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Wild Bastards on Steam

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The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.

Wild Bastards is a action roguelike, strategy and shooter game developed by Blue Manchu and published by Maximum Entertainment.
Released on September 12th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 542 reviews of which 416 were positive and 126 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 34.99€ on Steam, but you can find it for 2.91€ on Eneba.


The Steam community has classified Wild Bastards into these genres:

Media & Screenshots

Get an in-depth look at Wild Bastards through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel Quad Core 2GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
My favorite indie game of all time is Void Bastards which is criminally underrated and underplayed, but this game is far from the great game that that game was. It's not bad, but it is for sure far from great. In Void Bastards it was just one map, not map on map with encounter after encounter that brings you out of combat and back to the map constantly in this game. It can be confusing at first, however as simple as the maps are and gameplay loop is, it doesn't take long to figure it out if you give it an honest try. One big problem? At the end, the game just ends. No final boss fight, nothing. Void Bastards? 9/10 PLATINUM This? 6/10 at best
75 hours played
July 2026
Initially, I was lukewarm on Wild Bastards. The narrative felt a bit meh and the game veered on easy on Normal difficulty. These combined made the experience be a bit repetitive and cardboard-y. But the excellent audiovisual style and the colorful characters kept me going until the end. Was going to agree with another reviewer that it was not as good as Void Bastards. But then, on a whim, I decided to do the challenges. And immediately the game experience changed; Having a limited amount of Bastards (which are effectively weapons with a different HP bar attached that you can switch between) to perform the challenges made things more tactical, and the map movement more relevant. Once the difficulty was upped, and you had to think , the game clicked. Inspired, I did the max difficulty, perma-death-ish mode on (which was also interesting, since it's not necessarily permadeath in a traditional sense. If you go down, you lose access to the Bastard, until you get an item to revive them. You only lose when you lose everyone simultaneously), and it was tense, exciting and tactical. I had to rely on weird combos if I lost too many Bastards. If I had something to complain, the Collector achievement is annoying, since there is no way to track what you have gotten, on higher difficulties the enemy pool gets kind of samey and pushes towards specific strategies (Armor shredding is a must), and the late-game Bastards feel a bit less effective, since you have less experience with them. But the procedural campaign fixes that. So, eventually I recommend this. Click the permadeath notch on and up the difficulty a bit.
148 hours played
May 2026
Was a big fan of Void Bastards so was immediately interested in this wacky looking game. If you like one you'll probably like the other. The unique style and humor is all here and the dialogue is half the reason to play the game. The voice acting is top notch and looking forward to the interplay between the characters kept me playing moreso than the actual gameplay. It was a lot of fun building out the outlaws in different ways. I was surprised when you lost all your equipment between sectors initially but ended up liking the mechanic as it often challenged you to play in unorthodox ways using what could be immediately scavenged. The campaign is truly a campaign. My first successful run took probably a week to complete. If you are looking for short rouge-like runs, this isn't that kind of game. The only meta-progression really comes from unlocking different pieces of equipment by either beating the game on a particular difficulty (unlocks lower as well) or completing a challenge. The challenges are pretty weak, I'd say I only really enjoyed one of them. They seem mostly the same, it's only a single sector and you start with different outlaws, that's about all that is different between the majority of them. The overall story also kinda just faceplants at the very end with no real conclusion of any kind. You never even fight the big bad dude chasing your outlaws around. The dude maybe has 4 voice lines in the entire game. There is such an interesting world here and it is barely explored at all. There are small QoL issues as well. Certain things that can't be skipped, like when a posse lands on a planet to chase you. It can happen up to 4 times each planet, average 6 or so planets each sector, 100s of sectors. The point is, it gets old having to wait the 8 or 10 seconds every single time it happens. It's the same when you get the infamy rewards at the beginning of each sector. Have to wait for the bar to fill every time. It even slows down as it gets closer to the end so you really get to build the suspense each time. Planet variety also gets pretty stale after awhile, even though I like a lot of the arenas. I think there are 6 total? These aren't gamebreaking problems or anything. Minor inconveniences really, but it seems like they add up in this game, which is unfortunate because there is a lot to like here. I'd love to see a sequel or some DLC. I really enjoyed my time with Wild Bastards but unless more content is added, I doubt I'll ever feel the need to revisit it other than to chuckle over a remembered voice line.
99 hours played
March 2026
Blue Manchu delivers again. A successor to Void Bastards, Wild Bastards keeps the cool visual style and roguelike elements while adding so much more. The comic book style, the great use of color, and the sci-fi western atmosphere make the game beautiful to look at. It's a roguelike that combines strategic planning and FPS action brilliantly. There are 13 characters, each with unique gunplay, strengths and weaknesses, stunts, and playstyles. They fight in duos, and their skills, stunts, weapons, pal assists, and mods create satisfying combinations with amazing variety. The gameplay loop is deeply satisfying and has that hard-to-resist "one more turn" pull. Seeing how so many systems, including enemy variety, planetary and showdown constraints, usable items, skills, level-ups, mods, board game maps strategy, combat arena design, hero combinations and feuds, work together so seamlessly, I'm amazed by the game design. Despite all this complexity, it never breaks the feeling of flow. The only downside for me was the price; I waited a long time for a great discount. But even at full price, it deserves every penny. I hope they are still active, because I would not wait for a discount on their next game.
23 hours played
Feb. 2026
I see a lot of reviewers complaining that this is not Void Bastards. Well, it is definitely not. First and foremost—this is not an immersive-sim roguelite. This is an FPS roguelite (with lite RPG elements). Comparing it to Void Bastards is wrong because, despite having the same devs and similar visual style and premise, the core of the game is totally different, and the gameplay is something else completely. Is Wild Bastards a good roguelite FPS? It is interesting for sure, but sometimes I have a feeling that the game is a bit undercooked or unbalanced, and some systems don't feel well thought-out or polished: 1) Encounters with enemies feel more like a chore than exciting showdowns. A lot of enemies are hiding or even using invisibility, and sometimes you see an opponent only after getting hit. The game feels more like a stealth shooter, where giving out your position usually comes with punishment, like half of the map going into blind rage and attacking the player. With little TTK and high damage, this is not a very fun experience. 2) Shooting itself feels hollow and impactless. Everybody got used to gunplay being weak in immersive sims because those games have a good amount of other cool stuff. But Wild Bastards is FPS, and the gunplay from Void Bastards is not enough here, sorry. 3) You have 13 characters, but the game never really gives incentives for players to try everyone. I played 20 hours and beat the campaign on hard, but did it mostly with half of the roster; two characters I played only once, and one character (Rawhide) I haven't even played a single time. You can say it's the player's choice to try different things or stick to the same old, but you actually upgrade characters with mods and skills, so trying someone new without upgrades is giving yourself a disadvantage. 4) Balance. I don't expect ideal balance with 13 characters, but some of them are just OP. Smoky and Casino have ultimates that just kill enemies on the map without even needing to see them; that makes them much stronger than everyone else. Sarge spots and highlights enemies, which is crazily effective in a game where every opponent tries to hide and be sneaky. There are other issues too, but you get the idea. All complaints aside, the game is fun, and I beat it on hard in 20 hours without getting bored. Frustrated? Yeah, sometimes. Not because the game is hard (I failed sector only two times), but because Wild Bastards just shows its rough edges and lack of gameplay polish. And when I say lack of polish, I mean game design and idea implementation. Optimization is good in this game, and there are no bugs, so in the technical aspect, Wild Bastards is actually perfect. I recommend Wild Bastards; it is fun and tries something different and exciting, but some things here needed more time to cook.

