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Stilt Fella on Steam - User reviews, Price & Information

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Become the fella. Walk on the stilts.

Stilt Fella is a physics, difficult and simulation game developed and published by September Games.
Released on February 26th 2020 is available only on Windows in 9 languages: English, Finnish, Swedish, Korean, Simplified Chinese, French, Spanish - Spain, Japanese and Russian.

It has received 869 reviews of which 800 were positive and 69 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Stilt Fella into these genres:

Media & Screenshots

Get an in-depth look at Stilt Fella through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7
  • Processor: Dual-Core Intel or AMD processor
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 960 / AMD R9 280
  • DirectX: Version 11
  • Storage: 1000 MB available space
  • Additional Notes: Supported aspect ratios: 4:3, 5:4, 16:9, 16:10

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

129 hours played
Aug. 2026
This is one of those games, that lives and dies by its unique movement and controls, It's pretty hard at first, but once your brain adapts, it is a lot of fun. I wish it was more popular as I would love to have more games in the genre.
15 hours played
Aug. 2026
Stilt Fella is a wonderfully strange physics-based challenge that takes one of the most ordinary actions in video games, walking forward, and turns it into the entire obstacle. Developed and published by September Games, the game builds its identity around controlling a character attempting to navigate increasingly complicated courses while balanced on stilts. It is a deliberately awkward concept, but that awkwardness is carefully turned into a skill-based experience where coordination and patience matter far more than speed or conventional platforming reflexes. The movement system is the defining feature. Instead of controlling the character through straightforward directional commands, players must manage the stilts and maintain enough balance to keep moving. Every step becomes a small mechanical problem. Moving too aggressively can send the character tumbling, while excessive caution can make even a simple stretch of terrain feel intimidating. This unusual approach creates a satisfying progression because the controls gradually become more understandable. During the opening stages, simply remaining upright can feel like an achievement. After enough practice, movements that initially appeared impossible begin to feel deliberate and surprisingly natural. Much of the entertainment comes from the physics and the unpredictable situations they produce. Falling is rarely just a conventional failure screen. A badly positioned stilt can cause the character to twist, stumble, collide with an obstacle, or collapse moments before reaching safety. These mishaps give the game a strong comedic quality without requiring elaborate jokes or dialogue. The humor develops organically from the contrast between what the player intended to accomplish and what actually happens on screen. There is still genuine precision beneath the comedy. Stilt Fella is not simply about fighting uncontrollable physics until luck produces a successful attempt. Learning how the movement behaves makes a significant difference, and experienced players can become considerably more efficient. Recovering from an unstable position is particularly satisfying because situations that would have caused an immediate fall during the first few attempts can eventually be rescued through careful movement. The game therefore creates its progression primarily through the player's improving ability rather than through character statistics or equipment. Its campaign contains 60 levels, giving the central concept enough room to develop beyond its initial novelty. The courses progressively introduce more difficult circumstances and obstacles that force players to use what they have learned. Objects and terrain that would barely register as obstacles in a traditional platformer become meaningful hazards because crossing them requires careful positioning of the stilts. This creates an entertaining reversal of familiar game design, where seemingly mundane environments can become demanding tests of concentration. The difficulty is intentionally substantial, and that characteristic will determine whether Stilt Fella becomes addictive or irritating for a particular player. Repeated failure is fundamental to the experience. Some sections can require numerous attempts, especially when a small mistake ruins an otherwise excellent run. Players who dislike deliberately cumbersome controls may find the experience exhausting. Those who enjoy games built around mastering unusual movement systems, however, are likely to appreciate how clearly improvement can be felt after extended practice. Customization provides some additional personality by allowing the player to create and personalize their Fella. While cosmetic options do not transform the core mechanics, they fit the playful atmosphere and prevent the game from presenting its unusual protagonist too seriously. The visual direction similarly serves the concept well. It remains readable enough for players to judge obstacles and positioning while retaining the exaggerated character necessary for the physical comedy to work. Stilt Fella also recognizes the competitive possibilities of its movement system. Online leaderboards provide motivation to return to completed levels and attempt cleaner or faster performances. Completing a difficult stage is one accomplishment, but performing it efficiently is an entirely different challenge. Once players understand the basic controls, the leaderboard component encourages them to minimize hesitation and unnecessary movement. This gives experienced players something meaningful to pursue after overcoming the campaign's immediate obstacles. Local hotseat multiplayer expands the concept into a particularly entertaining social experience. Physics-based games often become enjoyable spectator experiences because failures are easy to understand and frequently amusing, and Stilt Fella benefits strongly from this quality. Watching another player confidently approach an obstacle before collapsing can be almost as entertaining as attempting the course personally. The game also supports multiplayer-oriented Steam functionality such as shared or split-screen PvP and Remote Play Together, making its competitive side more accessible when playing with friends. The developers recommend using a gamepad, although mouse and keyboard controls are also available. This recommendation makes sense considering how much the experience depends on nuanced movement. The challenge is supposed to come from learning the unusual locomotion rather than simply issuing familiar platforming commands, so using the control method around which the mechanics were primarily designed can make the intended system easier to appreciate. Additional Steam functionality includes achievements and Steam Cloud support, complementing the campaign and encouraging players to pursue goals beyond basic completion. Multiple interface languages are available as well. These supporting features do not fundamentally change the experience, but they help make Stilt Fella feel like a complete game rather than a small physics experiment stretched around a single joke. The greatest strength of Stilt Fella is its commitment to its premise. September Games does not bury the unusual walking mechanic beneath unnecessary systems. The challenge of controlling the character remains the center of everything, from the level design and comedy to competitive play. The result is focused and distinctive. Its biggest weakness comes from exactly the same source: players who do not enjoy the movement mechanics have little alternative gameplay to fall back on. Repetition and frustration are unavoidable parts of the package. For its intended audience, however, Stilt Fella offers an amusing and surprisingly demanding test of coordination. Its 60-level campaign gives the physics system time to develop, while customization, leaderboards, achievements, local competition, and multiplayer features provide additional reasons to continue playing. Turning the simple act of walking into a challenging game could easily have remained a short-lived novelty, yet the combination of mechanical depth and physical comedy gives the concept considerably more staying power. Stilt Fella rewards persistence, laughs at failure, and makes successful movement feel genuinely earned. Rating: 8/10
8 hours played
June 2026
yes
23 hours played
March 2026
If you like getting good at difficult things, this game is crazy satisfying and frustrating. It felt fair all the way through. The way the devs introduce new challenges and then leave them for the next idea as soon as you've beaten it... just sadistic and insane. Amazing game.
1 hours played
Oct. 2025
Honestly pretty fun, gets difficult pretty suddenly. Worth it on sale for 3-4 bucks. Funny cosmetics among other things.

