Soulslinger: Envoy of Death on Steam - User reviews, Price & Information

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You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!

Soulslinger: Envoy of Death is a western, rogue-lite and fps game developed by Elder Games and published by Headup and Beep Japan.
Released on April 17th 2025 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 530 reviews of which 366 were positive and 164 were negative resulting in a rating of 6.6 out of 10. ๐Ÿ˜

The game is currently priced at 19.99โ‚ฌ on Steam, but you can find it for 2.30โ‚ฌ on Gamivo.


The Steam community has classified Soulslinger: Envoy of Death into these genres:

Media & Screenshots

Get an in-depth look at Soulslinger: Envoy of Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel I5 4690 / AMD FX 8350
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Expect 1080p, low-medium settings with this hardware

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
๐ŸŽฎ Gameplay ๐Ÿ”ฒ Excellent ๐Ÿ”ฒ Good โœ… Average ๐Ÿ”ฒ Poor ๐Ÿ”ฒ Staring at Walls is better Soulslinger mixes roguelike shooting with Souls-inspired structure, but the moment-to-moment gameplay doesnโ€™t fully capitalize on its premise. Gunplay is serviceable and responsive, yet rarely evolves in meaningful ways. Progression between runs feels shallow: upgrades are incremental, perks lack impact, and builds donโ€™t meaningfully diverge. Weapons do not really feel unique either. Encounters start out engaging but quickly become routine due to limited enemy behaviors and combat variety. Itโ€™s playable and occasionally fun, but rarely exciting. To add to this, movement can sometimes feel very clunky when trying to skirt around the "edges" of the terrain. ๐ŸŒ„ Graphics ๐Ÿ”ฒ Beautiful โœ… Good ๐Ÿ”ฒ Decent ๐Ÿ”ฒ Bad ๐Ÿ”ฒ Paint.exe The art direction leans heavily into a dark, otherworldly western aesthetic with strong lighting, striking silhouettes, and moody environments. Locations feel oppressive and surreal in a good way, and the visual identity carries the experience even when mechanics falter. ๐ŸŽต Audio ๐Ÿ”ฒ Eargasm โœ… Amazing ๐Ÿ”ฒ Good ๐Ÿ”ฒ Not too Bad ๐Ÿ”ฒ Bad The soundtrack is one of the gameโ€™s strongest elements. Atmospheric, haunting, and well-timed, the music reinforces the bleak tone perfectly. Ambient sounds and effects complement the environments nicely, though weapon audio lacks punch and variety, making combat feel less impactful than it looks. ๐Ÿ“– Story ๐Ÿ”ฒ It will replace your life ๐Ÿ”ฒ Good โœ… Average ๐Ÿ”ฒ Text or Audio Floating Around ๐Ÿ”ฒ No story The narrative framework is intriguing: a cursed gunslinger trapped in a limbo-like purgatory, but storytelling is minimal and mostly environmental. Lore fragments and dialogue hint at something deeper, yet the story never meaningfully develops. It sets the mood well but doesnโ€™t reward players looking for strong narrative payoff. ๐Ÿ›ก๏ธ Difficulty ๐Ÿ”ฒ Difficult ๐Ÿ”ฒ Easy to Learn / Hard to Master โœ… Average ๐Ÿ”ฒ Easy ๐Ÿ”ฒ Just press "A" Difficulty is steady but unremarkable. Early runs can feel punishing due to weak starting perks, while later runs donโ€™t scale in interesting ways. The challenge comes more from attrition than mastery, and once patterns are learned, tension drops quickly. PS: The final boss is a slog to get through in the harder difficulty. ๐Ÿ” Replay-ability ๐Ÿ”ฒ Infinitely replay-able ๐Ÿ”ฒ Many Times โœ… A few times ๐Ÿ”ฒ Maybe Once ๐Ÿ”ฒ No replay value Replay value is limited by bland progression systems and poor build diversity. Weapon variety is extremely thin, and most runs feel mechanically similar. Without meaningful synergies or standout perk combinations, experimentation loses its appeal after several hours. โณ Length ๐Ÿ”ฒ To infinity and beyond ๐Ÿ”ฒ Very Long (50 to 150 hr) ๐Ÿ”ฒ Long (25 to 50 hr) โœ… Average (10 to 25 hr) ๐Ÿ”ฒ Short (4 to 10 hr) A full experience spans a modest number of runs. While the atmosphere encourages continued play, the lack of evolving mechanics makes the game boring after a couple of runs. ๐Ÿ–ฅ๏ธ Hardware Requirement (1440p / 75+ FPS) ๐Ÿ”ฒ Ask NASA if they have a spare computer ๐Ÿ”ฒ Fast (RTX 4080 equivalent) โœ… Decent (RTX 2080 equivalent) ๐Ÿ”ฒ Potato (GTX 980 equivalent) ๐Ÿ”ฒ Check if you can run paint Performance is stable across mid-range systems. Visual fidelity is achieved without demanding hardware, making it accessible while still looking sharp. ๐Ÿชฒ Bugs ๐Ÿ”ฒ Never heard of โœ… Minor bugs ๐Ÿ”ฒ Can get annoying ๐Ÿ”ฒ Game-breaking bugs ๐Ÿ”ฒ The game itself is a big terrarium for bugs Minor bugs and occasional jank crop