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Synth Riders on Steam

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Let the music move you as you catch notes, ride the rails, and dodge obstacles in a unique combination of freestyle dancing and fitness workout! Play on PC VR and Steam Frame.

Synth Riders is a vr, rhythm and music game developed and published by Kluge Interactive.
Released on October 31st 2019 is available on Windows and VR.

It has received 1,577 reviews of which 1,453 were positive and 124 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 23.18€ on K4G.


The Steam community has classified Synth Riders into these genres:

Media & Screenshots

Get an in-depth look at Synth Riders through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8.1/10 (64bit)
  • Processor: Intel Core i5 Sandy Bridge or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960 or equivalent
  • DirectX: Version 11
  • Storage: 3000 MB available space
  • VR Support: OpenXR on SteamVR headsets, OpenXR on Meta with Meta headsets. Requires motion controllers. Standing Only

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Oct. 2026
My favorite VR rhythm game. I've got hundreds more hours on the Quest native version. Works on Frame natively with no complaints. The hand movements are generally pretty natural, as opposed to Beat Saber. There's multiplayer that was recently patched with some nice QoL improvements like being able to join a song in progress. I don't know how it makes sense for them to keep updating this game 8 years in, but I'm not complaining. The maps that the game comes with are solid, as is the DLC. What really gives the game legs is all the free custom maps you can find at synthriderz dot com. There's thousands, and there's some real gems in there. The scene seems to have kind of died down recently so the most recent maps are generally not great, but the best approach is still downloading them all if you plan to join multiplayer lobbies that play custom maps. A non-exhaustive list of mapper names to look out for that have consistently good work: [*]Excession [*]Artanis [*]Darnoc (tends to be very intense) [*]The_Zhad [*]Melon4dinner [*]IchDerHorst [*]ExtremeCalibre Also please play the custom map for "Enjoy This Time" once you're comfortable with master difficulty - it's insane.
165 hours played
June 2026
Synth Riders is a VR Rhythm game where you have to move your arms around to hit floating balls in rhythm with the song. Compared to its contemporaries, such as Beat Saber, it gives you more of a range of motion and is easier on the wrists as you are not flicking your wrists around to hit notes (at least not in Rhythm mode). Most of the people I know who play this and Beat Saber would agree that Synth Riders provides an overall better workout since you are moving in wider ranges of motion and you get more of your body involved. The game has a decent starting lineup of songs with lots in DLC song packs and even some freebies here and there. A lot of props have to be given to the Synth Rider devs for putting in a lot of features that require significant modding with Beat Saber to get to work, such as Twitch song requests, custom maps, multiple camera angles, a "Now Playing" song feature, and avatar support (although everyone I know who uses avatars when playing Synth Riders do not like the native feature and go through 3rd-party software instead). Multiplayer lobbies are easy to set up and get playing with your friends, although you have to have the same custom maps downloaded to play them. You should all be able to play OST maps as long as the room leader owns the song. Now to the pitfalls of Synth Riders. If you intend to stream it, just know that the streaming community for it is practically dead after the devs changed the API and the only people who made Twitch chat integration decided to drop the project because not enough people played Synth and the Synth community was being really weird about it. Without native chat support or a 3rd party option that integrates chat, it's practically dead in the streaming space until the devs can make its own Twitch chat integration or another dev picks up the mantle where Synth Riders+ left off. The OST mapping, in my opinion, has dropped off as of late and most of it is not fun. A lot of the earlier song packs were fun and I can play them on repeat. The newer ones just are not hitting the same and it has been really disappointing. While there are some custom mappers in Synth Riders, the mapping community is small and only a trickle of songs come out. If you really want a song you enjoy mapped, you will more than likely have to map it yourself. You might be able to find someone who does commissions, but it is not at the same level as Beat Saber. You will find your favorite mappers (who might not even map any more) and put their songs in your favorites to play over and over, but that can get stale over time. Synth Riders is the VR Rhythm Game that could, just trucking along at its own pace trying to carve out its own space in a crowded market of more and more VR Rhythm games. If you are looking for more of a workout with less wrist damage, then Synth Riders can be a great addition to move and have fun while doing it!
103 hours played
June 2026
Synth Riders is one of the most important games of my life, with a personal story attached to it that I'd like to share. It's my absolute number-one go-to for VR rhythm and VR workout games. I’ve struggled with my weight for most of my life, ever since high school. It was only when I reached adulthood and life started to stabilize that I decided to treat myself to a fancy Quest 2. Around that time, I realized I seriously needed to lose weight. Going out was hard, and with COVID lockdowns still a reality at the time, I thought... why not work out in VR? I wondered if people actually did that, and if it would really work? Regardless, in my mind, with enough intensity, it should work, so I gave it a try. I tried Beat Saber, but as much as I wanted to like it, it just didn't click. I tried a few others that didn't stick either. FitXR was great, but it's a subscription-based boxing drill. It built my endurance and left me gasping for air, but I wanted something that made my whole body move. Enter Synth Riders. I fell in love with the game from the very first song I played: 'Tonight' by Sunset Neon. Playing became my daily ritual, same time every day, sometimes even twice a day. At first, 20 minutes was my max, and the best I could do was Normal difficulty, leaving me out of breath every time. I remember thinking there was no way I could ever pass Hard difficulty. As the weight dropped through healthy eating and my VR workouts, I raised my daily playtime little by little. I pushed harder and lasted longer.. 30 minutes, 40, until I settled on a minimum of around 50 minutes daily. I moved from Normal to Hard, then Expert, and eventually, it became 'Master difficulty or nothing.' Even when my headset bricked, I bought another one just to keep playing. I installed custom songs, bought some DLC, and found myself with a stupid grin on my face every time I started a session. My heart would feel full and beat with genuine happiness with every move. It sounds corny as ♥♥♥♥, but it’s the truth. Later, when I no longer had my gaming laptop or desktop due to life, I bought the game again on the Meta store just to keep the streak alive. Even after, when my body was in good enough shape to go for jogs and runs daily, I still return to this game at times. And every single time I did, I'd still smile, and my heart beats with that same happiness. I went from 94KG, down to 67KG during my time with this game both on Steam and on Meta, before I went for jogs and runs. It’s ridiculous how much I love this game, and how much I owe it for shaping my life for the better.
3 hours played
June 2026
it's a lot like beatsaber with a twist and some cool visuals it's a bit less polished than beatsaber but it executes it wel The graphics are pretty low def (meta ruins everything) but it fits the artistic style, feels like a retro arcade game in the VR, pulls that off well. very nice visuals the dlc looks cool but personally i don't like micro-transactions.
7 hours played
May 2026
Big fan on synthwave, but there's other genres on there too. Fun VR game. More equal distribution on the movement of your body than in BeatSaber which is arms only unless you download specific (very hard for the average casual player) fitness maps. And even then. The game design here really allows for much more "dancing" and rhythm moving to occur. That being said. a FRACTION of the content BS has, and if im being honest not all the picks are even winners. Buy it on sale, definitely. But do buy it, if you want another reliable rhythm vr game to workout to.

