Soulslinger: Envoy of Death on Steam - User reviews, Price & Information

Quick menu

You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!

Soulslinger: Envoy of Death is a western, rogue-lite and fps game developed by Elder Games and published by Headup and Beep Japan.
Released on April 17th 2025 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 530 reviews of which 366 were positive and 164 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 2.06€ on Gamivo.


The Steam community has classified Soulslinger: Envoy of Death into these genres:

Media & Screenshots

Get an in-depth look at Soulslinger: Envoy of Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel I5 4690 / AMD FX 8350
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Expect 1080p, low-medium settings with this hardware

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
March 2026
Got 12ish hours of fun until I finished it on difficult ( I only played diff mode, didnt try infinity). Probably important to play on Dx11, only had one fatal err. and one bug where monsters stopped spawning and I couldnt progress. Few things I didnt like: The game pretty much forces you to always hit a target because if you dont you will not get the dmg% bonus, which you get after every zone so it adds up to a lot of damage. Would've been better to have some headshot, body, limb multipliers instead. For some reason encyclopedia is where you need to claim some of the rewards and it's further away than usual upgrades - totally unnecessary. Some weapons looked too similar in appearance and theres no really cool upgrades for weapons, you just RNG a different type with higher level damage and occasional mod. When instead you should have been finding upgrades like you found skills (which were kinda meh also) like magazine, firerate, reload speed, multishot, aoe etc
19 hours played
March 2026
🎮 Gameplay 🔲 Excellent 🔲 Good ✅ Average 🔲 Poor 🔲 Staring at Walls is better Soulslinger mixes roguelike shooting with Souls-inspired structure, but the moment-to-moment gameplay doesn’t fully capitalize on its premise. Gunplay is serviceable and responsive, yet rarely evolves in meaningful ways. Progression between runs feels shallow: upgrades are incremental, perks lack impact, and builds don’t meaningfully diverge. Weapons do not really feel unique either. Encounters start out engaging but quickly become routine due to limited enemy behaviors and combat variety. It’s playable and occasionally fun, but rarely exciting. To add to this, movement can sometimes feel very clunky when trying to skirt around the "edges" of the terrain. 🌄 Graphics 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The art direction leans heavily into a dark, otherworldly western aesthetic with strong lighting, striking silhouettes, and moody environments. Locations feel oppressive and surreal in a good way, and the visual identity carries the experience even when mechanics falter. 🎵 Audio 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad The soundtrack is one of the game’s strongest elements. Atmospheric, haunting, and well-timed, the music reinforces the bleak tone perfectly. Ambient sounds and effects complement the environments nicely, though weapon audio lacks punch and variety, making combat feel less impactful than it looks. 📖 Story 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story The narrative framework is intriguing: a cursed gunslinger trapped in a limbo-like purgatory, but storytelling is minimal and mostly environmental. Lore fragments and dialogue hint at something deeper, yet the story never meaningfully develops. It sets the mood well but doesn’t reward players looking for strong narrative payoff. 🛡️ Difficulty 🔲 Difficult 🔲 Easy to Learn / Hard to Master ✅ Average 🔲 Easy 🔲 Just press "A" Difficulty is steady but unremarkable. Early runs can feel punishing due to weak starting perks, while later runs don’t scale in interesting ways. The challenge comes more from attrition than mastery, and once patterns are learned, tension drops quickly. PS: The final boss is a slog to get through in the harder difficulty. 🔁 Replay-ability 🔲 Infinitely replay-able 🔲 Many Times ✅ A few times 🔲 Maybe Once 🔲 No replay value Replay value is limited by bland progression systems and poor build diversity. Weapon variety is extremely thin, and most runs feel mechanically similar. Without meaningful synergies or standout perk combinations, experimentation loses its appeal after several hours. ⏳ Length 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A full experience spans a modest number of runs. While the atmosphere encourages continued play, the lack of evolving mechanics makes the game boring after a couple of runs. 🖥️ Hardware Requirement (1440p / 75+ FPS) 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) ✅ Decent (RTX 2080 equivalent) 🔲 Potato (GTX 980 equivalent) 🔲 Check if you can run paint Performance is stable across mid-range systems. Visual fidelity is achieved without demanding hardware, making it accessible while still looking sharp. 🪲 Bugs 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs Minor bugs and occasional jank crop up which is mostly animation hiccups or odd enemy behavior but nothing consistently run-breaking. 💸 Worth Buying 🔲 It’s free! 🔲 Worth the price 🔲 Minor sale (<30%) ✅ Major sale (>70%) 🔲 You could also just burn your money At full price, Soulslinger struggles to justify itself. On sale, its atmosphere and presentation make it worth checking out, especially for fans of dark fantasy roguelikes. 📝 Rating 🔲 10 🔲 9 🔲 8 🔲 7 ✅ 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Soulslinger nails mood and presentation but falls short mechanically. It’s a stylish experience held back by shallow systems and limited replay-ability. 👍 What works: Striking dark-western visual style and strong art direction. Excellent atmospheric soundtrack that elevates immersion. Consistent performance and solid technical presentation. ⚠️ What to know: Progression systems are simplistic and lack meaningful choices. Weapon variety is extremely limited for a roguelike shooter. Perks and upgrades rarely change how you play. 👎 Weak Points: Runs feel similar due to poor build diversity. Combat lacks depth once the novelty wears off. Enemy encounters and weapons become repetitive quickly. TL;DR: Soulslinger is a game carried by vibes. Its visuals, atmosphere, and soundtrack. However, the game is plagued by shallow progression, weak perks, and limited weapon variety keep it from standing out mechanically. Worth a look on sale if you value style over depth, but don’t expect a roguelike with staying power.
