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Sol Cesto on Steam

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Sol Cesto is a tactical and frantic roguelite where mastering your luck is key. Choose a hero, upgrade them using cursed teeth and magical items, and descend to the bottom of an ever-changing dungeon. In this dark world, every action has consequences…

Sol Cesto is a dungeon crawler, roguelike and tactical game developed by Tambouille, Géraud Zucchini and Chariospirale and published by Goblinz Publishing and Maple Whispering Limited.
Released on April 10th 2026 is available on Windows, Steam Deck and Steam Machine in 18 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Traditional Chinese, Hungarian, Portuguese - Portugal, Czech, Thai, Turkish and Ukrainian.

It has received 4,943 reviews of which 4,498 were positive and 445 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 13.99€ on Steam, but you can find it for 4.19€ on Eneba.


The Steam community has classified Sol Cesto into these genres:


Here is the detailed breakdown of supported languages for Sol Cesto:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Polish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Sol Cesto through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or newer
  • Processor: 1 GHz processor
  • Memory: 1 GB RAM
  • Graphics: WebGL compatible graphic card
  • DirectX: Version 9.0
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
Haters of this game say it's literally just gambling. Lovers of this game say it's literally just gambling. In all seriousness, the game is built on randomness, even more so than most other rougelikes, but it's not as unfair as it might seem. It's pretty forgiving with small mishaps which allows for a lot of risk taking. The artstyle is obviously a main selling point but don't let that deceive you. There's a lot more to this game.
19 hours played
July 2026
When I downloaded this game, I played it for about six hours straight, because the initial game has lots of options for metaprogression which is one of my favorite part of any roguelite. However, as I went to bed, I started to feel that the game was too heavily based on randomness to really be worth sinking any more time into. I can't say what happened, but when I woke up the next morning, I saw through the matrix. I began to understand how to progress, how to avoid taking unnecessary risks, what types of decisions I could make to increase my chances of survival, etc. I ended up maxxing out all of the unlocks at about 14 hours. I set myself the final goal of getting a winning run with each of the characters, which I knocked out in another 7 hours or so. I will not play Sol Cesto anymore, but the 20 hours I had with this game were absolutely delightful. Yes, there are some valid complaints about the game: there is not much lore, some abilities are too much stronger than others, etc. But who cares? For a game you will play for hundreds of hours, those complaints matter because they means that runs can get repetitive and stale. For a game you intend to play for twenty hours, learning and finding the best strategy for each character is part of the fun! And by the time the game starts to get repetitive you have probably completed everything anyway and are ready to move onto other games. The gambling style nature of the gameplay is exciting, the luck mitigation elements are satisfying, the art is delightful, the metaprogression is pleasing and some hidden moments are hilarious. I highly recommend this game.
29 hours played
June 2026
I am writing this to collect my thoughts after 100% completing this charming, fun and frustrating game. I beat the game with all characters and got all achievements after slightly under 30 hours. I think I spent about 10 hours unlocking the most important unlocks, and then the rest on finding the secrets and figuring out how to consistently beat the game with all characters. In the end, I find the game has nothing more to offer after that. This compares poorly to something like Slay the Spire, which takes like 100+ hours to get all the achievements, and is still highly playable after that (over 1400 hours at the time of writing). I have two points related to this that I want to expand on. My first point, and my main complaint about the game (as with every game that implements this mechanic), is the meta unlock/upgrade system. I really wish developers would stop implementing this. In Sol Cesto this problem is exaggerated by the fact that unlocks are made by setting aside currency you earn throughout the run, that you would ohterwise use to buy items that are essential to beating the run. In theory there might be an interesting decision of whether to spend gold on items or save it for upgrades. But because a lot of upgrades are pretty essential to beating the game, you really do not have a choice. If you spend your gold on items, you are probably going to lose your run anyways with nothing to show for it. So this leads to about 10 hours of (mostly) grinding to unlock the actual game. There are so many other problems with this system, but the bottom line is that the game: -does not reward actual run progress -has a wonky difficulty curve My second point is that of replayability. I am not quite sure whether the game is not deep enough, or if it is just poorly balanced. Regardless, the game ends up having a very dominant strategy that allows you to consistently win with every character. This completely diminishes the interest in replaying the game after beating it. While it was fun figuring out and executing this strategy, every run feels the same once you figure it out. Apart from these two points, the game mostly holds up for the amount of time it lasts. Would I recommend the game? If you expect a highly replayable game where you do not have to go through a bunch of grinding just to unlock the full game, then no. But if you just want a small, interesting challenge with an uncanny atmosphere, and can forgive the developers for wasting your time unlocking its features, I will absolutely recommend it.
15 hours played
May 2026
