Space Rogue on Steam - User reviews, Price & Information

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Take on the role of a spaceship captain. Explore new worlds, and engage in intense ship-to-ship battles. Develop unique battle tactics, upgrade your ship, and recruit crew members as you fight for peace or piracy.

Space Rogue is a space, strategy and survival game developed and published by Red Beat.
Released on September 15th 2016 is available on Windows and MacOS in 3 languages: English, Russian and German.

It has received 448 reviews of which 289 were positive and 159 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Space Rogue into these genres:

Media & Screenshots

Get an in-depth look at Space Rogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: SM3 512MB VRAM
  • DirectX: Version 9.0
  • Storage: 1 GB available space
MacOS
  • OS: Snow Leopard (10.6)
  • Processor: Intel
  • Memory: 2 GB RAM
  • Graphics: SM3 512MB VRAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2021
I'm gonna sum this up based on how it feels to me: This is FTL casual edition. It has the basic concept of FTL where you take your ship, jump from point to point through random generated systems, encounter random events and so on. But what it lacks is the time pressure. In FTL you have the constant threat of the enemy forces looming over you and you are forced to speed rush through and get to the end or be over run. In space rogue you are taking a leisurely stroll through the galaxy at your own pace, you are the captain of your ship and your time is your own. Sure there's missions you can do and jobs you can take, but you can move back and forth through the systems, even revisiting old systems to make sure you didn't miss anything, or to visit a shop for something you couldn't afford before. The game can have it's challenging moments, and after you've beaten the game you unlock a host of customizable difficulty settings; but no matter what you make the settings, you never have that looming pressure of being forced to advance. In FTL you can lose simply by not jumping forward fast enough. In Space Rogue if you are losing, it's likely because you jumped ahead too soon and didn't fully explore the early systems. If you've ever played FTL and thought "I want to take my time and explore everything!", you will probably enjoy this game. If you haven't ever played FTL… yea go buy that first… Combat is very similar, though space rogue is a lot less micro management. In FTL you had to micromanage power issues and pay attention to things like teleporting your crew back before the enemy blows up. In space rogue your power is pretty much handled for you, systems are either on or they aren't and even your crew is auto teleported back when the enemy blows up. You still need to prioritize room targets and direct your crews actions, but again there's less pressure and fewer tedious systems to ponder over. I love FTL, but there's definitely room for Space Rogue in my game rotation for when I'm just not feeling that hardcore. Side note: I have encountered a few game breaking bugs, but the devs are still active and were very interested in examining the issue (they asked for save files), so the game is still being worked on and patched, which is a plus. They seem to be talking about adding more content as well. There's a decent game here already, and it seems likely to keep improving a little. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page? [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?
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Jan. 2017
This game has a lot of undeserved negative reviews. Here's what I hope is something a little more impartial. Space Rogue is an obviously FTL-inspired game in the same genre. However, this game is not, nor does it try to be, "FTL, but better". If that's what you're expecting, you WILL be disappointed (and that's likely the source of the negative reviews). Instead, Space Rogue should be recognized as being "Kinda like FTL, but different in almost every aspect". So, aside from cosmetic changes, what's different? It's quite a long list. First, here are things that were removed: - You have no Fuel count, no Missile count, and no Drone count. The related systems are always usable. - There are no Doors, Cameras, or Piloting subsystems. Your ship is always able to jump/evade, you can always see inside both ships, and the doors always permit passage. - On the default difficulty you have no time limit and can jump around between systems all you want. (Higher/custom difficulties can impose a time limit for a more FTL-ish experience.) Here are things that were added: - Monster fights, where instead of an enemy ship, you fight some tentacle monster, crystalline creature, or whatever. - A new section, the Main Computer, and its associated Battle Cartridges. These give short-term boosts with a cooldown on them such as cloaking, shield boosting, setting fires in the enemy ship, instant repairs, etc. This replaces systems like the Cloaking and Mind Control systems from FTL with something more flexible. - A new section, Life Support, which is a combination of the Oxygen and Medbay sections from FTL. - The ship's hull is now an upgradeable ship section. Upgrading it increases the ship's max HP. - Persistent events that occur at random and have a global effect (both you and enemies) for some number of jumps. - A new