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Solar Expanse - Space Exploration Manager on Steam

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Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.

Solar Expanse - Space Exploration Manager is a space, simulation and sandbox game developed by SpaceOps and published by Games Operators.
Released on April 09th 2026 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish and Portuguese - Brazil.

It has received 1,313 reviews of which 1,142 were positive and 171 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Solar Expanse - Space Exploration Manager into these genres:


Here is the detailed breakdown of supported languages for Solar Expanse - Space Exploration Manager:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Solar Expanse - Space Exploration Manager through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: AMD Ryzen 5 1400 / Intel Core i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7850
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

107 hours played
Aug. 2026
I love what this game could become. It has so much potential. The tech tree is awesome. I love the wide variety of resources and the challenge of acquiring them and moving them around the solar system. I love the careful planning needed to expand and grow. (I play with a spreadsheet open, and it's glorious. That said, the game currently has a TON of problems. The main one is that the UI is really awful. Doing anything involves a huge number of clicks and sub menus, and a single mistaken click can double the number of clicks needed. The biggest problem is related. To play, you need information. You need to know what days and months are optimal for a launch. You need to know how much fuel you need to launch, and how much you need to get back. To perform a gravitational slingshot, you need to know when the planets line up. To keep colonies supplied, you need to know when your cyclical missions are running correctly, when they'll arrive, and when they'll return. And the game does its best to keep you ignorant of all these things. Seriously, it is so tedious getting the information you need. If you can get it at all. These problems are much smaller in the early stages of the game. I had a blast building out Earth and colonizing Luna and Mars. But after that, the game just became unplayable. I'm taking a step back until a new iteration is available. The devs seem aware of these problems and are working on solutions. God's speed, I say. If I can make a fee suggestions: (1) Make the mission planning menu like a spreadsheet. Everything should be visible on one screen without clicking through to multiple sub menus. Make more use of sliders so resources amounts can be adjusted easily on the fly. Above all, make it easier to see how much delta v and fuel is needed, and make it easier to see how much fuel is needed for the return mission. (2) Make it easy to see where a cyclical mission is. We should be able to click it just like a regular mission to find out what leg of the mission its on and how much longer it has. (3) Here's a big one. Make a mission que so cyclical missions will try to start even after they've stalled. Seriously this is so obnoxious. (4) Give us better planning tools for gravitational sling shot planning. The current system is practically unusable. I'm sorry to complain. I'm sure some hard core fans are going to mock me for a sissy. But I'm trying to enjoy the game, not tough out the tedium. I'll be back when the UI improves. Hopefully soon, because this game has SO much potential.
44 hours played
June 2026
Promising start to a game. Some notes: QoL: 1. Have a hard time telling which scheduled mission is which on the map and missions screen 2. No rivals = no off-world trade 3. Orbiting & deorbiting resources and modules are manual & tedious 4. Gravity assist planning system is unintuitive 5. The allure of a simplified solar system is very strong (realistic ig) 6. Edit is basically redo with the same origin and destination 7. No production caps, resource management is an open-looped system 8. Likewise, no auto-trade 9. Rounding is really annoying Balance issues: 1. I used up all the water on 21 Lutetia. I feel like that shouldn't have been as easy to do. 2. Before fusion, electric propulsion is suspiciously efficient Tech: 1. No observation probes you can send like the real Voyager / JUICE / Cassini Huygens / Juno / Europa Clipper. I'm still not sure what Metis does other than sit there and looky pretty. 2. (1900s tech) You can buy / sell colonists 3. Waste from humans / food is voided, no such thing as recycling. Aesthetic / vanity: 1. Probes ignore terrain and fly to the centre of Mars / Deimos / Phobos, makes it real wacky looking. 2. Research dependencies are confusing, especially when they span different categories. If they make this look like Factorio's it would be simpler and easier to understand. 3. Instead of nuking an asteroid something like DART would be cool as well
226 hours played
June 2026
One Line Review: I work at a space logistics provider, this is everything I want my job to be in 30 years. Really fun and tickles all the spreadsheet simulator keys I love. There are some persistent and annoying bugs at present, but they seem to be being resolved quickly. There is a lack of story currently as well, but that is to be expected as this is early access. If you are hesitant to pay for a game until it's done that's understandable and I would hold off if that was my attitude, but if you're curious at least try the demo. If you have the stomach for early access games I HIGHLY recommend this one.
84 hours played
May 2026
An amazing management game with enough depth to keep me engaged for a while. There really is nothing else like this as far as space sims go. It is abstract where it should be. People, structures, resources are all just numbers. It is also beautiful to look at though. The ships and planets look suitably impressive, the objects you are focused on are always in view. I like that menus do not take up the entire screen. You will spend 90% of your time in them but it helps to have a nice looking planet or moon with an imposing gas giant in the background. I love how Mars specifically changes over time as more colonists live there, with the planet becoming more blanketed in light you can see at night and eventually water from terraforming. I do not agree with some of the other reviews here saying that every object should be as true to life as possible when it comes to resources/self-sustainability. I love the progression curve of unlocking a new technology and using that to get resources from somewhere previously too hard to reach. If Luna/Asteroids had all the materials you would ever need then there would be no good reason to keep expanding, so some suspension of disbelief is warranted there. A lot of my fun came from discovering a new source of highly-needed materials and setting up a colony/production chain that rewarded me more materials that I could ship back, leading to more problems to solve. Later on those initial places you settle like Luna become very valuable again once you unlock the ability to harvest their rarer resources. That is not to say some rebalancing of resources isn't needed though. For instance I send probes to every single asteroid I knew had metal and only 2 had resource deposits even worth going there for. I get that they are there mostly for the late game to drop into other planets for resource bumps but it is frustrating to have the game tell you to explore/mine asteroids only for there to really only be 3/4 worth colonizing. By far the biggest fault of the experience is the lack of automation and other quality of life improvements. More than any other feature the devs are working on I think this really should be top priority. The content is already there for something I could play for many more hours, but these issues are what might stop me from coming back. Automation as it stands is limited to "cyclical missions" where you can choose 2 locations, ships of the same type, the resource to transport there and back. Lets take one example where what could be a satisfying production chain to solve, instead unravels quickly. I have a colony on an asteroid that produces metal and I want to automatically send a fusion ship there with supplies and ship back metal. The supplies are planet side so I need a launch vehicle to get it to the ship, and the ship will take as many supplies as it can fit before leaving, draining the entire colony of food. The fuel the ship needs is in orbit, so it cannot access it for the mission. There is no fuel at the asteroid, but I cannot tell the ship to bring enough for a return journey. The supplies need to return to the planets orbit, not planet-side but this is not an option. I can select the fastest or most efficient journey, but fastest will consume every last drop of fuel, and most efficient will take 20 years to get there, there is no in between. There are a thousand other things I could speak to on this, one of the most frustrating being not being able to queue a one time to orbit mission for a launcher already occupied with a cyclical mission. You quickly realize the best way manage everything is not bother with any automation that involves interplanetary missions; planet to orbit/moon work ok even though they stop working randomly on occasion. I wish more of my time was spent planning/strategizing and not sending missions manually back and forth to grab supplies. Overall, a very captivating game that with some polish will get it to where I would love it to be
64 hours played
May 2026
Would i Recommend this Game? Yes! Should you buy it? No. This Game at it's state is a very fun logistics game. The only Problem is that Doing anything besides Mars is either a side-quest Chore or a Massive Failure. This game has massive Potential! Is it ready? furiously No. Buy with Care! as you will not get What you think you might receive. -Complexocon Review- \Rating Score - Decent/

