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The Last Federation on Steam - User reviews, Price & Information

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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

The Last Federation is a strategy, space and simulation game developed and published by Arcen Games.
Released on April 18th 2014 is available in English on Windows, MacOS and Linux.

It has received 497 reviews of which 371 were positive and 126 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 0.45€ on Gamivo.


The Steam community has classified The Last Federation into these genres:

Media & Screenshots

Get an in-depth look at The Last Federation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2 or later
  • Processor: 2.2Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
  • Storage: 1 GB available space
MacOS
  • OS: Mac OSX Intel CPU and "Snow Leopard" 10.6 or later
  • Processor: 2.2Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 10.10 or later, although other unsupported distros may work
  • Processor: 2.2Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
July 2026
Developed and published by Arcen Games, The Last Federation is a strategy game that stands apart by abandoning the familiar formula of building and ruling an empire. Instead, players assume the role of Hydral, the final survivor of an ancient species whose oppressive reign led to its near extinction. With only a single flagship under their direct control, the mission is not to conquer the galaxy through overwhelming force but to guide a fractured star system toward lasting peace by establishing a federation among several competing alien civilizations. This fresh perspective transforms the game into a deeply engaging political and strategic sandbox where influence is often more valuable than military strength. Rather than placing players at the center of a conventional empire-building campaign, the game encourages them to become an unseen architect of galactic affairs. Eight distinct alien races coexist within the same star system, each governed by unique ideologies, economic priorities, diplomatic attitudes, and technological strengths. Every civilization develops independently, expanding its territory, researching new technologies, trading resources, forging alliances, and launching wars without waiting for player intervention. Because the simulation continues to evolve dynamically, every campaign produces different political landscapes, forcing players to constantly adapt their strategies instead of relying on scripted solutions. Diplomacy serves as the true heart of the experience. Every decision has consequences that ripple across the entire system, whether it involves strengthening a vulnerable civilization, secretly sabotaging a dominant power, manipulating trade routes, or carefully orchestrating conflicts between rival factions. Building the titular federation requires balancing competing interests rather than simply defeating enemies. Some races respond well to peaceful negotiations, while others only respect displays of military power or calculated political pressure. This creates a remarkably layered strategic experience where patience, timing, and understanding each faction's behavior are often the keys to success. Although diplomacy receives the greatest emphasis, combat remains an important component of the gameplay. Battles take place in tactical, turn-based encounters where players directly command their customizable flagship. Victory depends less on raw firepower and more on effective management of energy, weapon systems, shields, mobility, and specialized equipment. Ship customization offers meaningful flexibility, allowing players to tailor their vessel toward defensive support, offensive capabilities, electronic warfare, or specialized mission objectives. Every encounter feels connected to the broader political situation, making military engagements an extension of the overall strategic experience rather than isolated skirmishes. One of the game's most impressive achievements is the depth of its simulation. The galaxy feels genuinely alive because every civilization continues pursuing its own ambitions regardless of the player's actions. Wars can erupt unexpectedly, economies may flourish or collapse, and technological breakthroughs can dramatically shift the balance of power. Players frequently find themselves reacting to evolving circumstances instead of following predetermined objectives, resulting in campaigns that generate memorable stories through emergent gameplay rather than scripted narrative events. This unpredictability gives the game enormous replay value, as no two playthroughs unfold in exactly the same manner. Accessibility, however, may prove challenging for newcomers. The Last Federation contains numerous interconnected systems that require careful study before their full potential becomes apparent. Fortunately, the game gradually introduces many of its mechanics through tutorials and progressive learning tools, allowing players to build confidence before facing the complete complexity of the simulation. Even so, mastering diplomacy, economics, military intervention, and political manipulation demands patience and experimentation. Those willing to invest the necessary time will discover an experience with remarkable strategic depth, while players seeking immediate accessibility may initially find its learning curve intimidating. Visually, the game favors functionality over spectacle. The interface presents a substantial amount of information, reflecting the sophisticated systems operating beneath the surface. While the graphics are relatively modest compared to modern big-budget strategy titles, they effectively communicate the state of the galaxy without unnecessary distractions. Distinctive alien designs, readable planetary maps, and well-organized strategic displays help players manage increasingly complicated situations. The writing also adds considerable personality through intelligent dialogue and a dry sense of humor, preventing the complex mechanics from feeling sterile or mechanical. The soundtrack complements the game's thoughtful pace with atmospheric science fiction compositions that reinforce the sense of isolation and responsibility carried by the last Hydral. Rather than dominating the experience, the music quietly enhances exploration, diplomacy, and strategic planning, creating an immersive backdrop for lengthy campaigns. Combined with the game's emphasis on difficult moral choices and the possibility of forging peace among long-standing enemies, the presentation succeeds in supporting its unique themes of redemption, cooperation, and survival. The Last Federation is a rare strategy title that rewards intelligence, creativity, and long-term planning over simple expansion and conquest. Its sophisticated political simulation, highly dynamic galaxy, rewarding tactical combat, and exceptional replayability make it one of the most distinctive grand strategy experiences available. While its complexity and demanding mechanics may discourage casual players, strategy enthusiasts who enjoy mastering intricate systems will find an extraordinary game that continues to reveal new possibilities with every campaign. Rating: 7/10
11 hours played
April 2026
