Tom Clancy's EndWar™ on Steam - User reviews, Price & Information

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Live the thrilling career of an army commander and lead your army to victory in a massive online World War III! Take control of the U.S.-led Joint Strike Force, the European Enforcers Corps, or the Russian Spetsnaz Guards Brigade in a persistent ongoing World War.

Tom Clancy's EndWar™ is a strategy, rts and tactical game developed by Ubisoft Shanghaï and published by Ubisoft.
Released on February 25th 2009 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 977 reviews of which 789 were positive and 188 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Tom Clancy's EndWar™ into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS *:Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: Intel® Core® 2 Duo E4400 2.0 GHz or 3.0 GHz AMD Athlon™ 64 X2 Dual Core 6000+ or better
  • Memory: 1 GB Windows XP / 2 GB Windows Vista
  • Graphics: 256 MB DirectX® 9.0c–compliant video card with Shader Model 3.0 or higher (see supported list*)
  • Hard Drive: 10 GB free hard disk space
  • Sound: DirectX 9.0c–compatible sound card
  • Network: Broadband connection with 256 kbps upstream or faster and service required for multiplayer mode
  • Peripherals: Windows-compatible mouse required.
*Supported Video Cards at Time of Release
ATI® RADEON® X1800XT / X1900XT / HD 2000 / 3000 / 4000 series
NVIDIA® GeForce® 7800 GT / 7950 GT / 8 / 9 / 200 series
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: .
NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive. Content Encoder required for Dolby Digital audio.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Tom Clancy’s EndWar is that game I use to get obsessively into alongside ChromeHounds and other games you just remembered just now because we’re talking about them. Set in an alternate timeline back when Ubisoft was sort of cool, Tom Clancy’s EndWar is an amalgamation of all the plots from other TC games of the time period like Ghost Recon: Advanced Warfighter and Splinter Cell: Double Agent but everything went wrong and now World War 3 actually happens. In the distant future of 2020, an American and European backed anti-missile orbital network called SLAMS is introduced to the world, basically nullifying the risk of full scale nuclear war. Soon after, the three big players of the world are attacked by a mysterious Terrorist organization. One misunderstanding leads to another, there’s some fingers pointed, some trigger fingers get too hot, and now you’re fighting in World War III. On the bright side, WW3 looks really, REALLY cool. Originally released in 2008, EndWar was a pretty big deal for those types of people that liked to play interesting multiplayer games. A console RTS primarily, the game had you command your own army from either the US Joint Strike Force, the European Union Enforcer Corp, and the Russian Federation Spetsnaz Guard Brigade. Each one has their own strengths and weaknesses. The US JSF use a mix of powered armor skeletons and cool UAV technology to support their smaller but more elite infantry. The SGB hit you with the big guns and the big tanks, and the European Union gets to your control point before you can neener neener. It basically comes down to how you want to play the game or what faction you’re more jingoistic for. When I was younger I always played the EUEC because I thought they had cool laser guns. EndWar’s big thing was the Theater of War mode, a multiplayer mode where you chose a faction and stuck to it for the duration of a war, which was basically Risk but you’re the little soldier guy the players roll dice over. You choose a map that represents an uplink sector and then you fight players from the opposite faction in a war to take said map for your faction. Winning battles means you gained more credits and more experience for your soldiers, which carried over from one battle to another. You could actually permanently kill an enemy and remove that battalion from any future wars, forcing the other player to spend the credits on amping up a new unit. Yes, it was a Dick move. Yes, I did it every chance I got. This is war, son. As the battle went on and became more dire, you had a thing called Defcon 1, which was basically you’re go ahead to just blow up the other guy with a WMD. Since Nukes are off the table, each faction had their own big blow up button, the Russians used Thermobaric missiles, the EU had a space laser, and the Yanks liked to just hit you with a rod from god from orbit. I like that idea, hey we’re not allowed to use nuclear weapons anymore, better just break the earth’s crust instead. How the game plays is that you see your units from either a tactical map or from a third person like camera focused on whatever unit you have selected. From there, you can command the unit to move somewhere via mouse and keyboard as well as attack and defend sectors. But the big draw was the voice commands, EndWar relies heavily on map awareness and your abilities to command units via your own voice. You say something like “Unit 1, attack hostile 1” or “Unit 2 capture zone B” stuff like that. Back in the day I remember having a lot of problems with it, but I’m guessing just how far voice technology has come, I never had a problem with it afterwards, I could even dish out multiple orders in one go now. Its a game that really profited with age, especially with its gimmick. Combat is actually pretty exciting. Large rounds and explosions are booming and violent, there’s no real gore but everything blows up good. Infantry can also use cover and are really well animated during movement and fights. Its a Rock Paper Scissors affair, you need to keep a consistent army to deal with the enemy force. Infantry can capture points, tanks blow up light vehicles, helicopters blow up tanks, light vehicles and AA can blow up helicopters, stuff