TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- on Steam - User reviews, Price & Information

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The latest title in the "TGM" series, "TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-" offers the ultimate Tetris game that no one has ever experienced before. Challenge yourself in new modes such as ASUKA and SHIRANUI.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is a puzzle, singleplayer and arcade game developed and published by ARIKA.
Released on April 03rd 2025 is available only on Windows in 11 languages: English, Japanese, French, Italian, German, Spanish - Spain, Arabic, Thai, Simplified Chinese, Traditional Chinese and Korean.

It has received 451 reviews of which 388 were positive and 63 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 33.99€ on Steam.


The Steam community has classified TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11 (32-bit or 64-bit OS)
  • Processor: Intel Core i3-4160 (Haswell and later) / AMD Athlon X4 845 (Excavator and later)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2GB, GTX 750Ti 2GB, or equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Very fun version of tetris, I feel like it should be a bit less than 30 bucks though
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Dec. 2025
As someone that only got into TGM around 3 years ago, seeing this game release was an absolute (eye) godsend for this new addiction of mine. The game definitely had a rough start considering how many updates it took for reception to be above mixed, but it definitely improved to where I can recommend the game. I am omitting MARATHON, SPRINT, and ULTRA from this review because they are just guideline Tetris which anyone can breeze through. NORMAL: 6.5/10 The first mode new players would pick, and at launch I think it was mostly perfect. But since 1.7.0, DAS and entry delay have been increased a ♥♥♥♥♥♥♥. I don't really think this was a good idea, but I guess it's a weird way to force the Extra fish button which decreases entry delay? 1.1: 8/10 This mode is an improved version of TGM1. Personally I think this is a way better introduction to TGM compared to NORMAL mode, since it’s the first iteration which was done in a lot of moderation for the arcade. Plus, the added moveset rules to TGM4 such as I and T wallkicks make 20G much less stressful. 2.1: 9/10 This mode is an improved version of TGM2’s T.A. DEATH mode. Now that we’re used to 20G by now, you must stack fast now. Because one gimmick returns from the previous games, the torikan. It’s a soft time limit where if you don’t get to level 500 in ≤3:20, your run ends prematurely. 3.1: 8.5/10 This mode is an improved version of TGM3’s SHIRASE mode. And holy hell do you need to stack FAST. Though actually not too fast, since DAS is especially low in 3.1, so small adjustments are harder than in the previous modes. Originally there was a torikan at level 500, but that was removed here. But the second gimmick returns, garbage lines. Every so often, the state of the bottom most row in your stack will be copied and the rest shifts up, so stacking cleanly and to the middle point of height is a must. This copy is done faster and faster up until level 1000 (has a torikan). Yes, 1000, not 999. 3.1 goes beyond level 999, and it’s apparent why the garbage gimmick stops, because a third gimmick is now in place. All your tetriminos will now be drawn as colorless square brackets, which makes your run harder because there is no color to separate what each piece is anymore, so you need to rely on shape recognition instead to stack. Originally this would go until level 1300 (has a torikan), but 3.1 wants you to go up to level 2000. And at 1400, the garbage gimmick returns along with the square brackets, so it’s all hands on deck to keep up. ASUKA EASY: 9.5/10 I consider this the actual NORMAL mode of TGM4. Mainly due to not just a timer of 30 minutes, but also 2 very nice mechanics, those being Backstep and Infinity. The latter is something that is seen in some guideline Tetris games, where rotating will reset lock delay allowing the player to stall for as long as they want. The former on the other hand is interesting, by pressing the Backstep button it rewinds pieces previously placed down to the section of X00 you’re on, so misdrops are a lot less punishing. ASUKA: 9.5/10 Best mode for me personally, starting at 20G and with the same goal as ASUKA EASY, get at least 1 Tetris before proceeding further, but this time under a time limit of 7 minutes. It gets very speedy by 900, but Backstep is always an option, despite the long animation which can eat away at the timer. But like 3.1, this mode goes past level 999, and up to 1300. But what changes this time? The game turns off the lights. A previous gimmick of getting GM in TGM2 and 3’s MASTER modes was invisible Tetris, where pieces would be gone visually upon placing, so your memory is your worst enemy. But remember that you still need the at least 1 Tetris requirement to go further. ASUKA HARD: 8/10 Same as ASUKA, but that “HARD” is no exaggeration, and is immediately seen when you notice the time limit has gone from 7:00 down to 4:30. MASTER: 9.9/10 Best mode. At the side of the playfield, you will see 4 medal counters for special line clears you can