up which is mostly animation hiccups or odd enemy behavior but nothing consistently run-breaking. ๐Ÿ’ธ Worth Buying ๐Ÿ”ฒ Itโ€™s free! ๐Ÿ”ฒ Worth the price ๐Ÿ”ฒ Minor sale (<30%) โœ… Major sale (>70%) ๐Ÿ”ฒ You could also just burn your money At full price, Soulslinger struggles to justify itself. On sale, its atmosphere and presentation make it worth checking out, especially for fans of dark fantasy roguelikes. ๐Ÿ“ Rating ๐Ÿ”ฒ 10 ๐Ÿ”ฒ 9 ๐Ÿ”ฒ 8 ๐Ÿ”ฒ 7 โœ… 6 ๐Ÿ”ฒ 5 ๐Ÿ”ฒ 4 ๐Ÿ”ฒ 3 ๐Ÿ”ฒ 2 ๐Ÿ”ฒ 1 Soulslinger nails mood and presentation but falls short mechanically. Itโ€™s a stylish experience held back by shallow systems and limited replay-ability. ๐Ÿ‘ What works: Striking dark-western visual style and strong art direction. Excellent atmospheric soundtrack that elevates immersion. Consistent performance and solid technical presentation. โš ๏ธ What to know: Progression systems are simplistic and lack meaningful choices. Weapon variety is extremely limited for a roguelike shooter. Perks and upgrades rarely change how you play. ๐Ÿ‘Ž Weak Points: Runs feel similar due to poor build diversity. Combat lacks depth once the novelty wears off. Enemy encounters and weapons become repetitive quickly. TL;DR: Soulslinger is a game carried by vibes. Its visuals, atmosphere, and soundtrack. However, the game is plagued by shallow progression, weak perks, and limited weapon variety keep it from standing out mechanically. Worth a look on sale if you value style over depth, but donโ€™t expect a roguelike with staying power.
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Nov. 2025
Ignore playtime; I have more on the demo. My impressions so far are that, while not anything groundbreaking, this is still worth the $7 price tag pretty easily. Might be disappointed if I spent more than $10. Controller support on demo wasn't very good, but I found something workable using Steam Input. I can see controller menu navigation is different in the full title already, so maybe the "mapped to a mouse cursor jumpiness" is fixed in this; we'll see. A note on similar titles: If you want something similar thematically, but with large open sections based around extraction and more polished in every way, I would highly recommend Witchfire. If you enjoy this arena-roguelite structure, Abyssus offers something similar that many enjoy. I have my own issues with Abyssus, but that's another review.
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June 2025
* I POST C.E. HELP BELOW * Wow, loved this game, played and finished off-line: Action, story, graphics were very good. Memorable the voice actors ! ( D.C. Douglas -Soulslinger- marvelously rich warm voice, Todd Barsness -just perfect as Death-, etc., really all were excellent ) Surprised, as the reviews didn't promise much, but I understand the problem: The game can be overly punishing at parts, fustrating many. I hope the devs adjust that aspect and the game would be a killer. Being 70 y.o. and slow now, I play *all* games with my own Cheat Engine tables, so I enjoyed the game fully. To give that chance to other old or like minded players, I post below some help. ------- Spoilers Cheat Engine: Select the dark rows to see the content. - Search for the current Health value shown onscreen, Type Double, initial 100.0000. Once found you can input a greater value, for example 999999,00 - Current health address is 8 bytes above Maximum health value, it's convenient to input the same desired value to both. -Ammo for weapons: Exact Value -the number of circles onscreen-, 4 Bytes. Example for shotgun: 2, 1, 0 ( escape for pausing game ) in the brief moment after emptying all ammo before automatic reloading. ---- The above has the effect of Rapid Fire -as fast as you can press the trigger, plus no reloading, zero pauses (except if using a few weapons with 3 or 4 barrels that have a pause, not worthy). - Items: Exact Value -shown in inventory-, 4 Bytes (blueprints, fools' gold, everything). End spoilers Good luck !
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May 2025
