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Street Fighter 30th Anniversary Collection on Steam

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Celebrate Street Fighter’s historic legacy with the Street Fighter 30th Anniversary Collection. In this collection of 12 Street Fighter games, four groundbreaking titles let you hop online and relive the arcade experience through the online Arcade Mode or play with friends.

Street Fighter 30th Anniversary Collection is a fighting, 2d fighter and action game developed by Digital Eclipse and published by Capcom U.S.A and Inc..
Released on May 29th 2018 is available only on Windows.

It has received 3,050 reviews of which 2,132 were positive and 918 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 3.26€ on K4G.


The Steam community has classified Street Fighter 30th Anniversary Collection into these genres:

Media & Screenshots

Get an in-depth look at Street Fighter 30th Anniversary Collection through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit Required)
  • Processor: Intel i3 @ 3.0GHz or AMD equivalent.
  • Memory: 4 GB RAM
  • Graphics: NVIDIA®: GeForce® GTX470, AMD: Radeon R7 260X 2GB
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset
  • Additional Notes: Compatible with XInput and DirectInput USB devices including gamepads and arcade sticks. Xbox 360 Controller for Windows Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Oct. 2026
Really glad I got to play all these classics. The UI is not the best but it works I guess. Has gallery, music and history of the franchise to check out, interesting stuff. Didn't try online. In this collection I didn't play the first Street Fighter because I've already played it from that arcade stadium game from capcom. I also played SF 2 but in this collection I tried SF 2 ST. Speaking of Super Turbo, what the hell was that CPU difficulty? First I thought that I was pretty bad but I was really trying, doing some nice moves and stuff. Turns out, this port actually is messed up and the bots are crazy hard. I couldn't pass the second stage... Anyway, then I went for the Alphas. Visuals improved, more anime-like. Music is awesome! I really loved the OST from 1 and 2. There were those alpha counters aswell. Each time I landed one I got overjoyed. Hard bosses, had to deal with Bison a couple of times. Nice mechanic of powering your supers and special moves. I think SF6 has this kinda implemented. And for the Street Fighter 3 trilogy, damn that animation boost. Bunch of frames were made so the characters were moving pretty smooth. Lots of new characters. Music is really good, especially Third Strike. Like a mix of hip-hop with jazz and funk, crazy good. The other two were ok. The gameplay of all 3 were kinda similar because of the Super Arts and parries, but in Third Strike you can even parry stunned. Parrying is so fun to do, it's hard tho. Also, ♥♥♥♥ THAT GILL BOSS. Pain in the ass. Had to deal with him 3 times, because it's the same boss for all three...
12 hours played
Oct. 2026
The collection is very good, despite being simple and straight to the point it includes classics like Alpha 3 and Third Strike. Since these versions are based on the arcade originals, expect the CPU to be extremely unbalanced—though it remains a fun game. You’ll likely enjoy it, but be careful, the challenges aren't exactly "fair" and for newcomers, the road to mastery will be an arduous one. The collection also includes a gallery, which is great for viewing concepts. The collection also includes a gallery, which is great for viewing concepts and listening to some of the incredible soundtracks that this franchise features.
77 hours played
Sept. 2026
SF3rd is one of my favourite fighting game. Not only just for the mechanics but for: -Having super smooth pixel art and feeling really great to play, each character feel that they a have weight to them. -The art of this game is soooooooooooo ♥♥♥♥♥♥♥ good (Kinu Nishimura, Daigo Ikeno are my ♥♥♥♥♥♥♥ GOATS) -Music the mixing of hip-hop and jazz makes this game stand out. Akumas theme has a modern yet classic tone to it that is great. -Making STREET fighter feel closer to a STREET fight. ofc that`s only one game in the whole collection. the collection thankfully does preserve art, commentary and more development info. (plus keeping sf1 xddd) only issues is: - that the online is allright not the best and it tends to lag out. -you`re pretty much paying for SF2: million`th edition (this is allright as it makes sense, to preserve sf games but still something to take note of) -you can`t play other street fighter games only a few being sf2: hyper edition, super sf2: turbo, sf3alpha and sf3rd strike. This is an allright port but there are other ways to play them this being one. PS. add Makoto in sf6
30 hours played
June 2026
Street Fighter 1 Do I have to talk about this? I mean, this game is... I really don't want to. And there are other games to mention, you know. So, moving on. Street Fighter 2 There are 5 different versions of Street Fighter 2 included here, and honestly they're not that different from a casual perspective besides later ones having more characters and introducing supers and stuff. The CPU in arcade mode is a dirty cheater but you can ever quite prove it, and sometimes it almost certainly must be reading your inputs or it'll just decide it wants to throw you for 4000% damage and you just have to take it, but at the same time it falls easily to some random cheese if you can just figure out how to break the AI. Special moves are a little more awkward to pull off than they'd be in a modern fighting game, but honestly it's not as hard as I remember and Fireballs and Dragon Punches were actually pretty consistent. I can only pull off a Chicken Wing some of the time, and genuinely when I was deciding what characters to use in arcade mode part of my pros and cons consideration was "This character, unlike the others, does not have a super" because the input is so impossible for some of them (But I will not be naming names in order to protect the identity of Guile) that it practically doesn't exist, but the basic stuff you'd need all the time worked better than I expected, and, I mean, overall, the game is still neat and probably