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Frequently Asked Questions

Synth Riders is currently priced at 24.99€ on Steam.

No, Synth Riders is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Synth Riders received 1,453 positive votes out of a total of 1,577 achieving a rating of 8.75.
😎

Synth Riders was developed and published by Kluge Interactive.

Yes, Synth Riders is playable and fully supported on Windows.

No, Synth Riders is not playable on MacOS.

No, Synth Riders is not playable on Linux.

No, Synth Riders is not playable on Steam Deck.

This information about Synth Riders is not available yet.

Yes, Synth Riders is a VR-only title. A compatible VR headset is required to play the game.

Synth Riders offers both single-player and multi-player modes.

Synth Riders offers both Co-op and PvP modes.

Yes, there are 127 DLCs available for Synth Riders. Explore additional content available for Synth Riders on Steam.

No, Synth Riders does not support mods via Steam Workshop.

No, Synth Riders does not support Steam Remote Play.

Yes, Synth Riders is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Synth Riders.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 22:52 UTC
SteamSpy data 26 October 2026 18:33 UTC
Steam price 28 October 2026 03:23 UTC
Steam reviews 18 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Synth Riders, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Synth Riders
  • SteamCharts - Analysis of Synth Riders concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Synth Riders compatibility
Synth Riders PEGI 12
Rating
8.8
1,453
124
Game modes
Multiplayer
Features
Online players
11
Developer
Kluge Interactive
Publisher
Kluge Interactive
Release 31 Oct 2019
Platforms
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