Tempest Rising on Steam - User reviews, Price & Information

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Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.

Tempest Rising is a rts, strategy and base-building game developed by Slipgate Ironworks™ and published by 3D Realms, Knights Peak and Saber Interactive.
Released on April 24th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America and Portuguese - Brazil.

It has received 7,043 reviews of which 6,276 were positive and 767 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 3.89€ on Instant Gaming.


The Steam community has classified Tempest Rising into these genres:

Media & Screenshots

Get an in-depth look at Tempest Rising through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11 (64 bit)
  • Processor: Intel Core i5-8600 / AMD Ryzen 5 1600 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 3GB/6GB / AMD RX 580 8GB or better
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Additional Notes: SSD is recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Dec. 2025
I am really enjoying this game. About a decade ago I swore to never give EA another dime of my hard earned money. As such I am overjoyed to see another publisher eating their lunch. Not that EA is capable of making games like this anymore, they are not. Thank you for bringing back the type of game that has been gone for far too long. EA sucks.
10 hours played
Nov. 2025
As other people have already said, this game scratches an itch that the BIG DEVLOPERS HAVE FAILED to since the likes of "Command and Conquer 4" when the AAA devs all decided at once that they would never make any RTS games again. This game feels like "Command And Conquer Generals 2" mixed with some elements from Starcraft, and if you are familiar with those games, you can pretty much play this right out of the box. I straight up skipped the tutorials and immediately knew what I was doing! It was like early 2000s muscle memory kicking back in! Love the 90s metal-synth music and modern visuals, and really hope they ADD WORKSHOP SUPPORT for MAPS AND MODS! Again, if you are an RTS fan from the "Command and Conquer" and "Starcraft" days, then this game is a fresh drink of water in an otherwise dried up sea!
152 hours played
Nov. 2025
Pro's; +++ Soundtrack ++ Unit and Tech Progression ++ Voice lines and Sound Effects + Newer Customization Elements and better Skirmish Options + Great UI and organizational elements for your army + Visual Models of both Units and Structures look great, defined themes between both factions carry into their design Con's --- Harvesters are absolutely suicidal. Pathing and AI for them means as soon as a field hits 75% depletion, they go for whatever field is directly in the enemy's path. -- Balance between units of the same faction vary wildly. Some units control the battlefield, others feel like paperweights -- Everything dies very, very quickly, especially when using specific combos of unit abilities and buffs. Building massive armies feels like an absolute waste - Map and Resource Balance leans heavily oriented towards being aggressive at taking every single tempest field you can see, units and structures fold quickly under low pressure, requiring vast amounts of more tempest/ resources to continue a fight As someone that just likes to use RTS to chill and play against super easy bots just to pass time, this game is fantastic, but as soon as you take it more seriously, and get into the real PvP experience, cracks start showing very quickly. Campaign and Skirmish have been the highlights personally, for me it's been worth the price. CnC Nostalgia is pretty high, but I can def feel a fair amount of influence from games like Starcraft.
46 hours played
Oct. 2025
Command and conquer but with the serial numbers filed off. And I do not mean that in a derogatory way. Tempest is just tiberium. The Veti are basically the Scrin from C&C 3. This is a solid modern recreation of the classic C&C experience. It's a little clunky, it doesn't control buttery smooth like starcraft 2 does but it's definitely leaps and bounds above command and conquer (RIP). The story isn't as exciting and silly as command and conquer and some of the English voice acting is a bit dodgy. But overall this game rules. This is classic RTS. It's just a ton of fun and feels both fresh and nostalgic. If you have any fondness for old school RTS like AOE2, starcraft, or command and conquer - buy this game. It's well worth it. I haven't gotten to deep on the multiplayer which always takes a long time to learn to a basic level of competency in RTS but the campaign is a lot of fun and well worth the cost and i'm excited to learn the multiplayer. I have 10,000+ hours in starcraft and starcraft 2 plus a few thousand in C&C 3 and C&C red alert. I know command and conquer and I know RTS. This is a good RTS.
15 hours played
July 2025
Over micro madness. If you look away from your units, they will die. But that's C&C. It serves its purpose of having a well crafted rts campaign. And it looks and sounds good. A rarity for RTS these days. In the future, it would be nice to have some sort of pve survival mode that can be played co-op. Or some sort of semi-random objective based AI skirmish. Maybe some sort of mode where you control the Veti and kill gdf/dynasty forces. Like a time attack bonus mission for finishing the campaigns. Now, for all the bullet points annoyances/problems I found with the game: Power buildings don't say how much power they make. Just "Power" and "A large amount of power". Can't set factory waypoints while it's building. Hard to see infantry units or what they are. Impossible to find an engineer, easier to build another one. I lost a whole group of Dynasty missile infantry in their last mission. They are black and red on black and red terrain. I had them on screen for 10 seconds before I drew a box over the whole thing to find them. The only reason I could locate them at all is because I ordered them somewhere near that point a minute ago. Minimap is quite hard to parse. Not super useful. There is almost no visible difference between an ability that has cooled down 99% and one that is ready to use. Need help menu for commands. Had to experiment to remember the attack everything command as it's not in the options menu. In the campaign armoury screen, you can't remove or even check what is slotted into the armoury on the right side by hovering. Transport helicopters won't move to pickup a unit attempting to get into them. This leads to units walking into cliffs instead of the helicopter coming to get them. Transport helicopters won't execute a move command after an unload command, even though you queue it. Transport helicopters don't have a 'Ferry' command. Supreme commander was in 2007. It's 2025 there is no excuse. Comms rig won't queue mine deployment. You lay one and it cancels the rest. The default behaviour of stationary stealth tanks is to break their stealth and chase units. Engineers do thankfully auto repair around them. They could however use a radius indicator when selected. Dynasty buildings you have to click twice to build. One to queue then one to place. Increasing pointless micro. Just because it's an old C&C mechanic doesn't mean it's good. I regularly build a building, get distracted by combat and place it minutes later. While unplaced it holds up the build queue. Pathfinding is buggy when it comes to elevation. If a unit on higher elevation is out of range, they will try to walk to lower elevation to shoot a target instead of moving to a closer point on the higher elevation that gets them in range. This also happens with walls. Instead of driving up to the wall to shoot over it, units sometimes try to move around to god knows where. Pathfinding is buggy when it comes to moving units past each other in small spaces. A units will move back and forth trying to get around instead of the idle blocking unit shifting out of the way then moving back. Or just phase through, I don't care. Engineers moving though a pack of vehicles looking to repair them will cause the formation of vehicles to start moving around trying to get out of the way, even the vehicles they are trying to repair. When really the engineers should just move around/through the units. Queuing units doesn't automatically spread out the queue across multiple buildings. You gotta do that manually. If you have multiple bases maybe it would be an issue, but if two barracks are close together I'm sure the game can figure it out. Sentinels move themselves to the front of vehicle groups. Despite them being the most fragile. Same with the Dynasty missile trucks. Artillery units told to attack a static defence will stop moving if you lose vision of the static defence. Even though you can just manually target it afterwards and they resume their path to attack. Units told to attack a unit will lose focus and stop if the target dies. Instead of moving towards a position that would have let them shoot the unit if it was alive. This means reinforcing units moving to an ongoing fight stop moving unless ordered again. Tempest rigs can't pack up while one of their drones are dead. It defeats the purpose of a mobile refinery if they can't try to run away.

