear, which is an incredible looking setpiece that forces the player to engage powerful weapons at extremely close range in order to best it. While this phase can be annoying, it is quite the spectacle and I never felt cheated by it. The final phase, however, tops Bioshock for the worst final boss in games I've played. The mech's head will take flight and boast a health pool that is an enormous bullet spoonge, whose main attack is trying to ram you in midair, forcing you to either deploy back-firing weapons that are useful exactly no where else, or "joust" the bloke. Jousting will literally take over an hour, at the distance you have to move away from the boss in order to dodge safely, and it's just not fun. It feels like a gear check in a game otherwise befit with choice in approaching problems and is just unfun after the spectacle of prior stages. Combined with Roguelike permadeath, this had ended so many of my runs in the final minutes that it wasn't even satisfying to best . From gameplay clips on the web, it seems like most players don't even bother with the boss in vanilla, which is really indicative of how out of place it feels. My last point of contention with the game has to do with control rebinding, which you cannot do from within a match (it must be done in the main menu), which is a huge deal to me since plane controls are more about fine tuning the exact feel of how I play the game, not really a one-size-fits-all approach. If you can get past these quirks, however, you will find a fun dogfighting game that is fit for quick games against seemingly overwhelming odds, that you can even play in Co-Op, topped off with a small but dedicated workshop community. The soundtrack is short, but fun, being quite reminiscent of Ace Combat or Project Wingman songs, but in a more arcade-like presentation.
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July 2025
One of the best arcade flight games out there. When I bought this game I was really looking for something that would be like a modern Rogue Squadron 64 and it really manages this perfectly. It also has avoids the trap of many roguelites where everything is underpowered and unsatisfying until you get an rng perfect run. Pure fun - no fluff, no filler.
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June 2025
Sky Rogue is an underappreciated gem. It doesn't have the hyper-realistic flight model of DCS or the photorealistic graphics of MS Flight Simulator. Instead, it's pure fun! It hits a sweet spot where it's more sophisticated than an arcade game- just enough to give you a real sense of flight - but not so complex that you can't pick it up and immediately start having a blast. It's also set in an interesting world where flying aircraft carriers are the norm, the wide selection of planes are all original, and you can customize your load out with a variety of weapons that run the spectrum from normal to wild. It's almost like being in the Air Force in the world of G.I. Joe. The difficulty level ramps up steadily but doesn't feel unfair, and as you play you permanently unlock new weapons and planes, exactly as you would expect for a game that's 100% focused on giving you a great time shooting down planes, dodging missiles, and blowing up a variety of targets on land and sea. Oh, and you can shoot down the enemy's flying aircraft carriers. Like I said, it's all about fun (and replayability). The polygon graphics won't stress your computer in the slightest, but work really well for the setting and add to the charm. The music isn't extraordinary, but is upbeat and never gets annoying. It's also modable, and there are a TON of player-created planes! Want to fly a plane from Macross, Xevious, R-Type, or Silpheed? They're all there. I play a lot of sims and semi-sims. Sky Rogue is a guilty pleasure. It's a nice break from "serious" sims, and something I'm always happy to come back to. Yes, it's an old game, but it's just as fun as it's ever been, it's cross-platform, runs on a potato, and supports a HOTAS. What more can you ask for?
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April 2025
i had some unrealistic expectations, tried to scratch that crimson skies itch, did not accomplish that sadly, fun time killer on handheld
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Nov. 2024
Fun arcade shooter. Just like old school shooters but with more customizing and things to do. Works well on steam deck. Check it!!
Expand the review

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Frequently Asked Questions

Sky Rogue is currently priced at 9.99€ on Steam.

Sky Rogue is currently available at a 50% discount. You can purchase it for 9.99€ on Steam.

Sky Rogue received 1,078 positive votes out of a total of 1,160 achieving a rating of 8.78.
😎

Sky Rogue was developed and published by Fractal Phase.

Sky Rogue is playable and fully supported on Windows.

Sky Rogue is playable and fully supported on MacOS.

Sky Rogue is playable and fully supported on Linux.

Sky Rogue offers both single-player and multi-player modes.

Sky Rogue includes Co-op mode where you can team up with friends.

There is a DLC available for Sky Rogue. Explore additional content available for Sky Rogue on Steam.

Sky Rogue is fully integrated with Steam Workshop. Visit Steam Workshop.

Sky Rogue supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Sky Rogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sky Rogue.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2025 15:54
SteamSpy data 21 October 2025 10:51
Steam price 29 October 2025 12:47
Steam reviews 28 October 2025 00:04

If you'd like to dive deeper into the details about Sky Rogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sky Rogue
  • SteamCharts - Analysis of Sky Rogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sky Rogue compatibility
Sky Rogue
Rating
8.8
1,078
82
Game modes
Multiplayer
Features
Online players
4
Developer
Fractal Phase
Publisher
Fractal Phase
Release 24 Aug 2017
Platforms
Remote Play