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Space Hulk: Deathwing Enhanced Edition on Steam - User reviews, Price & Information

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Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.

Space Hulk: Deathwing Enhanced Edition is a action, warhammer 40k and co-op game developed by Streum On Studio and published by Focus Entertainment.
Released on May 22nd 2018 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese and Korean.

It has received 9,990 reviews of which 7,233 were positive and 2,757 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 2.99€ on Steam with a 90% discount, but you can find it for 2.24€ on Gamivo.


The Steam community has classified Space Hulk: Deathwing Enhanced Edition into these genres:

Media & Screenshots

Get an in-depth look at Space Hulk: Deathwing Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: Intel Core i5-2400/AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: 2 GB, DirectX 11, AMD Radeon HD 7870/NVIDIA GeForce GTX 660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
this is deadspace, but if isac was HELLA BUFF, had a minigun, and was racist toward the necromorphs. this is a great game and it is worth 20 bucks. none of my friends have it, but singleplayer is still fun
17 hours played
April 2026
WOW. This game is so misunderstood, but what else would you expect from the same devs that brought you E.Y.E Divine Cybermancy? - The game is marketed as an FPS, and at the surface level, it is. But why is it so slow and clunky and why am I so tanky? Why is my Heal ability only usable through a squad mate, and why are there so many RPG elements like hacking, breaking / blocking doors, and squad positioning? then it hits you... It's not a L4D clone! THIS IS A TACTICAL SHOOTER with an emphasis on "tactical." it feels like a real time board game. I started playing the solo campaign on hard mode and got my ♥♥♥♥ pushed in for a few hours before i realized that i had to be very intentional about my squad positioning during encounters. Leave it up to the legends behind E.Y.E. to make an obtusely nuanced but amazing game that no one really understands haha. 10/10 === Once you totally understand that this is a strategy game before its a shooter, you really start to feel like a heavy space marine badass. Turn on the StarCraft soundtrack (or Universal Hippies : Evolution of Karma) and march your way through hell. Thats what the game was meant for. its slow enough to take in a scene while listening to metal and its just everything you could ask for, for that slow and heavy badass vibe.
7 hours played
March 2026
This game can be great, but you have to make it that way. The game itself is a mixed bag. I think the art direction and visual aspects of this game is what it does really well. This game really can build an atmosphere. The voice acting and actual story is surprisingly good as well. The issues is with the actual gameplay itself. The gameplay can be clunky, and there is a bit of a learning curve into actually being effective combat wise. Missions can be repetitive or predictable, and a bit lackluster at times, and the unlock system also is a bit flawed. When modded and overhauled, the game can be improved massively. There is a modding community for this game, and some overhaul mods such as Last Light of Dawn are still updated today. These mods can fix a lot of what is wrong with the game, and overall make combat and completing missions much more enjoyable. Should you get this? If you aren't afraid to work on the game a bit and customize it to your liking, I think on sale this is a great pickup. I do think it's worth mentioning that the experience is way better if you have friends to play with . AI can be useful in some scenarios, but it isn't enough to replace real people.
11 hours played
Feb. 2026
TLDR: This CAN be a fun game, but it tends to be fun despite its mechanics, not thanks to them. There's something about being a walking tank and shooting infinite ammo down a tiny corridor with waves of aliens coming at you that can be satisfying. But apart from that, the game doesn't manage to deliver on many other important fronts. Vermintide 2 or Deep Rock Galactic are much better options. Story: As a *Librarian*, explore the Space Hulk (this thing puts the Ishimura to shame) that's just popped out of nowhere after a lil' MIA nap of 10 000 years. Will there be Tyranids in there? One would think so. Will there be annoying turrets? Maybe. Will you get lost? Definitely. Apart from that oh so ever enjoyable experience, you'll be met with an amazing story, such as the occasional bugged out loading screen briefing (audio just stop or doesn't start), or finding relics and lore that don't matter at all, and visions that sadly never really amount to anything. Don't buy this for its campaign as skeletons tend to have more meat on their bones than this story. Gameplay: Space Marines with infinite ammo that shoot down hordes of aliens. Translation; huge characters that you cannot shoot or see through down narrow corridors, with non stop hordes of slightly different aliens. Those mobs are sometimes so alike that their sheer quantity and proximity make it difficult to tell them apart. Solution? Unload your mag, cast all your avaialble spells, repeat every few seconds. That's the game. It could be much more with deeper mechanics but something just makes it feel clunky as all hell. You can unlock a few weapons through campaign's progressions, but a lot of them require both hands, which can suck considering your off hand melee weapon can give you up to -66% cooldown on your spells. Guns also jam, it's a nice touch, but it doesn't really change anything compared to Far Cry 2. On single