like that. Wow, this sounds like a lot of fun, Meta games aren’t really a thing with a lot of multiplayer games these day, we’re not really going back to the Mech Assault 2 and EndWar days. So what happened? Well, nobody bought it. From what I understand, sales were horrible even back in 2008. It had a solid playerbase, you’ll always get someone interested when you say the words “Online war”. But it wasn’t worth keeping around apparently, according to Ubisoft, and a sequel was canceled in 2010. The game’s official servers shut down in 2016, and I think all kinds of online support finally ended in 2022 or so, so I don’t know if you can still do just regular player matches. So now you only have single player to work with. You have two modes outside of bot matches. Prelude to War is a series of missions where you play as all three factions and fend off terrorists as well as one another later one. Prelude leads to WW3, which is a map painter mode that’s LIKE Theater of War, but you’re conquering areas faster and a Mexican guy isn’t explaining to me how to properly make Tacos at 3 AM in 2009. I don’t know if there’s private servers or some kind of community for it, I hope there is. EndWar is a neat game, its one of the stronger 7/10 games out there. The presentation is nice and I liked the control and voice gimmicks. It goes on sale for, like, 2 dollars sometimes, so you can just play around with it for a bit before moving on. Its really a shame, I used to be such a big fan of the Tom Clancy license. I used to breath the worlds of Splinter Cell, Ghost Recon, and Rainbow Six back in the day, as well as the other TC spin off games like this and HAWX. It was all a shared universe, with a good chunk of the games crossing over in one way or another (You fly escort for Ghost Recon during the Mexican Civil War in HAWX and get to see them overhead in Advanced Warfighter 2, cool stuff like that.) EndWar isn’t the last game in that particular timeline, there are more after it, I know Wildlands and Breakpoint still talk about the stuff that happened in earlier GR games and Scott Mitchells, who’s your commanding officer if you play the Americans in EndWar, shows up still. But it was a very interesting series of games back in the day. EndWar itself gets 7 perma-killed units out of 10. I’d say it was an 8 if the multiplayer was still around. But I’m going to be honest, even back in the day it was sort of hard to get a game going. A shame, really. In the TC universe, the second Korean War happens in 2007. [url=https://store.steampowered.com/curator/7124597/] The Dirk army has claimed Switzerland as its own.
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Oct. 2025
Is EndWar better than (insert strategy title here)? Probably not. Is EndWar revolutionary or did it push the RTT genre forward? Eh, maybe back in '08-'09? Is EndWar unique? Absolutely. Even now nearly 16 years later. And in my mind that alone is worthy of praise. EndWar by Tom Clancy is a sci-fi Real Time Tactical game taking place in the distant future of 2020. Strategic nuclear warfare has been rendered non viable by new anti-ballistics technology and a globe-spanning ECM network. With the nukes collecting dust, the price of oil skyrocketing, and the US moving ahead in their domination of space, global tensions rise to a breaking point, leading into World War III. The war to End all War. You command a battalion of Special Forces from one of 3 superpowers - the United States, the European Federation, and the Russian Federation. Each have fundamentally similar units with varying stats and special abilities. You choose your battalion based on its unit composition, and gradually upgrade it with credits you earn in battles. WWIII unfolds on a turn-based map, where you select from a few operations depending on where your nation is attacking and defending that week, how you perform in battle influences the outcome of other battles. On the tactical level, EndWar sees you deploy platoons from your battalion in several objective-based modes. Battles are fast and furious, fought around 15 minutes on average. Unlike nearly every other RTS, EndWar locks your camera view to one of your units at a time. Your view floats above them and you generally see what they see, though you still have access to a minimap (and a diegetic SITREP view if your CV is on the battlefield). This forces you to think more about positioning and rely on your instincts for battlefield awareness, but also means your camera is usually at the center of the action. You don't miss out on anything cool your units are doing unlike some modern RTS games that offer full strategic zoom. You select from just 7 unit types, the 3 most commonly used vehicle units adhere to a rock-paper-scissors balancing (though occasionally altered via the unit special abilities), while infantry and artillery act as wildcard units rewarding careful positioning. As units score kills they earn experience, making them more effective and allowing them to benefit from higher-level upgrades if you've bought them. Of course, veterancy implies survival, which is never guaranteed. Units fight using a combination of 'shields' (representing their countermeasures/survival training) that are weak but regenerate quickly out of combat, and a larger static health pool that cannot be replenished. This gives you a small window time to react when your unit runs into trouble (which the game gives audible warning for), by retreating them from a fight to regain shields, or evacuate from the battle entirely so you can call in a fresh replacement. A unit will also be evacuated by air if it is knocked-out by losing most of its health, rendering it helpless in the meantime, during which it (or its evacuation helicopter) can be finished off. Units that survive retain any experience earned, while killed units are reset to the lowest experience level. The overall strategic