This is one of the rare strategy games where you don't try to be the biggest empire in the world. Instead, you gather and spend political power to unite bickering empires. The new player experience is exemplary. The game gradually gives you more options while not holding your hand like many bad tutorials. The flavor text on actions effectively conveys game mechanics by being funny. Very good lo-fi soundtrack. You have to play in low resolution to be able to read the text. The combat is unique but not very difficult. I think you aren't supposed to lose fights, so it is a bit superfluous. You can probably beat the game without engaging with that system. You can also do it a lot but then you'll be disappointed by how few scenarios there are. I was slightly disappointed that factions immediately stop being difficult when they join your federation. I doubt that there is much emergent gameplay, so it definitely isn't infinitely replayable. But the preprogrammed twists are relatively good. It feels pretty old-fashioned in that way.
31 hours played
Nov. 2025
Oh man, how do I rate this game...... The core of the game is unique and interesting. It may look like a 4X strategy game, but it's really more of a simulation/management game. Your own power doesn't increase that much over the game (and you shouldn't try to minmax your personally owned resources). Instead, this game is about picking who will form your Federation (which is as close as this game gets to your own personal empire), and investing in making THEM strong. This game is about them, not you. Lore-wise, your time as a grand power is over, and now you're simply pulling the strings to make the galaxy a better place for those still in it. The same 8 races feature in every game. What makes each game a unique challenge are the different starting planets for each race (which could be a huge boon or could absolutely suck), some RNG within the factions (personally the Andors affect me the most, because their government faction options are permanently locked in per game), and various massive boons and banes at the start of the game and various random events that occur throughout the game. You will need some time to learn how to analyse each race and planet and experiment with options. Don't expect to win or to be friends with everyone on your first few games. Overall, the game provides an analytical experience and perhaps a nice change of pace from having to micromanage your own army and economy all the time. It can feel very satisfying when a whole race flips to your side, or when your existing friends start snowballing. On the other hand, there are lots of minutiae pulling the game experience down. Some mattering more than others, but they all add up. It's mostly to do with the UI, but I have a tiny bit of game mechanic issues too. [*] Most of all, the font. It's small, blocky, and even if you squint, you can't tell whether that dot is a decimal point or a comma. Am I doing 118.376 or 118,376 damage? (My working theory is that decimals are up to 2 places for any stat, so 3 digits after the dot means it's a thousand.) This is exacerbated by the next point: [*] I think it's a style of Arcen games to have really chaotic numbers, that can be all sorts of magnitudes (even for the same stat, such as 200 vs 2,000,000 space power), complicated to compare, and some stats are near useless. For a game that likes to talk a lot, a lot of stats are simply unexplained (with respect to game mechanics), e.g. the environment/habitability rating, or land area (you know they're generally good, but you don't know to what extent). Maybe it's for immersion, maybe it's for masking the background formulas, but it definitely makes it more difficult to comprehend what's going on. Why couldn't a lot of the stats be nice round discrete whole numbers? [*] Just the UI in general has quite a bit of visual clutter. e.g. why is it so important to see the *number* of fleets, when its effective power is more relevant for just about everything? The UI has quite a bit of flourishes and might be blurry at the pixel level. The checkboxes have a broken outline. Various things look same-y and are hard to distinguish from one another. Text on buttons is squeezed, even on the main menu. Some buttons are right at the edge of the screen (e.g. the battle screen). The settings menu is lacking quite a bit of QoL options, such as UI resizing. The Skylaxian Senate keeps clogging up my news ticker, which is maybe why they tend to be the first to die in most of my games. [*] Some of the info could really be put into a table or list instead of lots of text lines. Such as the end-of-battle reports, or action effects that affect a lot of relationships. [*] For how much text this game likes to throw at you, there is still some inapplicable or missing info. e.g. The Federation screen mentioning that the Andors could convince others to join the Federation, even when they don't have a Federationist group. Or there being no explainer of what the possible Boarine regent or Thoraxian queen moods are and what they allow or not. [*] My eyes get really strained after playing this game for a few hours, and I figured out why: the solar system screen has a glaring sun with a dark background. Now I finally know why most space background CGs have bright nebulae or planetary atmospheres and surfaces in them, and most don't even include a star up close: it's to balance out the brightness. Somehow or other, that bright sun needs to become less relatively bright, or go altogether.
55 hours played
Oct. 2025
Played this yeeeaaars ago, had a bit of a recent craving for it again. installed. Ah, the old memories resurface... Good game, enjoying it a lot once again.

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Frequently Asked Questions

The Last Federation is currently priced at 19.50€ on Steam.

No, The Last Federation is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, The Last Federation received 371 positive votes out of a total of 497 achieving a rating of 7.08.
😊

The Last Federation was developed and published by Arcen Games.

Yes, The Last Federation is playable and fully supported on Windows.

Yes, The Last Federation is playable and fully supported on MacOS.

Yes, The Last Federation is playable and fully supported on Linux.

The Last Federation is a single-player game.

Yes, there are 2 DLCs available for The Last Federation. Explore additional content available for The Last Federation on Steam.

No, The Last Federation does not support mods via Steam Workshop.

No, The Last Federation does not support Steam Remote Play.

Yes, The Last Federation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Federation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 00:30 UTC
SteamSpy data 21 July 2026 11:26 UTC
Steam price 28 July 2026 18:42 UTC
Steam reviews 28 July 2026 03:52 UTC

If you'd like to dive deeper into the details about The Last Federation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Federation
  • SteamCharts - Analysis of The Last Federation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Federation compatibility
The Last Federation
Rating
7.1
371
126
Game modes
Features
Online players
0
Developer
Arcen Games
Publisher
Arcen Games
Release 18 Apr 2014
Platforms
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