This is a review of someone who 100% achievements the game in just 15 hours, and that includes beating all bosses and their challenge versions without getting hit, beat the Roguelite mode the game has to offer and beat the DLC boss without getting hit too. I'm also a diehard Touhou fan of over a decade, so if you aren't as experienced in bullet hells, don't think the game only has 15 hours of playtime to offer. TLDR Spoiler-free Review: Gameplay: 7/10 Story: 3/10 Music: 9/10 Graphics: 6/10 Final Score: 7/10 Touhou Hero of Ice Fairy is a good fangame of Touhou. But if you're a newcomer/onlooker of the franchise, don't be discouraged because it's a fangame; Hero of Ice Fairy is a game that I can say stands on its own and can give great entertaiment for fans of harder games. The gameplay, for the most part, is tough but fair, and a spectable that's both daunting and dazzling. The music is diverse and easy to get hooked on while fighting the bosses or chilling in the hub. Hero of Ice Fairy is a boss-rush game, so don't expect stages where you run around, explore and fight generic enemies. SPOILER Review: To preface this spoiler review: I am a harsh critic of media, so I have high standards even if a game is indie, but specially if its a paid product. So as someone who recommends this game, I still have many critiques about Hero of Ice Fairy, but I will still point out the positive. When I give a score of 6/10 or 7/10 I genuinely think it is an above-average product compared to my previous experiences and compared to other products, so I give high praise when it deserves, and harsh criticism where the game lacks. Gameplay: The meat and bones of this game. The gameplay was longer than I originally expected, with surprise bosses and stages, and the sense of progression I had while playing felt fair and adequate. I never felt like I was too strong for a boss until the endgame, where the early challenge bosses were a joke. I specially am fond of the Ice Grenade attack since I am a sucker for high burst damage builds, I even did a glass canon 1 life build while playing the story bosses so I could challenge myself but also rush down the phases once I learned the pattern. At first, the controls were very awkward, specially combo-ing jumping and dashing, but once I figured that you can dash with mouse right-click, the awkwardness subsided and the gameplay truly became enjoyable. While most of the attacks felt fair and predictable for a blind player, I have choice words for specific attacks, and I will list every one of these unfair bullshit ones. It's easy to ignore something when it's just a minor incovenience, but when getting hit means restarting the whole fight, some attacks really felt unreactable until you learned preemptively that they were coming, not a good sign of good game design. > Marisa's Gravity Collapse: the assisting orbs that shoot downwards intersect between the screen too fast and can easily take a cheap hit on you. > Most of Youmu's attacks are too in-your-face and hard to react, but not only that, but she has too much HP when you consider how nimble she is. She is a boss fight that takes longer in between each phase compared to other bosses, and considering she is only stage 3, I can see her making many players ragequit with how unfair her whole boss fight feels when playing for the first time. > Suika's Oni Flame Commander and Pyrotechnic Display are specially hard with how fast the fire bullets traverse, the finesse you require to dodge these perfectly is a bit too unreasonable at times. > Nitori's Prismatic Wheels is the first spellcard I would actively consider bullshit: Nitori is already offscreen during Waterfall Magnet, then she drops to the ground at mach speed on you. It's unreactable, you need to die countless times to it so you preemptively dodge, and all it would take for the spellcard to become fair is a warning of the incoming attack like Suika's Ring Inferno does. Aya's Feathering Storm and Exclusive News: the feathers and leaves that Aya homes at you are unreactable in the corner and there is no warning of them coming, it's specially egregious in Exclusive News because it's a spellcard after the survival part, so taking a hit after half the fight by an annoying unreactable bullet is very frustating. All it would take is a warning of them coming from the side. Doremy's Leisure Dream: This is my all-time worst spellcard of the game, completely RNG bubbles which advance too fast. By the time the camera goes to the bottom to show them, you could already have one spawn in your face. Or sometimes there's a cluster of bubbles that makes dashing impossible so you die with little room for control on what you could have done. Doremy's Dream of the Stars: Sheep come barging from the edge of the screen and it's unreactable. All it would take was a warning sign that bullets are coming. These sheep are specially annoying because it's the second to last attack of the whole egregiously long fight. Doremy as a whole is annoying because she can become Clownpiece twice for triple back-to-back survival cards... how fun... Story: It's awful. And Touhou doesn't have to have great story, it doesn't even have to have good story, but Hero of Ice Fairy takes it to a new low: cutscenes and dialogues are, for the first you see them, unskippable. That means that if you just want to experience the gameplay, you can't. The fast-forwading of dialogue is just not fast enough. In the touhou games, dialogue is skipped in 1 second. In this game? It takes on average 30 seconds to skip dialogue of a cutscene. That's 30 times longer than it should be! The script itself is pointless babble. You could cut 70% of the dialogue and the pacing would be so much better and nothing of substance would be lost. The only reason why it's a 3/10 and not a 1/10 is because the ending of the game is actually decent. I liked the narrative surrounding Reimu and Doremy, as I predicted that Doremy would be the mastermind, but I was partially wrong, for the "true mastermind" is actually a giant unnamed space eyeball, and my dissapointment was immesurable. Why not Yorihime and Toyohime? Or just have Doremy be the villain of the incident without having this OC monster be inserted into the story? The story has a strong finale held back by the jarring and dragged out early to middle of the story, with an unsatisfying "true mastermind" behind it all. Music: Little negative to say. It's fantastic and fits very well with the Touhou circles feeling that the community has, I can tell the soundtrack was composed by passionate fans and Doremy's theme being a meddley of multiple bosses from this game and the Prologue game was a fun touch. What I can say that I disliked was that not all challenge bosses have a second soundtrack, and instead reuse their themes from story mode, which is inconsistent as some other bosses like Marisa and Clownpiece do have challenge mode themes. Graphics: They are passable. The backgrounds are gorgeous and breath taking, the character arts are very well done but the in-game characters themselves feel like they're straight from a chibi dress up game, which is a contrast from the other graphics. I am also not particularly fond how much it sexualizes the body of the characters when they are defeated, specially how the title screen shows Cirno exposing her skin, figure and belly button just peeking out of her shirt, an obviously intentional 'fanservice' detail about a child character. I also have found some bugs, errors or unintended quirks that I found during my experience: Quickfreeze Bubbles don't have a specified Uses amount, but it does have limited use. After using it many times during a battle the bubble becomes unavailable. Multiple texts during the cutscenes and the items are cut off, this is because of the poor translation and adapting to the western audiences.
Expand the review