concepts in EndWar are straightforward and simplified compared to similar games. Battles are won by capturing/destroying objectives or enemy units. There is no resource-gathering mechanic: points for deploying units are rewarded regularly based on scenario conditions and how many objectives you hold, and most units cost the same. Support abilities can also be purchased with these points, provided you've upgraded your captured Uplinks, which can damage units, stun them, or call NPC units onto the battlefield to assist. Beyond this, each side gets a superweapon they can use starting when the battle reaches a decisive point (usually capturing more than half the objectives), giving the losing player a chance to use their WMD to regain the advantage - at the cost of the winning player getting a retaliatory WMD when they do. So, it's a fairly straightforward game at face value, with simplified mechanics, some interesting yet limited depth, and various twists but nothing that hasn't been seen in other RTS games. What makes EndWar special? Presentation, focus, attention to detail, and a few really cool features. Units in EndWar feel very lively. Infantry move slowly on foot, need to physically enter/exit transports and structures with choreographed animations that take a few seconds, and slip into any cover available in a believable fashion. Vehicles, for all their sci-fi elements, are clearly based on real-world designs or hypothetical technologies (even if they aren't realistically simulated). They also move and maneuver at believable speeds, can run over some obstacles or wreckage, and track their targets, while every weapon system they're equipped with is fully animated. Everything you call onto the battlefield is carried there by transport aircraft, which land and deploy them - riflemen can even forward deploy at higher veteran levels to any point on the battlefield this way. The aesthetics and background information hold a generous dose of lore and personality that clearly sets each faction apart and reflects its nation's ethos. Everything just feels believable and thought out, aside from some clipping/path-finding issues that occasionally surface. Voice acting is universally great, from your individual unit types to your battlefield advisors, and each has a vast array of contextual dialogue that immediately gives you feedback on their status even if they aren't onscreen. But what really changes EndWar is that you can talk back to your units, via the ingame voice commands! This is a feature that is core to the game's identity, you can simply tell your units (or support abilities) what to do, and where, and the game will handle all the rest. While the voice recognition can be hit-or-miss depending on your microphone and voice, EndWar to this day has the best voice commands of any strategy game I can think of. Music is also on point, with a rarely-seen feature (in this genre anyway) that the music's tempo actively changes with the pace of the battle! The upgrade system and overlying strategy layer between missions is compelling and makes your battalion feel all the more like "your dudes" in ways that few other RTS games do. You get invested in your special units that survive multiple battles, carry you through holdouts, and benefit from your hard-earned credits, and you genuinely feel something when they get killed off. The game also had multiplayer, including what was once a persistent online campaign. Support for it ended. I am uncertain of the state of it in the present, but I would guess Ubisoft doesn't give a damn. I have seen groups/communities that still play EndWar, so that might be worth seeking out. All in all, EndWar is a highly memorable RTS/RTT title that, for the price of only a few bucks on sale, is absolutely worth playing through at least once. The only real negatives I have against the game aside from the potentially grizzly state of multiplayer: the lack of controller support (should've been a no-brainer to include from the console version), the low unit variety, some issues with pathfinding, the AI being brainless at times, and the fact that some features just seem to have way more potential than the game actually squeezes out of them (like, imagine if you could side-grade your units into new types, apply unit-specific cosmetics or upgrades to further make your best guys stand out; or imagine if the strategic layer had more depth). There's still nothing like EndWar to this very day, much less anything that I could call a spiritual succession (World in Conflict is about the closest I can think of). You should pick it up if you're a fan of the genre, if only because we never know wen Ubislop will disappear it from the Steam store.
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July 2025
This is a Tom clancy classic, it's far better then the trash being passed on as he's work right now.
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July 2025
I've played this game for countless hours as a kid and this brings back so many memories. It still stands the test of time and is a great modern RTS that was way ahead of its time and never got the appreciation it deserved. Do yourself a favor and buy this game if your a fan of strategy, RTS, modern war, etc. 5 out of 5 stars with lots of replay value.
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March 2025
First off my 'hours played' is wrong. ive been playing this game since release in '09. probably around 2000 hours across 2 consoles and 3 PCs. my review is simple, buy this game.if you like rts at all buy this game. It is possibly one of the best RTS ever made outside of command and conquer or starcraft. Great factions, amazing tile system for global campaign, high customisation for armies and individual units. Incredibly cinematic. 9.5/10 - would be 10/10 but the graphics are starting to show their age, would love a remaster.
Expand the review

