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The Legend of Heroes: Trails into Reverie on Steam

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Three different legends are about to unfold! Determine the fates of Rean Schwarzer, Lloyd Bannings, and the mysterious “C” in this climactic chapter of The Legend of Heroes series.

The Legend of Heroes: Trails into Reverie is a rpg, jrpg and story rich game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on July 07th 2023 is available on Windows, Steam Deck and Steam Machine in 2 languages: English.

It has received 1,152 reviews of which 1,083 were positive and 69 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails into Reverie into these genres:


Here is the detailed breakdown of supported languages for The Legend of Heroes: Trails into Reverie:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at The Legend of Heroes: Trails into Reverie through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i3-2100 3.10 GHz
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 650 Ti
  • DirectX: Version 11
  • Storage: 29 GB available space
  • VR Support: SteamVR (for optional minigame only)

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

283 hours played
Oct. 2026
This game is not very good. The story at the start of the game is incredibly poor as its hard to understand and confusing. This game has no real interesting features that separates it from other games. Wouldn't recommend this to anyone, even if its free Message @John Pork
71 hours played
Sept. 2026
I'm thumbing it up because, at the end of the day, it is a competent game I did not regret playing, otherwise I wouldn't have done it for 70 hours including post-game. But when it comes to the story and just the overall respect for my time, I have quite a lot of criticisms for this entry. First of all, no matter what most of the fanbase may tell you, this game is redundant. Two thirds of its story is just bloated fanservice that retreads locations, characters and plot points from a combined 6 games with the excuse this is supposed to be a capstone for the Crossbell and Erebonia arcs, plus a bridge into the Calvard arc. Nevermind the fact both arcs were already over and done with and did not need any sort of further closure. The "bridge" in question is a 15 minute cutscene and three visual novel-like short stories you get at the post game. Almost everything before that is either fanservice for longtime fans or just recycling/straight up repeating plot points from the aforementioned previous 6 games. The story is divided in 3 routes, one for Rean, one for Lloyd and another for a new cast of characters, the main one called C. C's route is by far the best one on account of exploring a particular character further than they were in the previous games and introducing new characters that are not repeating their development, though in order to actually understand their deal you'll need to read through a collection of books you could find at CS4, which is certainly a choice. Lloyd's route is just a contrived retread of Azure in order for the writers to have an excuse to get the whole cast from that arc back front and center. The characters will either awkwardly reference past events as a way to refresh the memory of longtime fans ("hey, this is just like that time we did such and such! It felt hopeless then too, but we prevailed!) or drone on about the power of friendship to the point where my patience ran thin and I just skipped some dialogue once I noticed they were just going to endlessly say something about how "when it seems hopeless, your friends will light the way, we just wanted to save everyone, but what matters is that everyone is smiling" yet again. Almost every single character in this goes back to their previous issues they had already overcome way back in Zero/Azure and has to relearn their lessons. Rean's route is just another limited tour through Erebonia, though it is a bit more involved in the new proceedings than Lloyd's, but just like in 4, there's really nothing left for any of these characters to say after 4 games focused on them, sometimes they just do weirdly convoluted trials that look like betrayals as a test of resolve for no discernible reason, get into a conga line so they can introduce themselves and their titles one by one and somehow we have Rean agonizing over the power within him for the fifth time in a row. I'm not sure we won't get that plot point retread again somehow since I know he comes back for the Calvard arc. And sandwiched between these routes is the Reverie Corridor, which is Trail's attempt at making a dungeon crawler, and it's a mixed bag. On one hand, there's certainly appeal in just enjoying the gameplay for what it is and getting to mix and match characters that otherwise would never be at the same place at the same time. On the other, it's an uninteresting looking precedural dungeon where you get a cast of over 40 playable amnesiac characters on the excuse that it's a place outside time and causality alongside weird gatcha mechanics that unlock a torrent of side-content that varies from "kinda neat" to "this is just busywork". There's a bunch of short stories called Daydreams you can unlock, the vast majority being just glimpses into its many, many characters lives after the finale of CS4, which wouldn't be an issue if not for the fact that a) there's a bunch of them b) they're all an hour long at the very least, complete with gameplay segments. To me, that's just bloat. Then, as if to add insult to injury, the main story ends but there's a post game, and you can only unlock the actually important Daydreams at this point, as well as find out why the Corridor even exists only once you reach it's final floor. Your mileage may vary, but I don't think these revelations were worth the amount of busywork you need to get there. I'd say the final boss itself is yet another recycled plot beat I couldn't care less about. There's some cool stuff here, but ultimately this game is for the most part just reduntant filler that repeats itself constantly while throwing a few teases over what you may actually want to see. This is not intricate, expansive storytelling, it's just spreading all your material thin to justify the existence of one more game before moving on to something new. If you're into visual novels, this is basically a fandisk. Trails fans will insist you should not, but if you're burned out of the series even a little, it's okay to just skip this one. Find a summary online for the actually relevant parts and be on your way, because the context and experience will not really enrich it.
113 hours played
Aug. 2026