worth going through if you're buying this anyway. Fine, I'll talk about the earliest Street Fighter It's time to talk about Street Fighter Alpha, known as Zero in Japan, ostensibly making it the first Street Fighter chronologically. (It isn't actually, and Street Fighter 1 is still first, apparently, but shh, it ruins the joke if we acknowledge that) This is a game I'd never played before or, you know, had heard of before playing this collection to be honest, but I was pleasantly surprised by it, and it has a way more modern feel to it than a lot of old games in terms of input recognition and presentation and stuff. If you had asked me to guess, I would have said this was newer than Street Fighter 3, but no, apparently Alpha is from 1995 and 3 from 1997. The biggest sign of this game's age is the lack of dashes, but besides that I'd be hard pressed to guess when this came from. When I was going for the achievements for playing online and stuff, I genuinely considered playing Alpha just because I kind of liked it, though I ultimately went with 3 because I figured it would probably be more popular and easier to find opponents in. Okay, okay, there's a game that just HAS to be discussed. Obviously, I can't just not talk about Street fighter 3, one of the most legendary entries in the franchise, so let's just hop in. I bought this collection purely for 3rd Strike and the 11 other games were just extra in my mind, and, I mean, 3rd Strike is just a good game and still a reasonably popular tournament game to this day, and it's a super easy recommend, but specifically, there are parries, and parries are great because they mean stuff like anti-airs are never completely guaranteed, and if you can just guess the specific timing it's coming, you'll be able to parry it. This doesn't mean you should just jump in at random, you'll still more often than not get hit, but just having the option to go for it and for it to maybe work is nice. Or honestly, any obvious play just becomes more manageable with parries, and nothing is that safe, that cheap, that undefeatable so long as you can parry it, or at the very least, it feels that way when you go for the parry against Alex's ridiculous EX Air Stampede or something and still get hit anyway because you ain't good enough to actually parry that on reaction in a real fight, but, still, some part of your brain knows that you COULD have, and you're not left asking "What was I even supposed to do there?" but you have your answer. I mean, there are some downsides to this game, too, and it's kind of strict and personally I feel air attacks have way too little hitstun and it's ridiculous sometimes trying to combo after a jumping attack, and way too many Dragon Punches and the like have almost no recovery time once they hit the ground making punishing them very much a matter of "What's the matter, bro, don't you know the split second timing on that?" but at least these are issues where it feels like if I was better at the game I wouldn't be having problems, and I know that you CAN combo from a jumping attack or punish the things that Ken does in theory. The game that started it all in the first place Okay, okay, you got me, this is where I should have started and I'm sorry I've been putting it off. We need to talk about the Street Fighter 30th Anniversary Collection as a whole, and obviously we can't reasonably bust out arcade cabinets to play these old games, and so it wouldn't even be possible to talk about them in the first place here without rereleases. First off, the game allows you to save at any time in arcade mode in any of the games present, meaning if you're trying to beat Street Fighter 2 nigh flawlessly in order to face Akuma or something, you don't have to tear your hair out because the cheating AI makes that a Herculean effort, but instead you can just cheat right back and keep replaying the same interaction until you win, and that alone is a huge gigantic plus right there. The training mode is a little bare bones, and it has the basic features you'd want like dummy settings and stuff but is missing some of the more advanced stuff like hitbox display. I also find using the record and replay functions to be a little bit clunky, but it's generally good enough to get the job done even if it isn't smooth the whole time. Regarding online play, I only really checked for 3rd Strike, but from what I saw and as of this writing, the playerbase seems to be to be sparse but not completely absent. There were definitely times when I couldn't find anybody else playing, but there were also times when I was able to get a decent number of matches in a row, and maybe if you plan around peak play times, you'll do all right, though there were certainly instances of "Come on, it's Sunday afternoon, where is everybody?" and it was enough to make me think that maybe going for that achievement for reaching a high enough rank was probably impractical. There are a few things I feel the Steam description could have explained better, so for the record, the games present are: Street Fighter (i.e., Street Fighter 1) Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter III: New Generation Street Fighter III: 2nd Impact - Giant Attack Street Fighter III: 3rd Strike - Fight For The Future Of these games, only the ones written in bold can be played online. These are also the only ones you can practice in training mode for some reason. All of the games have offline arcade mode present, and all of the games can be played in local versus multiplayer. When the Steam description mentions "online Arcade Mode", what it means is that instead of just staring at some text saying "Searching for opponent", you can play in arcade mode while you wait and fight the AI while the game searches for a match in the background. When one is found, you'll automatically be taken there. Quit twisting my arm, I'll go back to Street Fighter 1 already I guess there's no avoiding it, huh? And I have to discuss Street Fighter 1 as best I can, so the thing is--what's that? I'm at the length limit for reviews? Oh well, looks like as much I'd love to discuss it, it's out of my hands now. Bye.
1 hours played
May 2026
Excellent collection with the most important Street Fighter games.