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Frequently Asked Questions

Tom Clancy's EndWar™ is currently priced at 9.99€ on Steam.

Tom Clancy's EndWar™ is currently not on sale. You can purchase it for 9.99€ on Steam.

Tom Clancy's EndWar™ received 789 positive votes out of a total of 977 achieving a rating of 7.69.
😊

Tom Clancy's EndWar™ was developed by Ubisoft Shanghaï and published by Ubisoft.

Tom Clancy's EndWar™ is playable and fully supported on Windows.

Tom Clancy's EndWar™ is not playable on MacOS.

Tom Clancy's EndWar™ is not playable on Linux.

Tom Clancy's EndWar™ offers both single-player and multi-player modes.

Tom Clancy's EndWar™ offers both Co-op and PvP modes.

Tom Clancy's EndWar™ does not currently offer any DLC.

Tom Clancy's EndWar™ does not support mods via Steam Workshop.

Tom Clancy's EndWar™ does not support Steam Remote Play.

Tom Clancy's EndWar™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tom Clancy's EndWar™.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 16:11
SteamSpy data 26 January 2026 20:51
Steam price 29 January 2026 04:46
Steam reviews 27 January 2026 20:04

If you'd like to dive deeper into the details about Tom Clancy's EndWar™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tom Clancy's EndWar™ compatibility
Tom Clancy's EndWar™ PEGI 16
Rating
7.7
789
188
Game modes
Features
Online players
17
Developer
Ubisoft Shanghaï
Publisher
Ubisoft
Release 25 Feb 2009
Platforms