The Temple of Elemental Evil on Steam - User reviews, Price & Information

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Years ago a demoness’s elemental cult ruled from a temple near Nulb until the Circle of Eight razed it. Now bandits stalk Hommlet and dark forces gather at the ruins. In this classic party‑based D&D RPG, unmask their true purpose and confront the reborn evil before chaos engulfs the land.

The Temple of Elemental Evil is a rpg, turn-based and fantasy game developed by Troika Games and published by SNEG.
Released on December 10th 2025 is available in English only on Windows.

It has received 306 reviews of which 216 were positive and 90 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 6.53€ on Steam with a 33% discount.


The Steam community has classified The Temple of Elemental Evil into these genres:

Media & Screenshots

Get an in-depth look at The Temple of Elemental Evil through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / 11
  • Processor: 64-bit processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX1060/AMD Radeon RX550
  • DirectX: Version 10
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
My Initial Experience I love D&D (with 3.5 being my favorite edition), CRPGS, and the other games Troika worked on, so I was excited to play a CRPG set in the famed Temple of Elemental Evil module that I only ever heard about. I had a physical copy back in the day, but the farthest I ever got into the game was completing the first major dungeon (the Moathouse). Baldur's Gate II was my standard for what I expected out of a D&D CRPG. I enjoyed the story and narrative structure, having a singular "main character" that I then recruited unique NPC party members that were all fully fleshed out characters with personality and their own personal questlines and goals. So I was let down when the game started with me having to create my own party of up to 5 characters that felt more like a strategic set of stats instead of "real characters" with personalities or stories of their own. Between that, the clunky UI, and the rather thin story/quests/NPCs, I found myself never getting around to finish it back then. Despite its flaws, the game always stuck with me with how much attention to detail to the 3.5e ruleset - being the most accurate simulation of that edition in video games (as many of the other D&D games were real-time with pause [RTWP] instead of turn-based). However, I lost my copy of the game over the years so I was never able to give it another shot until now. It took me about 55 hours to complete a entire playthrough with a full, good-aligned party. What I Appreciate Revisiting it Now Here is a short list of what I love about ToEE: -Only officially licensed turn-based 3.5e D&D game. -This version is more complete, restoring cut content from the original release (there was a lesbian in a brothel in the 2nd town, and WOTC didn't want a lesbian in the game because they thought it would force them to get a mature rating instead of teen - so the entire brothel and all the quests connected with it got cut). -Allows all the tactical options of D&D 3.5 - including charging, readying actions, delaying initiative, casting defensively, 5-foot steps, flanking, touch & flat-footed ACs, attacks of opportunities, run action, trip attacks, disarm, withdrawal, fighting defensively, etc. -Attacks of opportunities and all rules related to them are pretty accurately implemented (including having the tumble skill work to be able to avoid them). -Full range of feats with lots of tactical options including: combat expertise/power attack allowing rules consistent adjustment (instead of a simple on/off switch) - including power attack doing more damage if using a 2-handed weapon. -Metamagic feats & spontaneous spellcasting for clerics/druids. -Clear UI on using AoE spells to see exactly (and how many) targets will be hit by a spell before casting. -Wide range of spells that feel pretty accurate to the rules and work how you would expect them to (e.g. casting dispel magic or break enchantment on an NPC that appears mind controlled will break the charm). -Access to item creation feats allowing you to make/enchant whatever magic items you want to fit your builds. -Only D&D game to include the spiked chain weapon (the only reach weapon capable of hitting adjacent enemies), allowing for some truly fun fighter builds when combined with combat reflexes for more attacks of opportunities, great cleave, and having a spellcaster casting enlarge to further extend the reach. With power attack on, any enemy that entered my large-sized fighter's reach entered a meat grinder. Between the attacks of opportunities and the great cleave feat, sometimes my fighter would kill 6 enemies before even taking his first turn. -Many different paths to explore the titular Temple dungeon to the point where I reached the ending by finding a path skipping several levels of the dungeon, unlocking the path to the hidden level where the final boss was, and made a deal with a Demon Lord instead of fighting due to being way under-leveled/under geared to actually win the fight, "beating" the game at about the 20-30 hour mark. I of course reloaded my last save and went back to finish all of the rest of the content I skipped. Criticisms The game is very punishing and challenging as it is rules accurate to D&D 3.5 to a fault. If you are not familiar with D&D 3.5 rules, you will have a frustrating time progressing through the game and overcoming the obstacles presented as the game does not do an effective enough job to onboard people that are unfamiliar with the rules. D&D 3.5 is my favorite and most played edition, but it had been about a decade or so since I last ran a game with these rules and realized I forgot more 3.5 rules than there are total rules to remember in 5e. As I kept playing, the rules came back to me and I was able to find my stride. I'm just thankful I didn't have to worry about relearning the rules for grappling. -Be prepared to be looking at the combat log to find out the reason you aren't doing any damage because the enemy has damage resistance that can only be overcome by silvered or good-aligned weapons. Hope you happened to find a holy weapon, or made sure one of your party members took an item creation feat to apply the holy property to your weapons. -Many of the spaces where combat takes place in the dungeon are cramped. This can make it unclear where you characters can move in