currency/resource, Tritanium. Credits are used to buy weapons, drones, and repairs; Tritanium is used to buy Battle Cartridges and to upgrade/install ship systems. You don't buy systems, you just install them into your ship when you have enough Tritanium. - A new enemy-only section, the cargo hold. Destroy it during the battle and the ship dumps the cargo in it, which results in bonus rewards after the battle ends. - One of your starting units is designated as the Captain; if they get killed, this is a game over. - Units come in different classes (engineer, navigator, or warrior). Engineers repair stuff and can man specific systems to make them more effective. The navigator (who is your captain) can man any system. The warriors fight well but can't man systems. - Units gain EXP and levels. At a level-up you can choose a bonus to one of their stats (HP, damage, repair speed). Level 3 engineers pick a system that they can man. - Roaming ships can appear on the map, resulting in an extra event if you arrive at a system with one still in it. - There are multiple missions. - An extremely intricate custom difficulty option has been added. You can tweak almost anything in the game to make it harder or easier, and you get more in-game experience for harder games. You can also make the galaxy bigger for a longer game. Here's stuff that's been changed: - Ship sections have HP counts that are typically multiples of 50, and weapons do numeric damage as well. - Your shield's value is also numeric. - When shields are brought down, some of the leftover damage punches through and damages the targeted ship system. - Missile weapons have a salvo size. Once you fire all the missiles in the salvo, the salvo has to be reloaded, which usually takes about 4x longer than a normal cooldown. - You still have a certain number of weapon/drone slots, but these go up as you upgrade the corresponding system. - All battles start paused, and all your weapons are ready to fire immediately. Your opening salvo can count for a lot. - As long as your teleporter is online, your crew will automatically be brought back upon destruction of an enemy ship, even if the teleporter is still recharging. This allows for more aggressive teleporter usage. - New content is unlocked just by playing the game. Whether you win or lose, as long as you make progress, you gain experience. When a game ends for good (you win, or you lose and do NOT load the last save) that experience is cashed in and you unlock new ships, new missions, new perks (basically, permanent bonuses that lead to a specific play style). Finally, here's stuff that's exactly the same as it is in FTL: - Missiles ignore shields. - Shields block energy weapons and flak ("cannon", in Space Rogue) weapons. - There are different races that do different things, though Space Rogue obviously has its own unique set of races (plus, of course, the common and uninteresting humans). - You can win by killing all the enemy crew (BUT - and I think this is a bug, not an intended mechanic - if your teleporter is offline when this happens, you lose your boarding party as if the ship had been destroyed!) - Hull breaches suck oxygen out of a room and get repaired before any other systems in the room. - Fires can start in a room and must be put out by the crew. - You can't jump out of a system until your engines charge. The enemy must do the same if they want to try and flee. - An in-game tutorial does an excellent job of showing you the ropes. - Shops are your friend, and can repair you too. So! Ultimately, the real question here isn't how Space Rogue matches up to FTL, but whether or not Space Rogue is fun. And I think that yes, it is, as long as you take it on its own value and don't try to make apples-to-oranges comparisons to other games. It has lots of replay value, and if you're bored of FTL, it's a good way to re-experience the genre. Whether it's better or worse is purely subjective, but the one thing you can say with 100% certainty is that it's different. And that's a good thing.
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Dec. 2016
See this is having mixed reviews so figured I'd throw in my oppinion. This is a "first impression" if you will, I just picked it up in the winter sale and have only played though one run so far (~3 hours in). First: This is not FTL, it's very much a "FTL-like" though, it copy a lot of things from FTL, like the combat system and so on, but the overall game still play different. One of the things is does not copy from FTL is the sense of urgency and scavenging your way. It's a lot more laid-back. There is no time pressure and no fuel to worry about, you can backtrack as much as you want and visit every single node on every map at your leisure and fly back to a station to repair as often as you want. Drones and missile weapons also have unlimited ammo, and just do a little less damage and have a bit higher cooldowns to compensate. This does make the game considerably easyer than FTL (my first run was a win, and it wasn't even close except one seemingly unkillable space monster I just ran away from). A nice little "quality of life" change is that your boarding party is automatically beamed back to your ship when the enemy ship explode (as long as your teleporter is not offline), so you can be a bit more reckless with boarding. You do unlock higher difficulty levels as your main profile level up though so there may still be some challenge to