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Soul Academy on Steam

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"Soul Academy" is an academy simulator with automatic battle MOBA. You will manage a shabby soul academy, recruiting and training students. Your ultimate goal is to challenge various academies across the continent and reach the top.

Soul Academy is a tactical, building and simulation game developed by Master Games and published by Master Games and CC_Games.
Released on October 18th 2023 is available on Windows, Steam Deck and Steam Machine in 3 languages: Simplified Chinese, Traditional Chinese and English.

It has received 469 reviews of which 342 were positive and 127 were negative resulting in a rating of 6.9 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Soul Academy into these genres:


Here is the detailed breakdown of supported languages for Soul Academy:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at Soul Academy through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / Windows 8 / Windows 10 64 bit
  • Processor: 2.50GHz
  • Memory: 8 GB RAM
  • Graphics: HD4400
  • DirectX: Version 11
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

70 hours played
July 2024
7/10. A decent game and I got a few dozens of fun hours from. It could have been so much more, though. PROS - game loop is great and the first run through is very interesting. - unlocking artwork of each character - battle tempo. CONS - one of the main cons is the meaningless grind for resources. - lack of meaningful items for a variety of builds near end game. - could have done a better job with english localization. - students skills are a little op. SUGGESTIONS - heroes skills are linear. add a skill trees for heroes for more replayability. - more battle stats for analysis. - make building heroes and teams more dominant part of the game, while reducing the grindy aspect of resource management.
32 hours played
March 2024
Having fun, but hero specific tech's encourage forcing specific comps, rather than drafting to your opponent. Really wish the heroes still had their Three Kingdoms names in the English translation, as a big fan of that period.
20 hours played
Dec. 2023
挺有趣的一个结合经营管理和自走棋的游戏。召唤的三国系的英雄进行战斗,还有很多学员的名字和一些梗,对于外国玩家想领略到其中内涵会较为困难。对于成就党玩家,1周目的困难难度即可全成就。一个周目里只有一个存档,但可以在每次战斗之前可以存档,打的不满意可以回溯到战斗之前。约30多小时可以全成就。 This is a game about managing a ghost academy with auto-chess battle features. The academy students can summon three-kingdom heroes. For achi hunters, 1 play thought in difficult mode can unlock all games. You can save before each battle, and reload if the battle goes wrong. ~30 hours to 100%.
21 hours played
Dec. 2023
To be honest when I first started with this game, I was bothered by the systems in it, I felt that they were relatively complicated and I was afraid that I wouldn't be able to fit in, which would result in me not being able to experience the fun of it. However, the good news is that there is a detailed tutorial that guided me through the early stages with ease. Playing through it, you'll find that it incorporates a variety of elements, including nurturing and raising, management simulation, self-propelled chess, etc., and the BP gameplay can be considered one of the highlights. As you progress through the game, you'll encounter random events and need to keep an eye on your team's status, among other things. Overall, it's okay. But it takes some perseverance to play on in the later stages. Several aspects such as trivial events and training newcomers tend to distract the player more, it's good that there is an auto-training feature that can help players better focus on the core content. Looking forward to subsequent updates...
8 hours played
Nov. 2023
The game is... fine, actually. It's quite servicable, but I do think there's a few things that could change. Teamfight Manager is a very good game and this is quite similar to it, but I do prefer this one for a few reasons. (Equipment, levels mattering, art style) Later on, I believe that more bans should be offered to both sides. You can literally just have everyone focus on 2 characters and tend to do very well. Right now you're stuck with a single ban at all parts of the game. There is a character ability that gives a shield that stuns the opponent when broken. This ability is absolutely busted. It's very difficult to tell when the characters will ult, which makes it a bit difficult to follow along with the action. The character models are also a bit blurry, so many the camera could just be moved in a bit closer? You can't really "teach" your students anything, you just increase their stats with certain characters. You cannot get them to play a certain way, like holding ultimates or whatever. Something I do miss from Teamfight Manager was that every season, characters would get a "balance patch", which would actively nerf characters who were doing well and buff bad characters. In this, you can instead... buff characters yourself. You spend research points to make certain characters stronger. I think this is genuinely bad game design. Instead of characters getting changed naturally due to performing badly, you tend to just make the characters you like stronger and focus your comps around them. In a game where you can literally change your strongest character on the fly for a relatively low cost, it's odd that they decided that this was how they wanted to do it. Quite literally, take all those character buffs from the research tree, and take them out. Make a system that tracks how well certain characters are doing, make up winrates and all that, have mock battles behind the scenes I don't know how TFM does it... And then give the bad characters buffs accordingly with what used to be in the tech tree. A lot of this game is quite literally sitting around, and I'm fine with that, I like to have a game that I can just sorta sit back and play with half a braincell.

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Frequently Asked Questions

Yes, Soul Academy is free to play on Steam.

Soul Academy is not on sale because is already free to play on Steam.

Yes, Soul Academy received 342 positive votes out of a total of 469 achieving a rating of 6.93.
😐

Soul Academy was developed by Master Games and published by Master Games and CC_Games.

Yes, Soul Academy is playable and fully supported on Windows.

No, Soul Academy is not playable on MacOS.

No, Soul Academy is not playable on Linux.

Yes, Soul Academy is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Soul Academy is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Soul Academy does not support VR.

Soul Academy is a single-player game.

No, Soul Academy does not currently offer any DLC.

Yes, Soul Academy is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Soul Academy does not support Steam Remote Play.

Yes, Soul Academy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soul Academy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 13:47 UTC
SteamSpy data 21 October 2026 23:30 UTC
Steam price 05 October 2026 13:47 UTC
Steam reviews 20 October 2026 05:54 UTC

If you'd like to dive deeper into the details about Soul Academy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soul Academy
  • SteamCharts - Analysis of Soul Academy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soul Academy compatibility
Soul Academy
Rating
6.9
342
127
Game modes
Features
Online players
0
Developer
Master Games
Publisher
Master Games, CC_Games
Release 18 Oct 2023
Platforms