do, those being All Clears, T-Spins, Tetrises, and Pikii. Obtaining a certain amount of these will increase the levels you get from line clears by 1 each time, and this effect stacks additively. You could probably understand the first three, but what is Pikii? Well, that’s a new gimmick introduced at level 300 called… Pikii. What it does is freeze the bottom half of your stack, meaning line clears do not bring the stack down until the next level-100-interval. Getting 28 Pikii line clears will grant this level bonus mentioned before. At level 700, the game switches to Pikii-2, it immediately freezes the board each interval. WARNING: Past here is stuff that was never revealed in any trailers, and Mihara appears to not like to see people disecting this mode, so read with caution. MASTER mode doesn’t stop at level 999, because at level 1000 a new gimmick is brought in for the rest of the run: Cyclone. Each piece from now on will have a random chance to be rotated differently before spawning in, and if you’re not careful this can really screw with the muscle memory you’ve built up by now. But this is not for long as you reach 1300. And this is the biggest curveball that the TGM series has given to its players, Mikii. After a piece is placed, it will eventually freeze into ice blocks, similar to Pikii as you cannot clear those lines. But getting a Tetris will delete the bottom row of the stack, so you are able to survive if stacking correctly. The best part? Mikii goes on until level 2600. And there’s a very special thing at 2600, because there is no credit roll. Instead, you have reached the END GAME . The game will force a rewind, similar to Backstep from ASUKA, but depending on how fast it took you to get to 2600 from 1300. And when the rewind stops, you have 65 seconds to get back up to 2600. KONOHA EASY: 7.5/10 KONOHA was the only mode we were able to see publicly in the beta version of TGM4 when it was going to be released in arcades. (if you want to view it click [url=https://www.youtube.com/watch?v=PSBzochNj00]here ) Each piece is 2X their normal size, and your objective is not to clear lines, but get All Clears. Getting one will extend your timer which has a maximum of 5 minutes, and partially reveal an artwork of an original anime character. One more will fully reveal it, one more will bring up a new character. All Clear setups are not very easy to come by, so KONOHA EASY removes S and Z pieces from appearing, as well as giving a guide of where to place pieces up until your 25th All Clear. KONOHA HARD: 7/10 Same as KONOHA EASY, just with some of the comfort features removed. Notably S and Z being brought back, and an actual speed curve that eventually goes to 20G (KONOHA EASY has static gravity). Though something else to note is that KONOHA EASY only allows unlocking the first 37 characters, and KONOHA HARD unlocks the full 50 in the gallery. SHIRANUI: 4/10 SHIRANUI felt very uninteresting to me. It’s guideline Tetris PvP, but you fight against a bot that has 104 tiers of difficulty, and it gets absolutely brutal and extremely difficult to finish at the end. CONCLUSION AND FINAL RATING: 8.7/10 Overall, TGM4 is probably the best Tetris game for people that have a Tetris addiction, and the barrier to entry for new players is not steep. There was a lot of balance and thought put into each area of the game, most of them at least. It’s not perfect, no game is, but this one was a great leap towards that idea. So if this review convinced you, drop off $35 and get to stacking!
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Dec. 2025
I consider myself to be something of a collector of Tetris PC releases. All of the ones I've played brought something interesting to the table. Tetris Effect was beautiful aesthetically, Puyo Puyo Tetris had Puyo Puyo, and Tetris Forever had a lot of really old Tetris games and documentary footage tracing the history of the series. Tetris: The Grand Master 4 has its own trick up its sleeve: really good gameplay. You've got your standard Tetris modes, sure, but when I played around with the TGM ruleset, I found it hard to go back. The developers, for example, had this crazy idea that perhaps a hard drop didn't have to be the end of the turn! Instead, you're given some time to shift the block over horizontally, opening up your mobility options and potential strategies. Instead of the standard Marathon mode's difficulty curve, this game increases the drop speed every time a block is placed. Or...how about this: each block type, when it's next in the queue, plays a unique sound. If you ever wanted to try and play Tetris with your eyes closed, the folks over at (edit: Arika) made it possible. This is quite a fun game!
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Nov. 2025
kind of seems like a miracle that this game ever came out, let alone on steam. And it's somehow even better than I thought it would be. I hope support for 4:3 monitors gets added in a future update. TGM forever!
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May 2025