the game later on. [Edit:] Seem I misunderstood, all difficulty settings, including the ability to customize difficulty is available from the start, you only unlock ships, perks and scenarios. Progression is pretty straight forward. At the end of a run you get "experience" based on quests completed, ships destroyed and various other goals and then your main profile level up, winning my first run got me to level 3 which unlocked a new ship and a higher difficulty setting. This makes progression quite liniar, you just have to keep playing, no convoluted random quests you have to complete during a run to unlock a particular ship, on the flip side it means you can't rush to unlock any particular ship, you just get them at the level they unlock at. To help with re-playability you also unlock more scenarios as you level up, where FTL always have the same main quest (get to the last sector and kill the boss), there are several different ones to choose from (once they are unlocked). The starter quest involve finding a kidnapped scientist (with some twists), later ones have more epic threats. Overall I'd say it's a fairly competent FTL-like that should appeal especially to those who find FTL too punishing with it's time pressure. There are higher challenge levels available, but you can always play on easy and indulge your power fantasy blowing away enemy (or neutral) ships left and right as well.
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May 2016
It is obvious that this game is heavily inspired by faster than light. But that is not a bad thing. FTL founded a new genre, the "Micromanage your Ship Space Rougelite" Genre. And Space Rogue is one of its descendants, a game which picks up the theme and make an own game from it. An what an own game it is. No Fuel, Mission centric, no Ammunition for not-laser-based Weapons. All that means that you may be much more wasteful with your ressources, just head back to the last station 3 Sectors back and heal. The 3 Missions already existing are really well written. My sole complaint is that this game doesn't seem to support the steam cloud, which is not really pleasent if you have more than one Device on which you play.
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May 2015
This game is good but of course things need to be adjusted as for example the mining system who is more frustrating than fun actually. I think the damage system meter is not good, these white circles on the floor are not visible enough anymore when there is crew on it (for example, when they extinguish a fire, u don't see it anymore at all) and when you focus on the enemy ship, the small green icons and the red icons upper left are too discreet for getting your attention when something important happen in your ship, specially when you are concentrate on your crew to kick enemies's butts in their ships. The annoying things : [*]Can't drag and drop equipped weapon directly in shop (Obliged to put in cargo first) [*]The hull damages [*]Can't bind key [*]The mining drones (perhaps i didn't really understood that when it's written very high chances , it's not about finding tritanium but getting your drone destroyed in flight and getting hull damages, or not finding tritanium and getting hull damages :p) [*]You don't see what enemy's bribe is (u discover it after accepting it) [*]The hull damages [*]The window repair system (you should be able to spend directly what u have left even if it's not enough for a full repair instead of clicking every time on minor repair and buy ) [*]The hull damages (Did i mention it already ?) [*]Having a button to directly jump in the next sector when u remain on the current sector instead of being obliged to go back on a planet and come again on the hyperspace beacon. [*] Bugs... (once, 2 of my crew directly ran through walls, hull, continue to run in space and never came back after i order them to extinguish a fire, i've never seen such wimps !) But I'm sure these minor things will be fixed soon and they do not prevent to have a pleasant experience with this pretty game !
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Frequently Asked Questions

Space Rogue is currently priced at 9.99€ on Steam.

Space Rogue is currently not on sale. You can purchase it for 9.99€ on Steam.

Space Rogue received 289 positive votes out of a total of 448 achieving a rating of 6.22.
😐

Space Rogue was developed and published by Red Beat.

Space Rogue is playable and fully supported on Windows.

Space Rogue is playable and fully supported on MacOS.

Space Rogue is not playable on Linux.

Space Rogue is a single-player game.

There is a DLC available for Space Rogue. Explore additional content available for Space Rogue on Steam.

Space Rogue does not support mods via Steam Workshop.

Space Rogue does not support Steam Remote Play.

Space Rogue is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Space Rogue.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 17:02
SteamSpy data 12 June 2025 01:21
Steam price 15 June 2025 04:45
Steam reviews 13 June 2025 15:56

If you'd like to dive deeper into the details about Space Rogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Space Rogue
  • SteamCharts - Analysis of Space Rogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Space Rogue compatibility
Space Rogue
6.2
289
159
Game modes
Features
Online players
0
Developer
Red Beat
Publisher
Red Beat
Release 15 Sep 2016
Platforms