Soulslinger: Envoy of Death on Steam - User reviews, Price & Information

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You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!

Soulslinger: Envoy of Death is a western, rogue-lite and fps game developed by Elder Games and published by Headup and Beep Japan.
Released on April 17th 2025 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 530 reviews of which 366 were positive and 164 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 1.10€ on Gamivo.


The Steam community has classified Soulslinger: Envoy of Death into these genres:

Media & Screenshots

Get an in-depth look at Soulslinger: Envoy of Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel I5 4690 / AMD FX 8350
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Expect 1080p, low-medium settings with this hardware

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
* I POST C.E. HELP BELOW * Wow, loved this game, played and finished off-line: Action, story, graphics were very good. Memorable the voice actors ! ( D.C. Douglas -Soulslinger- marvelously rich warm voice, Todd Barsness -just perfect as Death-, etc., really all were excellent ) Surprised, as the reviews didn't promise much, but I understand the problem: The game can be overly punishing at parts, fustrating many. I hope the devs adjust that aspect and the game would be a killer. Being 70 y.o. and slow now, I play *all* games with my own Cheat Engine tables, so I enjoyed the game fully. To give that chance to other old or like minded players, I post below some help. ------- Spoilers Cheat Engine: Select the dark rows to see the content. - Search for the current Health value shown onscreen, Type Double, initial 100.0000. Once found you can input a greater value, for example 999999,00 - Current health address is 8 bytes above Maximum health value, it's convenient to input the same desired value to both. -Ammo for weapons: Exact Value -the number of circles onscreen-, 4 Bytes. Example for shotgun: 2, 1, 0 ( escape for pausing game ) in the brief moment after emptying all ammo before automatic reloading. ---- The above has the effect of Rapid Fire -as fast as you can press the trigger, plus no reloading, zero pauses (except if using a few weapons with 3 or 4 barrels that have a pause, not worthy). - Items: Exact Value -shown in inventory-, 4 Bytes (blueprints, fools' gold, everything). End spoilers Good luck !
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May 2025
I checked out the demo for soulslinger in my neverending quest to find fulfilling western games and stumbled upon an excellently made little rougelike fps. The story feels a little silly (What good western doesn't?) but most of the voice acting is done well and it's snappy and emotional, so much that you do feel drawn in and curious. The guns are different enough from each other that your starting choice really does feel like it matters, figuring out cool synergistic builds is very satisfying, and getting The Build that carries you all the way to Victor is extremely exciting. There's not a huge amount of powers for each element but there sorta doesn't need to be because you get to choose from so many different elements over the course of a run. Game is bogged down largely by the facts that the later level bullet hells can feel nearly impossible to dodge, getting your stats and equipment built up over the course of your first few runs feels a little too slow, several of the levels are simply too small for the amount of enemies they throw at you, and bosses are either sorta just lumbering at you or hitting you with nearly unavoidable damage so much so that it sorta becomes a DPS race -- one the soulslinger often loses. Game needs some more healing, some map extensions, and some conclusions to the stories it presents. Didn't take me more than 10-15 hours to see just about all the content the game has to offer, but for a $20 price tag and theoretically infinite replayability whenever I get the urge, that's more than enough. Don't raise the pricetag and it's a Solid 6/10, Hats off to the team!
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Feb. 2025
Playing in early access still feels good, i've only come across a few bugs and none of them are major. i honestly cant wait for this game to fully release. the only thing i wish for is a harder difficulty but there is one coming soon anyway. the meta progression is a bit of a grind to get but only because you sometimes have to choose between getting some upgrades for your current run or getting materials to get upgrades for your next run. never been a huge fan of this kind of thing but i think the game manages to pull it off well enough. i think this game is incredibly reasonable for the price taking about 6 hours to get through the release content and with more to come and pretty endless replay i think its an easy choice
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Oct. 2024
Here's some notes from while I was playing the game. I think the gun animations are kinda boring, I think it'd be much more fun and feel more badass if you reloaded them manually instead of teleported bullets into the guns. However I understand that that is pretty complex to do and make look good so it's not that big of a deal from a small studio. The animations in general are a bit jank but I'm assuming that's caused by inexperience so I can't really blame the devs too hard for that one, they get the job done. The music is pretty badass, nothing overwhelmingly spectacular but I think it's pretty awesome when you're gunning down some goons and you hit that one headshot at the same time as a beat. Wish they had actual iron sights instead of imaginary ones, it's currently pretty pointless to aim because it neither looks cool nor helps you aim better because the bullets are pretty true to the reticle. This is more of a petty complaint but I think I'd also love if they removed the gun switch noise, it's fine to have gun switch noises but my ears get a bit tired of hearing it when every gun has the same noise. An even pettier complaint I have is that I'd love if the loading screens didn't say loading screen, makes the loading screens feel in universe thus making immersion better and my brain happy. The lighting and level design goes pretty hard, it looks incredibly pretty just to exist in the world but in fairness accurate sunlight in games in general just makes everything look gorgeous. Another minor complaint is that the doors are a bit far from each other in each "room" but that's just a personal preference and I could see why someone would like it, it's just not my cup of tea and I'd rather they be huddled up in the same place. Dead-Eye's character design is pretty damn cool, big ups to the pirate who voiced him. Really lovin the perfect reload, nothing more satisfying than gunning a man down and then hitting his mate with a perfect reload revolver fanning. Had a small problem when I was crafting for the first time, it didn't say I was done so I didn't really know where to go from there, figured out that going to death progresses but I'd love to have some more obvious indications of where to go as I don't know haven well as a new player. Another small thing that doesn't really matter much, sometimes when I exit the game window and then click into it the game will freeze until I click out the window and re enter again. I think death's movements are too human looking for him to be death, he kinda reminds me of a colleague on a smoke break. Haven't encountered much framerate issues like said in some other reviews but I am playing on an rtx 4060 so I can't quite say for sure if there is much framerate issue in the game. This is about all of my thoughts in the hour or so I've played it, overall pretty fun but I can't say I'll put a lot of time into the game so I'll leave it on not recommend for now and hopefully the game'll become more fun in the near future so I can change it because the base gameplay is genuinely fun. Also the devs seem pretty nice, they reply to a lot of reviews on the game whenever it's an issue or just a lil discussion, nice blokes. Edit: switched from negative to positive review because as the dev said in the comment it probably hurts the game in some small way and I wanna see this game flourish.
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Oct. 2024
Nice! This game has an old west/mythical/afterworld vibe that's really a joy to experience. It plays well and has a frenetic feel to the combat that will not let you get bored. Its a great effort for an early access title and I encourage everyone to try it.
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Frequently Asked Questions

