SOULCALIBUR VI on Steam - User reviews, Price & Information

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Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!

SOULCALIBUR VI is a fighting, action and character customization game developed by Bandai Namco Studios Inc. and Dimps Corporation and published by Bandai Namco Entertainment.
Released on October 18th 2018 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese and Spanish - Latin America.

It has received 13,541 reviews of which 11,147 were positive and 2,394 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.99€ on Steam with a 90% discount, but you can find it for less on K4G.


The Steam community has classified SOULCALIBUR VI into these genres:

Media & Screenshots

Get an in-depth look at SOULCALIBUR VI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 (64-bit)
  • Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This is the first ever Soulcalibur I have played and I'm not even completely sure why I am reviewing this, since I only have a really vague understanding of what makes a fighting game good. I only actually got and played this game because I got it for 5 bucks on sale. What I understand from the bit I played is that it is a weapon focused fighting game with big emphasis on weapon focused, like the entire lore seems to revolve around magical swords and the late 16th century for some reason. If you really like this story, I'm sorry in advance for saying this, and I'm definitely poking a hornet’s nest here, but I found the story very goofy and I ended up skipping all of it after a while. Like I already said, I'm not that experienced with fighting games, but I did play a few of the Mortal Kombat titles and while the story in Mortal Kombat also has its fair share of “interesting" writing, I found it a lot better than this story. The fighting itself was really fun though. The difficulty scales well during the campaign, from being very easy in the start, but gradually becoming harder and harder, especially for a casual like me. I did learn some of the combos, which were cool I guess, but I also did a lot of button mashing. There are also quite a few different characters, though I only got to meet some of them. My favorite is probably Sophitia, for more than one reason. The character creator is also pretty cool, there is quite a lot of clothing and haircut options to choose from and it honestly surprised me a bit that this game has one, I don’t think I have seen that in a fighting game before or at least not with this many choices. I have no idea if this is considered a good Soulcalibur or not, but I got this for 5 bucks, which to me is a good deal and I’ll definitely recommend it at that price. This is not a game I'm gonna sink hundreds of hours into, but I did enjoy the bit I played. Again, I don’t play many fighting games and I also don’t play a lot of Japanese titles, so if you play a lot of those, just disregard my opinion about this game I guess. _________________________________ [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!!
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Nov. 2025
You will need two things to have the complete game, Deluxe Edition Season Pass 2 BUY ON SALE ONLY Game is totally worth it (on sale) I have been playing the series since the first game, Soul Blade Game is a boatload of fun, even moreso with your own custom characters, only thing they did wrong is Reversal Edge and not bringing back custom character only move sets from SoulCalibur 3
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Oct. 2025
No one reads comments so i'm going to say, this is the best fighting game ever! i love it! and i love myself too
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Sept. 2025
Posting a review for this game today is like posting a review for a discontinued menu item from chili's that hasn't been served for 3 years, but what the hell. I love this game. I love it with an absolute passion. I haven't stopped playing it since I bought it, you can see my hours. My favorite thing about it is the character creation mode. This game has one of the best character creation systems I've ever used. The body morphing is spectacular, you can make anything from a skinny stick of a person to an enormous muscle-bound man(or woman) tank, to a literal sumo wrestler. You can make their skin whatever color you like. You can individually color almost everything using one of those RGB map things, you can add textures to costume pieces like scales or a floral pattern or fleur de lis, and add stickers to most surfaces. You can add and reshape and resize various objects anywhere on the character at all, there's a reason this game has been used to recreate basically every fictional character under the sun. I've got every save slot available filled with a character save for two, and there is a LOT of slots. I've made the greek pantheon, I've made wonder woman, Gambit from xmen, nightwing, a TON of original characters. If you like character creation, you owe it to yourself to try this game. One good thing I LOVE that they've finally added is the ability to toggle which parts of the outfit are breakable. In Soulcalibur there is a mechanic for breaking armor pieces if you do enough damage to either the top, middle, or bottom of the character. Usually the change is pretty minor, a shoulder pad here, a ripped up robe there. But with custom characters, parts will break off completely and you'd often be left with an abomination as outfit parts that were key to their appearance are just gone. Think, the custom head you've crafted using various parts is now all gone. Or worse, half gone. Thankfully now they've added a toggle for whether either the top, middle, or bottom parts will break, the toggle is individual. So you can still have, say, the character lose their helmet, but not the rest of the outfit, as is often my preference. Complete gamechanger for me, so glad it's in the game now. Then there's the combat. The thing the game purports to be about. I don't play online much if at all, to be honest I prefer to make unique characters and try them out in offline matches. It's pretty addicting to me. I can really get lost in it, just playing match after match after match. Whenever I need something to occupy my mind I just kind of go into the "zone" and play a bunch. I wish I knew more accurate lingo for fighting game stuff but I'm just not a pro fighting game player. I do pretty much just smash bros and SoulCal, and I'm not into the competitive scene at all, so if you want someone with an in depth look at the combat, I'm afraid you'll have to look somewhere else. The story mode. It can be a little confusing. it's basically one long timeline full of events happening simultaneously across every playable character, so you kind of have to put together the whole picture yourself, it can definitely be a bit daunting. Then there's the mode where you create a custom character to go in your own story. It's this sort of rpgish game mode, where you unlock equipment and levels and stuff. There's a story with side quests, various locations you can visit like points on a little world map. You meet the main characters of the game in an organic way as you travel. It's a pretty fun time, and being able to make a character of your own is always going to be a plus for me. The online scene? Dead. Deader than dirt. you can find matches sometimes but not a whole ton, it's not like there's NOBODY but a thriving community it is not. However, as I've stated over the course of this review, that is not where the appeal of the game is for me. To me the SoulCalibur series has always been a creative outlet. I've been making characters in SoulCal since IV back in the xbox 360. If that's the sort of thing you're looking for, here, have a blast, the creator is right up there for me along with the sims games and Saints Row. (not that one.) If you're looking for a competitive scene I... would look elsewhere personally but I'm not the authority on that.
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Jan. 2025
I love this game, but as it is now it's very dead. Soul Calibur is a series that holds a lot of meaning for me, so I'm naturally biased for it. I was the kind of person who enjoyed SCV when a lot of fans didn't. Guess I didn't care as much that a lot of the cast was swapped out. IDK. SCVI is a reboot of the series. Going back to the core of each character you've come to know and love and reestablishing them as something potentially new, or familiar and revised. Either way, I'm a big fan of how true to form characters like Siegfried are, while others like Hwang got a complete makeover and became something new entirely (in a very good way. Dyde looks like a bloodborne hunter). If you're here to pick up your old main stay, they're here, and they feel as familiar as ever, with some tweaks. The biggest change is the meter, which allows for you to either activate supers, or an install that powers you up, and unlocks new combos. Controls are incredibly newcomer friendly, with a lot of things like reversal edge, soul gauge abilities, and so on being set to singular buttons. I usually play fighting games on stick, but Soul Calibur always felt at home on my controller. There's lots of single player content, something that the series had been missing for a while. Not only do you have classic arcade mode, but a single player story for all characters, showing you where they are on the timeline, and a "custom character" story called "Libra of Souls", where you make a custom character and play a unique story. Now, the actual story segments are told in a very visual novel style manner. A bit of a bummer, but expected seeing as it's obvious that Bamco didn't have enough faith in SCVI to give it the budget it deserves. I'm sure if they did, we'd expect to see something along the lines of Tekken production values. Alas, that is not the case. This lack of budget clearly hit the rest of the game hard, as anything that isn't a new asset is just ripped from Soul Calibur V, and naturally any jank that had carried over as well. I love this game. I really do. I could play it off and on forever. It makes me sad that the franchise is basically dead and buried at this point, as I have no love for Tekken, and therefore no where else to get the same thrill. If you love the series, you should play SCVI. Online scene is basically dead and gone, but the single player will keep you busy for a while.
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Frequently Asked Questions