I'm not entirely certain how to review this one. By game hours, it's easy for me to give it a yes vote for recommendation but it's a very conditional one. You could play this raw, not knowing anything about the franchise, and you would only scrape the surface at best for understanding damn near anything about it for reference. I personally believe it requires a lot of effort put in ahead of time with very long, story-driven RPGs to experience this game at its best. It's the rough equivalent of telling someone to play the first nine Final Fantasy RPGs as required reading before you were allowed to play Final Fantasy X. That's this game's one and possibly only weakness and the franchise as a whole. You're much better off playing all the games in line, start to finish, with some exceptions and debate on your start point. This is the game you play as a reward for making it this far. Unlike a good amount of RPGs, this one leads up to one of the best culminations of your time that I can describe for said effort as it ties together three very important Falcom story arcs before it gets itself ready for a fourth and does so in a fantastic manner bordering on fanfiction, at times. Everything that you liked about the games leading up to now, from the original Trails in the Sky through the Crossbell games Zero and Azure and all the way up to Cold Steel IV, is represented here. I don't know how to describe it much better than that without giving a lot of it away. Best advice would be to approach and beat all the previous games, all nine of them, before taking this on. You'll be happy you did and it's by far the best experience imaginable for your time. The only thing that comes close as a culmination title similar to this one is Trails 3rd, which is the best analogy to what this game ends up being, in the end, and if you liked that one then you should have absolutely no problems picking this up. So if you've not played any Falcom games whatsoever but are interested in some very heavy story-telling and fairly challenging gameplay in its own right, start with the other games first, preferably Trails in the Sky (not that I started there, personally). Even the remake would be a good start and its successor remake due out soon. It might be better overall considering the quality of life changes since the days of its original release more than 20 years ago. If you're willing to do a lot of time spent, probably months or even years, then I would tell you to come back here and absolutely enjoy what you get out of the experience - it's the best way to cap it off and tie it all together that I've seen out of any videogame like this.
50 hours played
July 2026
As a new Trails fan since 1st Chapter, I've had an absolute blast immersing myself in this world, but also in many Trails communities online. If you ask 10 Trails fans for their tier list of games, you're going to get 15 different answers, but one answer that seems to be consistent is that this game, Trails Into Reverie is absolute peak. After hearing for so long how good this game was, I was excited to finally be caught up to the point where I got to play it. However, as I dove into the game, I was met with a story that felt like a DLC story, a repetitive instance dungeon sytem (The Reverie Corridor) that also had a mini-gacha element to it with the loot, and a cast that was so big that it became exhausting trying to pick a build for each character. I might be on an island here, but I will say that this is a bottom tier Trails game for me. Starting with the Reverie Corridor, the entire concept of it felt disjointed from the rest of the game. I love dungeon crawling, but the dungeon itself wasn't very exciting, and I found myself just burning Unified Arts and S-Crafts to speed through each fight because I was bored with the dungeon quickly. And while that gives the impression that it's just a quick side-step from the story, the Reverie Corridor easily takes up more time than the actual story. Without it, the entire story is probably 20 hours, which I would have been totally fine with, but the Reverie Corridor just felt like fluff filled with a random dungeon, too many mini games (although the rail shooter was great), and and daydream sequences that just didn't hit as hard as the ones in Trails 3rd did. Next is the story. This arc should have ended at Cold Steel 4. I felt that Cold Steel 4 ended perfectly (doesn't matter which ending), and we should have said goodbye to Class VII there, but Reverie had to add in a conflict that felt a little forced, although I understand that there is some setup for the next arc wrapped into it. As it got towards the end, the "big bad" in the game just seemed like too much. I love a good story that zig's when it should zag, but this one went a little too off the rails for me. I caught myself skipping through some text because I was ready for this one to be over. Onto the positives, the three routes were actually really nice. I didn't realize I was a fan of that style until I played this game, and it sounds like the latest Trails game is also setup that way. Can't wait for that one. All three routes were fun, with C's route being the best in my opinion. The combat is great, as always. They took the perfected combat formula from Cold Steel 4 and added some sprinkles on top with the Unified Arts which was a cool mechanic. Even though I complained about the huge cast, no one can complain about not being able to play a character that they loved. Everyone was there, which was cool. I also liked how there were no side-quests in this game, although if it's a choice between the Reverie Corridor and no side-quests, I'll take no side-quests. I've said it before with the Trails games, no game in the series is actually bad, everyone should play this series, but just like a beloved series of books, movies, etc, theres gotta be some that are just "ok." In order of my favorites I would say it's: Zero < CS2 < Reverie < Azure < CS1 < Sky 3rd < CS4 < Sky FC < CS3 < Sky SC
82 hours played
May 2026
Possibly the shortest Trails game I've played so far, but that's not a bad thing. There's no missions to find lost kids or pets, or sort packages and other such time fillers. The story is tight, focused, and well-paced. Even the Corridor of Reverie is pretty much an optional dungeon crawler distraction from the main story. Sure, you are required to do the first three and a half floors, but the rest is an optional post-game romp into more memories and character storyline wrap-ups. Even doing the Corridor during the main game is very, very fun and worth doing since it's like what we used to call in my old D&D days; a "Monty Haul" dungeon. The game tosses high end loot at you like an explosion at a candy store. All in all, and I hate sounding like a broken record; it's the best time I've ever had in a Trails game....so far. No needless junk missions just to pad out the game, just a solid wrap-up of both the Crossbell and Erebonia storylines in a tightly focused, thoroughly enjoyable romp. You will laugh, you will cry, and you will be left so thoroughly satisfied. Playing the Crossbell and Erebonia games are a MUST, but for veterans of those campaigns, this is the game and complete conclusion you have been waiting for.