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Frequently Asked Questions

Tempest Rising is currently priced at 39.99€ on Steam.

No, Tempest Rising is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Tempest Rising received 6,276 positive votes out of a total of 7,043 achieving a rating of 8.64.
😎

Tempest Rising was developed by Slipgate Ironworks™ and published by 3D Realms, Knights Peak and Saber Interactive.

Yes, Tempest Rising is playable and fully supported on Windows.

No, Tempest Rising is not playable on MacOS.

No, Tempest Rising is not playable on Linux.

Tempest Rising offers both single-player and multi-player modes.

Tempest Rising offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Tempest Rising. Explore additional content available for Tempest Rising on Steam.

No, Tempest Rising does not support mods via Steam Workshop.

No, Tempest Rising does not support Steam Remote Play.

Yes, Tempest Rising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tempest Rising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 00:43
SteamSpy data 10 June 2026 01:19
Steam price 13 June 2026 12:51
Steam reviews 13 June 2026 05:54

If you'd like to dive deeper into the details about Tempest Rising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tempest Rising
  • SteamCharts - Analysis of Tempest Rising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tempest Rising compatibility
Tempest Rising
Rating
8.6
6,276
767
Game modes
Multiplayer
Features
Online players
237
Developer
Slipgate Ironworks™
Publisher
3D Realms, Knights Peak, Saber Interactive
Release 24 Apr 2025
Platforms
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