player campaign you have 2 teammates which you can give basic commands like move to, defend, heal, etc. These commanads are generally useless, except for heals, which you MUST be on point with. You can also decide on their loadout, though it is very limited and there are obvious better choices. A specific enemy can one shot you, but if you're careful enough with how you approach it you can keep them at bay. That being said, considering that the checkpoints are few and far in between, this can be problematic on harder difficulties (talking about the Broodlords btw). There are turrets which you can hack, but it is mostly a useless and unintuitive feature (you have to open up your map, which doesn't pause your game, then scan, which, uh, scans nearby turrets, then you gotta select an action; hack, enable/disable, destroy. Destroying it is often the better option as it often will shoot you later anyway). Or you can just shoot them. Both are just as annoying. The levels are huge, look great, but are often reused as later levels make you backtrack. I played a little bit of co-op, and I must say the game feels VERY different with people, and in a good way. Graphics: I want to say they look great, but environment details and vibe aren't enough to say graphics are great. I would say that they nailed the aesthetics of a ruined and delapitated Space Hulk in the 40k universe, but a lot of other things fall flat. Mobs, spells, interface, they were all reminescent of a bygone era when the devs could simply not make things look better due to hardware limitation. I would also strongly recommend going straight to the options and turning that muzzle flash down, maybe even the head wobbling, I dunno if they were trying to blind and make the player sick, but this isn't how you make big guns feel big. Audio: I don't recall a single song in the game. It is mostly ambience, which could be fine for what they're trying to achieve, however for a game that's supposed to use a L4D formula, it makes for very little intense moments. If you've played Vermintide, you know the banter between characters can be enjoyable, and call outs on special mobs can be super helpful. However in this title it's call outs that aren't needed and are often wrong, or too late. Guns SFX is also not as bass-y as I'd thought them to be. I had more fun playing co-op for 10 minutes than playing the whole campaign. So why am I recomming it? Because we need more titles with this formula, because it's still fun with all its flaws, because cleansing the world of Tyranids filth for the Emporor is what my chapter demands of me!!!! DO YOU QUESTION MY FAITH, BROTHER?!!?!?!?1!% If you're looking for a game with inifnite hordes of mobs with fun objectives that's multiplayer, there are much better options (Deep Rock Galactic or Vermintide 2, for instance). Space Hulk: Deathwing is more like playing Left for Dead, except you're the Tank, and you've activated God Mode. Also, my personal experience was bug free. Well, apart from the loading screens that wouldn't have audio.
6 hours played
Sept. 2025
This game is an overall great experience. Most of the negative reviews are about wanting it to be a game that it's not. As another review mentions, the original Space Hulk board game is walk down a corridor, purge, do your objective, walk down another corridor, purge, etc. This game does exactly what the original board game set out to be, nothing more. It's not L4D, it's not Back 4 Blood, it's not Vermintide, it's not Darktide, and it's CERTAINLY not Space Marine 1/2. It is its own, slower-paced horde shooter experience. Also keep in mind Streum On is NOT a AAA studio. The voice acting is going to sound off, and the visuals are going to have their flaws. If you enjoy old games for example, you may not see this as a problem, rather a charm. Let me put one thing first- The campaign is awful and half-baked. Instead of pointing out all the numerous flaws, I recommend people watch TheRussianBadger's video "HEAVY FLAMER HERESY | Space Hulk: Deathwing". Where this game truly shines is in the co-op multiplayer. AI is useless and you need to bring a balanced arsenal in the campaign, while multiplayer is the complete opposite. You can go full-on heavy flamer and obliterate everything up close without much of any repercussions, because your teammates can take on any enemies at long range should they be equipped for it. And always, ALWAYS bring a Chaplain. Another thing- You're not made of paper mache. You're a Terminator fighting the Genestealer breed. Keep in mind that a single standard Genestealer can easily kill a regular Space Marine, yet here you are taking on dozens. You even take on Broodlords, the apex of the Genestealer breed. You ARE a walking tank, though it may not feel like it because the enemies you fight are, from a lore perspective, intended to be strong. Personally, I can't say anything about performance issues. I've never had any and I've only played the enhanced edition (which from what I've heard has much better performance). Sure, there's UI bugs on rare occasions, and the audio also bugs out from time to time. Truthfully, I don't see these two as big issues. As long as you steer clear of the campaign and manage to play with randoms or friends, you'll have a blast regardless of the minor problems. Overall, yes, this game is jank and clunky in some areas. The same can be said about a lot of games. The original Stalker games are Russian jank, and the original Dead Space often feels clunkier than this game. Does that make those games bad? Heck no. Don't go into a game with high expectations. With some games, what you see on the page is what you get, nothing more, and that's okay. A game doesn't have to be innovative to be fun.