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Frequently Asked Questions

Wild Bastards is currently priced at 34.99€ on Steam.

No, Wild Bastards is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Wild Bastards received 416 positive votes out of a total of 542 achieving a rating of 7.27.
😊

Wild Bastards was developed by Blue Manchu and published by Maximum Entertainment.

Yes, Wild Bastards is playable and fully supported on Windows.

No, Wild Bastards is not playable on MacOS.

No, Wild Bastards is not playable on Linux.

Yes, Wild Bastards is playable and fully supported on Steam Deck.

Yes, Wild Bastards is playable and fully supported on Steam Machine.

No, Wild Bastards does not support VR.

Wild Bastards is a single-player game.

Yes, there is a DLC available for Wild Bastards. Explore additional content available for Wild Bastards on Steam.

No, Wild Bastards does not support mods via Steam Workshop.

No, Wild Bastards does not support Steam Remote Play.

Yes, Wild Bastards is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wild Bastards.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 00:20 UTC
SteamSpy data 26 October 2026 02:10 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 22 October 2026 16:10 UTC

If you'd like to dive deeper into the details about Wild Bastards, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wild Bastards
  • SteamCharts - Analysis of Wild Bastards concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wild Bastards compatibility
Wild Bastards
Rating
7.3
416
126
Game modes
Features
Online players
6
Developer
Blue Manchu
Publisher
Maximum Entertainment
Release 12 Sep 2024
Platforms
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