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Frequently Asked Questions

Stilt Fella is currently priced at 9.99€ on Steam.

No, Stilt Fella is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Stilt Fella received 800 positive votes out of a total of 869 achieving a rating of 8.66.
😎

Stilt Fella was developed and published by September Games.

Yes, Stilt Fella is playable and fully supported on Windows.

No, Stilt Fella is not playable on MacOS.

No, Stilt Fella is not playable on Linux.

This information about Stilt Fella is not available yet.

This information about Stilt Fella is not available yet.

No, Stilt Fella does not support VR.

Stilt Fella offers both single-player and multi-player modes.

Stilt Fella offers both Co-op and PvP modes.

No, Stilt Fella does not currently offer any DLC.

No, Stilt Fella does not support mods via Steam Workshop.

Yes, Stilt Fella supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Stilt Fella is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stilt Fella.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 02:11 UTC
SteamSpy data 03 September 2026 00:22 UTC
Steam price 11 September 2026 18:26 UTC
Steam reviews 09 September 2026 19:46 UTC

If you'd like to dive deeper into the details about Stilt Fella, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stilt Fella
  • SteamCharts - Analysis of Stilt Fella concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stilt Fella compatibility
Stilt Fella
Rating
8.7
800
69
Game modes
Multiplayer
Features
Online players
1
Developer
September Games
Publisher
September Games
Release 26 Feb 2020
Platforms
Remote Play