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Frequently Asked Questions

Space Hulk: Deathwing Enhanced Edition is currently priced at 2.99€ on Steam.

Yes, Space Hulk: Deathwing Enhanced Edition is currently available at a 90% discount. You can purchase it for 2.99€ on Steam.

Yes, Space Hulk: Deathwing Enhanced Edition received 7,233 positive votes out of a total of 9,990 achieving a rating of 7.10.
😊

Space Hulk: Deathwing Enhanced Edition was developed by Streum On Studio and published by Focus Entertainment.

Yes, Space Hulk: Deathwing Enhanced Edition is playable and fully supported on Windows.

No, Space Hulk: Deathwing Enhanced Edition is not playable on MacOS.

No, Space Hulk: Deathwing Enhanced Edition is not playable on Linux.

This information about Space Hulk: Deathwing Enhanced Edition is not available yet.

This information about Space Hulk: Deathwing Enhanced Edition is not available yet.

No, Space Hulk: Deathwing Enhanced Edition does not support VR.

Space Hulk: Deathwing Enhanced Edition offers both single-player and multi-player modes.

Space Hulk: Deathwing Enhanced Edition includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for Space Hulk: Deathwing Enhanced Edition. Explore additional content available for Space Hulk: Deathwing Enhanced Edition on Steam.

No, Space Hulk: Deathwing Enhanced Edition does not support mods via Steam Workshop.

No, Space Hulk: Deathwing Enhanced Edition does not support Steam Remote Play.

Yes, Space Hulk: Deathwing Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Space Hulk: Deathwing Enhanced Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 06:01 UTC
SteamSpy data 02 September 2026 23:47 UTC
Steam price 11 September 2026 18:40 UTC
Steam reviews 10 September 2026 11:54 UTC

If you'd like to dive deeper into the details about Space Hulk: Deathwing Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Space Hulk: Deathwing Enhanced Edition
  • SteamCharts - Analysis of Space Hulk: Deathwing Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Space Hulk: Deathwing Enhanced Edition compatibility
Space Hulk: Deathwing Enhanced Edition
Rating
7.1
7,233
2,757
Game modes
Multiplayer
Features
Online players
46
Developer
Streum On Studio
Publisher
Focus Entertainment
Release 22 May 2018
Platforms
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