i feel theres a lot of weird initial 'impressions' masquerading as reviews on the page spreading straight up misinfo now that its released. So i might aswell share my thoughts too; -Performance is fine, you can try the demo and if you dont max shadows you can get it to 200 fps easily -If you cannot beat the first mini boss (the one in the demo) without upgrades and then call the game grindy, perhaps do some self reflection? -Witchfire is twice as expensive and made by a dev team thats 10x as large, the core of this is much more arena based -There is no falling damage, some maps have holes as part of the layout which will damage you and teleport you back as punishment (you can airdash and even get a double jump if you really struggle) but this is never more than a minor hazard -You can interrupt (some) enemy melee attacks with your own, but you are fast and have a gun, quick swipes are supposed to punish you for not keeping up the pace So far im having fun, i concur this game is much more about the roguelite aspect than the fps part, by default for example theres no headshot modifier and its about skills/synergies and incremental upgrades. As for the actual game the VA is surprisingly good and you can tell theres been a lot of attention to having a coherent plot and a reason for looping. Is it 'worth' the price? I think most will finish their first full run 10-15 hours in, after that theres still the usual roguelite stuff of a harder game mode, blueprints, lore and a survival mode. Its worth noting the game used to be 40% cheaper and a launch sale so that will obviously skew perception. Things i dislike: -You cant open your inventory during perk/weapon selection (or exit the menu) , seems pretty easy to just allow that so that you can be reassured in your pick based on your other gear -Some talismans/passives give (stacking) power via conditionals (never miss , do not get hit) in a way that promotes a lame, risk-avoidant playstyle which im not a fan of -For a game so focused on synergy/skills theres no (meta)powers that increase skill cast speed or weapon swaps like there is for reload speed, a missed opportunity it feels like
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May 2025
I checked out the demo for soulslinger in my neverending quest to find fulfilling western games and stumbled upon an excellently made little rougelike fps. The story feels a little silly (What good western doesn't?) but most of the voice acting is done well and it's snappy and emotional, so much that you do feel drawn in and curious. The guns are different enough from each other that your starting choice really does feel like it matters, figuring out cool synergistic builds is very satisfying, and getting The Build that carries you all the way to Victor is extremely exciting. There's not a huge amount of powers for each element but there sorta doesn't need to be because you get to choose from so many different elements over the course of a run. Game is bogged down largely by the facts that the later level bullet hells can feel nearly impossible to dodge, getting your stats and equipment built up over the course of your first few runs feels a little too slow, several of the levels are simply too small for the amount of enemies they throw at you, and bosses are either sorta just lumbering at you or hitting you with nearly unavoidable damage so much so that it sorta becomes a DPS race -- one the soulslinger often loses. Game needs some more healing, some map extensions, and some conclusions to the stories it presents. Didn't take me more than 10-15 hours to see just about all the content the game has to offer, but for a $20 price tag and theoretically infinite replayability whenever I get the urge, that's more than enough. Don't raise the pricetag and it's a Solid 6/10, Hats off to the team!
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Frequently Asked Questions

Soulslinger: Envoy of Death is currently priced at 19.99โ‚ฌ on Steam.

Soulslinger: Envoy of Death is currently not on sale. You can purchase it for 19.99โ‚ฌ on Steam.

Soulslinger: Envoy of Death received 366 positive votes out of a total of 530 achieving a rating of 6.62.
๐Ÿ˜

Soulslinger: Envoy of Death was developed by Elder Games and published by Headup and Beep Japan.

Soulslinger: Envoy of Death is playable and fully supported on Windows.

Soulslinger: Envoy of Death is not playable on MacOS.

Soulslinger: Envoy of Death is not playable on Linux.

Soulslinger: Envoy of Death is a single-player game.

Soulslinger: Envoy of Death does not currently offer any DLC.

Soulslinger: Envoy of Death does not support mods via Steam Workshop.

Soulslinger: Envoy of Death does not support Steam Remote Play.

Soulslinger: Envoy of Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulslinger: Envoy of Death.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 March 2026 19:05
SteamSpy data 10 March 2026 12:35
Steam price 14 March 2026 20:47
Steam reviews 14 March 2026 15:51

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulslinger: Envoy of Death compatibility
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