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The Conquest of Go on Steam - User reviews, Price & Information

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Learn and play Go, the classic board game that has been played for thousands of years, and compete in the race to conquer the most land in the in-game world, or compete online against opponents around the real world.

The Conquest of Go is a early access, turn-based and strategy game developed and published by Wolfey Studios.
Released on December 10th 2025 is available on Windows and MacOS in 10 languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Russian, Spanish - Spain and Spanish - Latin America.

It has received 479 reviews of which 450 were positive and 29 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified The Conquest of Go into these genres:

Media & Screenshots

Get an in-depth look at The Conquest of Go through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 6 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10 or later
  • Processor: Intel Core i3/M1
  • Memory: 6 GB RAM
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
May 2026
Easily one of the best local Go clients. Useful for players of all skill levels, but especially useful to beginners since the game allows you to play 5x5 and 7x7 variants as well if you're struggling to wrap your head around even 9x9.. You can play vs. a variety of CPU opponents, or against ppl on OGS (free Go server, like Lichess) from within the game, while also working on the YUUGE COLLECTION of exercises collected by the community! I think, at this moment, it would be prudent to put the client aside, and instead explain why you should learn to play Go, and make it a part of your life! ______________________________________________ Go has been humbling people for a very long time. Born in China thousands of years ago, it's almost certainly the oldest board game still played in something close to its original form. Legend credits an emperor with inventing it to teach his wayward son patience and discipline, and if you've ever sat across a board from a quiet stranger who dismantles your entire strategy without breaking a sweat, that origin story will ring true. From China the game drifted across centuries and borders, taking root in Korea and Japan, where it evolved into something beyond a mere pastime—a way of seeing, a quiet art, a mirror for the mind. The fact that humans have been staring at this same simple grid, placing these same black and white stones for millennia, tells you everything you need to know. In ancient China, Go was not only a game you played when you were bored. It was one among the Four Arts of the Chinese scholar—the siyi—alongside playing the guqin (a silk-stringed zither), calligraphy, and painting. To be considered a true literati, you had to know your way around a Go board. These were the "Four Accomplishments"; they were the pillars of a refined soul, the measure of an educated and elegant mind. So when you sit down to play, you are not merely pushing stones around. You are stepping into a tradition that, for centuries, was considered as essential to a cultivated life as writing a poem or painting a mist-shrouded mountain. The rules are as elegant as they get. Two players, a grid, stones that never move. You place a stone, your opponent places a stone, and if you surround something completely, you capture it. That is essentially the entire rulebook. A child can learn in fifteen minutes, and countless children do. But from this tiny seed grows a universe so vast that even the finest players on the planet, after a lifetime of obsessive study, will tell you with a straight face that they are only just beginning to understand the game. The branching complexity makes chess look like a tidy little hedge maze, and yet the board itself remains an empty void, waiting for you to fill it with meaning. What makes Go genuinely worth your time, what sets it apart from almost every other strategy game on the shelf, is that it is not a fight. Chess is a duel to the death. Go is something else entirely. It is a conversation, a negotiation, a shared act of creation. The goal is not to annihilate your opponent but to end up with just a little more territory than they have. You can win a game of Go by half a point. You learn quickly that greed does not work. Try to grab everything, and your stones will suffocate. Play too timidly, and you will wake up to find your opponent has politely colonized three corners while you were busy building a fortress nobody asked for. The board becomes a mirror, and it teaches you, with quiet and implacable patience, about balance—about letting some things go to gain something more important, about lifting your eyes from the local brawl to see the whole, breathing landscape. And it is beautiful! Players speak of "good shape" and "flow" and "light" moves. A well-played sequence has an aesthetic quality, a visual poetry that makes perfect sense when you remember Go was once placed alongside painting and calligraphy as an art form. Two people, ostensibly trying to beat each other, are also making something together, a pattern that is at once a battle and a work of art. The benefits run deeper still. Science is beginning to catch up with what players have felt for centuries: Go is a profound workout for the brain, sharpening spatial reasoning, working memory, and executive function. Some studies even suggest it helps build resilience against cognitive decline. But the real prize might be emotional. Go teaches you to lose. There are no dice to curse, no bad luck to blame. A defeat is yours, clean and unadorned, and that makes every loss a genuine, if slightly uncomfortable, lesson. The board also reads your mood with unsettling accuracy. Approach it frustrated, and you will overreach and perish. Approach it with a clear, calm mind, and you might just make something beautiful. There is perhaps no better training for life than that. If any of this has stirred your curiosity, there are 4 steps worth taking immediately. First, watch this review of Go over at Shut Up & Sit Down (https://www.shutupandsitdown.com/videos/chess-month-go-review/), 2nd, watch the AlphaGo documentary on YouTube (https://youtu.be/WXuK6gekU1Y?si=cbLuSPCMLKwmF2B9), 3rd watch Hikaru No Go.. Finally, when the urge to play against other humans inevitably strikes, point your browser to the Online Go Server (available in-game as well as via browser and on Android - Sente Online Go). It is free, and it is filled with a lovely, global community of players at every skill level who will gently, relentlessly, and with great courtesy show you just how much you have left to learn. Go is a game you can play in ten-minute bursts on a phone or across six slow, thoughtful hours over a real wooden board with a pot of tea. It will meet you wherever you are. And if you let it, it will quietly teach you more than you ever expected.
652 hours played
March 2026
I've already spent over 200 hours playing this game without realizing it. Thank you for developing such an excellent Go game. Could you please add AI practice for joseki variations and their subsequent continuations? This feature is highly desired for beginners during the learning process. Thanks
12 hours played
Feb. 2026
I am a novice Go player, who has dipped into learning Go periodically for years. I have tried bout a dozen training and learning apps, but rarely persisted. Loading screen show terminology and shapes. It has training and scenarios, multiplayer, an a campaign mod that is clever in its design. This is a unique Go implementation that uses a map based campaign mode to game-ify replay. The campaign encourages you to play and fail, but rewards you for reviewing games and ultimately revisiting lost matches. The game workshop also allows the community to share challenges and scenarios for practice. An excellent game for those wanting to earn. I highly recommend this game to anyone who wants to learn.
24 hours played
Dec. 2025
Improving at Go, even more so than in Chess and many other combinatorically rich games, requires playing thousands of matches, developing experience and pattern recognition. Although there are many other methods of study and training, nothing can replace this basic approach. Yet, until a certain level is reached, it can be very difficult to appreciate the game's ideas, or have any sense of how to proceed. So the greatest obstacle to the developing player is finding motivation to initiate and cultivate regular play, especially at the beginning, when you feel lost and clueless. The Conquest of Go attempts to make this initiation as painless and fun as possible, and largely succeeds. Of course, unlimited access to a skilled, wise, and patient human teacher would be preferable. But most of us do not live in such an ukiyo idyll. What sets Conquest of Go apart is the campaign mode, which softens what for beginners might otherwise be a state of disorienting confusion during matches, by using various forms of limited engine assistance to keep the game interesting. These powers must be managed as finite resources, so it doesn't feel like just cheating. Interactive game reviews, puzzles, and play-from-positions are woven in to create a varied and instructive gameplay loop with adaptive difficulty, and it's all depicted in charming dynamic maps thematically appropriate to a territory-taking game. Sure, it doesn't reach the heights of Romance of the Three Kingdoms, and it doesn't always feel perfectly balanced, but it is built for purpose and does its job keeping you engaged. Users can create and share illustrated dialogues to spice up the campaigns with narrative, but the design limitations keep these stories relatively perfunctory. Less unique but still appreciated is the surprisingly rich set of basic features that makes this plausibly the only Go software many will ever need: an OGS client, multiple excellent engines for competition and analysis; game records, custom puzzles, and cosmetic theming with sharing facilitated by the Steam Workshop, and more. All that said, this may not hold much appeal for those who already have a solid understanding of Go and a strong motivation to play it often without any extra gimmicks. It's unlikely to offer much to advanced players who are satisfied with other Go applications and platforms. So I recommend this primarily to those who, like me, have just begun to scratch the surface of this ancient preoccupation.
113 hours played
Oct. 2025
After the inclusion of the latest version of KataGo, which includes human-like AI, I heartily recommend the game if you like Go and want to play single-player. The human-like AI alone makes this game (which still receives updates from a dev who listens to feedback!) superior to its competitor, Just Go, which has stagnated. As others have remarked, many of the game's features are available for free, including the most important, such as AI analysis. Nevertheless, the packaging here is so convenient that I usually just load up Conquest of Go when I want to play single-player. (Note that you can play MP in the game too, though, if wish!) Useful options in Conquest mode, such as 'powers' that display variations, playing with an AI ally, and incentivized tsumego to 'fortify' captured provinces, contextualize individual Go matches in a progressive format that allows for expansive customization and encourages experimentation and learning.