TGM is one of the most interesting Tetris series to exist, it's based on SEGA Tetris and it creates high octane moments with a given path to greatness, this is the first game to be properly released on PC, as the previous game were arcade only, later on 2 of them being ported to the PS4 and Switch. Now on to the meat and bones. The game has 2 control schemes, guideline, called standard, and TGM, which is pivotal to the TGM franchise, they change the way the blocks spawn and act upon rotation. The game releases with 6 modes, 4 of them can practically be played in order, in a way to improve you skill. When playing TGM style, you can go from Normal, clearing it with the highest ranking, to clearing Asuka, trying to get the highest ranking, to Master, getting to the highest ranking. But putting it into words doesn't tell you the whole picture, Master Mode has been known as the defacto mode in the franchise, essentially trying to grade you for Grandmaster, while reduced in its complexity, it is no easy feat, and in the previous game, Terror Instinct (Yes thats the subtitle), very few of the actual players have gotten the Grand Master ranking. Konoha works a bit different, it gives you rewards for fully clearing (also called a bravo), the board in the way of character potraits, but each portrait also unlocks new block skins, which you can use to play with! Shiranui is practically offline PVP, and just like the other modes, has a path to greatness you can take, However you can play against others offline. Talking about offline, this game does not currently feature an online mode, not even leaderboards. but from testing, using Steam's Play Together feature is very fun and you can use it to parallel play if you feel like it. The game ships with a playable handbook that'll let you practice mechanics with the TGM style mechanics, and a practice mode, which you can use to play certain sections of a mode, or play with restrictions. This will help you a LOT on your journey to becoming a better player, and hitting those high grades and has helped me hit Master's Master grade. Now that we've covered most of the basics, lets talk about other things. Patching, the game is getting patched a lot, they're always adjusting stuff and are going to add a new version of Asuka, the main developer, Mihara is very transparent and open, this has helped a shaky game turn into quite a polished piece very quickly. Performance, the performance isn't great for a game with visuals like this with modern day hardware, but they've been improving that too. Grading, the only mode that has grading based on performance is TGM's Normal, while the others are for certain achievements, like clearing the mode all together, this is quite dissapointing if you like complexity and keeping yourself to a standard while playing, but it still contains multiple grades for certain checkpoints. This is most likely due to TTC's involvement with this game, but it's something we have to accept for this game actually being released. Board layout, it's confirmed that TTC were involved with changes to the board, as where previously the next piece was above the place it spawns, it now is shown next to the field instead, this makes it harder to see where your piece is spawning, as well as the piece spawning 1 cell to the right. Despite these flaws, the game is still fun and fantastic, and if you're dedicated to getting those grades, or even just clearing TGM's normal mode, you're most likely getting your money's worth out of this one, not to mention the music is GREAT. I highly recommend getting this game if you're willing to put some hours into it, or are a big fan of TGM and previously played TGM1-2 on Console. Please bring back "You AER" as "-Your AER-"
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Frequently Asked Questions

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is currently priced at 33.99€ on Steam.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is currently not on sale. You can purchase it for 33.99€ on Steam.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- received 388 positive votes out of a total of 451 achieving a rating of 8.03.
😎

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- was developed and published by ARIKA.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is playable and fully supported on Windows.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is not playable on MacOS.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is not playable on Linux.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- offers both single-player and multi-player modes.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- offers both Co-op and PvP modes.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- does not currently offer any DLC.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- does not support mods via Steam Workshop.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- supports Remote Play Together. Discover more about Steam Remote Play.

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2026 10:02
SteamSpy data 26 April 2026 08:01
Steam price 29 April 2026 04:58
Steam reviews 27 April 2026 13:46

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  • SteamDB - A comprehensive database of everything on Steam about TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-
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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-
Rating
8.0
388
63
Game modes
Multiplayer
Features
Online players
17
Developer
ARIKA
Publisher
ARIKA
Release 03 Apr 2025
Platforms
Remote Play