Fun game but VERY poorly balanced. The first 5 or so rooms of a 120 room run are the hardest, often times rolling unbeatable rooms which means you have to grind out the start a few times until you make it out. Once you clear the opening section the rest is usually smooth sailing. Game suffers from feeling unfinished, both from bugs and lack of variety. But overall fun concept, cool art style, and I like the way they weave in secrets and hidden interactions.
18 hours played
May 2026
It's All About Tempting Fate(Percentage). Roguelike/lite has always been about dealing with randomness in order to come out on top. Some try to play around the randomness. Others embrace it fully. Sol Cesto is the latter. This slot machine/dungeon crawler/roguelite hybrid is all about altering the percentages to your favor. Something about winning the percentage always brings a deep yet slightly disturbing satisfaction, and I believe Sol Cesto nails this aspect perfectly. Even though the grindy early game and the imbalanced difficulty may sour the experience, this game is still a fun ride. Things I Like About Sol Cesto: [*] Altering The Chance: The gameplay loop is simple. Every floor consists of four rows. Each row is made up of four tiles occupied by various monsters, treasures, traps, or strawberries. You click on a row, and the game will determine which tile you land on based on the percentage presented on each tile (all 25% by default). If you land on a monster tile, you will clash with the monster, and depending on the respective damage value (Strength or Magic), you will defeat the monster either unscathed or taking the deducted number as damage. So in order to survive longer, you must alter the percentage to your favor. This is where Sol Cesto shines. You need to think carefully about which teeth you should take to change the percentage. A strength-based character should prioritize upping the hit chance to strength-based monsters while decreasing the hit chance to magic-based monsters, and vice versa. Alternatively, you can also choose to increase the hit chance of non-hostile tiles to avoid combat as much as possible. The total percentage is always a set 100%, after all. Yes, it is still gambling with RNGesus, but at least you can meaningfully change the odds. [*] The Main Goal: Tipping the scales and upgrading the right damage type are only half of the game, though. The main objective is to collect enough seeds to open the door to the next floor. How you achieve that goal is where the gameplay becomes strategic. Normally you collect seeds by landing on tiles, but using an item also gives you a seed. This method is quite beneficial, especially when you want to avoid taking excessive damage or when you want to stay in one place for the boss fights. Each character also has their own way to maneuver around unfavorable tiles: Knights can choose the column instead of the row, Wizard can link two tiles, landing on one automatically clearing out the other, etc. Calculate each step, strategize your move carefully, and you may leave the floor in one piece. [*] Other Compliments: [*]The art style blends whimsical comic books, bizarre medieval tapestries, and eerie character designs all together, and I kinda love it. The wobbly animation is also weirdly hypnotizing. [*]The soundtrack is so good! I don't know if "pulsating" is the right word for this type of music, but I do like this kind of slightly anxiety-inducing, strong rhythmic tempo. [*]The boss fights are quite unique. They are not the traditional "health-based" system. Instead, their designs are more akin to puzzle survival, in which you must adapt their mechanics and push your luck to the limits to survive the encounters. [*]Somehow, the art direction and world-building remind me a lot of the first Fear & Hunger. [*]All the special floors have one little secret hidden in plain sight. Things I Dislike About Sol Cesto: [*] Grindy Meta-progression: This is the main problem that may drive the players away. The meta-progression can be really grindy. Some key features like character talents and statue teeth are locked behind a hefty cost. What's worse, the currency, gold coins, for unlocks is also the same one you gain and use in the run. The only way to deposit gold coins on the surface is to drop them in a bucket and send it up. Since dying doesn't retain any gold coins at all (unless you unlock the respective upgrades), the first few hours of your gameplay are all about grinding the coins instead of trying your best to beat the game. Unless you have insane luck every turn, you are very unlikely to make it past the first dungeon without a shop, without teeth, and without talents. [*] Imbalance: While the difficulty structure is relatively fixed, I believe there is an imbalance between the two stats and the monster variety. During my playthrough, picking strength over magic seems to be the only solution, except if the character is already geared towards magic. Magic monsters are less threatening in all dungeons, and the most problematic ones always come with high strength damage. On the same note, strength-based characters tend to have easier beginnings than other characters with even damage stats. 中文小簡評 隨機性在roguelite遊戲中幾乎是標配,一些遊戲巧妙地讓你能用技巧制衡隨機性,而另一些遊戲很乾脆地讓隨機性主宰一切。《尋日之旅》即為後者,這款畫風詭異、有點類似吃角子老虎機的roguelite不僅讓隨機性主導戰鬥節奏,你也能透過道具調整機率來提升自己的勝率或設法規避不利自己的格子,這種改造運勢的玩法十分有趣。 雖然本作有兩個比較致命的缺點,但《尋日之旅》仍然是款好玩的roguelite遊戲。 喜歡的點 [*]畫風介於逗趣漫畫、古怪中古世紀掛毯、以及造型用色階十分詭異的角色之間徘徊,詫異卻又讓人忍不住想多看點,更別提遊戲中角色搖頭晃腦的樣子也非常滑稽。 [*]背景音樂非常好聽,低沉的律動感搭配強勁的節奏聽來讓人十分著迷。 [*]遊戲玩法很簡單,一層樓由四行組成。每一行有四個格子,點擊一行遊戲便會根據每個格子上的百分比(預設均為 25%)決定你的落點。掉到怪物格會依照怪物傷害屬性與自己相對應的傷害數值相減,你的數字高於或等於對方的即可無傷擊殺,少於則會依相減的數字對你造成等量的傷害。想活得久除了升級自己數值外,你可以透過「牙齒」來改變機率,物攻高就多選能降低撞到魔攻怪物的機率,反之亦然。此外,你也可以選擇提升落在寶物與草莓的機率來規避戰鬥,雖然玩法還是在和隨機性賭博,但這款至少你能更有效率的掌握自己的運勢。 [*]提升機率扭轉戰局是一回事,但獲勝的關鍵又有另一套做法。每一層樓要蒐集固定數量的種子好打開下一層樓的門,而如何有效蒐集種子就很值得思考。一般來說落在任一格子內就會生成一個種子,但並不是每個怪物格你都能輕鬆應付,這時就可以靠其他方法迂迴局勢,例如使用道具也會生成種子、或是透過角色專屬的太陽技能強制改變落點等,仔細衡量每一步,均衡每一次的傷害互換,你便能輕鬆推進到下一層。 [*]Boss戰也和一般常見的血條型Boss不同,玩法比較像是機制解謎的生存戰,只要活過一定回合數即可。 [*]這款的世界觀和《恐懼與飢餓》非常像。 [*]特殊樓層間藏有一個能提升你生存率的小秘密。 不喜歡的點 [*]局外升級很農,很多重要的機制如商店、牙齒甚至是角色天賦都需要大量金幣解鎖,而金幣又只能透過每一run中的特定樓層來回收,角色死亡又會丟失所有金幣,以致於遊戲前幾個小時基本上都是在致力於刷金幣而非設法通關,除非你運氣爆棚,不然你幾乎不可能在沒有商店、沒有牙齒、沒有天賦的情況下通過第一層地牢。 [*]即使難度固定,我覺得本作流派還是有些不平衡。就我的遊玩體驗來說,除非角色本身具備高魔攻,投資物攻似乎永遠比投資魔攻來的有效益,地牢中威脅性最高的幾乎都是物攻怪物,魔攻怪物要嘛數值太低要嘛很輕鬆就能規避掉。同樣的道理,物攻型角色在開局也比其他均衡類型的角色來的輕鬆許多。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家 喔!