combat, sometimes making it impossible to get your frontliners into melee - especially if there are large/enlarged combatants in the fight. Because of this, I'd recommend not having too many melee-focused characters in your party. -However, ranged combat gets numerous penalties which makes it almost a waste of a turn to take a shot unless you stack numerous feats to avoid this. -For example, if your party fighter is engaged in melee (as he should be), and you try to use your ranged character to shoot that enemy, you will get a -4 penalty for firing into melee (without precise shot feat), while the enemy gets a +4 cover bonus to AC because your fighter is likely providing "cover" to the enemy - which is often unavoidable due to the cramped combat spaces (if you take another feat you reduce this cover bonus to only a +2). And there is also a chance you may be getting a -2 (or higher) range increment penalty if you are too far. So with this effective -8 to -10 penalty, you are only going to be hitting these AC 20+ enemies on a natural 20. -Range weapon attacks are further frustrated by the inability to tell when an enemy is benefiting from cover or you have ranged penalties for distance before making the attack (I only know after I miss by reading the calculation in the combat log). The in game help says holding a certain key is supposed to show when a target is benefiting from cover. But no amount of hitting the button appeared to do anything. -The game has a ton of tactical, item, skill, and spell options in combat that they use a radial menu to support. This gets very cumbersome and time consuming to do when every turn I would have to right click and navigate several tiers of a radial menu to just cast a simple spell. This led me to sometimes just skipping my spellcaster's turns in combat if the fight was not that deadly just so I can get combat done quicker by having my martial classes do the dirty work. -The game says there is a way to hotkey certain actions, but whenever I tried to hotkey something I used frequently (such as the charge action, a spell or a wand), the game said that it that action/item cannot be assigned to a hotkey. I could not find a single thing I could hotkey, so I just gave up trying. I'm not sure if this is a bug. -I had a few crashes, but fortunately I save often so I did not lose much time. -Nearly every text document was bugged and displayed a note with no text. I had to Google what the text was supposed to say, but it was hard as many of them had a generic/reused name such as "tattered note." -Inventory, encumbrance, and selling loot is a chore.
Expand the review
Dec. 2025
This game will not hold your hand. That is the absolute first thing you need to remember if you are going to play ToEE. That goes for new and old RPG players alike. This game was made during an era where game design was a guessing game, balance was 'We're shipping it and never thinking about it again' and bugs were just there forever. Troika Games did not do good QA work, their games were a mess. It is only through the work of hundreds of modders and dedicated community members that this game is playable, as well as SNEG for packaging it all up nicely. This port is just that, a port. It is not a Remaster, it is not a Remake, it is not an Upscale, it is a port with minimal changes to make it function. The source code for ToEE was lost decades ago- No known copies of it exist, severely limiting the real changes that can be made by any company that would ever work on a product like this. Other reviewers are really acting in bad faith on this game, bluntly. If you picked this game up, complained it had an issue it still had in 2003, and expected a remaster for 9$, that is on you, not a single other human being alive. At this price point there was never any, and I mean any, chance of this being that. It is what it is. If you want to go back in time to a point where CRPGs were absolutely bonkers and made no sense and sometimes made you want to break your keyboard in half? This is it, this is the granddaddy of them all. If you go into this thinking it will hold your hand, or that it's going to be as polished as anything companies like Owlcat, Larian, etc make: You are expecting something this was never stated to be. You are being dishonest to yourself and to what you are looking at. Don't be the guy that drags a 2003 CRPG made for probably under a million dollars into the mud because it wasn't as full featured as a baldur's gate or a icewind dale. The story is quite good- Better than the source material actually which is kind of bad, if we're being totally honest. It knows what it wants to do and say better than a lot of games you'll play today. But you should also remember while playing it: Video Games were different, sensibilities were different. There's some stuff in this game that looks really weird when filtered through a modern lens, and that has to be acknowledged and understood. This game will kick your ass a lot. Save OFTEN. Do not feel any shame for winding back to a save or using a bug or exploit you find to ease the burden. At least once during playing this game you're going to crash out and want to run through your wall in sheer rage. But also, that's what makes you a human being. Take that inexhaustible human spirit into the Temple of Elemental Evil and tell St. Cuthbert that he's dumb and you're going to blow up his garage. Believe in the me who believes in you playing this game to completion.
Expand the review
Dec. 2025
There is an update coming to all GOG users with regards to this version of the game, if you have the OG on GOG then this will be a free update on GOG to bring the versions as the same on steam.
Expand the review
Dec. 2025
Game is good. I have a ton of time in the GoG version and have long since lost my disc copy. Good to see a game that could literally only be considered a gift for fans of the original, because we all know there isn't likely to be a lot of money in it. Ignore the whinging of people who couldn't even bother to open the manual before complaining that the game wasn't holding their hands, or that a UI from 2003 was a little wonky. You get used to it if you just get over yourself, I promise.
Expand the review
Dec. 2025
only installed, and quickly ran through the tutorial. the old version on GOG used to be such a PiTA to install and get working even with all the fan mods so I am thankful for this version. Do Arcanum next please!
Expand the review