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Frequently Asked Questions

The Legend of Heroes: Trails into Reverie is currently priced at 59.99€ on Steam.

No, The Legend of Heroes: Trails into Reverie is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, The Legend of Heroes: Trails into Reverie received 1,083 positive votes out of a total of 1,152 achieving a rating of 8.87.
😎

The Legend of Heroes: Trails into Reverie was developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..

Yes, The Legend of Heroes: Trails into Reverie is playable and fully supported on Windows.

No, The Legend of Heroes: Trails into Reverie is not playable on MacOS.

No, The Legend of Heroes: Trails into Reverie is not playable on Linux.

Yes, The Legend of Heroes: Trails into Reverie is playable and fully supported on Steam Deck.

Yes, The Legend of Heroes: Trails into Reverie is playable and fully supported on Steam Machine.

No, The Legend of Heroes: Trails into Reverie does not support VR.

The Legend of Heroes: Trails into Reverie is a single-player game.

Yes, there are 6 DLCs available for The Legend of Heroes: Trails into Reverie. Explore additional content available for The Legend of Heroes: Trails into Reverie on Steam.

No, The Legend of Heroes: Trails into Reverie does not support mods via Steam Workshop.

No, The Legend of Heroes: Trails into Reverie does not support Steam Remote Play.

Yes, The Legend of Heroes: Trails into Reverie is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Legend of Heroes: Trails into Reverie.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 October 2026 07:13 UTC
SteamSpy data 22 October 2026 03:28 UTC
Steam price 26 October 2026 19:31 UTC
Steam reviews 19 October 2026 05:47 UTC

If you'd like to dive deeper into the details about The Legend of Heroes: Trails into Reverie, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Legend of Heroes: Trails into Reverie
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Legend of Heroes: Trails into Reverie compatibility
The Legend of Heroes: Trails into Reverie
Rating
8.9
1,083
69
Game modes
Features
Online players
42
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 07 Jul 2023
Platforms