Spiritfall on Steam - User reviews, Price & Information

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Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.

Spiritfall is a action roguelike, 2d fighter and 2d platformer game developed and published by Gentle Giant.
Released on February 28th 2024 is available on Windows and MacOS in 13 languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Italian.

It has received 1,716 reviews of which 1,590 were positive and 126 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.00€ on Steam.


The Steam community has classified Spiritfall into these genres:

Media & Screenshots

Get an in-depth look at Spiritfall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: Intel Core i3 or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 360
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: High Sierra 10.13+
  • Processor: Apple Silicon or x64 architecture with SSE2
  • Memory: 8 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I cannot recommend this game enough. While everything about it is fantastic and ticks all the boxes of your new favorite rogue-like, the main thing that i love about this game is how powerful the builds feel and how satisfying the combat is. While the progression through a run follows a very Hades style of branching paths and synergistic deities, the combat is in the style of SSB or Rivals of Aether. By far, the best part of the game for me are the weapons. Each one comes with two styles, both with amazing feeling controls and combos. I initially picked this game up for the fist weapons, as it's rare to find a game that makes a gauntlet weapon feel fun to use. Not only is this now my favorite example of this type of weapon, I can't understate how good every single weapon feels. I normally despise Bow-style weapons in rogues, and yet, it was the weapon I beat the final boss with, solely because of how fun the acrobatic combos of it's move set are. Progression in this game is fast paced. Every run will see you starting with some new ability (or 4), as the skill tree(s) are amazing at giving you fun boosts for a good runs' work. I never felt like i needed to really grind for anything, despite there being so many unlockables and upgrades. I suppose that's most likely due to how fun just starting up a run and going for it really is. Lastly, the style, OH GOD THE STYLE IT'S SO GOOD!! Everything, from the characters to the enemies to the levels and cosmetics and weapons and animations and etc... perfect. It's so simplistic but the shear amount of stuff everywhere lends a sense of fullness and wonder to such simplistic scenes. I recommend this to anyone looking for a fast rogue-like with fluid platform-fighter style combat and god-power builds. This game makes you feel strong, and gives you incredible fights worthy of your style. And again for those in the back, THE GAUNTLETS IN THIS GAME ARE TOP-TIER! GOOD PUNCHY GAME, LETS GOOOOO!
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March 2025
Spiritfall wears its inspirations on its sleeve, but I say that with respect. It's not exactly the most original concept out there, but it pulls off the fusion of platform fighter and roguelite quite elegantly. The obvious inspiration is Smash Bros mixed with Hades, but in my opinion that's not quite the full story. The upgrade system is very clearly Hades inspired, and the movesets and knockback mechanics are very much Smash Bros, but the gameplay in between the two actually reminds me a lot more of Skul: The Hero Slayer than either of the other two. It's good!
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March 2025
If you like Smash bros + platformer + roguelike: this game is for you! Lot of fun, good controls and a lot of replayability! Highly recommend it!
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Feb. 2025
Really fun mix of platform fighter + roguelite. Pretty much all the different weapons and assists feel fun to play and most seem fairly well balanced - nothing seems too much stronger or weaker than any other you can get in the game. Lots of the blessings have honestly pretty cool effects that feel really nice to play around with, and the synergies are a nice touch. Slight downside is that for a game so focused on combos using knockback and wall splat damage, a lot of enemies have shields that stop any comboing until its broken which can be a bit tedious. Also your run times get tracked but once youve beaten the game 4 times the final boss has an extra phase which obviously means any runs done after this point are gonna take a little bit longer so you cant really compare them anymore
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Jan. 2025