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Frequently Asked Questions

The Temple of Elemental Evil is currently priced at 6.53€ on Steam.

Yes, The Temple of Elemental Evil is currently available at a 33% discount. You can purchase it for 6.53€ on Steam.

Yes, The Temple of Elemental Evil received 216 positive votes out of a total of 306 achieving a rating of 6.69.
😐

The Temple of Elemental Evil was developed by Troika Games and published by SNEG.

Yes, The Temple of Elemental Evil is playable and fully supported on Windows.

No, The Temple of Elemental Evil is not playable on MacOS.

No, The Temple of Elemental Evil is not playable on Linux.

The Temple of Elemental Evil is a single-player game.

No, The Temple of Elemental Evil does not currently offer any DLC.

No, The Temple of Elemental Evil does not support mods via Steam Workshop.

No, The Temple of Elemental Evil does not support Steam Remote Play.

Yes, The Temple of Elemental Evil is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Temple of Elemental Evil.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 15:16
SteamSpy data 02 June 2026 04:08
Steam price 05 June 2026 13:04
Steam reviews 04 June 2026 18:04

If you'd like to dive deeper into the details about The Temple of Elemental Evil, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Temple of Elemental Evil
  • SteamCharts - Analysis of The Temple of Elemental Evil concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Temple of Elemental Evil compatibility
The Temple of Elemental Evil
Rating
6.7
216
90
Game modes
Features
Online players
67
Developer
Troika Games
Publisher
SNEG
Release 10 Dec 2025
Platforms