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Frequently Asked Questions

Street Fighter 30th Anniversary Collection is currently priced at 29.99€ on Steam.

No, Street Fighter 30th Anniversary Collection is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Street Fighter 30th Anniversary Collection received 2,132 positive votes out of a total of 3,050 achieving a rating of 6.81.
😐

Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom U.S.A and Inc..

Yes, Street Fighter 30th Anniversary Collection is playable and fully supported on Windows.

No, Street Fighter 30th Anniversary Collection is not playable on MacOS.

No, Street Fighter 30th Anniversary Collection is not playable on Linux.

This information about Street Fighter 30th Anniversary Collection is not available yet.

This information about Street Fighter 30th Anniversary Collection is not available yet.

No, Street Fighter 30th Anniversary Collection does not support VR.

Street Fighter 30th Anniversary Collection offers both single-player and multi-player modes.

Street Fighter 30th Anniversary Collection offers both Co-op and PvP modes.

No, Street Fighter 30th Anniversary Collection does not currently offer any DLC.

No, Street Fighter 30th Anniversary Collection does not support mods via Steam Workshop.

Yes, Street Fighter 30th Anniversary Collection supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Street Fighter 30th Anniversary Collection is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Street Fighter 30th Anniversary Collection.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 18:04 UTC
SteamSpy data 18 October 2026 21:04 UTC
Steam price 26 October 2026 19:58 UTC
Steam reviews 20 October 2026 10:09 UTC

If you'd like to dive deeper into the details about Street Fighter 30th Anniversary Collection, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Street Fighter 30th Anniversary Collection
  • SteamCharts - Analysis of Street Fighter 30th Anniversary Collection concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Street Fighter 30th Anniversary Collection compatibility
Street Fighter 30th Anniversary Collection PEGI 12
Rating
6.8
2,132
918
Game modes
Multiplayer
Features
Online players
102
Developer
Digital Eclipse
Publisher
Capcom U.S.A, Inc.
Release 29 May 2018
Platforms
Remote Play
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