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Frequently Asked Questions

The Conquest of Go is currently priced at 12.49€ on Steam.

No, The Conquest of Go is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, The Conquest of Go received 450 positive votes out of a total of 479 achieving a rating of 8.71.
😎

The Conquest of Go was developed and published by Wolfey Studios.

Yes, The Conquest of Go is playable and fully supported on Windows.

Yes, The Conquest of Go is playable and fully supported on MacOS.

No, The Conquest of Go is not playable on Linux.

The Conquest of Go offers both single-player and multi-player modes.

The Conquest of Go offers both Co-op and PvP modes.

No, The Conquest of Go does not currently offer any DLC.

Yes, The Conquest of Go is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, The Conquest of Go supports Remote Play Together. Discover more about Steam Remote Play.

Yes, The Conquest of Go is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Conquest of Go.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 04:21 UTC
SteamSpy data 26 July 2026 14:18 UTC
Steam price 28 July 2026 18:24 UTC
Steam reviews 26 July 2026 21:52 UTC

If you'd like to dive deeper into the details about The Conquest of Go, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Conquest of Go
  • SteamCharts - Analysis of The Conquest of Go concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Conquest of Go compatibility
The Conquest of Go
Rating
8.7
450
29
Game modes
Multiplayer
Features
Online players
6
Developer
Wolfey Studios
Publisher
Wolfey Studios
Release 10 Dec 2025
Platforms
Remote Play