8 hours played
Feb. 2026
I picked this game up on sale, and it's definitely worth it. It's well optimized, has a mildly interesting story, cool visuals, and fun, snappy gunplay. I haven't had any issues with crashes or anything else, but there are occasional stutters. My only other negative is that the game doesn't focus on accuracy. Hitting anywhere on an enemy does full damage. There's no headshot modifier/multiplier that I have seen. Also build variety isn't crazy, but the game is pretty cheap so it's not the end of the world.
1 hours played
Nov. 2025
Ignore playtime; I have more on the demo. My impressions so far are that, while not anything groundbreaking, this is still worth the $7 price tag pretty easily. Might be disappointed if I spent more than $10. Controller support on demo wasn't very good, but I found something workable using Steam Input. I can see controller menu navigation is different in the full title already, so maybe the "mapped to a mouse cursor jumpiness" is fixed in this; we'll see. A note on similar titles: If you want something similar thematically, but with large open sections based around extraction and more polished in every way, I would highly recommend Witchfire. If you enjoy this arena-roguelite structure, Abyssus offers something similar that many enjoy. I have my own issues with Abyssus, but that's another review.
13 hours played
Nov. 2025
Soulslinger: Envoy of Death is a stylish and ambitious roguelite FPS that blends supernatural Western aesthetics with fast, kinetic gunplay. Developed by Elder Games and published by Headup and Beep Japan, it casts players as a spectral gunslinger trapped between life and death, forced to navigate a shifting afterlife ruled by a ruthless organization known simply as the Cartel. Instead of portraying the afterlife as a place of quiet reflection, the game imagines it as a chaotic frontier where souls, outlaws, and supernatural forces constantly collide. That thematic choice gives the game a strong identity, and from its opening moments it commits fully to its grimly operatic tone—dusty graveyards, ghost towns, eerie saloons, and cracked desert landscapes serve as battlegrounds for relentless firefights. The core attraction lies in its run-based structure. Every excursion into this liminal realm consists of a series of randomized combat arenas filled with enemies, environmental traps, and temporary power-ups. The gunplay is sharp and weighty, with revolvers, shotguns, rifles, and supernatural firearms all offering different tempos and tactical possibilities. Many encounters reward momentum—sliding between cover, chaining critical hits, using ability combos, and improvising on the fly. Defeating enemies grants upgrades and perks that shape each run differently, allowing for builds focused on precision, crowd control, mobility, or sheer overwhelming force. Between attempts, players return to a hub that functions as a narrative and progression anchor, where permanent enhancements and story threads gradually unfold. This loop—fight, grow, die, return, and try again—keeps the experience addictive and forward-moving. Soulslinger’s presentation plays a significant role in its appeal. The environments are atmospheric, blending Western motifs with ethereal effects, glowing ruins, and surreal imagery that remind players they are not wandering an ordinary desert. Celestial winds, spectral embers, and otherworldly lighting give arenas a sense of haunted beauty. Character designs lean into comic-book exaggeration, and enemy silhouettes are readable enough to maintain clarity even in frantic firefights. Sound design reinforces the pace—guns roar with punchy feedback, hostile creatures emit unsettling cries, and the soundtrack mixes twangy Western influences with dramatic orchestral flourishes. Voice acting and cutscenes add narrative texture without slowing down the game’s momentum. However, Soulslinger is not without growing pains. Its roguelite structure relies heavily on variation, and while the foundation is strong, repetition can begin to surface after several runs—rooms, enemy groupings, and encounter sequences sometimes feel familiar. Enemy AI occasionally behaves erratically, alternating between aggressive swarming and confused hesitation. The selection of weapons and abilities, though functional and satisfying, may leave players wishing for deeper experimentation or more unconventional builds. The story hints at compelling themes—identity, redemption, and rebellion—but the narrative remains light and secondary to the action. Technical hiccups, balancing issues, and rare bugs can interrupt the pacing, reminding players that the game still has room to mature. Despite these shortcomings, the potential is undeniable. Soulslinger succeeds at capturing the visceral thrill of a good arena shooter while layering it with roguelite unpredictability and a memorable supernatural Western flavor. It respects the player’s time, offering runs that feel meaningful even in failure, and its progression systems encourage continued experimentation rather than repetition for its own sake. When everything aligns—powerful upgrades, smart positioning, a frantic gunfight against overwhelming odds—the game delivers moments of exhilarating satisfaction that few shooters achieve. Soulslinger: Envoy of Death is best suited for players who crave fast FPS combat, enjoy iterative mastery, and appreciate stylized, lore-rich settings. It may not yet offer the breadth and refinement of more established roguelite shooters, but its foundation is strong, its combat feels excellent, and its world has personality to spare. With continued updates and added content, it has the potential to become something truly special. As it stands, it offers a thrilling and distinct journey through the afterlife—one where bullets speak louder than fate, and every run is another chance to fight for freedom. Rating: 6/10