Super Smash Bros + Hades This is quite a refreshing game for me since I've never played Super Smash Bros or Brawlhalla. I've only seen short gameplay clips of the two, and I believe Spirirtfall wears its inspiration on the sleeves. While the core mechanic largely remains the same, the dev adds roguelite elements and some interesting design to the mix. The result is an interesting and addicting experience. Things I Like About Spiritfall: 1. Gameplay It's all about launching and juggling. [*]Gameplay revolves around hitting and juggling the enemies as long as possible before they recover. Different to the usual "hit-stun until the end the combo" action. [*]Your combat options consist of normal attacks with four directional inputs for both grounded and airborne(the results vary depending on the weapon), a launcher that can be perfectly charged for massive knock back, a bolt that is mostly for crowd control, an assist from a designated spirit, and the invincible dodge. [*]Players can also receive enhancement from the animal spirits in the run. This feature works exactly like the god's boons in Hades. Normal attacks and launchers receive an elemental boost, while the other three can have different attack patterns determined by the spirit. [*]There is also an exp meter that rewards players for pulling off high combo without getting hit. Players receive Essence when the meter is full. Essence can be used to enhance weapons, tailoring specific aspects of said weapons for better builds. 2. Weapons A major reason this game is so fun for me. [*]There are five weapons, five alternatives, eight attacks for each. That's a total of...a lot things to memorize and practice. [*]Hammer-Axe is the starting weapon, boasting high damage and high knock back but less combo potential; Alternate form is dual-wielding the now-split hammer and axe that turns most of the knock back into multi-hit combos and adds a new air juggle. [*]Sisterhood Gauntlets are two pairs of fists that specialize in grounded multi-hit attacks with most airborne attacks smashing enemies down; Alternate form turns into a pair of giant fists. While retaining most of the attack patterns, the launcher becomes grappler, able to grab enemies and throw them into walls or off the edge. [*]Astral Cord Bow is full of ranged option. The agile move sets not only keep the player from being grouped but also create lots of lifting and juggling opportunities. Launcher is a chargeable arrow that can deal high damage when fully charged; Alternate form turns it into a crossbow that changes the normal attack into a bomb players can detonate manually, offering more juggle potential. Launcher becomes a screen-long, piercing arrow which also launches enemies in the air. [*]Link Blades are the most versatile of all. All the attacks carry momentum, automatically sending the character airborne. The multi-hit nature and the hooking launcher easily make the weapon combo friendly; Alternate form is a pair of scimitars, sacrificing some multi-hits with high-damage, phasing attacks. [*]Finally my favorite, Equinox, a two-in-one package. Scythe mode deals heavy damage. Fully charged launcher sends the spinning scythe head forward, turning the weapon into Staff mode. Staff mode exchanges damage and knock back for a new airborne combo; Alternate form becomes a drill spear. Drill mode has a sweet spot for multi-hits so players need to pay attention the attack length. Fully charged launcher sends the twirling drill head forward, turning the weapon into Spear mode. Spear mode may lose the sweet spot bonus, but the faster attacks let the players weave in and out more freely. Things I Dislike About Spiritfall: Minor Complaints [*]Even though the amount of resources needed for upgrade is far less than its peers, randomly offering two of three resources that the players can only choose one doesn't feel good at all. [*]I wish the normal combat encounters weren't in a confined space. Wall splat is nice, but combo-ing enemies off the map feels more satisfying to pull off. 中文小簡評 →任天堂明星大亂鬥加點類黑帝斯的roguelite元素。 →我沒有玩過類似的遊戲,所以這款的戰鬥對我來說算新鮮有趣。 →基本上所有的連擊都是建立在把敵人挑高跟擊飛,需要玩家熟悉武器各項攻擊的打擊效果來判斷擊飛後如何追擊。 →玩家戰鬥手段多樣:五把武器、五種衍生、每把各有四個不同性質的地上攻擊和空中攻擊外,還有一個專門擊飛的重攻擊。剩下的是共用的遠程攻擊、動物靈輔助和無敵衝刺。 →遊戲中能獲得動物靈的賜福,機制類黑帝斯希臘神的祝福,除了為攻擊增加屬性傷害外,七位動物靈也有不同的遠程與輔助強化。 →戰鬥時也有個經驗條,主要是用來鼓勵玩家無傷多打連擊,打得越久加成越高。集滿了會獲得精華,能在過渡區域的商人增強數值或針對武器特性強化。 →雖然roguelite升級要的資源比同儕少很多,但是素材是由隨機生成的石像三選二之後讓你二選一的機制難免讓人覺得很難農。 →可惜一般的戰鬥都是在封閉的空間打,很少有把敵人打出場外的快感。
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Frequently Asked Questions

Spiritfall is currently priced at 19.00€ on Steam.

Spiritfall is currently not on sale. You can purchase it for 19.00€ on Steam.

Spiritfall received 1,590 positive votes out of a total of 1,716 achieving a rating of 8.81.
😎

Spiritfall was developed and published by Gentle Giant.

Spiritfall is playable and fully supported on Windows.

Spiritfall is playable and fully supported on MacOS.

Spiritfall is not playable on Linux.

Spiritfall is a single-player game.

There is a DLC available for Spiritfall. Explore additional content available for Spiritfall on Steam.

Spiritfall does not support mods via Steam Workshop.

Spiritfall does not support Steam Remote Play.

Spiritfall is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Spiritfall.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 21:07
SteamSpy data 07 June 2025 18:53
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 06:02

If you'd like to dive deeper into the details about Spiritfall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Spiritfall
  • SteamCharts - Analysis of Spiritfall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Spiritfall compatibility
Spiritfall
8.8
1,590
126
Game modes
Features
Online players
20
Developer
Gentle Giant
Publisher
Gentle Giant
Release 28 Feb 2024
Platforms