Soulslinger: Envoy of Death is currently priced at 19.99€ on Steam.

Soulslinger: Envoy of Death is currently not on sale. You can purchase it for 19.99€ on Steam.

Soulslinger: Envoy of Death received 366 positive votes out of a total of 530 achieving a rating of 6.62.
😐

Soulslinger: Envoy of Death was developed by Elder Games and published by Headup and Beep Japan.

Soulslinger: Envoy of Death is playable and fully supported on Windows.

Soulslinger: Envoy of Death is not playable on MacOS.

Soulslinger: Envoy of Death is not playable on Linux.

Soulslinger: Envoy of Death is a single-player game.

Soulslinger: Envoy of Death does not currently offer any DLC.

Soulslinger: Envoy of Death does not support mods via Steam Workshop.

Soulslinger: Envoy of Death does not support Steam Remote Play.

Soulslinger: Envoy of Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulslinger: Envoy of Death.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 04:06
SteamSpy data 11 June 2025 03:02
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 20:08

If you'd like to dive deeper into the details about Soulslinger: Envoy of Death, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulslinger: Envoy of Death
  • SteamCharts - Analysis of Soulslinger: Envoy of Death concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulslinger: Envoy of Death compatibility
Soulslinger: Envoy of Death
6.6
366
164
Game modes
Features
Online players
3
Developer
Elder Games
Publisher
Headup, Beep Japan
Release 17 Apr 2025
Platforms
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