Tinyfolks on Steam - User reviews, Price & Information

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Train your folks, defeat monsters and upgrade your town!

Tinyfolks is a tactical rpg, rpg and tactical game developed by Pierre Vandermaesen and published by VANDERMAESEN GAMES.
Released on June 01st 2022 is available on Windows, MacOS and Linux in 4 languages: English, French, Spanish - Spain and Simplified Chinese.

It has received 1,018 reviews of which 950 were positive and 68 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Tinyfolks into these genres:

Media & Screenshots

Get an in-depth look at Tinyfolks through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual-core CPU @ 2GHz
  • Memory: 3 GB RAM
  • Graphics: GeForce GT 630 or AMD Radeon HD 7450
  • Storage: 200 MB available space
MacOS
  • OS: macOS 10.13
  • Processor: Dual-core CPU @ 2GHz
  • Memory: 3 GB RAM
  • Graphics: GeForce GT 630 or AMD Radeon HD 7450
  • Storage: 200 MB available space
Linux
  • OS: Ubuntu 16.04+
  • Processor: SSE2 instruction set support.
  • Memory: 3 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Score: 3/5 A less immersive, more upbeat, shorter Darkest Dungeon-like with many of the same core issues that ends up still being a good time even though it's clearly inferior. The Good 1. Music, Audio, SFX 2. Visuals/Art Style and animations are great 3. Players have a moderate amount of competitive options for building characters, especially their Monarch, who is reasonably stronger than all the other characters by mid-game. This results in sometimes having to permanently sacrifice one or more lesser characters to keep your Monarch alive. Hell yeah. 4. Having a time-limit for the standard game difficulty is very appreciated. Like removing fast travel, or adding survival mechanics, adding time restrictions to (main quests in) games like Morrowind/Skyrim significantly improved my experience with both. However, I realize that these things cause the opposite effect for... probably around 1-2 to 3/4 of the audiences interested in these types of games, as it causes more anxiety/stress than satisfying challenge, or changing the way you think about and play the games. 5. On a related note, the time-/resource-management aspects are pretty balanced mid- and late-game, where you have to decide if you're going to upgrade a character that turn or use them to progress the quest. Or deciding to use your hard-earned resources on upgrading one facility or another that each give strong benefits. On a negative note though, early game is moderately more restrictive for a viable run, with multiple noob-traps/hidden information issues. 6. Variety A lot of different areas and enemies and units that are visually/mechanically distinct and interesting enough to last for the 5-10 hour play-through. 7. Fairly Good Scaling Compared with the competition, the weapon/armor upgrades, many artifacts, and enemy stats were pretty balanced throughout the game, with late-game enemies and viable class builds being slightly too much stronger compared to their early game counterparts for my tastes. The Bad 1. Balance and Artificial Difficulty About a quarter of the classes are moderately under-powered, and another quarter are somewhat under-powered. This ruined my second run of four. About half are, give or take, on the same competitive tier, just specialized for different encounters. One Monarch option is OP, through a combo with one or two other classes. Thankfully, I didn't realize this until after I completed the game. Some character upgrades are moderately counter-productive for some classes. Come on. Making choices in the wrong order, which requires meta-knowledge from previous failed runs (or a wiki/guide), rather than careful/strategic play, ruined my first and third runs. This was because a significant amount of information is withheld from the player, making it easy to face a permanent consequence where you'll be unable to finish the main quest in time. Like Darkest Dungeon, healers refuse to heal outside of combat, including in town. This is extremely frustrating until late game, and is a strong negative for both games. Similarly, but different than DD and being worse off for it, potions/consumables can only be used in combat. Do better. These unreasonable restrictions to increase difficulty do not result in a satisfying challenge. It's immersion-breaking and unreasonable. I almost quit and didn't recommend either game because of these BS design decisions. It's like the "no cell service" trope in lazily written horror movies set in modern first-world settings, or bullets/missiles inexplicably not being effective at killing edgy 20-somethings in the Final Fantasy series compared to absurdly sized swords. I'm not playing strategy games like DD/Tinyfolks to turn my brain off. 2. Bosses have a special mechanic where they get to act after each of your characters, in addition to having very strong move-sets/stats. This can make having more party members less effective if you bring members that boss happens to be immune to, or classes that aren't specialized to deal with said boss. And you can't escape once the combat with a boss starts, which caused my Monarch's perma-death once. An area's pre-boss enemies will usually give you a good idea of whether you should bail without major penalty before facing the boss though. Late-game, somewhat unfortunately, you can win most fights, including bosses, with some luck with upgraded characters that aren't specialized. I only had to bail on one area out of like six/eight late game because I realized the boss would probably wipe my party. 3. Mild grinding required, but the game can be completed within 10 hours compared to DD's... 80 or so. So a very reasonable and appreciated change here.
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May 2025
This a fresh, simple and cute take on Darkest Dungeon core-gameplay. Plenty of options to customize your team and your playthrough + game modes are fun. I absolutely recommend this game, it's worth every cent !
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Feb. 2025
Nice progression and pleasant pixel art. Overall a simple and beautiful introduction to Tactical RPGs.
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Oct. 2024
If you have a spare few hours, and a couple bucks you will absolutely have a blast with Tinyfolk. With it's simple sprites, and great music this game is a must have for any fan of turn based rpgs.
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Sept. 2024
Overall a very good game, don't have many complaints other then the achievements are bugged so it's impossible to 100% the game without using something like SAM.
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Frequently Asked Questions

Tinyfolks is currently priced at 3.99€ on Steam.

Tinyfolks is currently not on sale. You can purchase it for 3.99€ on Steam.

Tinyfolks received 950 positive votes out of a total of 1,018 achieving a rating of 8.79.
😎

Tinyfolks was developed by Pierre Vandermaesen and published by VANDERMAESEN GAMES.

Tinyfolks is playable and fully supported on Windows.

Tinyfolks is playable and fully supported on MacOS.

Tinyfolks is playable and fully supported on Linux.

Tinyfolks is a single-player game.

There is a DLC available for Tinyfolks. Explore additional content available for Tinyfolks on Steam.

Tinyfolks does not support mods via Steam Workshop.

Tinyfolks does not support Steam Remote Play.

Tinyfolks is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tinyfolks.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 14:03
SteamSpy data 13 June 2025 09:02
Steam price 15 June 2025 04:30
Steam reviews 15 June 2025 00:03

If you'd like to dive deeper into the details about Tinyfolks, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tinyfolks
  • SteamCharts - Analysis of Tinyfolks concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tinyfolks compatibility
Tinyfolks
8.8
950
68
Game modes
Features
Online players
4
Developer
Pierre Vandermaesen
Publisher
VANDERMAESEN GAMES
Release 01 Jun 2022
Platforms