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Frequently Asked Questions

Solar Expanse - Space Exploration Manager is currently priced at 17.99€ on Steam.

No, Solar Expanse - Space Exploration Manager is currently not on sale. You can purchase it for 17.99€ on Steam.

Yes, Solar Expanse - Space Exploration Manager received 1,142 positive votes out of a total of 1,313 achieving a rating of 8.27.
😎

Solar Expanse - Space Exploration Manager was developed by SpaceOps and published by Games Operators.

Yes, Solar Expanse - Space Exploration Manager is playable and fully supported on Windows.

No, Solar Expanse - Space Exploration Manager is not playable on MacOS.

No, Solar Expanse - Space Exploration Manager is not playable on Linux.

Yes, Solar Expanse - Space Exploration Manager is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Solar Expanse - Space Exploration Manager is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Solar Expanse - Space Exploration Manager does not support VR.

Solar Expanse - Space Exploration Manager is a single-player game.

No, Solar Expanse - Space Exploration Manager does not currently offer any DLC.

No, Solar Expanse - Space Exploration Manager does not support mods via Steam Workshop.

No, Solar Expanse - Space Exploration Manager does not support Steam Remote Play.

Yes, Solar Expanse - Space Exploration Manager is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solar Expanse - Space Exploration Manager.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 17:01 UTC
SteamSpy data 22 October 2026 08:56 UTC
Steam price 22 October 2026 19:08 UTC
Steam reviews 18 October 2026 21:57 UTC

If you'd like to dive deeper into the details about Solar Expanse - Space Exploration Manager, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solar Expanse - Space Exploration Manager
  • SteamCharts - Analysis of Solar Expanse - Space Exploration Manager concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solar Expanse - Space Exploration Manager compatibility
Solar Expanse - Space Exploration Manager
Rating
8.3
1,142
171
Game modes
Features
Online players
71
Developer
SpaceOps
Publisher
Games Operators
Release 09 Apr 2026
Platforms