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Stick It to the Stickman on Steam

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Stick it to the Stickman is a rogue-lite physics brawler where you brutally displace your way up the corporate ladder. Assemble devastating combat portfolios, unlocking new workers and game modes as you increase shareholder value.

Stick It to the Stickman is a action, beat 'em up and multiplayer game developed by Free Lives and published by Devolver Digital.
Released on September 23rd 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 8,548 reviews of which 8,121 were positive and 427 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 11.99€ on Steam, but you can find it for 5.70€ on Eneba.


The Steam community has classified Stick It to the Stickman into these genres:


Here is the detailed breakdown of supported languages for Stick It to the Stickman:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Stick It to the Stickman through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i7-6700 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 Ti / Radeon RX 570 / Arc A380
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS
MacOS
  • OS: 13.3.1 (Ventura)
  • Processor: Apple M1 Max
  • Memory: 32 GB RAM
  • Graphics: Apple M1 Max
  • Storage: 6 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Sept. 2026
Short Version: This game is a frenetic, chaotic beat-em-up roguelite with creative within-run and meta progression elements, and clever, sardonic satire of corporate culture and capitalism in general. Less Short Version: For those who want a precise, tight action game, look elsewhere. This game is not about millisecond-timed parries or perfectly executed combos. This game is about bicycle-kicking a middle manager out of a window before turning around and exploding a pursuing mob of interns with a dragon punch, while all characters flop, flail, and ricochet around violently (yet hilariously). The game is, principally, a roguelite: you go into work, lay a beatdown on your coworkers and boss, take the boss's place as the new CEO puppet of The Shareholders (if you are successful), and afterwards unlock new upgrades, options, and even new types of runs/activities before doing it all again as a new hire. What is really interesting about this game, though, is how it merges the intra-run progression with beat-em-up mechanics. The beat-em-up mechanics consist of basic movement (complete with jumping, climbing, and slide-tackling) and a set of ordered actions you perform when you attack. As you level up during your run, you will have the option to add and upgrade attacks in your combination. There is a surprising amount of depth to the strategies one can employ when assembling and ordering moves in a combo, with some actions granting bonuses to the following action in the combo, or with some providing different ranges or areas of effect for damage. Granted, all of my statements about chaos and flailing movement still apply: this is not a tactical game, but there is a better variety of moves and experimenting with different move types and combinations is more interesting than I expected. The writing in the game is an unsubtle critique of corporations -mostly on how they treat everyone as interchangeable- but there is a subtler critique and satire not just of corporations and capitalism, but on those who participate in it, passively or actively. The player character in each round is a downtrodden underling subjected to menial work, but upon each victory, the player character takes over as CEO and immediately becomes a greedy puppet of the Shareholders, proceeding to expand the very engine that subjugated them mere minutes ago! I do not know if it is intentional, but this offers a much more insightful critique of Capitalism as a structure than just saying "corporations and CEOs BAD!!!!". It shows us that most of us, even the burnt-out, downtrodden workers who muse about "burning it all down", would, if presented the real choice, probably rather simply take the position of privilege and power within the system rather than meaningfully challenge the system itself (after all, replacing one CEO with another does nothing to the Shareholders who are ultimately in control). This is not because of evil per se, but because the system of Capitalism is so entrenched that we may not be able to even imagine any other way to be. That said, I may be overthinking the comedic stick-figure beat-em-up. It's good, fun, and cheap. If you like chaotic beat-em-ups or roguelites, give it a try!
23 hours played
Sept. 2026
This game made me appreciate my life because even though some things may be rough worse things may happen. for example being ULTRA ORPHANED
19 hours played
Sept. 2026
Fighting my way up the corporate ladders to beat the sh*t out of my boss. Sounds like a good day ain't it !! Making my paycheck while i enjoy the game on my Steam Deck at work is even better.
11 hours played
Aug. 2026
the fulfillment center cant be upgraded it just stays in an infinite loading screen
13 hours played
June 2026
This game has so much potential it is ridiculous. It's got a solid start so far, but can go so much further with the right amount of love and attention. It is Early Access so I'll give it grace, but do hope that the Devs continue to welcome feedback and add to the game. In short, solid gameplay that can get a little repetitive quick - depending on whose playing. Stick it the Stickman has a really basic storyline , yet its just so awesome. The tale goes that the player starts out as a lowly working class worker that goes all the way to the top (literally - of the building) to take the boss' job. (Yes... insert your South Park reference here... I know you're thinking it). The bottom floors have basic enemies, where the player starts. As the player makes their way up the landscape/environment and enemies start to change. Sometimes environmental dangers pose a threat to enemies if used correctly (such as windows and electric dangers). There is a lot of potential that can continue to be tapped into in this realm. There is, and this is a big one for me, only one way to attack in this game - and that's by pressing one button. There is variation in the attacks as the player picks up cards. The cards stack up in linear order and the character carries out those attacks in that order. Is it a limitation in the game? Maybe? Read on! The graphics and visuals are probably what draws players to play this game. As the character carries out their attacks, enemies go flying with fun physics effects and the environment shakes (and breaks, sometimes) with some serious impact. This is probably the best and most fun part of the game. There is a limit to it though as pressing a single button just feels way too repetitive. Why isn't there an ability to interact (or pick up) something in the environment? Jump or roll off it or even throw it, use it as a shield, maybe an explosive... something! Just feels a little plain in this aspect. The sounds and music certainly contribute to the atmosphere of the game. Major impacts are heard and attacks feel like they have some variation in their sounds when the character makes an impact with an attack. This domain I thought was done quite well. So, do I recommend it? Yes, but with caution. The game certainly needs time for development and additions. The cycle was fun when the demo finished, the current Early Access progress is fun, but it's really hitting a bit of a frustration knowing I'm hitting only one button. There is a solid campaign included, a nice mini-map that changes as the player progresses, multiple different classes and upgrades, nice technology trees (yes - trees), ability to drive cars (oddly, but cool - maybe demolition in the future?), and one of their best features: multiple different gameplay types. Yes, this is a stick fighting game at the end of the day, but it tries and varies its approach. The game is a platformer primarily, but becomes a scroller (either vertical or horizontal) depending on the mission. The game is fun, but certainly would recommend doing your homework before purchasing. Really hope development goes all out for this game, has so much potential to be from average to great. Be aware it is only two player split screen (not 2+). EARLY ACCESS RATING: 7.0/10 Gameplay C+ Story / Campaign B Visuals / User Interface B+ Sounds / Music B Replay-ability C+ Overall C+