SOULCALIBUR VI is currently priced at 5.99€ on Steam.

SOULCALIBUR VI is currently available at a 90% discount. You can purchase it for 5.99€ on Steam.

SOULCALIBUR VI received 11,147 positive votes out of a total of 13,541 achieving a rating of 8.05.
😎

SOULCALIBUR VI was developed by Bandai Namco Studios Inc. and Dimps Corporation and published by Bandai Namco Entertainment.

SOULCALIBUR VI is playable and fully supported on Windows.

SOULCALIBUR VI is not playable on MacOS.

SOULCALIBUR VI is not playable on Linux.

SOULCALIBUR VI offers both single-player and multi-player modes.

SOULCALIBUR VI offers both Co-op and PvP modes.

There are 16 DLCs available for SOULCALIBUR VI. Explore additional content available for SOULCALIBUR VI on Steam.

SOULCALIBUR VI does not support mods via Steam Workshop.

SOULCALIBUR VI supports Remote Play on Phone, Remote Play on Tablet and Remote Play Together. Discover more about Steam Remote Play.

SOULCALIBUR VI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SOULCALIBUR VI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 03:27
SteamSpy data 25 January 2026 04:54
Steam price 29 January 2026 04:43
Steam reviews 27 January 2026 07:56

If you'd like to dive deeper into the details about SOULCALIBUR VI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SOULCALIBUR VI
  • SteamCharts - Analysis of SOULCALIBUR VI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SOULCALIBUR VI compatibility
SOULCALIBUR VI PEGI 16
Rating
8.1
11,147
2,394
Game modes
Multiplayer
Features
Online players
168
Developer
Bandai Namco Studios Inc., Dimps Corporation
Publisher
Bandai Namco Entertainment
Release 18 Oct 2018
Platforms
Remote Play
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