Solar Expanse - Space Exploration Manager on Steam - User reviews, Price & Information

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Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.

Solar Expanse - Space Exploration Manager is a early access, space and simulation game developed by SpaceOps and published by Games Operators.
Released on April 09th 2026 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian and Simplified Chinese.

It has received 321 reviews of which 288 were positive and 33 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 16.19€ on Steam with a 10% discount.


The Steam community has classified Solar Expanse - Space Exploration Manager into these genres:

Media & Screenshots

Get an in-depth look at Solar Expanse - Space Exploration Manager through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: AMD Ryzen 5 1400 / Intel Core i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Absolutely love what I've played of this so far, while there's been issues, there have been much less than I expected, and this game has a ton of potential. Overall, here is my feedback so far in roughly 17 hours of playtime. ---------------------- The hidden fees and stuff for doing things like mining on Earth are pretty insane for something that isn't really communicated to the player at all. It took me 15 hours and two bankruptcies just to figure out why I was failing. Definitely need to be communicated more. This is by far my #1 complaint. Robotic workforce #2 priority for me. Simplifying mission planning is very much needed, especially for cyclical + gravity assist missions. Difficulty options for the AI would be nice in the near future with how slow they can be. Competitors on other celestial bodies should be much more consistent with their purchases on the market and put up offers more often after establishing a base, I often find myself unable to easily sell resources not on Earth. More (perhaps randomized) missions like the killer asteroid would be greatly appreciated to mix things up. Think emergency rescue missions for competitors, launching satellites for the government, etc. Optional things to make money. For cyclical missions I feel that it would be absolutely enormous to, instead of just raw numbers at the origin and destination, create minimum and maximum numbers for certain resources. This would allow you to make sure a planet that's producing something always has enough of it and never ships it all away to supply something else. The ability to mute certain notification types(or ideally specific cyclical mission notifications for super quick missions like cyclical Luna -> Earth missions) would be appreciated. The mission planning menu where you decide fuel for the spacecraft and all that needs an almost full overhaul. It's hard to understand how to do a Luna -> Earth Stratos mission that doesn't burn more fuel than it takes, and ideally you should be able to see how much fuel would be needed for a return trip also for early game mars missions before you're refining fuel there. It would be nice, when you get around to adding stats and charts and all that, to be able to see how much cargo per day on average a cyclical mission is taking to make sure supply is above demand on a celestial body. Automated marketplace systems would be nice. Setting minimum and maximum resource counts before buying from competitors. This is more just my opinion, but I think the 'Realistic solar system' option should be realistic. Maybe it shouldn't be default, maybe there should be a 'balanced solar system' option that's selected by default where there's no metal on the moon and stuff like that, but I feel that the realistic solar system option should be truly realistic in terms of resources.
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April 2026
i am a day one player of this game, i love it, but please remove the ai slop, hire an artist or two, it would only make your game better, everytime i see that ai slop i get taken out of the game and it is so distracting
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April 2026
Years ago I imagined a game like this one, less complex than Terra Invicta, real time and with realistic space travel trajectories and time scales but it stayed a dream because of the lack of dev skills and proper motivation. I am so glad a studio had a similar idea and created that game, it tickles my space 'tism like few before.
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April 2026
Quite fun space game so far. Played the demo and decided to buy the full game. Pros: - Very fun. Setting up infrastructure around the solar system has very real consequences in the game and getting proper flows of materials is very important. - I think the game experience is done fairly well too for near-future Sci-Fi. Orbital transfers, nuclear spaceships, slowly building out colonies. The solar system visuals add a lot here as well. - The game very heavily rewards forward thinking & planning. Getting around beyond Luna takes months or even years, so you have to be careful. Perhaps bringing a radioisotope generator to Mars rather than relying on solar is a good idea? Research takes a while and while a lot of techs don't do a whole lot, the ones that do can open up entire new possibilities. - The Contracts system is basically the tutorial. So even though there's a decent amount going on, it basically gives you a guide to progressing to the next step. And honestly it's the right way to do a tutorial. You hop right into playing the game instead of reading some guide or getting overly hand-held. It does feel a little punishing to neglect the contracts given that they give you so much money, but even being rather aggressive in my second playthrough I didn't run out of money (though came close). Cons: - More QOL features are absolutely necessary. It takes like 12-15 clicks to send a spaceship anywhere. The first few times it's really great, but the 200th time it's getting really grating whenever I need to send 200 tons of metal, 20 tons of rare earths, and a few other choice items to Luna. Pro-tip: Send your materials up to Earth Orbit with your 800 ton capacity launchers and then use spaceships to move stuff around. Because otherwise you're limited to 100-150 ton transfers at a time. There are also things where I need X materials for Y building but I have to go back and check every time and I can't have it pulled up on a different menu. Combined with 15 clicks to launch one craft and it gets pretty bad. There are repeated missions but they don't seem to allow you to define specifically what amounts to carry of each item and also drag-and-drop resources to start a route but again it's like 10 clicks. - There are two music tracks in the game (one for the main menu and one for the game itself). And it gets a little repetitive after a while especially since it's like a 2 maybe 2.5 minute loop? Not a huge deal though. - Game is obviously incomplete. People say "it's basically a demo" but I think people expect a lot from demos. I played the demo first and it ends after you get humans on Mars. There appears to be a decent amount of content, but it's obviously unfinished. Not really unexpected, but do expect things to be unfinished. - There is a lack of polish. Typos, additional commas where they needn't be, so on so forth. Additional tooltips in certain places would be nice (or more info). UI navigation can be sometimes a little difficult (especially on the location screen when you have a lot going on, like on Earth). - AI doesn't appear too great. They were well behind my cadence when I first tried the demo and just offered to buy like 10 tons of rare metals on Mars for like 2 million dollars. There also doesn't seem to be much interaction with the AI other than said trading and also resource consumption of the same deposits. Additional ways that the AIs would be relevant would be nice, because for the moment they're kinda set-dressing. There are a lot of nitpicky issues I have with this so far, but because of how much I've enjoyed it I give it a positive rating. Probably a 7.5/10. Great concept, decent enough execution. I'd recommend anyone thinking of buying it to play the demo, and if they have fun, go ahead and buy it.
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April 2026
So far, this game proves to be a lot of fun. Colonized Luna so far, Mars is next. Getting the For All Mankind vibes
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Frequently Asked Questions