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Frequently Asked Questions

Stick It to the Stickman is currently priced at 11.99€ on Steam.

No, Stick It to the Stickman is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, Stick It to the Stickman received 8,121 positive votes out of a total of 8,548 achieving an impressive rating of 9.21.
😍

Stick It to the Stickman was developed by Free Lives and published by Devolver Digital.

Yes, Stick It to the Stickman is playable and fully supported on Windows.

Yes, Stick It to the Stickman is playable and fully supported on MacOS.

No, Stick It to the Stickman is not playable on Linux.

Yes, Stick It to the Stickman is playable and fully supported on Steam Deck.

Yes, Stick It to the Stickman is playable and fully supported on Steam Machine.

No, Stick It to the Stickman does not support VR.

Stick It to the Stickman offers both single-player and multi-player modes.

Stick It to the Stickman includes Co-op mode where you can team up with friends.

No, Stick It to the Stickman does not currently offer any DLC.

Yes, Stick It to the Stickman is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Stick It to the Stickman supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Stick It to the Stickman is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stick It to the Stickman.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 09:15 UTC
SteamSpy data 22 October 2026 14:15 UTC
Steam price 27 October 2026 14:38 UTC
Steam reviews 21 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Stick It to the Stickman, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stick It to the Stickman
  • SteamCharts - Analysis of Stick It to the Stickman concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stick It to the Stickman compatibility
Stick It to the Stickman
Rating
9.2
8,121
427
Game modes
Multiplayer
Features
Online players
216
Developer
Free Lives
Publisher
Devolver Digital
Release 23 Sep 2026
Platforms
Remote Play
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