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Frequently Asked Questions

Sol Cesto is currently priced at 13.99€ on Steam.

No, Sol Cesto is currently not on sale. You can purchase it for 13.99€ on Steam.

Yes, Sol Cesto received 4,498 positive votes out of a total of 4,943 achieving a rating of 8.78.
😎

Sol Cesto was developed by Tambouille, Géraud Zucchini and Chariospirale and published by Goblinz Publishing and Maple Whispering Limited.

Yes, Sol Cesto is playable and fully supported on Windows.

No, Sol Cesto is not playable on MacOS.

No, Sol Cesto is not playable on Linux.

Yes, Sol Cesto is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sol Cesto is playable and fully supported on Steam Machine.

No, Sol Cesto does not support VR.

Sol Cesto is a single-player game.

No, Sol Cesto does not currently offer any DLC.

No, Sol Cesto does not support mods via Steam Workshop.

No, Sol Cesto does not support Steam Remote Play.

Yes, Sol Cesto is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sol Cesto.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 17:06 UTC
SteamSpy data 23 October 2026 13:42 UTC
Steam price 26 October 2026 19:26 UTC
Steam reviews 20 October 2026 16:12 UTC

If you'd like to dive deeper into the details about Sol Cesto, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sol Cesto
  • SteamCharts - Analysis of Sol Cesto concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sol Cesto compatibility
Sol Cesto
Rating
8.8
4,498
445
Game modes
Features
Online players
69
Developer
Tambouille, Géraud Zucchini, Chariospirale
Publisher
Goblinz Publishing, Maple Whispering Limited
Release 10 Apr 2026
Platforms
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