Solar Expanse - Space Exploration Manager is currently priced at 16.19€ on Steam.

Solar Expanse - Space Exploration Manager is currently available at a 10% discount. You can purchase it for 16.19€ on Steam.

Solar Expanse - Space Exploration Manager received 288 positive votes out of a total of 321 achieving a rating of 8.27.
😎

Solar Expanse - Space Exploration Manager was developed by SpaceOps and published by Games Operators.

Solar Expanse - Space Exploration Manager is playable and fully supported on Windows.

Solar Expanse - Space Exploration Manager is not playable on MacOS.

Solar Expanse - Space Exploration Manager is not playable on Linux.

Solar Expanse - Space Exploration Manager is a single-player game.

Solar Expanse - Space Exploration Manager does not currently offer any DLC.

Solar Expanse - Space Exploration Manager does not support mods via Steam Workshop.

Solar Expanse - Space Exploration Manager does not support Steam Remote Play.

Solar Expanse - Space Exploration Manager is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solar Expanse - Space Exploration Manager.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2026 16:33
SteamSpy data 13 April 2026 04:53
Steam price 13 April 2026 20:48
Steam reviews 13 April 2026 15:45

If you'd like to dive deeper into the details about Solar Expanse - Space Exploration Manager, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solar Expanse - Space Exploration Manager
  • SteamCharts - Analysis of Solar Expanse - Space Exploration Manager concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solar Expanse - Space Exploration Manager compatibility
Solar Expanse - Space Exploration Manager
Rating
8.3
288
33
Game modes
Features
Developer
SpaceOps
Publisher
Games Operators
Release 09 Apr 2026
Platforms