Similar games

View all
Ziggurat 2 Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.

Similarity 67%
Price -90% 2.20€
Rating 8.6
Release 28 Oct 2021
Rogue Shooter: The FPS Roguelike A fast-paced mashup of roguelikes and first-person shooters.

Similarity 66%
Price 4.99€
Rating 7.0
Release 24 Apr 2014
Ziggurat Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!

Similarity 66%
Price -97% 0.59€
Rating 8.3
Release 23 Oct 2014
Battle Shapers Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities, and game-changing new powers stolen from ruthless Overlords.

Similarity 63%
Price -97% 0.64€
Rating 7.9
Release 04 Dec 2024
Diabotical Rogue Welcome to our online first-person shooter that combines fast-paced combat and roguelike upgrades. Choose from 4 base suits each with their unique flair. Improvise. Adapt. Overcome your opponents and teammates alike.

Similarity 61%
Price 18.99€
Rating 7.2
Release 04 Jun 2024
Wild Bastards The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.

Similarity 60%
Price -95% 1.98€
Rating 7.3
Release 12 Sep 2024
STRAFE: Gold Edition STRAFE® is the worlds bloodiest roguelike first-person shooter! Featuring mind melting secrets and persistent gore that allows you to paint levels red with the excessive entrails of your enemies. 30+ weapons, 20+ enemies, & a red hot soundtrack.

Similarity 60%
Price -75% 3.69€
Rating 7.0
Release 09 May 2017
Roboquest Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Similarity 59%
Price 24.99€
Rating 9.3
Release 07 Nov 2023
Bloodshed Bloodshed is a Roguelite Survivors FPS; an exhilarating fusion of Roguelite elements merged with retro-styled visuals and first-person “Survivors-like” frenetic combat action!

Similarity 59%
Price -79% 2.77€
Rating 8.1
Release 22 May 2025
Heavy Bullets Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.

Similarity 57%
Price -80% 1.95€
Rating 7.8
Release 18 Sep 2014
Immortal Redneck Immortal Redneck is a FPS set in Egypt with rogue-lite elements. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.

Similarity 56%
Price -98% 0.40€
Rating 8.7
Release 25 Apr 2017
Tower of Guns Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Similarity 54%
Price -95% 0.72€
Rating 7.7
Release 04 Mar 2014

Frequently Asked Questions

Soulslinger: Envoy of Death is currently priced at 19.99€ on Steam.

No, Soulslinger: Envoy of Death is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Soulslinger: Envoy of Death received 366 positive votes out of a total of 530 achieving a rating of 6.62.
😐

Soulslinger: Envoy of Death was developed by Elder Games and published by Headup and Beep Japan.

Yes, Soulslinger: Envoy of Death is playable and fully supported on Windows.

No, Soulslinger: Envoy of Death is not playable on MacOS.

No, Soulslinger: Envoy of Death is not playable on Linux.

Soulslinger: Envoy of Death is a single-player game.

No, Soulslinger: Envoy of Death does not currently offer any DLC.

No, Soulslinger: Envoy of Death does not support mods via Steam Workshop.

No, Soulslinger: Envoy of Death does not support Steam Remote Play.

Yes, Soulslinger: Envoy of Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulslinger: Envoy of Death.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2026 00:11
SteamSpy data 11 June 2026 06:13
Steam price 13 June 2026 12:49
Steam reviews 12 June 2026 17:45

If you'd like to dive deeper into the details about Soulslinger: Envoy of Death, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulslinger: Envoy of Death
  • SteamCharts - Analysis of Soulslinger: Envoy of Death concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulslinger: Envoy of Death compatibility
Soulslinger: Envoy of Death
Rating
6.6
366
164
Game modes
Features
Online players
3
Developer
Elder Games
Publisher
Headup, Beep Japan
Release 17 Apr 2025
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.